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378
Libraries/oUF_Plugins/oUF_AuraBars/oUF_AuraBars.lua
Normal file
378
Libraries/oUF_Plugins/oUF_AuraBars/oUF_AuraBars.lua
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@@ -0,0 +1,378 @@
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local _, ns = ...
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local oUF = oUF or ns.oUF
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assert(oUF, 'oUF_AuraBars was unable to locate oUF install.')
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local format = string.format
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local floor, huge, min = math.floor, math.huge, math.min
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local tsort = table.sort
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local tremove = table.remove
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local random = math.random
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local function Round(number, decimalPlaces)
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if decimalPlaces and decimalPlaces > 0 then
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local mult = 10^decimalPlaces
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return floor(number * mult + .5) / mult
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end
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return floor(num + .5)
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end
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local DAY, HOUR, MINUTE = 86400, 3600, 60
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local function FormatTime(s)
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if s < MINUTE then
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return ("%.1fs"):format(s)
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elseif s < HOUR then
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return ("%dm %ds"):format(s/60%60, s%60)
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elseif s < DAY then
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return ("%dh %dm"):format(s/(60*60), s/60%60)
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else
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return ("%dd %dh"):format(s/DAY, (s / HOUR) - (floor(s/DAY) * 24))
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end
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end
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local function UpdateTooltip(self)
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GameTooltip:SetUnitAura(self.__unit, self:GetParent().aura.name, self:GetParent().aura.rank, self:GetParent().aura.filter)
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end
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local function OnEnter(self)
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if(not self:IsVisible()) then return end
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GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT")
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self:UpdateTooltip()
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end
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local function OnLeave(self)
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GameTooltip:Hide()
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end
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local function SetAnchors(self)
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local bars = self.bars
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for index = 1, #bars do
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local frame = bars[index]
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local anchor = frame.anchor
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frame:Height(self.auraBarHeight or 20)
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frame.statusBar.iconHolder:Size(frame:GetHeight())
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frame:Width((self.auraBarWidth or self:GetWidth()) - (frame:GetHeight() + (self.gap or 0)))
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frame:ClearAllPoints()
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if self.down == true then
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if self == anchor then -- Root frame so indent for icon
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frame:SetPoint('TOPLEFT', anchor, 'TOPLEFT', (frame:GetHeight() + (self.gap or 0) ), -1)
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else
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frame:SetPoint('TOPLEFT', anchor, 'BOTTOMLEFT', 0, (-self.spacing or 0))
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end
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else
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if self == anchor then -- Root frame so indent for icon
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frame:SetPoint('BOTTOMLEFT', anchor, 'BOTTOMLEFT', (frame:GetHeight() + (self.gap or 0)), 1)
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else
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frame:SetPoint('BOTTOMLEFT', anchor, 'TOPLEFT', 0, (self.spacing or 0))
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end
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end
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end
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end
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local function CreateAuraBar(oUF, anchor)
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local auraBarParent = oUF.AuraBars
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local frame = CreateFrame("Frame", nil, auraBarParent)
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frame:Height(auraBarParent.auraBarHeight or 20)
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frame:Width((auraBarParent.auraBarWidth or auraBarParent:GetWidth()) - (frame:GetHeight() + (auraBarParent.gap or 0)))
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frame.anchor = anchor
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-- the main bar
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local statusBar = CreateFrame("StatusBar", nil, frame)
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statusBar:SetStatusBarTexture(auraBarParent.auraBarTexture or [[Interface\TargetingFrame\UI-StatusBar]])
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statusBar:SetAlpha(auraBarParent.fgalpha or 1)
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statusBar:SetAllPoints(frame)
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frame.statusBar = statusBar
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if auraBarParent.down == true then
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if auraBarParent == anchor then -- Root frame so indent for icon
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frame:SetPoint('TOPLEFT', anchor, 'TOPLEFT', (frame:GetHeight() + (auraBarParent.gap or 0) ), -1)
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else
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frame:SetPoint('TOPLEFT', anchor, 'BOTTOMLEFT', 0, (-auraBarParent.spacing or 0))
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end
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else
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if auraBarParent == anchor then -- Root frame so indent for icon
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frame:SetPoint('BOTTOMLEFT', anchor, 'BOTTOMLEFT', (frame:GetHeight() + (auraBarParent.gap or 0)), 1)
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else
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frame:SetPoint('BOTTOMLEFT', anchor, 'TOPLEFT', 0, (auraBarParent.spacing or 0))
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end
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end
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local spark = statusBar:CreateTexture(nil, "OVERLAY", nil);
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spark:SetTexture([[Interface\CastingBar\UI-CastingBar-Spark]]);
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spark:Width(12);
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spark:SetBlendMode("ADD");
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spark:SetPoint('CENTER', statusBar:GetStatusBarTexture(), 'RIGHT')
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statusBar.spark = spark
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statusBar.iconHolder = CreateFrame('Button', nil, statusBar)
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statusBar.iconHolder:Height(frame:GetHeight())
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statusBar.iconHolder:Width(frame:GetHeight())
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statusBar.iconHolder:SetPoint('BOTTOMRIGHT', frame, 'BOTTOMLEFT', -auraBarParent.gap, 0)
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statusBar.iconHolder.__unit = oUF.unit
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statusBar.iconHolder:SetScript('OnEnter', OnEnter)
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statusBar.iconHolder:SetScript('OnLeave', OnLeave)
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statusBar.iconHolder.UpdateTooltip = UpdateTooltip
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statusBar.icon = statusBar.iconHolder:CreateTexture(nil, 'BACKGROUND')
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statusBar.icon:SetTexCoord(.07, .93, .07, .93)
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statusBar.icon:SetAllPoints()
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statusBar.spelltime = statusBar:CreateFontString(nil, 'ARTWORK')
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if auraBarParent.spellTimeObject then
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statusBar.spelltime:SetFontObject(auraBarParent.spellTimeObject)
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else
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statusBar.spelltime:SetFont(auraBarParent.spellTimeFont or [[Fonts\FRIZQT__.TTF]], auraBarParent.spellTimeSize or 10)
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end
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statusBar.spelltime:SetTextColor(1 ,1, 1)
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statusBar.spelltime:SetJustifyH'RIGHT'
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statusBar.spelltime:SetJustifyV'CENTER'
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statusBar.spelltime:SetPoint'RIGHT'
