commit from backup
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58b08d6ae0
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-- MxW (MxW Addon)
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-- By mikx
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-- https://git.mikx.ca/wow-addons/MxW_Addon
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-- Licensed under the GNU General Public License 3.0
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-- See included License file for more informations.
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local MX = LibStub("AceAddon-3.0"):GetAddon("MxW");
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local L = LibStub("AceLocale-3.0"):GetLocale("MxW");
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local ENCOUNTER_LOOT_RECEIVED_Frame = CreateFrame("Frame")
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ENCOUNTER_LOOT_RECEIVED_Frame:RegisterEvent("ENCOUNTER_LOOT_RECEIVED")
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ENCOUNTER_LOOT_RECEIVED_Frame:SetScript("OnEvent",
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function(self, event, ...)
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local arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9 = ...
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name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture, vendorPrice = GetItemInfo(arg2)
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value = MX.TSM:GetItemValue(arg2, "DBMarket");
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if (value ~= nil and value >= Farmer_Logic_MinAlert and quality >= 1) then
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MX:SendAlert(arg2,value);
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end
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end)
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<Ui xmlns="http://www.blizzard.com/wow/ui/">
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<Script file="ENCOUNTER_LOOT_RECEIVED.lua"/>
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<Script file="PLAYER_MONEY.lua"/>
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</Ui>
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-- MxW (MxW Addon)
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-- By mikx
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-- https://git.mikx.ca/wow-addons/MxW_Addon
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-- Licensed under the GNU General Public License 3.0
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-- See included License file for more informations.
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local MX = LibStub("AceAddon-3.0"):GetAddon("MxW");
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local L = LibStub("AceLocale-3.0"):GetLocale("MxW");
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local PLAYER_MONEY_Frame = CreateFrame("Frame")
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PLAYER_MONEY_Frame:RegisterEvent("PLAYER_MONEY")
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PLAYER_MONEY_Frame:SetScript("OnEvent", function(self, event, ...)
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local tmpMoney = GetMoney()
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if self.CurrentMoney then
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self.DiffMoney = tmpMoney - self.CurrentMoney
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else
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self.DiffMoney = 0
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end
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self.CurrentMoney = tmpMoney
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if self.DiffMoney > 0 then
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-- Money Gain
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-- Reset daily counter if this is a new day
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local weekday, month, day, year = CalendarGetDate();
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-- Reset Global Daily Counter
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if (Farmer_Logic_Day ~= day) then
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Farmer_Money_DayGlobal = 0;
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MX:UpdateText()
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Farmer_Logic_Day = day;
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end
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-- Reset Player Daily Counter
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if (Farmer_Logic_PlayerDay ~= day) then
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Farmer_Money_DayPlayer = 0;
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MX:UpdateText()
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Farmer_Logic_PlayerDay = day;
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end
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-- Write to SavedVariables
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Farmer_Money_DayPlayer = Farmer_Money_DayPlayer + self.DiffMoney;
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Farmer_Money_MonthPlayer = Farmer_Money_MonthPlayer + self.DiffMoney;
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Farmer_Money_MonthGlobal = Farmer_Money_MonthGlobal + self.DiffMoney;
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Farmer_Money_DayGlobal = Farmer_Money_DayGlobal + self.DiffMoney;
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elseif self.DiffMoney < 0 then
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-- Money Lost
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end
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end)
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<Ui xmlns="http://www.blizzard.com/wow/ui/">
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<Script file="MainFrame.lua"/>
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</Ui>
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-- MxW (MxW Addon)
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-- By mikx
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-- https://git.mikx.ca/wow-addons/MxW_Addon
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-- Licensed under the GNU General Public License 3.0
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-- See included License file for more informations.
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-- local
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local MX = LibStub("AceAddon-3.0"):GetAddon("MxW");
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local L = LibStub("AceLocale-3.0"):GetLocale("MxW");
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local AceGUI = LibStub("AceGUI-3.0")
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local GUI_LOOTCOLLECTED, GUI_SCROLLCONTAINER
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local lootCollectedLastEntry = nil
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--
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-- main frame
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local f = CreateFrame("Frame","FarmerMainFrame", UIParent)
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local mxwVersion = GetAddOnMetadata("MxW", "Version")
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local mainFrameWidth = 350;
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-- make it draggable with the mouse
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f:SetMovable(true)
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f:EnableMouse(true)
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f:SetScript("OnMouseDown", function(self, button)
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if button == "LeftButton" and not self.isMoving then
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self:StartMoving();
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self.isMoving = true;
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end
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end)
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f:SetScript("OnMouseUp", function(self, button)
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if button == "LeftButton" and self.isMoving then
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self:StopMovingOrSizing();
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self.isMoving = false;
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end
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end)
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f:SetScript("OnHide", function(self)
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if ( self.isMoving ) then
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self:StopMovingOrSizing();
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self.isMoving = false;
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end
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end)
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f:SetFrameStrata("BACKGROUND") --Set its strata
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f:SetHeight(100) --Give it height
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f:SetWidth(mainFrameWidth) --and width
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f:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", --Set the background and border textures
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edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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tile = true, tileSize = 16, edgeSize = 10,
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insets = { left = 4, right = 4, top = 4, bottom = 4 }
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})
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f:SetBackdropColor(0, 0, 0) --Set the background colour to black
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f:SetPoint("CENTER") --Put it in the centre of the parent frame (UIParent)
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f.txtLogo = f:CreateFontString(nil, "ARTWORK") --Create a FontString to display text
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f.txtLogo:SetFont("Fonts\\FRIZQT__.TTF", 14) --Set the font and size
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f.txtLogo:SetTextColor(1, 1, 1) --Set the text colour
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f.txtLogo:SetPoint("TOP", 0, -5) --Put it in the centre of the frame
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f.txtLogo:SetText("MxW") --Change the displayed text
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f.txtVersion = f:CreateFontString(nil, "ARTWORK") --Create a FontString to display text
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f.txtVersion:SetFont("Fonts\\FRIZQT__.TTF", 9) --Set the font and size
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f.txtVersion:SetTextColor(1, 1, 1) --Set the text colour
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f.txtVersion:SetPoint("TOP", -(mainFrameWidth/2) + (#mxwVersion*3.0), -5) --Put it in the centre of the frame
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f.txtVersion:SetText(mxwVersion) --Change the displayed text
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local button = CreateFrame("Button", nil, f)
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button:SetPoint("TOP", f, "TOP", (mainFrameWidth/2) - #L["MainForm_Label_Close"]*6.0, -5)
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button:SetWidth(#L["MainForm_Label_Close"]*10.5)
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button:SetHeight(17)
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button:SetText(L["MainForm_Label_Close"])
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button:SetNormalFontObject("GameFontNormal")
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local ntex = button:CreateTexture()
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ntex:SetTexture("Interface/Buttons/UI-Panel-Button-Up")
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ntex:SetTexCoord(0, 0.625, 0, 0.6875)
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ntex:SetAllPoints()
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button:SetNormalTexture(ntex)
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local htex = button:CreateTexture()
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htex:SetTexture("Interface/Buttons/UI-Panel-Button-Highlight")
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htex:SetTexCoord(0, 0.625, 0, 0.6875)
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htex:SetAllPoints()
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button:SetHighlightTexture(htex)
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local ptex = button:CreateTexture()
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ptex:SetTexture("Interface/Buttons/UI-Panel-Button-Down")
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ptex:SetTexCoord(0, 0.625, 0, 0.6875)
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ptex:SetAllPoints()
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button:SetPushedTexture(ptex)
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button:SetScript("OnClick", function(self, arg1)
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f:Hide();
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end)
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f.txtLabTM = f:CreateFontString(nil, "ARTWORK") --Create a FontString to display text
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f.txtLabTM:SetFont("Fonts\\FRIZQT__.TTF", 10) --Set the font and size
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f.txtLabTM:SetTextColor(1, 1, 1) --Set the text colour
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f.txtLabTM:SetPoint("TOP", 0, -20) --Put it in the centre of the frame
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f.txtLabTM:SetText(format("%s / %s",L["MainForm_Label_Money_Lab_Today"],L["MainForm_Label_Money_Lab_Month"])) --Change the displayed text
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f.txtPlayer = f:CreateFontString(nil, "ARTWORK") --Create a FontString to display text
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f.txtPlayer:SetFont("Fonts\\FRIZQT__.TTF", 10) --Set the font and size
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f.txtPlayer:SetTextColor(1, 1, 1) --Set the text colour
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f.txtPlayer:SetPoint("TOPLEFT", 10, -32) --Put it in the centre of the frame
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f.txtPlayer:SetText(L["MainForm_Label_Money_Player"]) --Change the displayed text
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f.txtGlobal = f:CreateFontString(nil, "ARTWORK") --Create a FontString to display text
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f.txtGlobal:SetFont("Fonts\\FRIZQT__.TTF", 10) --Set the font and size
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f.txtGlobal:SetTextColor(1, 1, 1) --Set the text colour
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f.txtGlobal:SetPoint("TOPLEFT", 10, -42) --Put it in the centre of the frame
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f.txtGlobal:SetText(L["MainForm_Label_Money_Global"]) --Change the displayed text
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f.txtLootLabel = f:CreateFontString(nil, "ARTWORK") --Create a FontString to display text
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f.txtLootLabel:SetFont("Fonts\\FRIZQT__.TTF", 10) --Set the font and size
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f.txtLootLabel:SetTextColor(1, 1, 1) --Set the text colour
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f.txtLootLabel:SetPoint("TOP", 0, -56) --Put it in the centre of the frame
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f.txtLootLabel:SetText(L["MainForm_Label_Loot"]) --Put it in the centre of the frame
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f.txtLootLinkQty = f:CreateFontString(nil, "ARTWORK") --Create a FontString to display text
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f.txtLootLinkQty:SetFont("Fonts\\FRIZQT__.TTF", 10) --Set the font and size
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f.txtLootLinkQty:SetTextColor(1, 1, 1) --Set the text colour
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f.txtLootLinkQty:SetPoint("TOP", 0, -66)
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f.txtLast = f:CreateFontString(nil, "ARTWORK") --Create a FontString to display text
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f.txtLast:SetFont("Fonts\\FRIZQT__.TTF", 10) --Set the font and size
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f.txtLast:SetTextColor(1, 1, 1) --Set the text colour
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f.txtLast:SetPoint("TOPLEFT", 10, -62) --Put it in the centre of the frame
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local MAIN_UI = AceGUI:Create("Window")
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MAIN_UI:Hide()
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MAIN_UI:SetHeight(200)
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MAIN_UI:SetTitle("MxW")
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MAIN_UI:SetLayout("Flow")
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MAIN_UI:SetWidth(300)
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MAIN_UI:EnableResize(true)
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GUI_SCROLLCONTAINER = AceGUI:Create("SimpleGroup")
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GUI_SCROLLCONTAINER:SetFullWidth(true)
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GUI_SCROLLCONTAINER:SetHeight(150)
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GUI_SCROLLCONTAINER:SetLayout("Fill")
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GUI_SCROLLCONTAINER.frame:SetBackdrop(backdrop)
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GUI_SCROLLCONTAINER.frame:SetBackdropColor(0, 0, 0)
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GUI_SCROLLCONTAINER.frame:SetBackdropBorderColor(0.4, 0.4, 0.4)
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GUI_LOOTCOLLECTED = AceGUI:Create("ScrollFrame")
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GUI_LOOTCOLLECTED:SetLayout("Flow")
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GUI_SCROLLCONTAINER:AddChild(GUI_LOOTCOLLECTED)
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MAIN_UI:AddChild(GUI_SCROLLCONTAINER)
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local MainFrame_Event_ADDON_LOADED = CreateFrame("Frame")
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MainFrame_Event_ADDON_LOADED:RegisterEvent("ADDON_LOADED")
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MainFrame_Event_ADDON_LOADED:SetScript("OnEvent", function(self, event, ...)
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MX:UpdateText()
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end)
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local MainFrame_Event_PLAYER_MONEY = CreateFrame("Frame")
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MainFrame_Event_PLAYER_MONEY:RegisterEvent("PLAYER_MONEY")
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MainFrame_Event_PLAYER_MONEY:SetScript("OnEvent", function(self, event, ...)
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MX:UpdateText()
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end)
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local MainFrame_Event_ENCOUNTER_LOOT_RECEIVED = CreateFrame("Frame")
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MainFrame_Event_ENCOUNTER_LOOT_RECEIVED:RegisterEvent("ENCOUNTER_LOOT_RECEIVED")
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MainFrame_Event_ENCOUNTER_LOOT_RECEIVED:SetScript("OnEvent", function(self, event, ...)
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local arg1, iid, ilink, iqty, arg5, arg6, arg7, arg8, arg9 = ...
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--name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture, vendorPrice = GetItemInfo(iid);
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value = MX.TSM:GetItemValue(iid, "DBMarket");
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if (value ~= nil and value >= Farmer_Logic_MinAlert and quality >= 0) then
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--f.txtLast:SetText(format("%s %s (%s) (%s %s)",L["MainForm_Label_Money_Last"],link,MX:FormatMoney(value),L["MainForm_Label_Money_Min"],MX:FormatMoney(Farmer_Logic_MinAlert)));
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local fv = MX:FormatMoneyShort(value);
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local tfv = MX:FormatMoneyShort(value*iqty);
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if (iqty > 1) then
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f.txtLootLinkQty:SetText(format("%sx %s (%s) (T. %s)", iqty, ilink, fv, tfv));
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MX:addItem2LootCollectedList(format("%sx %s (%s) (T. %s)", iqty, ilink, fv, tfv),texture)
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elseif (iqty == 1) then
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f.txtLootLinkQty:SetText(format("%sx %s (%s)", iqty, ilink, fv));
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MX:addItem2LootCollectedList(format("%sx %s (%s)", iqty, ilink, fv),texture)
|
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end
|
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end
|
||||
end)
|
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|
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function MX:UpdateText()
|
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f.txtPlayer:SetText(format("%s %s / %s",L["MainForm_Label_Money_Player"], MX:FormatMoney(Farmer_Money_DayPlayer), MX:FormatMoney(Farmer_Money_MonthPlayer))) --Change the displayed text
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f.txtGlobal:SetText(format("%s %s / %s",L["MainForm_Label_Money_Global"], MX:FormatMoney(Farmer_Money_DayGlobal), MX:FormatMoney(Farmer_Money_MonthGlobal))) --Change the displayed text
|
||||
end
|
||||
|
||||
function MX:ShowMain()
|
||||
f:Show();
|
||||
end
|
||||
|
||||
function MX:ShowHistory()
|
||||
MAIN_UI:Show()
|
||||
end
|
||||
|
||||
function MX:addItem2LootCollectedList(v,texture)
|
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-- prepare text
|
||||
|
||||
-- item / link
|
||||
local LABEL = AceGUI:Create("InteractiveLabel")
|
||||
LABEL.frame:Show()
|
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LABEL:SetText(v)
|
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LABEL.label:SetJustifyH("LEFT")
|
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LABEL:SetWidth(350)
|
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LABEL:SetImage(texture)
|
||||
LABEL:SetImageSize(18,18)
|
||||
|
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if lootCollectedLastEntry then
|
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GUI_LOOTCOLLECTED:AddChild(LABEL, lootCollectedLastEntry)
|
||||
else
|
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GUI_LOOTCOLLECTED:AddChild(LABEL)
|
||||
end
|
||||
|
||||
-- rember the created entry to add the next entry before this -> reverse list with newest entry on top
|
||||
lootCollectedLastEntry = LABEL
|
||||
end
|
|
@ -0,0 +1,88 @@
|
|||
-- MxW (MxW Addon)
|
||||
-- By mikx
|
||||
-- https://git.mikx.ca/wow-addons/MxW_Addon
|
||||
-- Licensed under the GNU General Public License 3.0
|
||||
-- See included License file for more informations.
|
||||
|
||||
local MX = LibStub("AceAddon-3.0"):GetAddon("MxW");
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("MxW");
|
||||
print("Alert.lua has been loaded.");
|
||||
|
||||
-- Alert Cooking
|
||||
-- Based on [[ AchievementAlertFrame ]] from Blizzard
|
||||
function CookAlert(frame, item, fvalue)
|
||||
local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture, itemSellPrice = GetItemInfo(item)
|
||||
if itemName == nil then return end
|
||||
if itemTexture == nil then itemTexture = [[Interface\Icons\INV_Misc_PheonixPet_01]] end
|
||||
|
||||
local displayName = frame.Name;
|
||||
local shieldPoints = frame.Shield.Points;
|
||||
local shieldIcon = frame.Shield.Icon;
|
||||
local unlocked = frame.Unlocked;
|
||||
local oldCheevo = frame.OldAchievement;
|
||||
|
||||
displayName:SetText(itemName);
|
||||
|
||||
AchievementShield_SetPoints(0, shieldPoints, GameFontNormal, GameFontNormalSmall);
|
||||
|
||||
frame.oldCheevo = nil
|
||||
shieldPoints:Hide();
|
||||
shieldIcon:Hide();
|
||||
oldCheevo:Hide();
|
||||
frame.guildDisplay = nil;
|
||||
frame:SetHeight(88);
|
||||
local background = frame.Background;
|
||||
background:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Alert-Background");
|
||||
background:SetTexCoord(0, 0.605, 0, 0.703);
|
||||
background:SetPoint("TOPLEFT", 0, 0);
|
||||
background:SetPoint("BOTTOMRIGHT", 0, 0);
|
||||
local iconBorder = frame.Icon.Overlay;
|
||||
iconBorder:SetTexture("Interface\\AchievementFrame\\UI-Achievement-IconFrame");
|
||||
iconBorder:SetTexCoord(0, 0.5625, 0, 0.5625);
|
||||
iconBorder:SetPoint("CENTER", -1, 2);
|
||||
frame.Icon:SetPoint("TOPLEFT", -26, 16);
|
||||
displayName:SetPoint("BOTTOMLEFT", 72, 36);
|
||||
displayName:SetPoint("BOTTOMRIGHT", -60, 36);
|
||||
unlocked:SetPoint("TOP", 7, -23);
|
||||
unlocked:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
|
||||
unlocked:SetText(fvalue);
|
||||
frame.GuildName:Hide();
|
||||
frame.GuildBorder:Hide();
|
||||
frame.GuildBanner:Hide();
|
||||
frame.glow:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Alert-Glow");
|
||||
frame.glow:SetTexCoord(0, 0.78125, 0, 0.66796875);
|
||||
frame.shine:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Alert-Glow");
|
||||
frame.shine:SetTexCoord(0.78125, 0.912109375, 0, 0.28125);
|
||||
frame.shine:SetPoint("BOTTOMLEFT", 0, 8);
|
||||
|
||||
shieldIcon:SetTexture([[Interface\AchievementFrame\UI-Achievement-Shields-NoPoints]]);
|
||||
|
||||
frame.Icon.Texture:SetTexture(itemTexture);
|
||||
|
||||
frame.id = item;
|
||||
return true;
|
||||
end
|
||||
|
||||
local FarmerAlert = AlertFrame:AddQueuedAlertFrameSubSystem("AchievementAlertFrameTemplate", CookAlert, 2, 6);
|
||||
|
||||
function MX:SendAlert(itemId,value)
|
||||
local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture, itemSellPrice = GetItemInfo(itemId)
|
||||
|
||||
if ( not AchievementFrame ) then
|
||||
AchievementFrame_LoadUI();
|
||||
end
|
||||
|
||||
fvalue = MX:FormatMoney(value);
|
||||
|
||||
FarmerAlert:AddAlert(itemId,fvalue);
|
||||
PlaySoundFile("Sound\\Spells\\AchievmentSound1.ogg")
|
||||
end
|
||||
|
||||
local COLOR_GREY = "|cff888888"
|
||||
local COLOR_GOLD = "|cffffcc00"
|
||||
|
||||
function MX:LootMsg(id, link, value, qty)
|
||||
local fv = MX:FormatMoney(value);
|
||||
local tfv = MX:FormatMoney(value*qty);
|
||||
print("")
|
||||
end
|
|
@ -0,0 +1,5 @@
|
|||
-- MxW (MxW Addon)
|
||||
-- By mikx
|
||||
-- https://git.mikx.ca/wow-addons/MxW_Addon
|
||||
-- Licensed under the GNU General Public License 3.0
|
||||
-- See included License file for more informations.
|
|
@ -0,0 +1,708 @@
|
|||
-- Lub JSON Lib
|
||||
local always_try_using_lpeg = false
|
||||
local register_global_module_table = true
|
||||
local global_module_name = 'json'
|
||||
|
||||
--[==[
|
||||
|
||||
David Kolf's JSON module for Lua 5.1/5.2
|
||||
|
||||
Version 2.5
|
||||
|
||||
|
||||
For the documentation see the corresponding readme.txt or visit
|
||||
<http://dkolf.de/src/dkjson-lua.fsl/>.
