161 lines
3.3 KiB
Lua
161 lines
3.3 KiB
Lua
|
--[[ Element: PvP and Prestige Icons
|
||
|
|
||
|
Handles updating and visibility of PvP and prestige icons based on unit's PvP
|
||
|
status and prestige level.
|
||
|
|
||
|
Widget
|
||
|
|
||
|
PvP - A Texture used to display faction, FFA PvP status or prestige icon.
|
||
|
|
||
|
Sub-Widgets
|
||
|
|
||
|
Prestige - A Texture used to display prestige background image.
|
||
|
|
||
|
Notes
|
||
|
|
||
|
This element updates by changing the texture;
|
||
|
`Prestige` texture has to be on a lower sub-layer than `PvP` texture.
|
||
|
|
||
|
Examples
|
||
|
|
||
|
-- Position and size
|
||
|
local PvP = self:CreateTexture(nil, 'ARTWORK', nil, 1)
|
||
|
PvP:SetSize(30, 30)
|
||
|
PvP:SetPoint('RIGHT', self, 'LEFT')
|
||
|
|
||
|
local Prestige = self:CreateTexture(nil, 'ARTWORK')
|
||
|
Prestige:SetSize(50, 52)
|
||
|
Prestige:SetPoint('CENTER', PvP, 'CENTER')
|
||
|
|
||
|
-- Register it with oUF
|
||
|
self.PvP = PvP
|
||
|
self.PvP.Prestige = Prestige
|
||
|
|
||
|
Hooks
|
||
|
|
||
|
Override(self) - Used to completely override the internal update function.
|
||
|
Removing the table key entry will make the element fall-back
|
||
|
to its internal function again.
|
||
|
]]
|
||
|
|
||
|
local parent, ns = ...
|
||
|
local oUF = ns.oUF
|
||
|
|
||
|
local function Update(self, event, unit)
|
||
|
if(unit ~= self.unit) then return end
|
||
|
|
||
|
local pvp = self.PvP
|
||
|
|
||
|
if(pvp.PreUpdate) then
|
||
|
pvp:PreUpdate(unit)
|
||
|
end
|
||
|
|
||
|
local status
|
||
|
local hasPrestige
|
||
|
local level = UnitPrestige(unit)
|
||
|
local factionGroup = UnitFactionGroup(unit)
|
||
|
|
||
|
if(UnitIsPVPFreeForAll(unit)) then
|
||
|
if(level > 0 and pvp.Prestige) then
|
||
|
pvp:SetTexture(GetPrestigeInfo(level))
|
||
|
pvp:SetTexCoord(0, 1, 0, 1)
|
||
|
|
||
|
pvp.Prestige:SetAtlas('honorsystem-portrait-neutral', false)
|
||
|
|
||
|
hasPrestige = true
|
||
|
else
|
||
|
pvp:SetTexture('Interface\\TargetingFrame\\UI-PVP-FFA')
|
||
|
pvp:SetTexCoord(0, 0.65625, 0, 0.65625)
|
||
|
end
|
||
|
|
||
|
status = 'ffa'
|
||
|
elseif(factionGroup and factionGroup ~= 'Neutral' and UnitIsPVP(unit)) then
|
||
|
if(UnitIsMercenary(unit)) then
|
||
|
if(factionGroup == 'Horde') then
|
||
|
factionGroup = 'Alliance'
|
||
|
elseif(factionGroup == 'Alliance') then
|
||
|
factionGroup = 'Horde'
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if(level > 0 and pvp.Prestige) then
|
||
|
pvp:SetTexture(GetPrestigeInfo(level))
|
||
|
pvp:SetTexCoord(0, 1, 0, 1)
|
||
|
|
||
|
pvp.Prestige:SetAtlas('honorsystem-portrait-'..factionGroup, false)
|
||
|
|
||
|
hasPrestige = true
|
||
|
else
|
||
|
pvp:SetTexture('Interface\\TargetingFrame\\UI-PVP-'..factionGroup)
|
||
|
pvp:SetTexCoord(0, 0.65625, 0, 0.65625)
|
||
|
end
|
||
|
|
||
|
status = factionGroup
|
||
|
end
|
||
|
|
||
|
if(status) then
|
||
|
pvp:Show()
|
||
|
|
||
|
if(pvp.Prestige) then
|
||
|
if(hasPrestige) then
|
||
|
pvp.Prestige:Show()
|
||
|
else
|
||
|
pvp.Prestige:Hide()
|
||
|
end
|
||
|
end
|
||
|
else
|
||
|
pvp:Hide()
|
||
|
|
||
|
if(pvp.Prestige) then
|
||
|
pvp.Prestige:Hide()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if(pvp.PostUpdate) then
|
||
|
return pvp:PostUpdate(unit, status, hasPrestige, level)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local function Path(self, ...)
|
||
|
return (self.PvP.Override or Update) (self, ...)
|
||
|
end
|
||
|
|
||
|
local function ForceUpdate(element)
|
||
|
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
|
||
|
end
|
||
|
|
||
|
local function Enable(self)
|
||
|
local pvp = self.PvP
|
||
|
|
||
|
if(pvp) then
|
||
|
pvp.__owner = self
|
||
|
pvp.ForceUpdate = ForceUpdate
|
||
|
|
||
|
self:RegisterEvent('UNIT_FACTION', Path)
|
||
|
|
||
|
if(pvp.Prestige) then
|
||
|
self:RegisterEvent('HONOR_PRESTIGE_UPDATE', Path)
|
||
|
end
|
||
|
|
||
|
return true
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local function Disable(self)
|
||
|
local pvp = self.PvP
|
||
|
|
||
|
if(pvp) then
|
||
|
pvp:Hide()
|
||
|
|
||
|
self:UnregisterEvent('UNIT_FACTION', Path)
|
||
|
|
||
|
if(pvp.Prestige) then
|
||
|
pvp.Prestige:Hide()
|
||
|
|
||
|
self:UnregisterEvent('HONOR_PRESTIGE_UPDATE', Path)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
oUF:AddElement('PvP', Path, Enable, Disable)
|