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statusBar.spellname = statusBar:CreateFontString(nil, 'ARTWORK')
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if auraBarParent.spellNameObject then
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statusBar.spellname:SetFontObject(auraBarParent.spellNameObject)
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else
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statusBar.spellname:SetFont(auraBarParent.spellNameFont or [[Fonts\FRIZQT__.TTF]], auraBarParent.spellNameSize or 10)
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end
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statusBar.spellname:SetTextColor(1, 1, 1)
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statusBar.spellname:SetJustifyH'LEFT'
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statusBar.spellname:SetJustifyV'CENTER'
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statusBar.spellname:SetPoint'LEFT'
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statusBar.spellname:SetPoint('RIGHT', statusBar.spelltime, 'LEFT')
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if auraBarParent.PostCreateBar then
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auraBarParent.PostCreateBar(frame)
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end
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return frame
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end
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local function UpdateBars(auraBars)
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local bars = auraBars.bars
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local timenow = GetTime()
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for index = 1, #bars do
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local frame = bars[index]
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local bar = frame.statusBar
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if not frame:IsVisible() then
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break
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end
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if bar.aura.noTime then
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bar.spelltime:SetText()
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bar.spark:Hide()
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else
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local timeleft = bar.aura.expirationTime - timenow
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bar:SetValue(timeleft)
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bar.spelltime:SetText(FormatTime(timeleft))
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if auraBars.spark == true then
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if (auraBars.scaleTime and ((auraBars.scaleTime <= 0) or (auraBars.scaleTime > 0 and timeleft < auraBars.scaleTime))) then
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bar.spark:Show()
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else
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bar.spark:Hide()
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end
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end
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end
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end
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end
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local function DefaultFilter(self, unit, name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate)
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if unitCaster == 'player' and not shouldConsolidate then
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return true
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end
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end
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local sort = function(a, b)
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local compa, compb = a.noTime and huge or a.expirationTime, b.noTime and huge or b.expirationTime
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return compa > compb
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end
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local function Update(self, event, unit)
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if self.unit ~= unit then return end
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local auraBars = self.AuraBars
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local helpOrHarm
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local isFriend = UnitIsFriend('player', unit)
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if auraBars.friendlyAuraType and auraBars.enemyAuraType then
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if isFriend then
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helpOrHarm = auraBars.friendlyAuraType
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else
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helpOrHarm = auraBars.enemyAuraType
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end
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else
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helpOrHarm = isFriend and 'HELPFUL' or 'HARMFUL'
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end
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-- Create a table of auras to display
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local auras = {}
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local lastAuraIndex = 0
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local counter = 0
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if(auraBars.forceShow) then
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for index = 1, auraBars.maxBars do
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local spellID = 47540
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local name, rank, icon = GetSpellInfo(spellID)
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local count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, canApplyAura, isBossDebuff = 5, 'Magic', 0, 0, 'player', nil, nil, nil, nil
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lastAuraIndex = lastAuraIndex + 1
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auras[lastAuraIndex] = {}
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auras[lastAuraIndex].spellID = spellID
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auras[lastAuraIndex].name = name
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auras[lastAuraIndex].rank = rank
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auras[lastAuraIndex].icon = icon
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auras[lastAuraIndex].count = count
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auras[lastAuraIndex].debuffType = debuffType
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auras[lastAuraIndex].duration = duration
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auras[lastAuraIndex].expirationTime = expirationTime
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auras[lastAuraIndex].unitCaster = unitCaster
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auras[lastAuraIndex].isStealable = isStealable
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auras[lastAuraIndex].noTime = (duration == 0 and expirationTime == 0)
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auras[lastAuraIndex].filter = helpOrHarm
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auras[lastAuraIndex].shouldConsolidate = shouldConsolidate
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end
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else
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for index = 1, 40 do
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local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellID = UnitAura(unit, index, helpOrHarm)
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if not name then break end
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if (auraBars.filter or DefaultFilter)(self, unit, name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellID) then
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lastAuraIndex = lastAuraIndex + 1
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auras[lastAuraIndex] = {}
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auras[lastAuraIndex].spellID = spellID
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auras[lastAuraIndex].name = name
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auras[lastAuraIndex].rank = rank
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auras[lastAuraIndex].icon = icon
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auras[lastAuraIndex].count = count
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auras[lastAuraIndex].debuffType = debuffType
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auras[lastAuraIndex].duration = duration
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auras[lastAuraIndex].expirationTime = expirationTime
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auras[lastAuraIndex].unitCaster = unitCaster
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auras[lastAuraIndex].isStealable = isStealable
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auras[lastAuraIndex].noTime = (duration == 0 and expirationTime == 0)
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auras[lastAuraIndex].filter = helpOrHarm
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auras[lastAuraIndex].shouldConsolidate = shouldConsolidate
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end
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end
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end
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if(auraBars.sort and not auraBars.forceShow) then
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tsort(auras, type(auraBars.sort) == 'function' and auraBars.sort or sort)
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end
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for i=1, #auras do
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if(i > auraBars.maxBars) then
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tremove(auras, i)
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else
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lastAuraIndex = i
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end
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end
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-- Show and configure bars for buffs/debuffs.