|
||||
|
||||
You can contact the author by sending an e-mail to 'david' at the
|
||||
domain 'dkolf.de'.
|
||||
|
||||
|
||||
Copyright (C) 2010-2013 David Heiko Kolf
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
--]==]
|
||||
|
||||
-- global dependencies:
|
||||
-- local pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset =
|
||||
-- pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset
|
||||
-- local error, require, pcall, select = error, require, pcall, select
|
||||
-- local floor, huge = math.floor, math.huge
|
||||
-- local strrep, gsub, strsub, strbyte, strchar, strfind, strlen, strformat =
|
||||
-- string.rep, string.gsub, string.sub, string.byte, string.char,
|
||||
-- string.find, string.len, string.format
|
||||
local strmatch = string.match
|
||||
local concat = table.concat
|
||||
|
||||
local json = { version = "dkjson 2.5" }
|
||||
|
||||
if register_global_module_table then
|
||||
_G[global_module_name] = json
|
||||
end
|
||||
|
||||
local _ENV = nil -- blocking globals in Lua 5.2
|
||||
|
||||
-- pcall (function()
|
||||
-- -- Enable access to blocked metatables.
|
||||
-- -- Don't worry, this module doesn't change anything in them.
|
||||
-- local debmeta = require "debug".getmetatable
|
||||
-- if debmeta then getmetatable = debmeta end
|
||||
-- end)
|
||||
|
||||
json.null = setmetatable ({}, {
|
||||
__tojson = function () return "null" end
|
||||
})
|
||||
|
||||
local function isarray (tbl)
|
||||
local max, n, arraylen = 0, 0, 0
|
||||
for k,v in pairs (tbl) do
|
||||
if k == 'n' and type(v) == 'number' then
|
||||
arraylen = v
|
||||
if v > max then
|
||||
max = v
|
||||
end
|
||||
else
|
||||
if type(k) ~= 'number' or k < 1 or floor(k) ~= k then
|
||||
return false
|
||||
end
|
||||
if k > max then
|
||||
max = k
|
||||
end
|
||||
n = n + 1
|
||||
end
|
||||
end
|
||||
if max > 10 and max > arraylen and max > n * 2 then
|
||||
return false -- don't create an array with too many holes
|
||||
end
|
||||
return true, max
|
||||
end
|
||||
|
||||
local escapecodes = {
|
||||
["\""] = "\\\"", ["\\"] = "\\\\", ["\b"] = "\\b", ["\f"] = "\\f",
|
||||
["\n"] = "\\n", ["\r"] = "\\r", ["\t"] = "\\t"
|
||||
}
|
||||
|
||||
local function escapeutf8 (uchar)
|
||||
local value = escapecodes[uchar]
|
||||
if value then
|
||||
return value
|
||||
end
|
||||
local a, b, c, d = strbyte (uchar, 1, 4)
|
||||
a, b, c, d = a or 0, b or 0, c or 0, d or 0
|
||||
if a <= 0x7f then
|
||||
value = a
|
||||
elseif 0xc0 <= a and a <= 0xdf and b >= 0x80 then
|
||||
value = (a - 0xc0) * 0x40 + b - 0x80
|
||||
elseif 0xe0 <= a and a <= 0xef and b >= 0x80 and c >= 0x80 then
|
||||
value = ((a - 0xe0) * 0x40 + b - 0x80) * 0x40 + c - 0x80
|
||||
elseif 0xf0 <= a and a <= 0xf7 and b >= 0x80 and c >= 0x80 and d >= 0x80 then
|
||||
value = (((a - 0xf0) * 0x40 + b - 0x80) * 0x40 + c - 0x80) * 0x40 + d - 0x80
|
||||
else
|
||||
return ""
|
||||
end
|
||||
if value <= 0xffff then
|
||||
return strformat ("\\u%.4x", value)
|
||||
elseif value <= 0x10ffff then
|
||||
-- encode as UTF-16 surrogate pair
|
||||
value = value - 0x10000
|
||||
local highsur, lowsur = 0xD800 + floor (value/0x400), 0xDC00 + (value % 0x400)
|
||||
return strformat ("\\u%.4x\\u%.4x", highsur, lowsur)
|
||||
else
|
||||
return ""
|
||||
end
|
||||
end
|
||||
|
||||
local function fsub (str, pattern, repl)
|
||||
-- gsub always builds a new string in a buffer, even when no match
|
||||
-- exists. First using find should be more efficient when most strings
|
||||
-- don't contain the pattern.
|
||||
if strfind (str, pattern) then
|
||||
return gsub (str, pattern, repl)
|
||||
else
|
||||
return str
|
||||
end
|
||||
end
|
||||
|
||||
local function quotestring (value)
|
||||
-- based on the regexp "escapable" in https://github.com/douglascrockford/JSON-js
|
||||
value = fsub (value, "[%z\1-\31\"\\\127]", escapeutf8)
|
||||
if strfind (value, "[\194\216\220\225\226\239]") then
|
||||
value = fsub (value, "\194[\128-\159\173]", escapeutf8)
|
||||
value = fsub (value, "\216[\128-\132]", escapeutf8)
|
||||
value = fsub (value, "\220\143", escapeutf8)
|
||||
value = fsub (value, "\225\158[\180\181]", escapeutf8)
|
||||
value = fsub (value, "\226\128[\140-\143\168-\175]", escapeutf8)
|
||||
value = fsub (value, "\226\129[\160-\175]", escapeutf8)
|
||||
value = fsub (value, "\239\187\191", escapeutf8)
|
||||
value = fsub (value, "\239\191[\176-\191]", escapeutf8)
|
||||
end
|
||||
return "\"" .. value .. "\""
|
||||
end
|
||||
json.quotestring = quotestring
|
||||
|
||||
local function replace(str, o, n)
|
||||
local i, j = strfind (str, o, 1, true)
|
||||
if i then
|
||||
return strsub(str, 1, i-1) .. n .. strsub(str, j+1, -1)
|
||||
else
|
||||
return str
|
||||
end
|
||||
end
|
||||
|
||||
-- locale independent num2str and str2num functions
|
||||
local decpoint, numfilter
|
||||
|
||||
local function updatedecpoint ()
|
||||
decpoint = strmatch(tostring(0.5), "([^05+])")
|
||||
-- build a filter that can be used to remove group separators
|
||||
numfilter = "[^0-9%-%+eE" .. gsub(decpoint, "[%^%$%(%)%%%.%[%]%*%+%-%?]", "%%%0") .. "]+"
|
||||
end
|
||||
|
||||
updatedecpoint()
|
||||
|
||||
local function num2str (num)
|
||||
return replace(fsub(tostring(num), numfilter, ""), decpoint, ".")
|
||||
end
|
||||
|
||||
local function str2num (str)
|
||||
local num = tonumber(replace(str, ".", decpoint))
|
||||
if not num then
|
||||
updatedecpoint()
|
||||
num = tonumber(replace(str, ".", decpoint))
|
||||
end
|
||||
return num
|
||||
end
|
||||
|
||||
local function addnewline2 (level, buffer, buflen)
|
||||
buffer[buflen+1] = "\n"
|
||||
buffer[buflen+2] = strrep (" ", level)
|
||||
buflen = buflen + 2
|
||||
return buflen
|
||||
end
|
||||
|
||||
function json.addnewline (state)
|
||||
if state.indent then
|
||||
state.bufferlen = addnewline2 (state.level or 0,
|
||||
state.buffer, state.bufferlen or #(state.buffer))
|
||||
end
|
||||
end
|
||||
|
||||
local encode2 -- forward declaration
|
||||
|
||||
local function addpair (key, value, prev, indent, level, buffer, buflen, tables, globalorder, state)
|
||||
local kt = type (key)
|
||||
if kt ~= 'string' and kt ~= 'number' then
|
||||
return nil, "type '" .. kt .. "' is not supported as a key by JSON."
|
||||
end
|
||||
if prev then
|
||||
buflen = buflen + 1
|
||||
buffer[buflen] = ","
|
||||
end
|
||||
if indent then
|
||||
buflen = addnewline2 (level, buffer, buflen)
|
||||
end
|
||||
buffer[buflen+1] = quotestring (key)
|
||||
buffer[buflen+2] = ":"
|
||||
return encode2 (value, indent, level, buffer, buflen + 2, tables, globalorder, state)
|
||||
end
|
||||
|
||||
local function appendcustom(res, buffer, state)
|
||||
local buflen = state.bufferlen
|
||||
if type (res) == 'string' then
|
||||
buflen = buflen + 1
|
||||
buffer[buflen] = res
|
||||
end
|
||||
return buflen
|
||||
end
|
||||
|
||||
local function exception(reason, value, state, buffer, buflen, defaultmessage)
|
||||
defaultmessage = defaultmessage or reason
|
||||
local handler = state.exception
|
||||
if not handler then
|
||||
return nil, defaultmessage
|
||||
else
|
||||
state.bufferlen = buflen
|
||||
local ret, msg = handler (reason, value, state, defaultmessage)
|
||||
if not ret then return nil, msg or defaultmessage end
|
||||
return appendcustom(ret, buffer, state)
|
||||
end
|
||||
end
|
||||
|
||||
function json.encodeexception(reason, value, state, defaultmessage)
|
||||
return quotestring("<" .. defaultmessage .. ">")
|
||||
end
|
||||
|
||||
encode2 = function (value, indent, level, buffer, buflen, tables, globalorder, state)
|
||||
local valtype = type (value)
|
||||
local valmeta = getmetatable (value)
|
||||
valmeta = type (valmeta) == 'table' and valmeta -- only tables
|
||||
local valtojson = valmeta and valmeta.__tojson
|
||||
if valtojson then
|
||||
if tables[value] then
|
||||
return exception('reference cycle', value, state, buffer, buflen)
|
||||
end
|
||||
tables[value] = true
|
||||
state.bufferlen = buflen
|
||||
local ret, msg = valtojson (value, state)
|
||||
if not ret then return exception('custom encoder failed', value, state, buffer, buflen, msg) end
|
||||
tables[value] = nil
|
||||
buflen = appendcustom(ret, buffer, state)
|
||||
elseif value == nil then
|
||||
buflen = buflen + 1
|
||||
buffer[buflen] = "null"
|
||||
elseif valtype == 'number' then
|
||||
local s
|
||||
if value ~= value or value >= huge or -value >= huge then
|
||||
-- This is the behaviour of the original JSON implementation.
|
||||
s = "null"
|
||||
else
|
||||
s = num2str (value)
|
||||
end
|
||||
buflen = buflen + 1
|
||||
buffer[buflen] = s
|
||||
elseif valtype == 'boolean' then
|
||||
buflen = buflen + 1
|
||||
buffer[buflen] = value and "true" or "false"
|
||||
elseif valtype == 'string' then
|
||||
buflen = buflen + 1
|
||||
buffer[buflen] = quotestring (value)
|
||||
elseif valtype == 'table' then
|
||||
if tables[value] then
|
||||
return exception('reference cycle', value, state, buffer, buflen)
|
||||
end
|
||||
tables[value] = true
|
||||
level = level + 1
|
||||
local isa, n = isarray (value)
|
||||
if n == 0 and valmeta and valmeta.__jsontype == 'object' then
|
||||
isa = false
|
||||
end
|
||||
local msg
|
||||
if isa then -- JSON array
|
||||
buflen = buflen + 1
|
||||
buffer[buflen] = "["
|
||||
for i = 1, n do
|
||||
buflen, msg = encode2 (value[i], indent, level, buffer, buflen, tables, globalorder, state)
|
||||
if not buflen then return nil, msg end
|
||||
if i < n then
|
||||
buflen = buflen + 1
|
||||
buffer[buflen] = ","
|
||||
end
|
||||
end
|
||||
buflen = buflen + 1
|
||||
buffer[buflen] = "]"
|
||||
else -- JSON object
|
||||
local prev = false
|
||||
buflen = buflen + 1
|
||||
buffer[buflen] = "{"
|
||||
local order = valmeta and valmeta.__jsonorder or globalorder
|
||||
if order then
|
||||
local used = {}
|
||||
n = #order
|
||||
for i = 1, n do
|
||||
local k = order[i]
|
||||
local v = value[k]
|
||||
if v then
|
||||
used[k] = true
|
||||
buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder, state)
|
||||
prev = true -- add a seperator before the next element
|
||||
end
|
||||
end
|
||||
for k,v in pairs (value) do
|
||||
if not used[k] then
|
||||
buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder, state)
|
||||
if not buflen then return nil, msg end
|
||||
prev = true -- add a seperator before the next element
|
||||
end
|
||||
end
|
||||
else -- unordered
|
||||
for k,v in pairs (value) do
|
||||
buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder, state)
|
||||
if not buflen then return nil, msg end
|
||||
prev = true -- add a seperator before the next element
|
||||
end
|
||||
end
|
||||
if indent then
|
||||
buflen = addnewline2 (level - 1, buffer, buflen)
|
||||
end
|
||||
buflen = buflen + 1
|
||||
buffer[buflen] = "}"
|
||||
end
|
||||
tables[value] = nil
|
||||
else
|
||||
return exception ('unsupported type', value, state, buffer, buflen,
|
||||
"type '" .. valtype .. "' is not supported by JSON.")
|
||||
end
|
||||
return buflen
|
||||
end
|
||||
|
||||
function json.encode (value, state)
|
||||
state = state or {}
|
||||
local oldbuffer = state.buffer
|
||||
local buffer = oldbuffer or {}
|
||||
state.buffer = buffer
|
||||
updatedecpoint()
|
||||
local ret, msg = encode2 (value, state.indent, state.level or 0,
|
||||
buffer, state.bufferlen or 0, state.tables or {}, state.keyorder, state)
|
||||
if not ret then
|
||||
error (msg, 2)
|
||||
elseif oldbuffer == buffer then
|
||||
state.bufferlen = ret
|
||||
return true
|
||||
else
|
||||
state.bufferlen = nil
|
||||
state.buffer = nil
|
||||
return concat (buffer)
|
||||
end
|
||||
end
|
||||
|
||||
local function loc (str, where)
|
||||
local line, pos, linepos = 1, 1, 0
|
||||
while true do
|
||||
pos = strfind (str, "\n", pos, true)
|
||||
if pos and pos < where then
|
||||
line = line + 1
|
||||
linepos = pos
|
||||
pos = pos + 1
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
return "line " .. line .. ", column " .. (where - linepos)
|
||||
end
|
||||
|
||||
local function unterminated (str, what, where)
|
||||
return nil, strlen (str) + 1, "unterminated " .. what .. " at " .. loc (str, where)
|
||||
end
|
||||
|
||||
local function scanwhite (str, pos)
|
||||
while true do
|
||||
pos = strfind (str, "%S", pos)
|
||||
if not pos then return nil end
|
||||
local sub2 = strsub (str, pos, pos + 1)
|
||||
if sub2 == "\239\187" and strsub (str, pos + 2, pos + 2) == "\191" then
|
||||
-- UTF-8 Byte Order Mark
|
||||
pos = pos + 3
|
||||
elseif sub2 == "//" then
|
||||
pos = strfind (str, "[\n\r]", pos + 2)
|
||||
if not pos then return nil end
|
||||
elseif sub2 == "/*" then
|
||||
pos = strfind (str, "*/", pos + 2)
|
||||
if not pos then return nil end
|
||||
pos = pos + 2
|
||||
else
|
||||
return pos
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local escapechars = {
|
||||
["\""] = "\"", ["\\"] = "\\", ["/"] = "/", ["b"] = "\b", ["f"] = "\f",
|
||||
["n"] = "\n", ["r"] = "\r", ["t"] = "\t"
|
||||
}
|
||||
|
||||
local function unichar (value)
|
||||
if value < 0 then
|
||||
return nil
|
||||
elseif value <= 0x007f then
|
||||
return strchar (value)
|
||||
elseif value <= 0x07ff then
|
||||
return strchar (0xc0 + floor(value/0x40),
|
||||
0x80 + (floor(value) % 0x40))
|
||||
elseif value <= 0xffff then
|
||||
return strchar (0xe0 + floor(value/0x1000),
|
||||
0x80 + (floor(value/0x40) % 0x40),
|
||||
0x80 + (floor(value) % 0x40))
|
||||
elseif value <= 0x10ffff then
|
||||
return strchar (0xf0 + floor(value/0x40000),
|
||||
0x80 + (floor(value/0x1000) % 0x40),
|
||||
0x80 + (floor(value/0x40) % 0x40),
|
||||
0x80 + (floor(value) % 0x40))
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
local function scanstring (str, pos)
|
||||
local lastpos = pos + 1
|
||||
local buffer, n = {}, 0
|
||||
while true do
|
||||
local nextpos = strfind (str, "[\"\\]", lastpos)
|
||||
if not nextpos then
|
||||
return unterminated (str, "string", pos)
|
||||
end
|
||||
if nextpos > lastpos then
|
||||
n = n + 1
|
||||
buffer[n] = strsub (str, lastpos, nextpos - 1)
|
||||
end
|
||||
if strsub (str, nextpos, nextpos) == "\"" then
|
||||
lastpos = nextpos + 1
|
||||
break
|
||||
else
|
||||
local escchar = strsub (str, nextpos + 1, nextpos + 1)
|
||||
local value
|
||||
if escchar == "u" then
|
||||
value = tonumber (strsub (str, nextpos + 2, nextpos + 5), 16)
|
||||
if value then
|
||||
local value2
|
||||
if 0xD800 <= value and value <= 0xDBff then
|
||||
-- we have the high surrogate of UTF-16. Check if there is a
|
||||
-- low surrogate escaped nearby to combine them.
|
||||
if strsub (str, nextpos + 6, nextpos + 7) == "\\u" then
|
||||
value2 = tonumber (strsub (str, nextpos + 8, nextpos + 11), 16)
|
||||
if value2 and 0xDC00 <= value2 and value2 <= 0xDFFF then
|
||||
value = (value - 0xD800) * 0x400 + (value2 - 0xDC00) + 0x10000
|
||||
else
|
||||
value2 = nil -- in case it was out of range for a low surrogate
|
||||
end
|
||||
end
|
||||
end
|
||||
value = value and unichar (value)
|
||||
if value then
|
||||
if value2 then
|
||||
lastpos = nextpos + 12
|
||||
else
|
||||
lastpos = nextpos + 6
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if not value then
|
||||
value = escapechars[escchar] or escchar
|
||||
lastpos = nextpos + 2
|
||||
end
|
||||
n = n + 1
|
||||
buffer[n] = value
|
||||
end
|
||||
end
|
||||
if n == 1 then
|
||||
return buffer[1], lastpos
|
||||
elseif n > 1 then
|
||||
return concat (buffer), lastpos
|
||||
else
|
||||
return "", lastpos
|
||||
end
|
||||
end
|
||||
|
||||
local scanvalue -- forward declaration
|
||||
|
||||
local function scantable (what, closechar, str, startpos, nullval, objectmeta, arraymeta)
|
||||
local len = strlen (str)
|
||||
local tbl, n = {}, 0
|
||||
local pos = startpos + 1
|
||||
if what == 'object' then
|
||||
setmetatable (tbl, objectmeta)
|
||||
else
|
||||
setmetatable (tbl, arraymeta)
|
||||
end
|
||||
while true do
|
||||
pos = scanwhite (str, pos)
|
||||
if not pos then return unterminated (str, what, startpos) end
|
||||
local char = strsub (str, pos, pos)
|
||||
if char == closechar then
|
||||
return tbl, pos + 1
|
||||
end
|
||||
local val1, err
|
||||
val1, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta)
|
||||
if err then return nil, pos, err end
|
||||
pos = scanwhite (str, pos)
|
||||
if not pos then return unterminated (str, what, startpos) end
|
||||
char = strsub (str, pos, pos)
|
||||
if char == ":" then
|
||||
if val1 == nil then
|
||||
return nil, pos, "cannot use nil as table index (at " .. loc (str, pos) .. ")"
|
||||
end
|
||||
pos = scanwhite (str, pos + 1)
|
||||
if not pos then return unterminated (str, what, startpos) end
|
||||
local val2
|
||||
val2, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta)
|
||||
if err then return nil, pos, err end
|
||||
tbl[val1] = val2
|
||||
pos = scanwhite (str, pos)
|
||||
if not pos then return unterminated (str, what, startpos) end
|
||||
char = strsub (str, pos, pos)
|
||||
else
|
||||
n = n + 1
|
||||
tbl[n] = val1
|
||||
end
|
||||
if char == "," then
|
||||
pos = pos + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
scanvalue = function (str, pos, nullval, objectmeta, arraymeta)
|
||||
pos = pos or 1
|
||||
pos = scanwhite (str, pos)
|
||||
if not pos then
|
||||
return nil, strlen (str) + 1, "no valid JSON value (reached the end)"
|
||||
end
|
||||
local char = strsub (str, pos, pos)
|
||||
if char == "{" then
|
||||
return scantable ('object', "}", str, pos, nullval, objectmeta, arraymeta)
|
||||
elseif char == "[" then
|
||||
return scantable ('array', "]", str, pos, nullval, objectmeta, arraymeta)
|
||||
elseif char == "\"" then
|
||||
return scanstring (str, pos)
|
||||
else
|
||||
local pstart, pend = strfind (str, "^%-?[%d%.]+[eE]?[%+%-]?%d*", pos)
|
||||
if pstart then
|
||||
local number = str2num (strsub (str, pstart, pend))
|
||||
if number then
|
||||
return number, pend + 1
|
||||
end
|
||||
end
|
||||
pstart, pend = strfind (str, "^%a%w*", pos)
|
||||
if pstart then
|
||||
local name = strsub (str, pstart, pend)
|
||||
if name == "true" then
|
||||
return true, pend + 1
|
||||
elseif name == "false" then
|
||||
return false, pend + 1
|
||||
elseif name == "null" then
|
||||
return nullval, pend + 1
|
||||
end
|
||||
end
|
||||
return nil, pos, "no valid JSON value at " .. loc (str, pos)
|
||||
end
|
||||
end
|
||||
|
||||
local function optionalmetatables(...)
|
||||
if select("#", ...) > 0 then
|
||||
return ...
|
||||
else
|
||||
return {__jsontype = 'object'}, {__jsontype = 'array'}
|
||||
end
|
||||
end
|
||||
|
||||
function json.decode (str, pos, nullval, ...)
|
||||
local objectmeta, arraymeta = optionalmetatables(...)
|
||||
return scanvalue (str, pos, nullval, objectmeta, arraymeta)
|
||||
end
|
||||
|
||||
function json.use_lpeg ()
|
||||
local g = require ("lpeg")
|
||||
|
||||
if g.version() == "0.11" then
|
||||
error "due to a bug in LPeg 0.11, it cannot be used for JSON matching"
|
||||
end
|
||||
|
||||
local pegmatch = g.match
|
||||
local P, S, R = g.P, g.S, g.R
|
||||
|
||||
local function ErrorCall (str, pos, msg, state)
|
||||
if not state.msg then
|
||||
state.msg = msg .. " at " .. loc (str, pos)
|
||||
state.pos = pos
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function Err (msg)
|
||||
return g.Cmt (g.Cc (msg) * g.Carg (2), ErrorCall)
|
||||
end
|
||||
|
||||
local SingleLineComment = P"//" * (1 - S"\n\r")^0
|
||||
local MultiLineComment = P"/*" * (1 - P"*/")^0 * P"*/"
|
||||
local Space = (S" \n\r\t" + P"\239\187\191" + SingleLineComment + MultiLineComment)^0
|
||||
|
||||
local PlainChar = 1 - S"\"\\\n\r"
|
||||
local EscapeSequence = (P"\\" * g.C (S"\"\\/bfnrt" + Err "unsupported escape sequence")) / escapechars
|
||||
local HexDigit = R("09", "af", "AF")
|
||||
local function UTF16Surrogate (match, pos, high, low)
|
||||
high, low = tonumber (high, 16), tonumber (low, 16)
|
||||
if 0xD800 <= high and high <= 0xDBff and 0xDC00 <= low and low <= 0xDFFF then
|
||||
return true, unichar ((high - 0xD800) * 0x400 + (low - 0xDC00) + 0x10000)
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
local function UTF16BMP (hex)
|
||||
return unichar (tonumber (hex, 16))
|
||||
end
|
||||
local U16Sequence = (P"\\u" * g.C (HexDigit * HexDigit * HexDigit * HexDigit))
|
||||
local UnicodeEscape = g.Cmt (U16Sequence * U16Sequence, UTF16Surrogate) + U16Sequence/UTF16BMP
|
||||
local Char = UnicodeEscape + EscapeSequence + PlainChar
|
||||
local String = P"\"" * g.Cs (Char ^ 0) * (P"\"" + Err "unterminated string")
|
||||
local Integer = P"-"^(-1) * (P"0" + (R"19" * R"09"^0))
|
||||
local Fractal = P"." * R"09"^0
|
||||
local Exponent = (S"eE") * (S"+-")^(-1) * R"09"^1
|
||||
local Number = (Integer * Fractal^(-1) * Exponent^(-1))/str2num
|
||||
local Constant = P"true" * g.Cc (true) + P"false" * g.Cc (false) + P"null" * g.Carg (1)
|
||||
local SimpleValue = Number + String + Constant
|
||||
local ArrayContent, ObjectContent
|
||||
|
||||
-- The functions parsearray and parseobject parse only a single value/pair
|
||||
-- at a time and store them directly to avoid hitting the LPeg limits.
|
||||
local function parsearray (str, pos, nullval, state)
|
||||
local obj, cont
|
||||
local npos
|
||||
local t, nt = {}, 0
|
||||
repeat
|
||||
obj, cont, npos = pegmatch (ArrayContent, str, pos, nullval, state)
|
||||
if not npos then break end
|
||||
pos = npos
|
||||
nt = nt + 1
|
||||
t[nt] = obj
|
||||
until cont == 'last'
|
||||
return pos, setmetatable (t, state.arraymeta)
|
||||
end
|
||||
|
||||
local function parseobject (str, pos, nullval, state)
|
||||
local obj, key, cont
|
||||
local npos
|
||||
local t = {}
|
||||
repeat
|
||||
key, obj, cont, npos = pegmatch (ObjectContent, str, pos, nullval, state)
|
||||
if not npos then break end
|
||||
pos = npos
|
||||
t[key] = obj
|
||||
until cont == 'last'
|
||||
return pos, setmetatable (t, state.objectmeta)
|
||||
end
|
||||
|
||||
local Array = P"[" * g.Cmt (g.Carg(1) * g.Carg(2), parsearray) * Space * (P"]" + Err "']' expected")
|
||||
local Object = P"{" * g.Cmt (g.Carg(1) * g.Carg(2), parseobject) * Space * (P"}" + Err "'}' expected")
|
||||
local Value = Space * (Array + Object + SimpleValue)
|
||||
local ExpectedValue = Value + Space * Err "value expected"
|
||||
ArrayContent = Value * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp()
|
||||
local Pair = g.Cg (Space * String * Space * (P":" + Err "colon expected") * ExpectedValue)
|
||||
ObjectContent = Pair * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp()
|
||||
local DecodeValue = ExpectedValue * g.Cp ()
|
||||
|
||||
function json.decode (str, pos, nullval, ...)
|
||||
local state = {}
|
||||
state.objectmeta, state.arraymeta = optionalmetatables(...)
|
||||
local obj, retpos = pegmatch (DecodeValue, str, pos, nullval, state)
|
||||
if state.msg then
|
||||
return nil, state.pos, state.msg
|
||||
else
|
||||
return obj, retpos
|
||||
end
|
||||
end
|
||||
|
||||
-- use this function only once:
|
||||
json.use_lpeg = function () return json end
|
||||
|
||||
json.using_lpeg = true
|
||||
|
||||
return json -- so you can get the module using json = require "dkjson".use_lpeg()
|
||||
end
|
||||
-- End Lub JSON Lib
|
|
@ -0,0 +1,8 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Script file="Alert.lua"/>
|
||||
<Script file="DB.lua"/>
|
||||
<Script file="Math.lua"/>
|
||||
<Script file="Money.lua"/>
|
||||
<Script file="Option.lua"/>
|
||||
<Script file="TSM.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,5 @@
|
|||
-- MxW (MxW Addon)
|
||||
-- By mikx
|
||||
-- https://git.mikx.ca/wow-addons/MxW_Addon
|
||||
-- Licensed under the GNU General Public License 3.0
|
||||
-- See included License file for more informations.
|
|
@ -0,0 +1,41 @@
|
|||
-- MxW (MxW Addon)
|
||||
-- By mikx
|
||||
-- https://git.mikx.ca/wow-addons/MxW_Addon
|
||||
-- Licensed under the GNU General Public License 3.0
|
||||
-- See included License file for more informations.
|
||||
|
||||
local MX = LibStub("AceAddon-3.0"):GetAddon("MxW");
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("MxW");
|
||||
|
||||
local COLOR_COPPER = "|cffeda55f"
|
||||
local COLOR_SILVER = "|cffc7c7cf"
|
||||
local COLOR_GOLD = "|cffffd700"
|
||||
local COLOR_WHITE = "|cffffffff"
|
||||
|
||||
function MX:FormatMoney(money)
|
||||
local ret = ""
|
||||
local gold = floor(money / (COPPER_PER_SILVER * SILVER_PER_GOLD));
|
||||
local silver = floor((money - (gold * COPPER_PER_SILVER * SILVER_PER_GOLD)) / COPPER_PER_SILVER);
|
||||
local copper = mod(money, COPPER_PER_SILVER);
|
||||
|
||||
if (gold == 0) then
|
||||
return format("%s%02ds|r %s%02dc|r", COLOR_SILVER, silver, COLOR_COPPER, copper)
|
||||
end
|
||||
if (gold > 0) then
|
||||
return format("%s%02dg|r %s%02ds|r %s%02dc|r", COLOR_GOLD, gold, COLOR_SILVER, silver, COLOR_COPPER, copper)
|
||||
end
|
||||
end
|
||||
|
||||
function MX:FormatMoneyShort(money)
|
||||
local ret = ""
|
||||
local gold = floor(money / (COPPER_PER_SILVER * SILVER_PER_GOLD));
|
||||
local silver = floor((money - (gold * COPPER_PER_SILVER * SILVER_PER_GOLD)) / COPPER_PER_SILVER);
|
||||
local copper = mod(money, COPPER_PER_SILVER);
|
||||
|
||||
if (gold == 0) then
|
||||
return format("%s%02ds|r %s%02dc|r", COLOR_SILVER, silver, COLOR_COPPER, copper)
|
||||
end
|
||||
if (gold > 0) then
|
||||
return format("%s%sg%s", COLOR_GOLD, gold, COLOR_WHITE)
|
||||
end
|
||||
end
|
|
@ -0,0 +1,65 @@
|
|||
-- MxW (MxW Addon)
|
||||
-- By mikx
|
||||
-- https://git.mikx.ca/wow-addons/MxW_Addon
|
||||
-- Licensed under the GNU General Public License 3.0
|
||||
-- See included License file for more informations.
|
||||
|
||||
local MX = LibStub("AceAddon-3.0"):GetAddon("MxW");
|
||||
local L = LibStub("AceLocale-3.0"):GetLocale("MxW");
|
||||
|
||||
function MX:OptionMinimumUIGet()
|
||||
return Farmer_Logic_MinUI;
|
||||
end
|
||||
|
||||
function MX:OptionMinimumUISet(value)
|
||||
Farmer_Logic_MinUI = value;
|
||||
end
|
||||
|
||||
function MX:OnInitialize()
|
||||
LibStub("AceConfig-3.0"):RegisterOptionsTable("MxW", options)
|
||||
self.optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("MxW", "MxW")
|
||||
self:RegisterChatCommand("mxw", "ChatCommand")
|
||||
end
|
||||
|
||||
function MX:ChatCommand(input)
|
||||
if not input or input:trim() == "" then
|
||||
MX:ShowHistory();
|
||||
else
|
||||
LibStub("AceConfigCmd-3.0"):HandleCommand("mxw", "MxW", input)
|
||||
end
|
||||
end
|
||||
|
||||
options = {
|
||||
type = 'group',
|
||||
name = "Général",
|
||||
order = 1,
|
||||
args = {
|
||||
text = {
|
||||
type = 'group',
|
||||
name = "Affichage",
|
||||
inline = true,
|
||||
args = {
|
||||
mouseheader = {
|
||||
type = 'header',
|
||||
name = "Général",
|
||||
order = 0,
|
||||
},
|
||||
delaydivisor = {
|
||||
type = 'range',
|
||||
name = 'Text speed',
|
||||
desc = "Description",
|
||||
min = 5,
|
||||
max = 40,
|
||||
step = 5,
|
||||
order = 1,
|
||||
get = function(self, val)
|
||||
--
|
||||
end,
|
||||
set = function(self, val)
|
||||
--
|
||||
end,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
-- MxW (MxW Addon)
|
||||
-- By mikx
|
||||
-- https://git.mikx.ca/wow-addons/MxW_Addon
|
||||
-- Licensed under the GNU General Public License 3.0
|
||||
-- See included License file for more informations.
|
||||
|
||||
-- TSM.lua
|
||||
-- TradeSkillMaster Functions
|
||||
|
||||
local MX = LibStub("AceAddon-3.0"):GetAddon("MxW");
|
||||
|
||||
local TSMVERSION = GetAddOnMetadata("TradeSkillMaster", "Version")
|
||||
|
||||
MX.TSM = MX.TSM or {}
|
||||
|
||||
-- GetItemValue(itemID, priceSource)
|
||||
-- Return itemID value as a int using priceSource
|
||||
function MX.TSM:GetItemValue(itemID, priceSource)
|
||||
return TSMAPI:GetItemValue(itemID, priceSource)
|
||||
end
|
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
MxW
|
||||
Copyright (C) 2017 wow-addons
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
MxW Copyright (C) 2017 wow-addons
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
|
@ -0,0 +1,674 @@
|
|||
--- **AceAddon-3.0** provides a template for creating addon objects.
|
||||
-- It'll provide you with a set of callback functions that allow you to simplify the loading
|
||||
-- process of your addon.\\
|
||||
-- Callbacks provided are:\\
|
||||
-- * **OnInitialize**, which is called directly after the addon is fully loaded.
|
||||
-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
|
||||
-- * **OnDisable**, which is only called when your addon is manually being disabled.
|
||||
-- @usage
|
||||
-- -- A small (but complete) addon, that doesn't do anything,
|
||||
-- -- but shows usage of the callbacks.
|
||||
-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
|
||||
--
|
||||
-- function MyAddon:OnInitialize()
|
||||
-- -- do init tasks here, like loading the Saved Variables,
|
||||
-- -- or setting up slash commands.
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Do more initialization here, that really enables the use of your addon.
|
||||
-- -- Register Events, Hook functions, Create Frames, Get information from
|
||||
-- -- the game that wasn't available in OnInitialize
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:OnDisable()
|
||||
-- -- Unhook, Unregister Events, Hide frames that you created.
|
||||
-- -- You would probably only use an OnDisable if you want to
|
||||
-- -- build a "standby" mode, or be able to toggle modules on/off.
|
||||
-- end
|
||||
-- @class file
|
||||
-- @name AceAddon-3.0.lua
|
||||
-- @release $Id: AceAddon-3.0.lua 1084 2013-04-27 20:14:11Z nevcairiel $
|
||||
|
||||
local MAJOR, MINOR = "AceAddon-3.0", 12
|
||||
local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceAddon then return end -- No Upgrade needed.
|
||||
|
||||
AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
|
||||
AceAddon.addons = AceAddon.addons or {} -- addons in general
|
||||
AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
|
||||
AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
|
||||
AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
|
||||
AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
|
||||
|
||||
-- Lua APIs
|
||||
local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
|
||||
local fmt, tostring = string.format, tostring
|
||||
local select, pairs, next, type, unpack = select, pairs, next, type, unpack
|
||||
local loadstring, assert, error = loadstring, assert, error
|
||||
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ...
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
-- we check to see if the func is passed is actually a function here and don't error when it isn't
|
||||
-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
|
||||
-- present execution should continue without hinderance
|
||||
if type(func) == "function" then
|
||||
return Dispatchers[select('#', ...)](func, ...)
|
||||
end
|
||||
end
|
||||
|
||||
-- local functions that will be implemented further down
|
||||
local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
|
||||
|
||||
-- used in the addon metatable
|
||||
local function addontostring( self ) return self.name end
|
||||
|
||||
-- Check if the addon is queued for initialization
|
||||
local function queuedForInitialization(addon)
|
||||
for i = 1, #AceAddon.initializequeue do
|
||||
if AceAddon.initializequeue[i] == addon then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Create a new AceAddon-3.0 addon.
|
||||
-- Any libraries you specified will be embeded, and the addon will be scheduled for
|
||||
-- its OnInitialize and OnEnable callbacks.
|
||||
-- The final addon object, with all libraries embeded, will be returned.
|
||||
-- @paramsig [object ,]name[, lib, ...]
|
||||
-- @param object Table to use as a base for the addon (optional)
|
||||
-- @param name Name of the addon object to create
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
-- @usage
|
||||
-- -- Create a simple addon object
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
|
||||
--
|
||||
-- -- Create a Addon object based on the table of a frame
|
||||
-- local MyFrame = CreateFrame("Frame")
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
|
||||
function AceAddon:NewAddon(objectorname, ...)
|
||||
local object,name
|
||||
local i=1
|
||||
if type(objectorname)=="table" then
|
||||
object=objectorname
|
||||
name=...
|
||||
i=2
|
||||
else
|
||||
name=objectorname
|
||||
end
|
||||
if type(name)~="string" then
|
||||
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
|
||||
end
|
||||
if self.addons[name] then
|
||||
error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
|
||||
end
|
||||
|
||||
object = object or {}
|
||||
object.name = name
|
||||
|
||||
local addonmeta = {}
|
||||
local oldmeta = getmetatable(object)
|
||||
if oldmeta then
|
||||
for k, v in pairs(oldmeta) do addonmeta[k] = v end
|
||||
end
|
||||
addonmeta.__tostring = addontostring
|
||||
|
||||
setmetatable( object, addonmeta )
|
||||
self.addons[name] = object
|
||||
object.modules = {}
|
||||
object.orderedModules = {}
|
||||
object.defaultModuleLibraries = {}
|
||||
Embed( object ) -- embed NewModule, GetModule methods
|
||||
self:EmbedLibraries(object, select(i,...))
|
||||
|
||||
-- add to queue of addons to be initialized upon ADDON_LOADED
|
||||
tinsert(self.initializequeue, object)
|
||||
return object
|
||||
end
|
||||
|
||||
|
||||
--- Get the addon object by its name from the internal AceAddon registry.
|
||||
-- Throws an error if the addon object cannot be found (except if silent is set).
|
||||
-- @param name unique name of the addon object
|
||||
-- @param silent if true, the addon is optional, silently return nil if its not found
|
||||
-- @usage
|
||||
-- -- Get the Addon
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
function AceAddon:GetAddon(name, silent)
|
||||
if not silent and not self.addons[name] then
|
||||
error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
|
||||
end
|
||||
return self.addons[name]
|
||||
end
|
||||
|
||||
-- - Embed a list of libraries into the specified addon.
|
||||
-- This function will try to embed all of the listed libraries into the addon
|
||||
-- and error if a single one fails.
|
||||
--
|
||||
-- **Note:** This function is for internal use by :NewAddon/:NewModule
|
||||
-- @paramsig addon, [lib, ...]
|
||||
-- @param addon addon object to embed the libs in
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
function AceAddon:EmbedLibraries(addon, ...)
|
||||
for i=1,select("#", ... ) do
|
||||
local libname = select(i, ...)
|
||||
self:EmbedLibrary(addon, libname, false, 4)
|
||||
end
|
||||
end
|
||||
|
||||
-- - Embed a library into the addon object.
|
||||
-- This function will check if the specified library is registered with LibStub
|
||||
-- and if it has a :Embed function to call. It'll error if any of those conditions
|
||||
-- fails.
|
||||
--
|
||||
-- **Note:** This function is for internal use by :EmbedLibraries
|
||||
-- @paramsig addon, libname[, silent[, offset]]
|
||||
-- @param addon addon object to embed the library in
|
||||
-- @param libname name of the library to embed
|
||||
-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
|
||||
-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
|
||||
function AceAddon:EmbedLibrary(addon, libname, silent, offset)
|
||||
local lib = LibStub:GetLibrary(libname, true)
|
||||
if not lib and not silent then
|
||||
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
|
||||
elseif lib and type(lib.Embed) == "function" then
|
||||
lib:Embed(addon)
|
||||
tinsert(self.embeds[addon], libname)
|
||||
return true
|
||||
elseif lib then
|
||||
error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
|
||||
end
|
||||
end
|
||||
|
||||
--- Return the specified module from an addon object.
|
||||
-- Throws an error if the addon object cannot be found (except if silent is set)
|
||||
-- @name //addon//:GetModule
|
||||
-- @paramsig name[, silent]
|
||||
-- @param name unique name of the module
|
||||
-- @param silent if true, the module is optional, silently return nil if its not found (optional)
|
||||
-- @usage
|
||||
-- -- Get the Addon
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- -- Get the Module
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
function GetModule(self, name, silent)
|
||||
if not self.modules[name] and not silent then
|
||||
error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
|
||||
end
|
||||
return self.modules[name]
|
||||
end
|
||||
|
||||
local function IsModuleTrue(self) return true end
|
||||
|
||||
--- Create a new module for the addon.