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local bars = auraBars.bars
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if lastAuraIndex == 0 then
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self.AuraBars:Height(1)
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end
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for index = 1 , lastAuraIndex do
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if (auraBars:GetWidth() == 0) then break; end
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local aura = auras[index]
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local frame = bars[index]
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if not frame then
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frame = CreateAuraBar(self, index == 1 and auraBars or bars[index - 1])
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bars[index] = frame
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end
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if index == lastAuraIndex then
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if self.AuraBars.down then
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self.AuraBars:Height(self.AuraBars:GetTop() - frame:GetBottom())
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elseif frame:GetTop() and self.AuraBars:GetBottom() then
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self.AuraBars:Height(frame:GetTop() - self.AuraBars:GetBottom())
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else
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self.AuraBars:Height(20)
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end
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end
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local bar = frame.statusBar
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frame.index = index
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-- Backup the details of the aura onto the bar, so the OnUpdate function can use it
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bar.aura = aura
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-- Configure
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if bar.aura.noTime then
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bar:SetMinMaxValues(0, 1)
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bar:SetValue(1)
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else
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if auraBars.scaleTime and auraBars.scaleTime > 0 then
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local maxvalue = min(auraBars.scaleTime, bar.aura.duration)
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bar:SetMinMaxValues(0, auraBars.scaleTime)
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bar:Width(
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( maxvalue / auraBars.scaleTime ) *
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( ( auraBars.auraBarWidth or auraBars:GetWidth() ) -
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( bar:GetHeight() + (auraBars.gap or 0) ) ) ) -- icon size + gap
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else
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bar:SetMinMaxValues(0, bar.aura.duration)
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end
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bar:SetValue(bar.aura.expirationTime - GetTime())
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end
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bar.icon:SetTexture(bar.aura.icon)
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bar.spellname:SetText(bar.aura.count > 1 and format("%s [%d]", bar.aura.name, bar.aura.count) or bar.aura.name)
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bar.spelltime:SetText(not bar.noTime and FormatTime(bar.aura.expirationTime-GetTime()))
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-- Colour bars
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local r, g, b = .2, .6, 1 -- Colour for buffs
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if auraBars.buffColor then
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r, g, b = unpack(auraBars.buffColor)
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end
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if helpOrHarm == 'HARMFUL' then
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local debuffType = bar.aura.debuffType and bar.aura.debuffType or 'none'
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r, g, b = DebuffTypeColor[debuffType].r, DebuffTypeColor[debuffType].g, DebuffTypeColor[debuffType].b
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if auraBars.debuffColor then
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r, g, b = unpack(auraBars.debuffColor)
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else
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if debuffType == 'none' and auraBars.defaultDebuffColor then
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r, g, b = unpack(auraBars.defaultDebuffColor)
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end
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end
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end
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bar:SetStatusBarColor(r, g, b)
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frame:Show()
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end
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-- Hide unused bars.
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for index = lastAuraIndex + 1, #bars do
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bars[index]:Hide()
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end
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if auraBars.PostUpdate then
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auraBars:PostUpdate(event, unit)
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end
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end
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local function Enable(self)
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if self.AuraBars then
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self:RegisterEvent('UNIT_AURA', Update)
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self.AuraBars:Height(1)
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self.AuraBars.bars = self.AuraBars.bars or {}
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self.AuraBars.SetAnchors = SetAnchors
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self.AuraBars:SetScript('OnUpdate', UpdateBars)
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self.AuraBars.maxBars = self.AuraBars.maxBars or 40
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return true
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end
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end
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local function Disable(self)
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local auraFrame = self.AuraBars
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if auraFrame then
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self:UnregisterEvent('UNIT_AURA', Update)
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auraFrame:SetScript('OnUpdate', nil)
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end
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end
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oUF:AddElement('AuraBars', Update, Enable, Disable)
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Reference in New Issue
Block a user