|
||||
-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
|
||||
-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
|
||||
-- an addon object.
|
||||
-- @name //addon//:NewModule
|
||||
-- @paramsig name[, prototype|lib[, lib, ...]]
|
||||
-- @param name unique name of the module
|
||||
-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
-- @usage
|
||||
-- -- Create a module with some embeded libraries
|
||||
-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
|
||||
--
|
||||
-- -- Create a module with a prototype
|
||||
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
|
||||
-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
|
||||
function NewModule(self, name, prototype, ...)
|
||||
if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
|
||||
if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
|
||||
|
||||
if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
|
||||
|
||||
-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
|
||||
-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
|
||||
local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
|
||||
|
||||
module.IsModule = IsModuleTrue
|
||||
module:SetEnabledState(self.defaultModuleState)
|
||||
module.moduleName = name
|
||||
|
||||
if type(prototype) == "string" then
|
||||
AceAddon:EmbedLibraries(module, prototype, ...)
|
||||
else
|
||||
AceAddon:EmbedLibraries(module, ...)
|
||||
end
|
||||
AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
|
||||
|
||||
if not prototype or type(prototype) == "string" then
|
||||
prototype = self.defaultModulePrototype or nil
|
||||
end
|
||||
|
||||
if type(prototype) == "table" then
|
||||
local mt = getmetatable(module)
|
||||
mt.__index = prototype
|
||||
setmetatable(module, mt) -- More of a Base class type feel.
|
||||
end
|
||||
|
||||
safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
|
||||
self.modules[name] = module
|
||||
tinsert(self.orderedModules, module)
|
||||
|
||||
return module
|
||||
end
|
||||
|
||||
--- Returns the real name of the addon or module, without any prefix.
|
||||
-- @name //addon//:GetName
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- print(MyAddon:GetName())
|
||||
-- -- prints "MyAddon"
|
||||
function GetName(self)
|
||||
return self.moduleName or self.name
|
||||
end
|
||||
|
||||
--- Enables the Addon, if possible, return true or false depending on success.
|
||||
-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
|
||||
-- and enabling all modules of the addon (unless explicitly disabled).\\
|
||||
-- :Enable() also sets the internal `enableState` variable to true
|
||||
-- @name //addon//:Enable
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- -- Enable MyModule
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
function Enable(self)
|
||||
self:SetEnabledState(true)
|
||||
|
||||
-- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still
|
||||
-- it'll be enabled after the init process
|
||||
if not queuedForInitialization(self) then
|
||||
return AceAddon:EnableAddon(self)
|
||||
end
|
||||
end
|
||||
|
||||
--- Disables the Addon, if possible, return true or false depending on success.
|
||||
-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
|
||||
-- and disabling all modules of the addon.\\
|
||||
-- :Disable() also sets the internal `enableState` variable to false
|
||||
-- @name //addon//:Disable
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- -- Disable MyAddon
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyAddon:Disable()
|
||||
function Disable(self)
|
||||
self:SetEnabledState(false)
|
||||
return AceAddon:DisableAddon(self)
|
||||
end
|
||||
|
||||
--- Enables the Module, if possible, return true or false depending on success.
|
||||
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
|
||||
-- @name //addon//:EnableModule
|
||||
-- @paramsig name
|
||||
-- @usage
|
||||
-- -- Enable MyModule using :GetModule
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
--
|
||||
-- -- Enable MyModule using the short-hand
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyAddon:EnableModule("MyModule")
|
||||
function EnableModule(self, name)
|
||||
local module = self:GetModule( name )
|
||||
return module:Enable()
|
||||
end
|
||||
|
||||
--- Disables the Module, if possible, return true or false depending on success.
|
||||
-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
|
||||
-- @name //addon//:DisableModule
|
||||
-- @paramsig name
|
||||
-- @usage
|
||||
-- -- Disable MyModule using :GetModule
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyModule = MyAddon:GetModule("MyModule")
|
||||
-- MyModule:Disable()
|
||||
--
|
||||
-- -- Disable MyModule using the short-hand
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
|
||||
-- MyAddon:DisableModule("MyModule")
|
||||
function DisableModule(self, name)
|
||||
local module = self:GetModule( name )
|
||||
return module:Disable()
|
||||
end
|
||||
|
||||
--- Set the default libraries to be mixed into all modules created by this object.
|
||||
-- Note that you can only change the default module libraries before any module is created.
|
||||
-- @name //addon//:SetDefaultModuleLibraries
|
||||
-- @paramsig lib[, lib, ...]
|
||||
-- @param lib List of libraries to embed into the addon
|
||||
-- @usage
|
||||
-- -- Create the addon object
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
|
||||
-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
|
||||
-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
|
||||
-- -- Create a module
|
||||
-- MyModule = MyAddon:NewModule("MyModule")
|
||||
function SetDefaultModuleLibraries(self, ...)
|
||||
if next(self.modules) then
|
||||
error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
|
||||
end
|
||||
self.defaultModuleLibraries = {...}
|
||||
end
|
||||
|
||||
--- Set the default state in which new modules are being created.
|
||||
-- Note that you can only change the default state before any module is created.
|
||||
-- @name //addon//:SetDefaultModuleState
|
||||
-- @paramsig state
|
||||
-- @param state Default state for new modules, true for enabled, false for disabled
|
||||
-- @usage
|
||||
-- -- Create the addon object
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
|
||||
-- -- Set the default state to "disabled"
|
||||
-- MyAddon:SetDefaultModuleState(false)
|
||||
-- -- Create a module and explicilty enable it
|
||||
-- MyModule = MyAddon:NewModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
function SetDefaultModuleState(self, state)
|
||||
if next(self.modules) then
|
||||
error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
|
||||
end
|
||||
self.defaultModuleState = state
|
||||
end
|
||||
|
||||
--- Set the default prototype to use for new modules on creation.
|
||||
-- Note that you can only change the default prototype before any module is created.
|
||||
-- @name //addon//:SetDefaultModulePrototype
|
||||
-- @paramsig prototype
|
||||
-- @param prototype Default prototype for the new modules (table)
|
||||
-- @usage
|
||||
-- -- Define a prototype
|
||||
-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
|
||||
-- -- Set the default prototype
|
||||
-- MyAddon:SetDefaultModulePrototype(prototype)
|
||||
-- -- Create a module and explicitly Enable it
|
||||
-- MyModule = MyAddon:NewModule("MyModule")
|
||||
-- MyModule:Enable()
|
||||
-- -- should print "OnEnable called!" now
|
||||
-- @see NewModule
|
||||
function SetDefaultModulePrototype(self, prototype)
|
||||
if next(self.modules) then
|
||||
error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
|
||||
end
|
||||
if type(prototype) ~= "table" then
|
||||
error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
|
||||
end
|
||||
self.defaultModulePrototype = prototype
|
||||
end
|
||||
|
||||
--- Set the state of an addon or module
|
||||
-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
|
||||
-- @name //addon//:SetEnabledState
|
||||
-- @paramsig state
|
||||
-- @param state the state of an addon or module (enabled=true, disabled=false)
|
||||
function SetEnabledState(self, state)
|
||||
self.enabledState = state
|
||||
end
|
||||
|
||||
|
||||
--- Return an iterator of all modules associated to the addon.
|
||||
-- @name //addon//:IterateModules
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- -- Enable all modules
|
||||
-- for name, module in MyAddon:IterateModules() do
|
||||
-- module:Enable()
|
||||
-- end
|
||||
local function IterateModules(self) return pairs(self.modules) end
|
||||
|
||||
-- Returns an iterator of all embeds in the addon
|
||||
-- @name //addon//:IterateEmbeds
|
||||
-- @paramsig
|
||||
local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
|
||||
|
||||
--- Query the enabledState of an addon.
|
||||
-- @name //addon//:IsEnabled
|
||||
-- @paramsig
|
||||
-- @usage
|
||||
-- if MyAddon:IsEnabled() then
|
||||
-- MyAddon:Disable()
|
||||
-- end
|
||||
local function IsEnabled(self) return self.enabledState end
|
||||
local mixins = {
|
||||
NewModule = NewModule,
|
||||
GetModule = GetModule,
|
||||
Enable = Enable,
|
||||
Disable = Disable,
|
||||
EnableModule = EnableModule,
|
||||
DisableModule = DisableModule,
|
||||
IsEnabled = IsEnabled,
|
||||
SetDefaultModuleLibraries = SetDefaultModuleLibraries,
|
||||
SetDefaultModuleState = SetDefaultModuleState,
|
||||
SetDefaultModulePrototype = SetDefaultModulePrototype,
|
||||
SetEnabledState = SetEnabledState,
|
||||
IterateModules = IterateModules,
|
||||
IterateEmbeds = IterateEmbeds,
|
||||
GetName = GetName,
|
||||
}
|
||||
local function IsModule(self) return false end
|
||||
local pmixins = {
|
||||
defaultModuleState = true,
|
||||
enabledState = true,
|
||||
IsModule = IsModule,
|
||||
}
|
||||
-- Embed( target )
|
||||
-- target (object) - target object to embed aceaddon in
|
||||
--
|
||||
-- this is a local function specifically since it's meant to be only called internally
|
||||
function Embed(target, skipPMixins)
|
||||
for k, v in pairs(mixins) do
|
||||
target[k] = v
|
||||
end
|
||||
if not skipPMixins then
|
||||
for k, v in pairs(pmixins) do
|
||||
target[k] = target[k] or v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- - Initialize the addon after creation.
|
||||
-- This function is only used internally during the ADDON_LOADED event
|
||||
-- It will call the **OnInitialize** function on the addon object (if present),
|
||||
-- and the **OnEmbedInitialize** function on all embeded libraries.
|
||||
--
|
||||
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||||
-- @param addon addon object to intialize
|
||||
function AceAddon:InitializeAddon(addon)
|
||||
safecall(addon.OnInitialize, addon)
|
||||
|
||||
local embeds = self.embeds[addon]
|
||||
for i = 1, #embeds do
|
||||
local lib = LibStub:GetLibrary(embeds[i], true)
|
||||
if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
|
||||
end
|
||||
|
||||
-- we don't call InitializeAddon on modules specifically, this is handled
|
||||
-- from the event handler and only done _once_
|
||||
end
|
||||
|
||||
-- - Enable the addon after creation.
|
||||
-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
|
||||
-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
|
||||
-- It will call the **OnEnable** function on the addon object (if present),
|
||||
-- and the **OnEmbedEnable** function on all embeded libraries.\\
|
||||
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
|
||||
--
|
||||
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||||
-- Use :Enable on the addon itself instead.
|
||||
-- @param addon addon object to enable
|
||||
function AceAddon:EnableAddon(addon)
|
||||
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
|
||||
if self.statuses[addon.name] or not addon.enabledState then return false end
|
||||
|
||||
-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
|
||||
self.statuses[addon.name] = true
|
||||
|
||||
safecall(addon.OnEnable, addon)
|
||||
|
||||
-- make sure we're still enabled before continueing
|
||||
if self.statuses[addon.name] then
|
||||
local embeds = self.embeds[addon]
|
||||
for i = 1, #embeds do
|
||||
local lib = LibStub:GetLibrary(embeds[i], true)
|
||||
if lib then safecall(lib.OnEmbedEnable, lib, addon) end
|
||||
end
|
||||
|
||||
-- enable possible modules.
|
||||
local modules = addon.orderedModules
|
||||
for i = 1, #modules do
|
||||
self:EnableAddon(modules[i])
|
||||
end
|
||||
end
|
||||
return self.statuses[addon.name] -- return true if we're disabled
|
||||
end
|
||||
|
||||
-- - Disable the addon
|
||||
-- Note: This function is only used internally.
|
||||
-- It will call the **OnDisable** function on the addon object (if present),
|
||||
-- and the **OnEmbedDisable** function on all embeded libraries.\\
|
||||
-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
|
||||
--
|
||||
-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
|
||||
-- Use :Disable on the addon itself instead.
|
||||
-- @param addon addon object to enable
|
||||
function AceAddon:DisableAddon(addon)
|
||||
if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
|
||||
if not self.statuses[addon.name] then return false end
|
||||
|
||||
-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
|
||||
self.statuses[addon.name] = false
|
||||
|
||||
safecall( addon.OnDisable, addon )
|
||||
|
||||
-- make sure we're still disabling...
|
||||
if not self.statuses[addon.name] then
|
||||
local embeds = self.embeds[addon]
|
||||
for i = 1, #embeds do
|
||||
local lib = LibStub:GetLibrary(embeds[i], true)
|
||||
if lib then safecall(lib.OnEmbedDisable, lib, addon) end
|
||||
end
|
||||
-- disable possible modules.
|
||||
local modules = addon.orderedModules
|
||||
for i = 1, #modules do
|
||||
self:DisableAddon(modules[i])
|
||||
end
|
||||
end
|
||||
|
||||
return not self.statuses[addon.name] -- return true if we're disabled
|
||||
end
|
||||
|
||||
--- Get an iterator over all registered addons.
|
||||
-- @usage
|
||||
-- -- Print a list of all installed AceAddon's
|
||||
-- for name, addon in AceAddon:IterateAddons() do
|
||||
-- print("Addon: " .. name)
|
||||
-- end
|
||||
function AceAddon:IterateAddons() return pairs(self.addons) end
|
||||
|
||||
--- Get an iterator over the internal status registry.
|
||||
-- @usage
|
||||
-- -- Print a list of all enabled addons
|
||||
-- for name, status in AceAddon:IterateAddonStatus() do
|
||||
-- if status then
|
||||
-- print("EnabledAddon: " .. name)
|
||||
-- end
|
||||
-- end
|
||||
function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
|
||||
|
||||
-- Following Iterators are deprecated, and their addon specific versions should be used
|
||||
-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
|
||||
function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
|
||||
function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
|
||||
|
||||
-- Event Handling
|
||||
local function onEvent(this, event, arg1)
|
||||
-- 2011-08-17 nevcairiel - ignore the load event of Blizzard_DebugTools, so a potential startup error isn't swallowed up
|
||||
if (event == "ADDON_LOADED" and arg1 ~= "Blizzard_DebugTools") or event == "PLAYER_LOGIN" then
|
||||
-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
|
||||
while(#AceAddon.initializequeue > 0) do
|
||||
local addon = tremove(AceAddon.initializequeue, 1)
|
||||
-- this might be an issue with recursion - TODO: validate
|
||||
if event == "ADDON_LOADED" then addon.baseName = arg1 end
|
||||
AceAddon:InitializeAddon(addon)
|
||||
tinsert(AceAddon.enablequeue, addon)
|
||||
end
|
||||
|
||||
if IsLoggedIn() then
|
||||
while(#AceAddon.enablequeue > 0) do
|
||||
local addon = tremove(AceAddon.enablequeue, 1)
|
||||
AceAddon:EnableAddon(addon)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AceAddon.frame:RegisterEvent("ADDON_LOADED")
|
||||
AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
|
||||
AceAddon.frame:SetScript("OnEvent", onEvent)
|
||||
|
||||
-- upgrade embeded
|
||||
for name, addon in pairs(AceAddon.addons) do
|
||||
Embed(addon, true)
|
||||
end
|
||||
|
||||
-- 2010-10-27 nevcairiel - add new "orderedModules" table
|
||||
if oldminor and oldminor < 10 then
|
||||
for name, addon in pairs(AceAddon.addons) do
|
||||
addon.orderedModules = {}
|
||||
for module_name, module in pairs(addon.modules) do
|
||||
tinsert(addon.orderedModules, module)
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceAddon-3.0.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,302 @@
|
|||
--- **AceComm-3.0** allows you to send messages of unlimited length over the addon comm channels.
|
||||
-- It'll automatically split the messages into multiple parts and rebuild them on the receiving end.\\
|
||||
-- **ChatThrottleLib** is of course being used to avoid being disconnected by the server.
|
||||
--
|
||||
-- **AceComm-3.0** can be embeded into your addon, either explicitly by calling AceComm:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceComm itself.\\
|
||||
-- It is recommended to embed AceComm, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceComm.
|
||||
-- @class file
|
||||
-- @name AceComm-3.0
|
||||
-- @release $Id: AceComm-3.0.lua 1107 2014-02-19 16:40:32Z nevcairiel $
|
||||
|
||||
--[[ AceComm-3.0
|
||||
|
||||
TODO: Time out old data rotting around from dead senders? Not a HUGE deal since the number of possible sender names is somewhat limited.
|
||||
|
||||
]]
|
||||
|
||||
local MAJOR, MINOR = "AceComm-3.0", 9
|
||||
|
||||
local AceComm,oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceComm then return end
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
local CTL = assert(ChatThrottleLib, "AceComm-3.0 requires ChatThrottleLib")
|
||||
|
||||
-- Lua APIs
|
||||
local type, next, pairs, tostring = type, next, pairs, tostring
|
||||
local strsub, strfind = string.sub, string.find
|
||||
local match = string.match
|
||||
local tinsert, tconcat = table.insert, table.concat
|
||||
local error, assert = error, assert
|
||||
|
||||
-- WoW APIs
|
||||
local Ambiguate = Ambiguate
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, DEFAULT_CHAT_FRAME, geterrorhandler, RegisterAddonMessagePrefix
|
||||
|
||||
AceComm.embeds = AceComm.embeds or {}
|
||||
|
||||
-- for my sanity and yours, let's give the message type bytes some names
|
||||
local MSG_MULTI_FIRST = "\001"
|
||||
local MSG_MULTI_NEXT = "\002"
|
||||
local MSG_MULTI_LAST = "\003"
|
||||
local MSG_ESCAPE = "\004"
|
||||
|
||||
-- remove old structures (pre WoW 4.0)
|
||||
AceComm.multipart_origprefixes = nil
|
||||
AceComm.multipart_reassemblers = nil
|
||||
|
||||
-- the multipart message spool: indexed by a combination of sender+distribution+
|
||||
AceComm.multipart_spool = AceComm.multipart_spool or {}
|
||||
|
||||
--- Register for Addon Traffic on a specified prefix
|
||||
-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent), max 16 characters
|
||||
-- @param method Callback to call on message reception: Function reference, or method name (string) to call on self. Defaults to "OnCommReceived"
|
||||
function AceComm:RegisterComm(prefix, method)
|
||||
if method == nil then
|
||||
method = "OnCommReceived"
|
||||
end
|
||||
|
||||
if #prefix > 16 then -- TODO: 15?
|
||||
error("AceComm:RegisterComm(prefix,method): prefix length is limited to 16 characters")
|
||||
end
|
||||
RegisterAddonMessagePrefix(prefix)
|
||||
|
||||
return AceComm._RegisterComm(self, prefix, method) -- created by CallbackHandler
|
||||
end
|
||||
|
||||
local warnedPrefix=false
|
||||
|
||||
--- Send a message over the Addon Channel
|
||||
-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent)
|
||||
-- @param text Data to send, nils (\000) not allowed. Any length.
|
||||
-- @param distribution Addon channel, e.g. "RAID", "GUILD", etc; see SendAddonMessage API
|
||||
-- @param target Destination for some distributions; see SendAddonMessage API
|
||||
-- @param prio OPTIONAL: ChatThrottleLib priority, "BULK", "NORMAL" or "ALERT". Defaults to "NORMAL".
|
||||
-- @param callbackFn OPTIONAL: callback function to be called as each chunk is sent. receives 3 args: the user supplied arg (see next), the number of bytes sent so far, and the number of bytes total to send.
|
||||
-- @param callbackArg: OPTIONAL: first arg to the callback function. nil will be passed if not specified.
|
||||
function AceComm:SendCommMessage(prefix, text, distribution, target, prio, callbackFn, callbackArg)
|
||||
prio = prio or "NORMAL" -- pasta's reference implementation had different prio for singlepart and multipart, but that's a very bad idea since that can easily lead to out-of-sequence delivery!
|
||||
if not( type(prefix)=="string" and
|
||||
type(text)=="string" and
|
||||
type(distribution)=="string" and
|
||||
(target==nil or type(target)=="string") and
|
||||
(prio=="BULK" or prio=="NORMAL" or prio=="ALERT")
|
||||
) then
|
||||
error('Usage: SendCommMessage(addon, "prefix", "text", "distribution"[, "target"[, "prio"[, callbackFn, callbackarg]]])', 2)
|
||||
end
|
||||
|
||||
local textlen = #text
|
||||
local maxtextlen = 255 -- Yes, the max is 255 even if the dev post said 256. I tested. Char 256+ get silently truncated. /Mikk, 20110327
|
||||
local queueName = prefix..distribution..(target or "")
|
||||
|
||||
local ctlCallback = nil
|
||||
if callbackFn then
|
||||
ctlCallback = function(sent)
|
||||
return callbackFn(callbackArg, sent, textlen)
|
||||
end
|
||||
end
|
||||
|
||||
local forceMultipart
|
||||
if match(text, "^[\001-\009]") then -- 4.1+: see if the first character is a control character
|
||||
-- we need to escape the first character with a \004
|
||||
if textlen+1 > maxtextlen then -- would we go over the size limit?
|
||||
forceMultipart = true -- just make it multipart, no escape problems then
|
||||
else
|
||||
text = "\004" .. text
|
||||
end
|
||||
end
|
||||
|
||||
if not forceMultipart and textlen <= maxtextlen then
|
||||
-- fits all in one message
|
||||
CTL:SendAddonMessage(prio, prefix, text, distribution, target, queueName, ctlCallback, textlen)
|
||||
else
|
||||
maxtextlen = maxtextlen - 1 -- 1 extra byte for part indicator in prefix(4.0)/start of message(4.1)
|
||||
|
||||
-- first part
|
||||
local chunk = strsub(text, 1, maxtextlen)
|
||||
CTL:SendAddonMessage(prio, prefix, MSG_MULTI_FIRST..chunk, distribution, target, queueName, ctlCallback, maxtextlen)
|
||||
|
||||
-- continuation
|
||||
local pos = 1+maxtextlen
|
||||
|
||||
while pos+maxtextlen <= textlen do
|
||||
chunk = strsub(text, pos, pos+maxtextlen-1)
|
||||
CTL:SendAddonMessage(prio, prefix, MSG_MULTI_NEXT..chunk, distribution, target, queueName, ctlCallback, pos+maxtextlen-1)
|
||||
pos = pos + maxtextlen
|
||||
end
|
||||
|
||||
-- final part
|
||||
chunk = strsub(text, pos)
|
||||
CTL:SendAddonMessage(prio, prefix, MSG_MULTI_LAST..chunk, distribution, target, queueName, ctlCallback, textlen)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- Message receiving
|
||||
----------------------------------------
|
||||
|
||||
do
|
||||
local compost = setmetatable({}, {__mode = "k"})
|
||||
local function new()
|
||||
local t = next(compost)
|
||||
if t then
|
||||
compost[t]=nil
|
||||
for i=#t,3,-1 do -- faster than pairs loop. don't even nil out 1/2 since they'll be overwritten
|
||||
t[i]=nil
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
return {}
|
||||
end
|
||||
|
||||
local function lostdatawarning(prefix,sender,where)
|
||||
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: lost network data regarding '"..tostring(prefix).."' from '"..tostring(sender).."' (in "..where..")")
|
||||
end
|
||||
|
||||
function AceComm:OnReceiveMultipartFirst(prefix, message, distribution, sender)
|
||||
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
|
||||
local spool = AceComm.multipart_spool
|
||||
|
||||
--[[
|
||||
if spool[key] then
|
||||
lostdatawarning(prefix,sender,"First")
|
||||
-- continue and overwrite
|
||||
end
|
||||
--]]
|
||||
|
||||
spool[key] = message -- plain string for now
|
||||
end
|
||||
|
||||
function AceComm:OnReceiveMultipartNext(prefix, message, distribution, sender)
|
||||
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
|
||||
local spool = AceComm.multipart_spool
|
||||
local olddata = spool[key]
|
||||
|
||||
if not olddata then
|
||||
--lostdatawarning(prefix,sender,"Next")
|
||||
return
|
||||
end
|
||||
|
||||
if type(olddata)~="table" then
|
||||
-- ... but what we have is not a table. So make it one. (Pull a composted one if available)
|
||||
local t = new()
|
||||
t[1] = olddata -- add old data as first string
|
||||
t[2] = message -- and new message as second string
|
||||
spool[key] = t -- and put the table in the spool instead of the old string
|
||||
else
|
||||
tinsert(olddata, message)
|
||||
end
|
||||
end
|
||||
|
||||
function AceComm:OnReceiveMultipartLast(prefix, message, distribution, sender)
|
||||
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
|
||||
local spool = AceComm.multipart_spool
|
||||
local olddata = spool[key]
|
||||
|
||||
if not olddata then
|
||||
--lostdatawarning(prefix,sender,"End")
|
||||
return
|
||||
end
|
||||
|
||||
spool[key] = nil
|
||||
|
||||
if type(olddata) == "table" then
|
||||
-- if we've received a "next", the spooled data will be a table for rapid & garbage-free tconcat
|
||||
tinsert(olddata, message)
|
||||
AceComm.callbacks:Fire(prefix, tconcat(olddata, ""), distribution, sender)
|
||||
compost[olddata] = true
|
||||
else
|
||||
-- if we've only received a "first", the spooled data will still only be a string
|
||||
AceComm.callbacks:Fire(prefix, olddata..message, distribution, sender)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- Embed CallbackHandler
|
||||
----------------------------------------
|
||||
|
||||
if not AceComm.callbacks then
|
||||
AceComm.callbacks = CallbackHandler:New(AceComm,
|
||||
"_RegisterComm",
|
||||
"UnregisterComm",
|
||||
"UnregisterAllComm")
|
||||
end
|
||||
|
||||
AceComm.callbacks.OnUsed = nil
|
||||
AceComm.callbacks.OnUnused = nil
|
||||
|
||||
local function OnEvent(self, event, prefix, message, distribution, sender)
|
||||
if event == "CHAT_MSG_ADDON" then
|
||||
sender = Ambiguate(sender, "none")
|
||||
local control, rest = match(message, "^([\001-\009])(.*)")
|
||||
if control then
|
||||
if control==MSG_MULTI_FIRST then
|
||||
AceComm:OnReceiveMultipartFirst(prefix, rest, distribution, sender)
|
||||
elseif control==MSG_MULTI_NEXT then
|
||||
AceComm:OnReceiveMultipartNext(prefix, rest, distribution, sender)
|
||||
elseif control==MSG_MULTI_LAST then
|
||||
AceComm:OnReceiveMultipartLast(prefix, rest, distribution, sender)
|
||||
elseif control==MSG_ESCAPE then
|
||||
AceComm.callbacks:Fire(prefix, rest, distribution, sender)
|
||||
else
|
||||
-- unknown control character, ignore SILENTLY (dont warn unnecessarily about future extensions!)
|
||||
end
|
||||
else
|
||||
-- single part: fire it off immediately and let CallbackHandler decide if it's registered or not
|
||||
AceComm.callbacks:Fire(prefix, message, distribution, sender)
|
||||
end
|
||||
else
|
||||
assert(false, "Received "..tostring(event).." event?!")
|
||||
end
|
||||
end
|
||||
|
||||
AceComm.frame = AceComm.frame or CreateFrame("Frame", "AceComm30Frame")
|
||||
AceComm.frame:SetScript("OnEvent", OnEvent)
|
||||
AceComm.frame:UnregisterAllEvents()
|
||||
AceComm.frame:RegisterEvent("CHAT_MSG_ADDON")
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- Base library stuff
|
||||
----------------------------------------
|
||||
|
||||
local mixins = {
|
||||
"RegisterComm",
|
||||
"UnregisterComm",
|
||||
"UnregisterAllComm",
|
||||
"SendCommMessage",
|
||||
}
|
||||
|
||||
-- Embeds AceComm-3.0 into the target object making the functions from the mixins list available on target:..
|
||||
-- @param target target object to embed AceComm-3.0 in
|
||||
function AceComm:Embed(target)
|
||||
for k, v in pairs(mixins) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
function AceComm:OnEmbedDisable(target)
|
||||
target:UnregisterAllComm()
|
||||
end
|
||||
|
||||
-- Update embeds
|
||||
for target, v in pairs(AceComm.embeds) do
|
||||
AceComm:Embed(target)
|
||||
end
|
|
@ -0,0 +1,5 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="ChatThrottleLib.lua"/>
|
||||
<Script file="AceComm-3.0.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,524 @@
|
|||
--
|
||||
-- ChatThrottleLib by Mikk
|
||||
--
|
||||
-- Manages AddOn chat output to keep player from getting kicked off.
|
||||
--
|
||||
-- ChatThrottleLib:SendChatMessage/:SendAddonMessage functions that accept
|
||||
-- a Priority ("BULK", "NORMAL", "ALERT") as well as prefix for SendChatMessage.
|
||||
--
|
||||
-- Priorities get an equal share of available bandwidth when fully loaded.
|
||||
-- Communication channels are separated on extension+chattype+destination and
|
||||
-- get round-robinned. (Destination only matters for whispers and channels,
|
||||
-- obviously)
|
||||
--
|
||||
-- Will install hooks for SendChatMessage and SendAddonMessage to measure
|
||||
-- bandwidth bypassing the library and use less bandwidth itself.
|
||||
--
|
||||
--
|
||||
-- Fully embeddable library. Just copy this file into your addon directory,
|
||||
-- add it to the .toc, and it's done.
|
||||
--
|
||||
-- Can run as a standalone addon also, but, really, just embed it! :-)
|
||||
--
|
||||
-- LICENSE: ChatThrottleLib is released into the Public Domain
|
||||
--
|
||||
|
||||
local CTL_VERSION = 23
|
||||
|
||||
local _G = _G
|
||||
|
||||
if _G.ChatThrottleLib then
|
||||
if _G.ChatThrottleLib.version >= CTL_VERSION then
|
||||
-- There's already a newer (or same) version loaded. Buh-bye.
|
||||
return
|
||||
elseif not _G.ChatThrottleLib.securelyHooked then
|
||||
print("ChatThrottleLib: Warning: There's an ANCIENT ChatThrottleLib.lua (pre-wow 2.0, <v16) in an addon somewhere. Get the addon updated or copy in a newer ChatThrottleLib.lua (>=v16) in it!")
|
||||
-- ATTEMPT to unhook; this'll behave badly if someone else has hooked...
|
||||
-- ... and if someone has securehooked, they can kiss that goodbye too... >.<
|
||||
_G.SendChatMessage = _G.ChatThrottleLib.ORIG_SendChatMessage
|
||||
if _G.ChatThrottleLib.ORIG_SendAddonMessage then
|
||||
_G.SendAddonMessage = _G.ChatThrottleLib.ORIG_SendAddonMessage
|
||||
end
|
||||
end
|
||||
_G.ChatThrottleLib.ORIG_SendChatMessage = nil
|
||||
_G.ChatThrottleLib.ORIG_SendAddonMessage = nil
|
||||
end
|
||||
|
||||
if not _G.ChatThrottleLib then
|
||||
_G.ChatThrottleLib = {}
|
||||
end
|
||||
|
||||
ChatThrottleLib = _G.ChatThrottleLib -- in case some addon does "local ChatThrottleLib" above us and we're copypasted (AceComm-2, sigh)
|
||||
local ChatThrottleLib = _G.ChatThrottleLib
|
||||
|
||||
ChatThrottleLib.version = CTL_VERSION
|
||||
|
||||
|
||||
|
||||
------------------ TWEAKABLES -----------------
|
||||
|
||||
ChatThrottleLib.MAX_CPS = 800 -- 2000 seems to be safe if NOTHING ELSE is happening. let's call it 800.
|
||||
ChatThrottleLib.MSG_OVERHEAD = 40 -- Guesstimate overhead for sending a message; source+dest+chattype+protocolstuff
|
||||
|
||||
ChatThrottleLib.BURST = 4000 -- WoW's server buffer seems to be about 32KB. 8KB should be safe, but seen disconnects on _some_ servers. Using 4KB now.
|
||||
|
||||
ChatThrottleLib.MIN_FPS = 20 -- Reduce output CPS to half (and don't burst) if FPS drops below this value
|
||||
|
||||
|
||||
local setmetatable = setmetatable
|
||||
local table_remove = table.remove
|
||||
local tostring = tostring
|
||||
local GetTime = GetTime
|
||||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
local next = next
|
||||
local strlen = string.len
|
||||
local GetFramerate = GetFramerate
|
||||
local strlower = string.lower
|
||||
local unpack,type,pairs,wipe = unpack,type,pairs,wipe
|
||||
local UnitInRaid,UnitInParty = UnitInRaid,UnitInParty
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Double-linked ring implementation
|
||||
|
||||
local Ring = {}
|
||||
local RingMeta = { __index = Ring }
|
||||
|
||||
function Ring:New()
|
||||
local ret = {}
|
||||
setmetatable(ret, RingMeta)
|
||||
return ret
|
||||
end
|
||||
|
||||
function Ring:Add(obj) -- Append at the "far end" of the ring (aka just before the current position)
|
||||
if self.pos then
|
||||
obj.prev = self.pos.prev
|
||||
obj.prev.next = obj
|
||||
obj.next = self.pos
|
||||
obj.next.prev = obj
|
||||
else
|
||||
obj.next = obj
|
||||
obj.prev = obj
|
||||
self.pos = obj
|
||||
end
|
||||
end
|
||||
|
||||
function Ring:Remove(obj)
|
||||
obj.next.prev = obj.prev
|
||||
obj.prev.next = obj.next
|
||||
if self.pos == obj then
|
||||
self.pos = obj.next
|
||||
if self.pos == obj then
|
||||
self.pos = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Recycling bin for pipes
|
||||
-- A pipe is a plain integer-indexed queue of messages
|
||||
-- Pipes normally live in Rings of pipes (3 rings total, one per priority)
|
||||
|
||||
ChatThrottleLib.PipeBin = nil -- pre-v19, drastically different
|
||||
local PipeBin = setmetatable({}, {__mode="k"})
|
||||
|
||||
local function DelPipe(pipe)
|
||||
PipeBin[pipe] = true
|
||||
end
|
||||
|
||||
local function NewPipe()
|
||||
local pipe = next(PipeBin)
|
||||
if pipe then
|
||||
wipe(pipe)
|
||||
PipeBin[pipe] = nil
|
||||
return pipe
|
||||
end
|
||||
return {}
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Recycling bin for messages
|
||||
|
||||
ChatThrottleLib.MsgBin = nil -- pre-v19, drastically different
|
||||
local MsgBin = setmetatable({}, {__mode="k"})
|
||||
|
||||
local function DelMsg(msg)
|
||||
msg[1] = nil
|
||||
-- there's more parameters, but they're very repetetive so the string pool doesn't suffer really, and it's faster to just not delete them.
|
||||
MsgBin[msg] = true
|
||||
end
|
||||
|
||||
local function NewMsg()
|
||||
local msg = next(MsgBin)
|
||||
if msg then
|
||||
MsgBin[msg] = nil
|
||||
return msg
|
||||
end
|
||||
return {}
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- ChatThrottleLib:Init
|
||||
-- Initialize queues, set up frame for OnUpdate, etc
|
||||
|
||||
|
||||
function ChatThrottleLib:Init()
|
||||
|
||||
-- Set up queues
|
||||
if not self.Prio then
|
||||
self.Prio = {}
|
||||
self.Prio["ALERT"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
|
||||
self.Prio["NORMAL"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
|
||||
self.Prio["BULK"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
|
||||
end
|
||||
|
||||
-- v4: total send counters per priority
|
||||
for _, Prio in pairs(self.Prio) do
|
||||
Prio.nTotalSent = Prio.nTotalSent or 0
|
||||
end
|
||||
|
||||
if not self.avail then
|
||||
self.avail = 0 -- v5
|
||||
end
|
||||
if not self.nTotalSent then
|
||||
self.nTotalSent = 0 -- v5
|
||||
end
|
||||
|
||||
|
||||
-- Set up a frame to get OnUpdate events
|
||||
if not self.Frame then
|
||||
self.Frame = CreateFrame("Frame")
|
||||
self.Frame:Hide()
|
||||
end
|
||||
self.Frame:SetScript("OnUpdate", self.OnUpdate)
|
||||
self.Frame:SetScript("OnEvent", self.OnEvent) -- v11: Monitor P_E_W so we can throttle hard for a few seconds
|
||||
self.Frame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self.OnUpdateDelay = 0
|
||||
self.LastAvailUpdate = GetTime()
|
||||
self.HardThrottlingBeginTime = GetTime() -- v11: Throttle hard for a few seconds after startup
|
||||
|
||||
-- Hook SendChatMessage and SendAddonMessage so we can measure unpiped traffic and avoid overloads (v7)
|
||||
if not self.securelyHooked then
|
||||
-- Use secure hooks as of v16. Old regular hook support yanked out in v21.
|
||||
self.securelyHooked = true
|
||||
--SendChatMessage
|
||||
hooksecurefunc("SendChatMessage", function(...)
|
||||
return ChatThrottleLib.Hook_SendChatMessage(...)
|
||||
end)
|
||||
--SendAddonMessage
|
||||
hooksecurefunc("SendAddonMessage", function(...)
|
||||
return ChatThrottleLib.Hook_SendAddonMessage(...)
|
||||
end)
|
||||
end
|
||||
self.nBypass = 0
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- ChatThrottleLib.Hook_SendChatMessage / .Hook_SendAddonMessage
|
||||
|
||||
local bMyTraffic = false
|
||||
|
||||
function ChatThrottleLib.Hook_SendChatMessage(text, chattype, language, destination, ...)
|
||||
if bMyTraffic then
|
||||
return
|
||||
end
|
||||
local self = ChatThrottleLib
|
||||
local size = strlen(tostring(text or "")) + strlen(tostring(destination or "")) + self.MSG_OVERHEAD
|
||||
self.avail = self.avail - size
|
||||
self.nBypass = self.nBypass + size -- just a statistic
|
||||
end
|
||||
function ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destination, ...)
|
||||
if bMyTraffic then
|
||||
return
|
||||
end
|
||||
local self = ChatThrottleLib
|
||||
local size = tostring(text or ""):len() + tostring(prefix or ""):len();
|
||||
size = size + tostring(destination or ""):len() + self.MSG_OVERHEAD
|
||||
self.avail = self.avail - size
|
||||
self.nBypass = self.nBypass + size -- just a statistic
|
||||
end
|
||||
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- ChatThrottleLib:UpdateAvail
|
||||
-- Update self.avail with how much bandwidth is currently available
|
||||
|
||||
function ChatThrottleLib:UpdateAvail()
|
||||
local now = GetTime()
|
||||
local MAX_CPS = self.MAX_CPS;
|
||||
local newavail = MAX_CPS * (now - self.LastAvailUpdate)
|
||||
local avail = self.avail
|
||||
|
||||
if now - self.HardThrottlingBeginTime < 5 then
|
||||
-- First 5 seconds after startup/zoning: VERY hard clamping to avoid irritating the server rate limiter, it seems very cranky then
|
||||
avail = math_min(avail + (newavail*0.1), MAX_CPS*0.5)
|
||||
self.bChoking = true
|
||||
elseif GetFramerate() < self.MIN_FPS then -- GetFrameRate call takes ~0.002 secs
|
||||
avail = math_min(MAX_CPS, avail + newavail*0.5)
|
||||
self.bChoking = true -- just a statistic
|
||||
else
|
||||
avail = math_min(self.BURST, avail + newavail)
|
||||
self.bChoking = false
|
||||
end
|
||||
|
||||
avail = math_max(avail, 0-(MAX_CPS*2)) -- Can go negative when someone is eating bandwidth past the lib. but we refuse to stay silent for more than 2 seconds; if they can do it, we can.
|
||||
|
||||
self.avail = avail
|
||||
self.LastAvailUpdate = now
|
||||
|
||||
return avail
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Despooling logic
|
||||
-- Reminder:
|
||||
-- - We have 3 Priorities, each containing a "Ring" construct ...
|
||||
-- - ... made up of N "Pipe"s (1 for each destination/pipename)
|
||||
-- - and each pipe contains messages
|
||||
|
||||
function ChatThrottleLib:Despool(Prio)
|
||||
local ring = Prio.Ring
|
||||
while ring.pos and Prio.avail > ring.pos[1].nSize do
|
||||
local msg = table_remove(ring.pos, 1)
|
||||
if not ring.pos[1] then -- did we remove last msg in this pipe?
|
||||
local pipe = Prio.Ring.pos
|
||||
Prio.Ring:Remove(pipe)
|
||||
Prio.ByName[pipe.name] = nil
|
||||
DelPipe(pipe)
|
||||
else
|
||||
Prio.Ring.pos = Prio.Ring.pos.next
|
||||
end
|
||||
local didSend=false
|
||||
local lowerDest = strlower(msg[3] or "")
|
||||
if lowerDest == "raid" and not UnitInRaid("player") then
|
||||
-- do nothing
|
||||
elseif lowerDest == "party" and not UnitInParty("player") then
|
||||
-- do nothing
|
||||
else
|
||||
Prio.avail = Prio.avail - msg.nSize
|
||||
bMyTraffic = true
|
||||
msg.f(unpack(msg, 1, msg.n))
|
||||
bMyTraffic = false
|
||||
Prio.nTotalSent = Prio.nTotalSent + msg.nSize
|
||||
DelMsg(msg)
|
||||
didSend = true
|
||||
end
|
||||
-- notify caller of delivery (even if we didn't send it)
|
||||
if msg.callbackFn then
|
||||
msg.callbackFn (msg.callbackArg, didSend)
|
||||
end
|
||||
-- USER CALLBACK MAY ERROR
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function ChatThrottleLib.OnEvent(this,event)
|
||||
-- v11: We know that the rate limiter is touchy after login. Assume that it's touchy after zoning, too.
|
||||
local self = ChatThrottleLib
|
||||
if event == "PLAYER_ENTERING_WORLD" then
|
||||
self.HardThrottlingBeginTime = GetTime() -- Throttle hard for a few seconds after zoning
|
||||
self.avail = 0
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function ChatThrottleLib.OnUpdate(this,delay)
|
||||
local self = ChatThrottleLib
|
||||
|
||||
self.OnUpdateDelay = self.OnUpdateDelay + delay
|
||||
if self.OnUpdateDelay < 0.08 then
|
||||
return
|
||||
end
|
||||
self.OnUpdateDelay = 0
|
||||
|
||||
self:UpdateAvail()
|
||||
|
||||
if self.avail < 0 then
|
||||
return -- argh. some bastard is spewing stuff past the lib. just bail early to save cpu.
|
||||
end
|
||||
|
||||
-- See how many of our priorities have queued messages (we only have 3, don't worry about the loop)
|
||||
local n = 0
|
||||
for prioname,Prio in pairs(self.Prio) do
|
||||
if Prio.Ring.pos or Prio.avail < 0 then
|
||||
n = n + 1
|
||||
end
|
||||
end
|
||||
|
||||
-- Anything queued still?
|
||||
if n<1 then
|
||||
-- Nope. Move spillover bandwidth to global availability gauge and clear self.bQueueing
|
||||
for prioname, Prio in pairs(self.Prio) do
|
||||
self.avail = self.avail + Prio.avail
|
||||
Prio.avail = 0
|
||||
end
|
||||
self.bQueueing = false
|
||||
self.Frame:Hide()
|
||||
return
|
||||
end
|
||||
|
||||
-- There's stuff queued. Hand out available bandwidth to priorities as needed and despool their queues
|
||||
local avail = self.avail/n
|
||||
self.avail = 0
|
||||
|
||||
for prioname, Prio in pairs(self.Prio) do
|
||||
if Prio.Ring.pos or Prio.avail < 0 then
|
||||
Prio.avail = Prio.avail + avail
|
||||
if Prio.Ring.pos and Prio.avail > Prio.Ring.pos[1].nSize then
|
||||
self:Despool(Prio)
|
||||
-- Note: We might not get here if the user-supplied callback function errors out! Take care!
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Spooling logic
|
||||
|
||||
function ChatThrottleLib:Enqueue(prioname, pipename, msg)
|
||||
local Prio = self.Prio[prioname]
|
||||
local pipe = Prio.ByName[pipename]
|
||||
if not pipe then
|
||||
self.Frame:Show()
|
||||
pipe = NewPipe()
|
||||
pipe.name = pipename
|
||||
Prio.ByName[pipename] = pipe
|
||||
Prio.Ring:Add(pipe)
|
||||
end
|
||||
|
||||
pipe[#pipe + 1] = msg
|
||||
|
||||
self.bQueueing = true
|
||||
end
|
||||
|
||||
function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, language, destination, queueName, callbackFn, callbackArg)
|
||||
if not self or not prio or not prefix or not text or not self.Prio[prio] then
|
||||
error('Usage: ChatThrottleLib:SendChatMessage("{BULK||NORMAL||ALERT}", "prefix", "text"[, "chattype"[, "language"[, "destination"]]]', 2)
|
||||
end
|
||||
if callbackFn and type(callbackFn)~="function" then
|
||||
error('ChatThrottleLib:ChatMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
|
||||
end
|
||||
|
||||
local nSize = text:len()
|
||||
|
||||
if nSize>255 then
|
||||
error("ChatThrottleLib:SendChatMessage(): message length cannot exceed 255 bytes", 2)
|
||||
end
|
||||
|
||||
nSize = nSize + self.MSG_OVERHEAD
|
||||
|
||||
-- Check if there's room in the global available bandwidth gauge to send directly
|
||||
if not self.bQueueing and nSize < self:UpdateAvail() then
|
||||
self.avail = self.avail - nSize
|
||||
bMyTraffic = true
|
||||
_G.SendChatMessage(text, chattype, language, destination)
|
||||
bMyTraffic = false
|
||||
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
|
||||
if callbackFn then
|
||||
callbackFn (callbackArg, true)
|
||||
end
|
||||
-- USER CALLBACK MAY ERROR
|
||||
return
|
||||
end
|
||||
|
||||
-- Message needs to be queued
|
||||
local msg = NewMsg()
|
||||
msg.f = _G.SendChatMessage
|
||||
msg[1] = text
|
||||
msg[2] = chattype or "SAY"
|
||||
msg[3] = language
|
||||
msg[4] = destination
|
||||
msg.n = 4
|
||||
msg.nSize = nSize
|
||||
msg.callbackFn = callbackFn
|
||||
msg.callbackArg = callbackArg
|
||||
|
||||
self:Enqueue(prio, queueName or (prefix..(chattype or "SAY")..(destination or "")), msg)
|
||||
end
|
||||
|
||||
|
||||
function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
|
||||
if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then
|
||||
error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2)
|
||||
end
|
||||
if callbackFn and type(callbackFn)~="function" then
|
||||
error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
|
||||
end
|
||||
|
||||
local nSize = text:len();
|
||||
|
||||
if RegisterAddonMessagePrefix then
|
||||
if nSize>255 then
|
||||
error("ChatThrottleLib:SendAddonMessage(): message length cannot exceed 255 bytes", 2)
|
||||
end
|
||||
else
|
||||
nSize = nSize + prefix:len() + 1
|
||||
if nSize>255 then
|
||||
error("ChatThrottleLib:SendAddonMessage(): prefix + message length cannot exceed 254 bytes", 2)
|
||||
end
|
||||
end
|
||||
|
||||
nSize = nSize + self.MSG_OVERHEAD;
|
||||
|
||||
-- Check if there's room in the global available bandwidth gauge to send directly
|
||||
if not self.bQueueing and nSize < self:UpdateAvail() then
|
||||
self.avail = self.avail - nSize
|
||||
bMyTraffic = true
|
||||
_G.SendAddonMessage(prefix, text, chattype, target)
|
||||
bMyTraffic = false
|
||||
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
|
||||
if callbackFn then
|
||||
callbackFn (callbackArg, true)
|
||||
end
|
||||
-- USER CALLBACK MAY ERROR
|
||||
return
|
||||
end
|
||||
|
||||
-- Message needs to be queued
|
||||
local msg = NewMsg()
|
||||
msg.f = _G.SendAddonMessage
|
||||
msg[1] = prefix
|
||||
msg[2] = text
|
||||
msg[3] = chattype
|
||||
msg[4] = target
|
||||
msg.n = (target~=nil) and 4 or 3;
|
||||
msg.nSize = nSize
|
||||
msg.callbackFn = callbackFn
|
||||
msg.callbackArg = callbackArg
|
||||
|
||||
self:Enqueue(prio, queueName or (prefix..chattype..(target or "")), msg)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Get the ball rolling!
|
||||
|
||||
ChatThrottleLib:Init()
|
||||
|
||||
--[[ WoWBench debugging snippet
|
||||
if(WOWB_VER) then
|
||||
local function SayTimer()
|
||||
print("SAY: "..GetTime().." "..arg1)
|
||||
end
|
||||
ChatThrottleLib.Frame:SetScript("OnEvent", SayTimer)
|
||||
ChatThrottleLib.Frame:RegisterEvent("CHAT_MSG_SAY")
|
||||
end
|
||||
]]
|
||||
|
||||
|
|
@ -0,0 +1,57 @@
|
|||
--- AceConfig-3.0 wrapper library.
|
||||
-- Provides an API to register an options table with the config registry,
|
||||
-- as well as associate it with a slash command.
|
||||
-- @class file
|
||||
-- @name AceConfig-3.0
|
||||
-- @release $Id: AceConfig-3.0.lua 969 2010-10-07 02:11:48Z shefki $
|
||||
|
||||
--[[
|
||||
AceConfig-3.0
|
||||
|
||||
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
|
||||
|
||||
]]
|
||||
|
||||
local MAJOR, MINOR = "AceConfig-3.0", 2
|
||||
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfig then return end
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||
local cfgcmd = LibStub("AceConfigCmd-3.0")
|
||||
--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
|
||||
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
|
||||
|
||||
-- Lua APIs
|
||||
local pcall, error, type, pairs = pcall, error, type, pairs
|
||||
|
||||
-- -------------------------------------------------------------------
|
||||
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
|
||||
--
|
||||
-- - appName - (string) application name
|
||||
-- - options - table or function ref, see AceConfigRegistry
|
||||
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
|
||||
|
||||
--- Register a option table with the AceConfig registry.
|
||||
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
|
||||
-- @paramsig appName, options [, slashcmd]
|
||||
-- @param appName The application name for the config table.
|
||||
-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
|
||||
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
|
||||
-- @usage
|
||||
-- local AceConfig = LibStub("AceConfig-3.0")
|
||||
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
|
||||
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
|
||||
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
|
||||
if not ok then error(msg, 2) end
|
||||
|
||||
if slashcmd then
|
||||
if type(slashcmd) == "table" then
|
||||
for _,cmd in pairs(slashcmd) do
|
||||
cfgcmd:CreateChatCommand(cmd, appName)
|
||||
end
|
||||
else
|
||||
cfgcmd:CreateChatCommand(slashcmd, appName)
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,8 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
|
||||
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
|
||||
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
|
||||
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
|
||||
<Script file="AceConfig-3.0.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,794 @@
|
|||
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
|
||||
-- @class file
|
||||
-- @name AceConfigCmd-3.0
|
||||
-- @release $Id: AceConfigCmd-3.0.lua 1045 2011-12-09 17:58:40Z nevcairiel $
|
||||
|
||||
--[[
|
||||
AceConfigCmd-3.0
|
||||
|
||||
Handles commandline optionstable access
|
||||
|
||||
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
|
||||
|
||||
]]
|
||||
|
||||
-- TODO: plugin args
|
||||
|
||||
|
||||
local MAJOR, MINOR = "AceConfigCmd-3.0", 13
|
||||
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigCmd then return end
|
||||
|
||||
AceConfigCmd.commands = AceConfigCmd.commands or {}
|
||||
local commands = AceConfigCmd.commands
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||
local AceConsole -- LoD
|
||||
local AceConsoleName = "AceConsole-3.0"
|
||||
|
||||
-- Lua APIs
|
||||
local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
|
||||
local format, tonumber, tostring = string.format, tonumber, tostring
|
||||
local tsort, tinsert = table.sort, table.insert
|
||||
local select, pairs, next, type = select, pairs, next, type
|
||||
local error, assert = error, assert
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
|
||||
|
||||
|
||||
local L = setmetatable({}, { -- TODO: replace with proper locale
|
||||
__index = function(self,k) return k end
|
||||
})
|
||||
|
||||
|
||||
|
||||
local function print(msg)
|
||||
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
|
||||
end
|
||||
|
||||
-- constants used by getparam() calls below
|
||||
|
||||
local handlertypes = {["table"]=true}
|
||||
local handlermsg = "expected a table"
|
||||
|
||||
local functypes = {["function"]=true, ["string"]=true}
|
||||
local funcmsg = "expected function or member name"
|
||||
|
||||
|
||||
-- pickfirstset() - picks the first non-nil value and returns it
|
||||
|
||||
local function pickfirstset(...)
|
||||
for i=1,select("#",...) do
|
||||
if select(i,...)~=nil then
|
||||
return select(i,...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- err() - produce real error() regarding malformed options tables etc
|
||||
|
||||
local function err(info,inputpos,msg )
|
||||
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
|
||||
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
|
||||
end
|
||||
|
||||
|
||||
-- usererr() - produce chatframe message regarding bad slash syntax etc
|
||||
|
||||
local function usererr(info,inputpos,msg )
|
||||
local cmdstr=strsub(info.input, 1, inputpos-1);
|
||||
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
|
||||
end
|
||||
|
||||
|
||||
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
|
||||
|
||||
local function callmethod(info, inputpos, tab, methodtype, ...)
|
||||
local method = info[methodtype]
|
||||
if not method then
|
||||
err(info, inputpos, "'"..methodtype.."': not set")
|
||||
end
|
||||
|
||||
info.arg = tab.arg
|
||||
info.option = tab
|
||||
info.type = tab.type
|
||||
|
||||
if type(method)=="function" then
|
||||
return method(info, ...)
|
||||
elseif type(method)=="string" then
|
||||
if type(info.handler[method])~="function" then
|
||||
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
|
||||
end
|
||||
return info.handler[method](info.handler, info, ...)
|
||||
else
|
||||
assert(false) -- type should have already been checked on read
|
||||
end
|
||||
end
|
||||
|
||||
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
|
||||
|
||||
local function callfunction(info, tab, methodtype, ...)
|
||||
local method = tab[methodtype]
|
||||
|
||||
info.arg = tab.arg
|
||||
info.option = tab
|
||||
info.type = tab.type
|
||||
|
||||
if type(method)=="function" then
|
||||
return method(info, ...)
|
||||
else
|
||||
assert(false) -- type should have already been checked on read
|
||||
end
|
||||
end
|
||||
|
||||
-- do_final() - do the final step (set/execute) along with validation and confirmation
|
||||
|
||||
local function do_final(info, inputpos, tab, methodtype, ...)
|
||||
if info.validate then
|
||||
local res = callmethod(info,inputpos,tab,"validate",...)
|
||||
if type(res)=="string" then
|
||||
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
|
||||
return
|
||||
end
|
||||
end
|
||||
-- console ignores .confirm
|
||||
|
||||
callmethod(info,inputpos,tab,methodtype, ...)
|
||||
end
|
||||
|
||||
|
||||
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
|
||||
|
||||
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
|
||||
local old,oldat = info[paramname], info[paramname.."_at"]
|
||||
local val=tab[paramname]
|
||||
if val~=nil then
|
||||
if val==false then
|
||||
val=nil
|
||||
elseif not types[type(val)] then
|
||||
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
|
||||
end
|
||||
info[paramname] = val
|
||||
info[paramname.."_at"] = depth
|
||||
end
|
||||
return old,oldat
|
||||
end
|
||||
|
||||
|
||||
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
|
||||
local dummytable={}
|
||||
|
||||
local function iterateargs(tab)
|
||||
if not tab.plugins then
|
||||
return pairs(tab.args)
|
||||
end
|
||||
|
||||
local argtabkey,argtab=next(tab.plugins)
|
||||
local v
|
||||
|
||||
return function(_, k)
|
||||
while argtab do
|
||||
k,v = next(argtab, k)
|
||||
if k then return k,v end
|
||||
if argtab==tab.args then
|
||||
argtab=nil
|
||||
else
|
||||
argtabkey,argtab = next(tab.plugins, argtabkey)
|
||||
if not argtabkey then
|
||||
argtab=tab.args
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function checkhidden(info, inputpos, tab)
|
||||
if tab.cmdHidden~=nil then
|
||||
return tab.cmdHidden
|
||||
end
|
||||
local hidden = tab.hidden
|
||||
if type(hidden) == "function" or type(hidden) == "string" then
|
||||
info.hidden = hidden
|
||||
hidden = callmethod(info, inputpos, tab, 'hidden')
|
||||
info.hidden = nil
|
||||
end
|
||||
return hidden
|
||||
end
|
||||
|
||||
local function showhelp(info, inputpos, tab, depth, noHead)
|
||||
if not noHead then
|
||||
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
|
||||
end
|
||||
|
||||
local sortTbl = {} -- [1..n]=name
|
||||
local refTbl = {} -- [name]=tableref
|
||||
|
||||
for k,v in iterateargs(tab) do
|
||||
if not refTbl[k] then -- a plugin overriding something in .args
|
||||
tinsert(sortTbl, k)
|
||||
refTbl[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
tsort(sortTbl, function(one, two)
|
||||
local o1 = refTbl[one].order or 100
|
||||
local o2 = refTbl[two].order or 100
|
||||
if type(o1) == "function" or type(o1) == "string" then
|
||||
info.order = o1
|
||||
info[#info+1] = one
|
||||
o1 = callmethod(info, inputpos, refTbl[one], "order")
|
||||
info[#info] = nil
|
||||
info.order = nil
|
||||
end
|
||||
if type(o2) == "function" or type(o1) == "string" then
|
||||
info.order = o2
|
||||
info[#info+1] = two
|
||||
o2 = callmethod(info, inputpos, refTbl[two], "order")
|
||||
info[#info] = nil
|
||||
info.order = nil
|
||||
end
|
||||
if o1<0 and o2<0 then return o1<o2 end
|
||||
if o2<0 then return true end
|
||||
if o1<0 then return false end
|
||||
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
|
||||
return o1<o2
|
||||
end)
|
||||
|
||||
for i = 1, #sortTbl do
|
||||
local k = sortTbl[i]
|
||||
local v = refTbl[k]
|
||||
if not checkhidden(info, inputpos, v) then
|
||||
if v.type ~= "description" and v.type ~= "header" then
|
||||
-- recursively show all inline groups
|
||||
local name, desc = v.name, v.desc
|
||||
if type(name) == "function" then
|
||||
name = callfunction(info, v, 'name')
|
||||
end
|
||||
if type(desc) == "function" then
|
||||
desc = callfunction(info, v, 'desc')
|
||||
end
|
||||
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
|
||||
print(" "..(desc or name)..":")
|
||||
local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
|
||||
showhelp(info, inputpos, v, depth, true)
|
||||
info.handler,info.handler_at = oldhandler,oldhandler_at
|
||||
else
|
||||
local key = k:gsub(" ", "_")
|
||||
print(" |cffffff78"..key.."|r - "..(desc or name or ""))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function keybindingValidateFunc(text)
|
||||
if text == nil or text == "NONE" then
|
||||
return nil
|
||||
end
|
||||
text = text:upper()
|
||||
local shift, ctrl, alt
|
||||
local modifier
|
||||
while true do
|
||||
if text == "-" then
|
||||
break
|
||||
end
|
||||
modifier, text = strsplit('-', text, 2)
|
||||
if text then
|
||||
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
|
||||
return false
|
||||
end
|
||||
if modifier == "SHIFT" then
|
||||
if shift then
|
||||
return false
|
||||
end
|
||||
shift = true
|
||||
end
|
||||
if modifier == "CTRL" then
|
||||
if ctrl then
|
||||
return false
|
||||
end
|
||||
ctrl = true
|
||||
end
|
||||
if modifier == "ALT" then
|
||||
if alt then
|
||||
return false
|
||||
end
|
||||
alt = true
|
||||
end
|
||||
else
|
||||
text = modifier
|
||||
break
|
||||
end
|
||||
end
|
||||
if text == "" then
|
||||
return false
|
||||
end
|
||||
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
|
||||
return false
|
||||
end
|
||||
local s = text
|
||||
if shift then
|
||||
s = "SHIFT-" .. s
|
||||
end
|
||||
if ctrl then
|
||||
s = "CTRL-" .. s
|
||||
end
|
||||
if alt then
|
||||
s = "ALT-" .. s
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
-- handle() - selfrecursing function that processes input->optiontable
|
||||
-- - depth - starts at 0
|
||||
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
|
||||
|
||||
local function handle(info, inputpos, tab, depth, retfalse)
|
||||
|
||||
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
|
||||
-- Note that we do NOT validate if method names are correct at this stage,
|
||||
-- the handler may change before they're actually used!
|
||||
|
||||
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
|
||||
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
|
||||
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
|
||||
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
|
||||
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
|
||||
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Act according to .type of this table
|
||||
|
||||
if tab.type=="group" then
|
||||
------------ group --------------------------------------------
|
||||
|
||||
if type(tab.args)~="table" then err(info, inputpos) end
|
||||
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
|
||||
|
||||
-- grab next arg from input
|
||||
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
|
||||
if not arg then
|
||||
showhelp(info, inputpos, tab, depth)
|
||||
return
|
||||
end
|
||||
nextpos=nextpos+1
|
||||
|
||||
-- loop .args and try to find a key with a matching name
|
||||
for k,v in iterateargs(tab) do
|
||||
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
|
||||
|
||||
-- is this child an inline group? if so, traverse into it
|
||||
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
|
||||
info[depth+1] = k
|
||||
if handle(info, inputpos, v, depth+1, true)==false then
|
||||
info[depth+1] = nil
|
||||
-- wasn't found in there, but that's ok, we just keep looking down here
|
||||
else
|
||||
return -- done, name was found in inline group
|
||||
end
|
||||
-- matching name and not a inline group
|
||||
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
|
||||
info[depth+1] = k
|
||||
return handle(info,nextpos,v,depth+1)
|
||||
end
|
||||
end
|
||||
|
||||
-- no match
|
||||
if retfalse then
|
||||
-- restore old infotable members and return false to indicate failure
|
||||
info.handler,info.handler_at = oldhandler,oldhandler_at
|
||||
info.set,info.set_at = oldset,oldset_at
|
||||
info.get,info.get_at = oldget,oldget_at
|
||||
info.func,info.func_at = oldfunc,oldfunc_at
|
||||
info.validate,info.validate_at = oldvalidate,oldvalidate_at
|
||||
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
|
||||
return false
|
||||
end
|
||||
|
||||
-- couldn't find the command, display error
|
||||
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
|
||||
return
|
||||
end
|
||||
|
||||
local str = strsub(info.input,inputpos);
|
||||
|
||||
if tab.type=="execute" then
|
||||
------------ execute --------------------------------------------
|
||||
do_final(info, inputpos, tab, "func")
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="input" then
|
||||
------------ input --------------------------------------------
|
||||
|
||||
local res = true
|
||||
if tab.pattern then
|
||||
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
|
||||
if not strmatch(str, tab.pattern) then
|
||||
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", str)
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="toggle" then
|
||||
------------ toggle --------------------------------------------
|
||||
local b
|
||||
local str = strtrim(strlower(str))
|
||||
if str=="" then
|
||||
b = callmethod(info, inputpos, tab, "get")
|
||||
|
||||
if tab.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if b then
|
||||
b = nil
|
||||
elseif b == nil then
|
||||
b = false
|
||||
else
|
||||
b = true
|
||||
end
|
||||
else
|
||||
b = not b
|
||||
end
|
||||
|
||||
elseif str==L["on"] then
|
||||
b = true
|
||||
elseif str==L["off"] then
|
||||
b = false
|
||||
elseif tab.tristate and str==L["default"] then
|
||||
b = nil
|
||||
else
|
||||
if tab.tristate then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
|
||||
else
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", b)
|
||||
|
||||
|
||||
elseif tab.type=="range" then
|
||||
------------ range --------------------------------------------
|
||||
local val = tonumber(str)
|
||||
if not val then
|
||||
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
|
||||
return
|
||||
end
|
||||
if type(info.step)=="number" then
|
||||
val = val- (val % info.step)
|
||||
end
|
||||
if type(info.min)=="number" and val<info.min then
|
||||
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
|
||||
return
|
||||
end
|
||||
if type(info.max)=="number" and val>info.max then
|
||||
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", val)
|
||||
|
||||
|
||||
elseif tab.type=="select" then
|
||||
------------ select ------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
|
||||
local values = tab.values
|
||||
if type(values) == "function" or type(values) == "string" then
|
||||
info.values = values
|
||||
values = callmethod(info, inputpos, tab, "values")
|
||||
info.values = nil
|
||||
end
|
||||
|
||||
if str == "" then
|
||||
local b = callmethod(info, inputpos, tab, "get")
|
||||
local fmt = "|cffffff78- [%s]|r %s"
|
||||
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
|
||||
print(L["Options for |cffffff78"..info[#info].."|r:"])
|
||||
for k, v in pairs(values) do
|
||||
if b == k then
|
||||
print(fmt_sel:format(k, v))
|
||||
else
|
||||
print(fmt:format(k, v))
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local ok
|
||||
for k,v in pairs(values) do
|
||||
if strlower(k)==str then
|
||||
str = k -- overwrite with key (in case of case mismatches)
|
||||
ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not ok then
|
||||
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", str)
|
||||
|
||||
elseif tab.type=="multiselect" then
|
||||
------------ multiselect -------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
|
||||
local values = tab.values
|
||||
if type(values) == "function" or type(values) == "string" then
|
||||
info.values = values
|
||||
values = callmethod(info, inputpos, tab, "values")
|
||||
info.values = nil
|
||||
end
|
||||
|
||||
if str == "" then
|
||||
local fmt = "|cffffff78- [%s]|r %s"
|
||||
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
|
||||
print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
|
||||
for k, v in pairs(values) do
|
||||
if callmethod(info, inputpos, tab, "get", k) then
|
||||
print(fmt_sel:format(k, v))
|
||||
else
|
||||
print(fmt:format(k, v))
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
--build a table of the selections, checking that they exist
|
||||
--parse for =on =off =default in the process
|
||||
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
|
||||
local sels = {}
|
||||
for v in str:gmatch("[^ ]+") do
|
||||
--parse option=on etc
|
||||
local opt, val = v:match('(.+)=(.+)')
|
||||
--get option if toggling
|
||||
if not opt then
|
||||
opt = v
|
||||
end
|
||||
|
||||
--check that the opt is valid
|
||||
local ok
|
||||
for k,v in pairs(values) do
|
||||
if strlower(k)==opt then
|
||||
opt = k -- overwrite with key (in case of case mismatches)
|
||||
ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not ok then
|
||||
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
|
||||
return
|
||||
end
|
||||
|
||||
--check that if val was supplied it is valid
|
||||
if val then
|
||||
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
|
||||
--val is valid insert it
|
||||
sels[opt] = val
|
||||
else
|
||||
if tab.tristate then
|
||||
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
|
||||
else
|
||||
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
|
||||
end
|
||||
return
|
||||
end
|
||||
else
|
||||
-- no val supplied, toggle
|
||||
sels[opt] = true
|
||||
end
|
||||
end
|
||||
|
||||
for opt, val in pairs(sels) do
|
||||
local newval
|
||||
|
||||
if (val == true) then
|
||||
--toggle the option
|
||||
local b = callmethod(info, inputpos, tab, "get", opt)
|
||||
|
||||
if tab.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if b then
|
||||
b = nil
|
||||
elseif b == nil then
|
||||
b = false
|
||||
else
|
||||
b = true
|
||||
end
|
||||
else
|
||||
b = not b
|
||||
end
|
||||
newval = b
|
||||
else
|
||||
--set the option as specified
|
||||
if val==L["on"] then
|
||||
newval = true
|
||||
elseif val==L["off"] then
|
||||
newval = false
|
||||
elseif val==L["default"] then
|
||||
newval = nil
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", opt, newval)
|
||||
end
|
||||
|
||||
|
||||
elseif tab.type=="color" then
|
||||
------------ color --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
end
|
||||
|
||||
local r, g, b, a
|
||||
|
||||
local hasAlpha = tab.hasAlpha
|
||||
if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
|
||||
info.hasAlpha = hasAlpha
|
||||
hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
|
||||
info.hasAlpha = nil
|
||||
end
|
||||
|
||||
if hasAlpha then
|
||||
if str:len() == 8 and str:find("^%x*$") then
|
||||
--parse a hex string
|
||||
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
|
||||
else
|
||||
--parse seperate values
|
||||
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
|
||||
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
|
||||
end
|
||||
if not (r and g and b and a) then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
|
||||
return
|
||||
end
|
||||
|
||||
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
|
||||
--values are valid
|
||||
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
|
||||
--values are valid 0..255, convert to 0..1
|
||||
r = r / 255
|
||||
g = g / 255
|
||||
b = b / 255
|
||||
a = a / 255
|
||||
else
|
||||
--values are invalid
|
||||
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
|
||||
end
|
||||
else
|
||||
a = 1.0
|
||||
if str:len() == 6 and str:find("^%x*$") then
|
||||
--parse a hex string
|
||||
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
|
||||
else
|
||||
--parse seperate values
|
||||
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
|
||||
r,g,b = tonumber(r), tonumber(g), tonumber(b)
|
||||
end
|
||||
if not (r and g and b) then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
|
||||
return
|
||||
end
|
||||
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
|
||||
--values are valid
|
||||
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
|
||||
--values are valid 0..255, convert to 0..1
|
||||
r = r / 255
|
||||
g = g / 255
|
||||
b = b / 255
|
||||
else
|
||||
--values are invalid
|
||||
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", r,g,b,a)
|
||||
|
||||
elseif tab.type=="keybinding" then
|
||||
------------ keybinding --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
end
|
||||
local value = keybindingValidateFunc(str:upper())
|
||||
if value == false then
|
||||
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", value)
|
||||
|
||||
elseif tab.type=="description" then
|
||||
------------ description --------------------
|
||||
-- ignore description, GUI config only
|
||||
else
|
||||
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
|
||||
end
|
||||
end
|
||||
|
||||
--- Handle the chat command.
|
||||
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
|
||||
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
|
||||
-- -- Use AceConsole-3.0 to register a Chat Command
|
||||
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
|
||||
--
|
||||
-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
|
||||
-- function MyAddon:ChatCommand(input)
|
||||
-- -- Assuming "MyOptions" is the appName of a valid options table
|
||||
-- if not input or input:trim() == "" then
|
||||
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
|
||||
-- else
|
||||
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
|
||||
-- end
|
||||
-- end
|
||||
function AceConfigCmd:HandleCommand(slashcmd, appName, input)
|
||||
|
||||
local optgetter = cfgreg:GetOptionsTable(appName)
|
||||
if not optgetter then
|
||||
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
|
||||
end
|
||||
local options = assert( optgetter("cmd", MAJOR) )
|
||||
|
||||
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
|
||||
[0] = slashcmd,
|
||||
appName = appName,
|
||||
options = options,
|
||||
input = input,
|
||||
self = self,
|
||||
handler = self,
|
||||
uiType = "cmd",
|
||||
uiName = MAJOR,
|
||||
}
|
||||
|
||||
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
|
||||
end
|
||||
|
||||
--- Utility function to create a slash command handler.
|
||||
-- Also registers tab completion with AceTab
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
function AceConfigCmd:CreateChatCommand(slashcmd, appName)
|
||||
if not AceConsole then
|
||||
AceConsole = LibStub(AceConsoleName)
|
||||
end
|
||||
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
|
||||
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
|
||||
end,
|
||||
true) then -- succesfully registered so lets get the command -> app table in
|
||||
commands[slashcmd] = appName
|
||||
end
|
||||
end
|
||||
|
||||
--- Utility function that returns the options table that belongs to a slashcommand.
|
||||
-- Designed to be used for the AceTab interface.
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @return The options table associated with the slash command (or nil if the slash command was not registered)
|
||||
function AceConfigCmd:GetChatCommandOptions(slashcmd)
|
||||
return commands[slashcmd]
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigCmd-3.0.lua"/>
|
||||
</Ui>
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,4 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigDialog-3.0.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,349 @@
|
|||
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
|
||||
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
|
||||
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
|
||||
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
|
||||
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
|
||||
-- * The **appName** field is the options table name as given at registration time \\
|
||||
--
|
||||
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
|
||||
-- @class file
|
||||
-- @name AceConfigRegistry-3.0
|
||||
-- @release $Id: AceConfigRegistry-3.0.lua 1139 2016-07-03 07:43:51Z nevcairiel $
|
||||
local MAJOR, MINOR = "AceConfigRegistry-3.0", 16
|
||||
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigRegistry then return end
|
||||
|
||||
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
|
||||
if not AceConfigRegistry.callbacks then
|
||||
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
|
||||
end
|
||||
|
||||
-- Lua APIs
|
||||
local tinsert, tconcat = table.insert, table.concat
|
||||
local strfind, strmatch = string.find, string.match
|
||||
local type, tostring, select, pairs = type, tostring, select, pairs
|
||||
local error, assert = error, assert
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Validating options table consistency:
|
||||
|
||||
|
||||
AceConfigRegistry.validated = {
|
||||
-- list of options table names ran through :ValidateOptionsTable automatically.
|
||||
-- CLEARED ON PURPOSE, since newer versions may have newer validators
|
||||
cmd = {},
|
||||
dropdown = {},
|
||||
dialog = {},
|
||||
}
|
||||
|
||||
|
||||
|
||||
local function err(msg, errlvl, ...)
|
||||
local t = {}
|
||||
for i=select("#",...),1,-1 do
|
||||
tinsert(t, (select(i, ...)))
|
||||
end
|
||||
error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
|
||||
end
|
||||
|
||||
|
||||
local isstring={["string"]=true, _="string"}
|
||||
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
|
||||
local istable={["table"]=true, _="table"}
|
||||
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
|
||||
local optstring={["nil"]=true,["string"]=true, _="string"}
|
||||
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
|
||||
local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
|
||||
local optnumber={["nil"]=true,["number"]=true, _="number"}
|
||||
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
|
||||
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
|
||||
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
|
||||
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
|
||||
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
|
||||
local opttable={["nil"]=true,["table"]=true, _="table"}
|
||||
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
|
||||
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
|
||||
|
||||
local basekeys={
|
||||
type=isstring,
|
||||
name=isstringfunc,
|
||||
desc=optstringfunc,
|
||||
descStyle=optstring,
|
||||
order=optmethodnumber,
|
||||
validate=optmethodfalse,
|
||||
confirm=optmethodbool,
|
||||
confirmText=optstring,
|
||||
disabled=optmethodbool,
|
||||
hidden=optmethodbool,
|
||||
guiHidden=optmethodbool,
|
||||
dialogHidden=optmethodbool,
|
||||
dropdownHidden=optmethodbool,
|
||||
cmdHidden=optmethodbool,
|
||||
icon=optstringnumberfunc,
|
||||
iconCoords=optmethodtable,
|
||||
handler=opttable,
|
||||
get=optmethodfalse,
|
||||
set=optmethodfalse,
|
||||
func=optmethodfalse,
|
||||
arg={["*"]=true},
|
||||
width=optstring,
|
||||
}
|
||||
|
||||
local typedkeys={
|
||||
header={},
|
||||
description={
|
||||
image=optstringnumberfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
fontSize=optstringfunc,
|
||||
},
|
||||
group={
|
||||
args=istable,
|
||||
plugins=opttable,
|
||||
inline=optbool,
|
||||
cmdInline=optbool,
|
||||
guiInline=optbool,
|
||||
dropdownInline=optbool,
|
||||
dialogInline=optbool,
|
||||
childGroups=optstring,
|
||||
},
|
||||
execute={
|
||||
image=optstringnumberfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
},
|
||||
input={
|
||||
pattern=optstring,
|
||||
usage=optstring,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
multiline=optboolnumber,
|
||||
},
|
||||
toggle={
|
||||
tristate=optbool,
|
||||
image=optstringnumberfunc,
|
||||
imageCoords=optmethodtable,
|
||||
},
|
||||
tristate={
|
||||
},
|
||||
range={
|
||||
min=optnumber,
|
||||
softMin=optnumber,
|
||||
max=optnumber,
|
||||
softMax=optnumber,
|
||||
step=optnumber,
|
||||
bigStep=optnumber,
|
||||
isPercent=optbool,
|
||||
},
|
||||
select={
|
||||
values=ismethodtable,
|
||||
style={
|
||||
["nil"]=true,
|
||||
["string"]={dropdown=true,radio=true},
|
||||
_="string: 'dropdown' or 'radio'"
|
||||
},
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
itemControl=optstring,
|
||||
},
|
||||
multiselect={
|
||||
values=ismethodtable,
|
||||
style=optstring,
|
||||
tristate=optbool,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
color={
|
||||
hasAlpha=optmethodbool,
|
||||
},
|
||||
keybinding={
|
||||
-- TODO
|
||||
},
|
||||
}
|
||||
|
||||
local function validateKey(k,errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
if type(k)~="string" then
|
||||
err("["..tostring(k).."] - key is not a string", errlvl,...)
|
||||
end
|
||||
if strfind(k, "[%c\127]") then
|
||||
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
|
||||
end
|
||||
end
|
||||
|
||||
local function validateVal(v, oktypes, errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
local isok=oktypes[type(v)] or oktypes["*"]
|
||||
|
||||
if not isok then
|
||||
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
|
||||
end
|
||||
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
|
||||
if not isok[v] then
|
||||
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function validate(options,errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
-- basic consistency
|
||||
if type(options)~="table" then
|
||||
err(": expected a table, got a "..type(options), errlvl,...)
|
||||
end
|
||||
if type(options.type)~="string" then
|
||||
err(".type: expected a string, got a "..type(options.type), errlvl,...)
|
||||
end
|
||||
|
||||
-- get type and 'typedkeys' member
|
||||
local tk = typedkeys[options.type]
|
||||
if not tk then
|
||||
err(".type: unknown type '"..options.type.."'", errlvl,...)
|
||||
end
|
||||
|
||||
-- make sure that all options[] are known parameters
|
||||
for k,v in pairs(options) do
|
||||
if not (tk[k] or basekeys[k]) then
|
||||
err(": unknown parameter", errlvl,tostring(k),...)
|
||||
end
|
||||
end
|
||||
|
||||
-- verify that required params are there, and that everything is the right type
|
||||
for k,oktypes in pairs(basekeys) do
|
||||
validateVal(options[k], oktypes, errlvl,k,...)
|
||||
end
|
||||
for k,oktypes in pairs(tk) do
|
||||
validateVal(options[k], oktypes, errlvl,k,...)
|
||||
end
|
||||
|
||||
-- extra logic for groups
|
||||
if options.type=="group" then
|
||||
for k,v in pairs(options.args) do
|
||||
validateKey(k,errlvl,"args",...)
|
||||
validate(v, errlvl,k,"args",...)
|
||||
end
|
||||
if options.plugins then
|
||||
for plugname,plugin in pairs(options.plugins) do
|
||||
if type(plugin)~="table" then
|
||||
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
|
||||
end
|
||||
for k,v in pairs(plugin) do
|
||||
validateKey(k,errlvl,tostring(plugname),"plugins",...)
|
||||
validate(v, errlvl,k,tostring(plugname),"plugins",...)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Validates basic structure and integrity of an options table \\
|
||||
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
|
||||
-- @param options The table to be validated
|
||||
-- @param name The name of the table to be validated (shown in any error message)
|
||||
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
|
||||
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
name = name or "Optionstable"
|
||||
if not options.name then
|
||||
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
|
||||
end
|
||||
validate(options,errlvl,name)
|
||||
end
|
||||
|
||||
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
|
||||
-- You should call this function if your options table changed from any outside event, like a game event
|
||||
-- or a timer.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
function AceConfigRegistry:NotifyChange(appName)
|
||||
if not AceConfigRegistry.tables[appName] then return end
|
||||
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
|
||||
end
|
||||
|
||||
-- -------------------------------------------------------------------
|
||||
-- Registering and retreiving options tables:
|
||||
|
||||
|
||||
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
|
||||
|
||||
local function validateGetterArgs(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+2
|
||||
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
|
||||
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
|
||||
end
|
||||
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
|
||||
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
|
||||
end
|
||||
end
|
||||
|
||||
--- Register an options table with the config registry.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param options The options table, OR a function reference that generates it on demand. \\
|
||||
-- See the top of the page for info on arguments passed to such functions.
|
||||
-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
|
||||
function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
|
||||
if type(options)=="table" then
|
||||
if options.type~="group" then -- quick sanity checker
|
||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
|
||||
end
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
|
||||
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
return options
|
||||
end
|
||||
elseif type(options)=="function" then
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
local tab = assert(options(uiType, uiName, appName))
|
||||
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
|
||||
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
return tab
|
||||
end
|
||||
else
|
||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns an iterator of ["appName"]=funcref pairs
|
||||
function AceConfigRegistry:IterateOptionsTables()
|
||||
return pairs(AceConfigRegistry.tables)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Query the registry for a specific options table.
|
||||
-- If only appName is given, a function is returned which you
|
||||
-- can call with (uiType,uiName) to get the table.\\
|
||||
-- If uiType&uiName are given, the table is returned.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
|
||||
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
|
||||
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
|
||||
local f = AceConfigRegistry.tables[appName]
|
||||
if not f then
|
||||
return nil
|
||||
end
|
||||
|
||||
if uiType then
|
||||
return f(uiType,uiName,1) -- get the table for us
|
||||
else
|
||||
return f -- return the function
|
||||
end
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigRegistry-3.0.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,250 @@
|
|||
--- **AceConsole-3.0** provides registration facilities for slash commands.
|
||||
-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
|
||||
-- to your addons individual needs.
|
||||
--
|
||||
-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
|
||||
-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceConsole.
|
||||
-- @class file
|
||||
-- @name AceConsole-3.0
|
||||
-- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $
|
||||
local MAJOR,MINOR = "AceConsole-3.0", 7
|
||||
|
||||
local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConsole then return end -- No upgrade needed
|
||||
|
||||
AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
|
||||
AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
|
||||
AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat, tostring, select = table.concat, tostring, select
|
||||
local type, pairs, error = type, pairs, error
|
||||
local format, strfind, strsub = string.format, string.find, string.sub
|
||||
local max = math.max
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
|
||||
|
||||
local tmp={}
|
||||
local function Print(self,frame,...)
|
||||
local n=0
|
||||
if self ~= AceConsole then
|
||||
n=n+1
|
||||
tmp[n] = "|cff33ff99"..tostring( self ).."|r:"
|
||||
end
|
||||
for i=1, select("#", ...) do
|
||||
n=n+1
|
||||
tmp[n] = tostring(select(i, ...))
|
||||
end
|
||||
frame:AddMessage( tconcat(tmp," ",1,n) )
|
||||
end
|
||||
|
||||
--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
|
||||
-- @paramsig [chatframe ,] ...
|
||||
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
|
||||
-- @param ... List of any values to be printed
|
||||
function AceConsole:Print(...)
|
||||
local frame = ...
|
||||
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
|
||||
return Print(self, frame, select(2,...))
|
||||
else
|
||||
return Print(self, DEFAULT_CHAT_FRAME, ...)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
|
||||
-- @paramsig [chatframe ,] "format"[, ...]
|
||||
-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
|
||||
-- @param format Format string - same syntax as standard Lua format()
|
||||
-- @param ... Arguments to the format string
|
||||
function AceConsole:Printf(...)
|
||||
local frame = ...
|
||||
if type(frame) == "table" and frame.AddMessage then -- Is first argument something with an .AddMessage member?
|
||||
return Print(self, frame, format(select(2,...)))
|
||||
else
|
||||
return Print(self, DEFAULT_CHAT_FRAME, format(...))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Register a simple chat command
|
||||
-- @param command Chat command to be registered WITHOUT leading "/"
|
||||
-- @param func Function to call when the slash command is being used (funcref or methodname)
|
||||
-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
|
||||
function AceConsole:RegisterChatCommand( command, func, persist )
|
||||
if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
|
||||
|
||||
if persist==nil then persist=true end -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
|
||||
|
||||
local name = "ACECONSOLE_"..command:upper()
|
||||
|
||||
if type( func ) == "string" then
|
||||
SlashCmdList[name] = function(input, editBox)
|
||||
self[func](self, input, editBox)
|
||||
end
|
||||
else
|
||||
SlashCmdList[name] = func
|
||||
end
|
||||
_G["SLASH_"..name.."1"] = "/"..command:lower()
|
||||
AceConsole.commands[command] = name
|
||||
-- non-persisting commands are registered for enabling disabling
|
||||
if not persist then
|
||||
if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
|
||||
AceConsole.weakcommands[self][command] = func
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Unregister a chatcommand
|
||||
-- @param command Chat command to be unregistered WITHOUT leading "/"
|
||||
function AceConsole:UnregisterChatCommand( command )
|
||||
local name = AceConsole.commands[command]
|
||||
if name then
|
||||
SlashCmdList[name] = nil
|
||||
_G["SLASH_" .. name .. "1"] = nil
|
||||
hash_SlashCmdList["/" .. command:upper()] = nil
|
||||
AceConsole.commands[command] = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Get an iterator over all Chat Commands registered with AceConsole
|
||||
-- @return Iterator (pairs) over all commands
|
||||
function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
|
||||
|
||||
|
||||
local function nils(n, ...)
|
||||
if n>1 then
|
||||
return nil, nils(n-1, ...)
|
||||
elseif n==1 then
|
||||
return nil, ...
|
||||
else
|
||||
return ...
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Retreive one or more space-separated arguments from a string.
|
||||
-- Treats quoted strings and itemlinks as non-spaced.
|
||||
-- @param string The raw argument string
|
||||
-- @param numargs How many arguments to get (default 1)
|
||||
-- @param startpos Where in the string to start scanning (default 1)
|
||||
-- @return Returns arg1, arg2, ..., nextposition\\
|
||||
-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
|
||||
function AceConsole:GetArgs(str, numargs, startpos)
|
||||
numargs = numargs or 1
|
||||
startpos = max(startpos or 1, 1)
|
||||
|
||||
local pos=startpos
|
||||
|
||||
-- find start of new arg
|
||||
pos = strfind(str, "[^ ]", pos)
|
||||
if not pos then -- whoops, end of string
|
||||
return nils(numargs, 1e9)
|
||||
end
|
||||
|
||||
if numargs<1 then
|
||||
return pos
|
||||
end
|
||||
|
||||
-- quoted or space separated? find out which pattern to use
|
||||
local delim_or_pipe
|
||||
local ch = strsub(str, pos, pos)
|
||||
if ch=='"' then
|
||||
pos = pos + 1
|
||||
delim_or_pipe='([|"])'
|
||||
elseif ch=="'" then
|
||||
pos = pos + 1
|
||||
delim_or_pipe="([|'])"
|
||||
else
|
||||
delim_or_pipe="([| ])"
|
||||
end
|
||||
|
||||
startpos = pos
|
||||
|
||||
while true do
|
||||
-- find delimiter or hyperlink
|
||||
local ch,_
|
||||
pos,_,ch = strfind(str, delim_or_pipe, pos)
|
||||
|
||||
if not pos then break end
|
||||
|
||||
if ch=="|" then
|
||||
-- some kind of escape
|
||||
|
||||
if strsub(str,pos,pos+1)=="|H" then
|
||||
-- It's a |H....|hhyper link!|h
|
||||
pos=strfind(str, "|h", pos+2) -- first |h
|
||||
if not pos then break end
|
||||
|
||||
pos=strfind(str, "|h", pos+2) -- second |h
|
||||
if not pos then break end
|
||||
elseif strsub(str,pos, pos+1) == "|T" then
|
||||
-- It's a |T....|t texture
|
||||
pos=strfind(str, "|t", pos+2)
|
||||
if not pos then break end
|
||||
end
|
||||
|
||||
pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
|
||||
|
||||
else
|
||||
-- found delimiter, done with this arg
|
||||
return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
|
||||
return strsub(str, startpos), nils(numargs-1, 1e9)
|
||||
end
|
||||
|
||||
|
||||
--- embedding and embed handling
|
||||
|
||||
local mixins = {
|
||||
"Print",
|
||||
"Printf",
|
||||
"RegisterChatCommand",
|
||||
"UnregisterChatCommand",
|
||||
"GetArgs",
|
||||
}
|
||||
|
||||
-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
|
||||
-- @param target target object to embed AceBucket in
|
||||
function AceConsole:Embed( target )
|
||||
for k, v in pairs( mixins ) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
function AceConsole:OnEmbedEnable( target )
|
||||
if AceConsole.weakcommands[target] then
|
||||
for command, func in pairs( AceConsole.weakcommands[target] ) do
|
||||
target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function AceConsole:OnEmbedDisable( target )
|
||||
if AceConsole.weakcommands[target] then
|
||||
for command, func in pairs( AceConsole.weakcommands[target] ) do
|
||||
target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for addon in pairs(AceConsole.embeds) do
|
||||
AceConsole:Embed(addon)
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConsole-3.0.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,745 @@
|
|||
--- **AceDB-3.0** manages the SavedVariables of your addon.
|
||||
-- It offers profile management, smart defaults and namespaces for modules.\\
|
||||
-- Data can be saved in different data-types, depending on its intended usage.
|
||||
-- The most common data-type is the `profile` type, which allows the user to choose
|
||||
-- the active profile, and manage the profiles of all of his characters.\\
|
||||
-- The following data types are available:
|
||||
-- * **char** Character-specific data. Every character has its own database.
|
||||
-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
|
||||
-- * **class** Class-specific data. All of the players characters of the same class share this database.
|
||||
-- * **race** Race-specific data. All of the players characters of the same race share this database.
|
||||
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
|
||||
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
|
||||
-- * **global** Global Data. All characters on the same account share this database.
|
||||
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
|
||||
--
|
||||
-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
|
||||
-- of the DBObjectLib listed here. \\
|
||||
-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
|
||||
-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
|
||||
-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
|
||||
--
|
||||
-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
|
||||
--
|
||||
-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
|
||||
--
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
|
||||
--
|
||||
-- -- declare defaults to be used in the DB
|
||||
-- local defaults = {
|
||||
-- profile = {
|
||||
-- setting = true,
|
||||
-- }
|
||||
-- }
|
||||
--
|
||||
-- function MyAddon:OnInitialize()
|
||||
-- -- Assuming the .toc says ## SavedVariables: MyAddonDB
|
||||
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
|
||||
-- end
|
||||
-- @class file
|
||||
-- @name AceDB-3.0.lua
|
||||
-- @release $Id: AceDB-3.0.lua 1124 2014-10-27 21:00:07Z funkydude $
|
||||
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 26
|
||||
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
|
||||
|
||||
if not AceDB then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local type, pairs, next, error = type, pairs, next, error
|
||||
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub
|
||||
|
||||
AceDB.db_registry = AceDB.db_registry or {}
|
||||
AceDB.frame = AceDB.frame or CreateFrame("Frame")
|
||||
|
||||
local CallbackHandler
|
||||
local CallbackDummy = { Fire = function() end }
|
||||
|
||||
local DBObjectLib = {}
|
||||
|
||||
--[[-------------------------------------------------------------------------
|
||||
AceDB Utility Functions
|
||||
---------------------------------------------------------------------------]]
|
||||
|
||||
-- Simple shallow copy for copying defaults
|
||||
local function copyTable(src, dest)
|
||||
if type(dest) ~= "table" then dest = {} end
|
||||
if type(src) == "table" then
|
||||
for k,v in pairs(src) do
|
||||
if type(v) == "table" then
|
||||
-- try to index the key first so that the metatable creates the defaults, if set, and use that table
|
||||
v = copyTable(v, dest[k])
|
||||
end
|
||||
dest[k] = v
|
||||
end
|
||||
end
|
||||
return dest
|
||||
end
|
||||
|
||||
-- Called to add defaults to a section of the database
|
||||
--
|
||||
-- When a ["*"] default section is indexed with a new key, a table is returned
|
||||
-- and set in the host table. These tables must be cleaned up by removeDefaults
|
||||
-- in order to ensure we don't write empty default tables.
|
||||
local function copyDefaults(dest, src)
|
||||
-- this happens if some value in the SV overwrites our default value with a non-table
|
||||
--if type(dest) ~= "table" then return end
|
||||
for k, v in pairs(src) do
|
||||
if k == "*" or k == "**" then
|
||||
if type(v) == "table" then
|
||||
-- This is a metatable used for table defaults
|
||||
local mt = {
|
||||
-- This handles the lookup and creation of new subtables
|
||||
__index = function(t,k)
|
||||
if k == nil then return nil end
|
||||
local tbl = {}
|
||||
copyDefaults(tbl, v)
|
||||
rawset(t, k, tbl)
|
||||
return tbl
|
||||
end,
|
||||
}
|
||||
setmetatable(dest, mt)
|
||||
-- handle already existing tables in the SV
|
||||
for dk, dv in pairs(dest) do
|
||||
if not rawget(src, dk) and type(dv) == "table" then
|
||||
copyDefaults(dv, v)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Values are not tables, so this is just a simple return
|
||||
local mt = {__index = function(t,k) return k~=nil and v or nil end}
|
||||
setmetatable(dest, mt)
|
||||
end
|
||||
elseif type(v) == "table" then
|
||||
if not rawget(dest, k) then rawset(dest, k, {}) end
|
||||
if type(dest[k]) == "table" then
|
||||
copyDefaults(dest[k], v)
|
||||
if src['**'] then
|
||||
copyDefaults(dest[k], src['**'])
|
||||
end
|
||||
end
|
||||
else
|
||||
if rawget(dest, k) == nil then
|
||||
rawset(dest, k, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Called to remove all defaults in the default table from the database
|
||||
local function removeDefaults(db, defaults, blocker)
|
||||
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
|
||||
setmetatable(db, nil)
|
||||
-- loop through the defaults and remove their content
|
||||
for k,v in pairs(defaults) do
|
||||
if k == "*" or k == "**" then
|
||||
if type(v) == "table" then
|
||||
-- Loop through all the actual k,v pairs and remove
|
||||
for key, value in pairs(db) do
|
||||
if type(value) == "table" then
|
||||
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
|
||||
if defaults[key] == nil and (not blocker or blocker[key] == nil) then
|
||||
removeDefaults(value, v)
|
||||
-- if the table is empty afterwards, remove it
|
||||
if next(value) == nil then
|
||||
db[key] = nil
|
||||
end
|
||||
-- if it was specified, only strip ** content, but block values which were set in the key table
|
||||
elseif k == "**" then
|
||||
removeDefaults(value, v, defaults[key])
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif k == "*" then
|
||||
-- check for non-table default
|
||||
for key, value in pairs(db) do
|
||||
if defaults[key] == nil and v == value then
|
||||
db[key] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif type(v) == "table" and type(db[k]) == "table" then
|
||||
-- if a blocker was set, dive into it, to allow multi-level defaults
|
||||
removeDefaults(db[k], v, blocker and blocker[k])
|
||||
if next(db[k]) == nil then
|
||||
db[k] = nil
|
||||
end
|
||||
else
|
||||
-- check if the current value matches the default, and that its not blocked by another defaults table
|
||||
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
|
||||
db[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- This is called when a table section is first accessed, to set up the defaults
|
||||
local function initSection(db, section, svstore, key, defaults)
|
||||
local sv = rawget(db, "sv")
|
||||
|
||||
local tableCreated
|
||||
if not sv[svstore] then sv[svstore] = {} end
|
||||
if not sv[svstore][key] then
|
||||
sv[svstore][key] = {}
|
||||
tableCreated = true
|
||||
end
|
||||
|
||||
local tbl = sv[svstore][key]
|
||||
|
||||
if defaults then
|
||||
copyDefaults(tbl, defaults)
|
||||
end
|
||||
rawset(db, section, tbl)
|
||||
|
||||
return tableCreated, tbl
|
||||
end
|
||||
|
||||
-- Metatable to handle the dynamic creation of sections and copying of sections.
|
||||
local dbmt = {
|
||||
__index = function(t, section)
|
||||
local keys = rawget(t, "keys")
|
||||
local key = keys[section]
|
||||
if key then
|
||||
local defaultTbl = rawget(t, "defaults")
|
||||
local defaults = defaultTbl and defaultTbl[section]
|
||||
|
||||
if section == "profile" then
|
||||
local new = initSection(t, section, "profiles", key, defaults)
|
||||
if new then
|
||||
-- Callback: OnNewProfile, database, newProfileKey
|
||||
t.callbacks:Fire("OnNewProfile", t, key)
|
||||
end
|
||||
elseif section == "profiles" then
|
||||
local sv = rawget(t, "sv")
|
||||
if not sv.profiles then sv.profiles = {} end
|
||||
rawset(t, "profiles", sv.profiles)
|
||||
elseif section == "global" then
|
||||
local sv = rawget(t, "sv")
|
||||
if not sv.global then sv.global = {} end
|
||||
if defaults then
|
||||
copyDefaults(sv.global, defaults)
|
||||
end
|
||||
rawset(t, section, sv.global)
|
||||
else
|
||||
initSection(t, section, section, key, defaults)
|
||||
end
|
||||
end
|
||||
|
||||
return rawget(t, section)
|
||||
end
|
||||
}
|
||||
|
||||
local function validateDefaults(defaults, keyTbl, offset)
|
||||
if not defaults then return end
|
||||
offset = offset or 0
|
||||
for k in pairs(defaults) do
|
||||
if not keyTbl[k] or k == "profiles" then
|
||||
error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local preserve_keys = {
|
||||
["callbacks"] = true,
|
||||
["RegisterCallback"] = true,
|
||||
["UnregisterCallback"] = true,
|
||||
["UnregisterAllCallbacks"] = true,
|
||||
["children"] = true,
|
||||
}
|
||||
|
||||
local realmKey = GetRealmName()
|
||||
local charKey = UnitName("player") .. " - " .. realmKey
|
||||
local _, classKey = UnitClass("player")
|
||||
local _, raceKey = UnitRace("player")
|
||||
local factionKey = UnitFactionGroup("player")
|
||||
local factionrealmKey = factionKey .. " - " .. realmKey
|
||||
local localeKey = GetLocale():lower()
|
||||
|
||||
local regionTable = { "US", "KR", "EU", "TW", "CN" }
|
||||
local regionKey = regionTable[GetCurrentRegion()]
|
||||
local factionrealmregionKey = factionrealmKey .. " - " .. regionKey
|
||||
|
||||
-- Actual database initialization function
|
||||
local function initdb(sv, defaults, defaultProfile, olddb, parent)
|
||||
-- Generate the database keys for each section
|
||||
|
||||
-- map "true" to our "Default" profile
|
||||
if defaultProfile == true then defaultProfile = "Default" end
|
||||
|
||||
local profileKey
|
||||
if not parent then
|
||||
-- Make a container for profile keys
|
||||
if not sv.profileKeys then sv.profileKeys = {} end
|
||||
|
||||
-- Try to get the profile selected from the char db
|
||||
profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
|
||||
|
||||
-- save the selected profile for later
|
||||
sv.profileKeys[charKey] = profileKey
|
||||
else
|
||||
-- Use the profile of the parents DB
|
||||
profileKey = parent.keys.profile or defaultProfile or charKey
|
||||
|
||||
-- clear the profileKeys in the DB, namespaces don't need to store them
|
||||
sv.profileKeys = nil
|
||||
end
|
||||
|
||||
-- This table contains keys that enable the dynamic creation
|
||||
-- of each section of the table. The 'global' and 'profiles'
|
||||
-- have a key of true, since they are handled in a special case
|
||||
local keyTbl= {
|
||||
["char"] = charKey,
|
||||
["realm"] = realmKey,
|
||||
["class"] = classKey,
|
||||
["race"] = raceKey,
|
||||
["faction"] = factionKey,
|
||||
["factionrealm"] = factionrealmKey,
|
||||
["factionrealmregion"] = factionrealmregionKey,
|
||||
["profile"] = profileKey,
|
||||
["locale"] = localeKey,
|
||||
["global"] = true,
|
||||
["profiles"] = true,
|
||||
}
|
||||
|
||||
validateDefaults(defaults, keyTbl, 1)
|
||||
|
||||
-- This allows us to use this function to reset an entire database
|
||||
-- Clear out the old database
|
||||
if olddb then
|
||||
for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
|
||||
end
|
||||
|
||||
-- Give this database the metatable so it initializes dynamically
|
||||
local db = setmetatable(olddb or {}, dbmt)
|
||||
|
||||
if not rawget(db, "callbacks") then
|
||||
-- try to load CallbackHandler-1.0 if it loaded after our library
|
||||
if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
|
||||
db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
|
||||
end
|
||||
|
||||
-- Copy methods locally into the database object, to avoid hitting
|
||||
-- the metatable when calling methods
|
||||
|
||||
if not parent then
|
||||
for name, func in pairs(DBObjectLib) do
|
||||
db[name] = func
|
||||
end
|
||||
else
|
||||
-- hack this one in
|
||||
db.RegisterDefaults = DBObjectLib.RegisterDefaults
|
||||
db.ResetProfile = DBObjectLib.ResetProfile
|
||||
end
|
||||
|
||||
-- Set some properties in the database object
|
||||
db.profiles = sv.profiles
|
||||
db.keys = keyTbl
|
||||
db.sv = sv
|
||||
--db.sv_name = name
|
||||
db.defaults = defaults
|
||||
db.parent = parent
|
||||
|
||||
-- store the DB in the registry
|
||||
AceDB.db_registry[db] = true
|
||||
|
||||
return db
|
||||
end
|
||||
|
||||
-- handle PLAYER_LOGOUT
|
||||
-- strip all defaults from all databases
|
||||
-- and cleans up empty sections
|
||||
local function logoutHandler(frame, event)
|
||||
if event == "PLAYER_LOGOUT" then
|
||||
for db in pairs(AceDB.db_registry) do
|
||||
db.callbacks:Fire("OnDatabaseShutdown", db)
|
||||
db:RegisterDefaults(nil)
|
||||
|
||||
-- cleanup sections that are empty without defaults
|
||||
local sv = rawget(db, "sv")
|
||||
for section in pairs(db.keys) do
|
||||
if rawget(sv, section) then
|
||||
-- global is special, all other sections have sub-entrys
|
||||
-- also don't delete empty profiles on main dbs, only on namespaces
|
||||
if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
|
||||
for key in pairs(sv[section]) do
|
||||
if not next(sv[section][key]) then
|
||||
sv[section][key] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
if not next(sv[section]) then
|
||||
sv[section] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
|
||||
AceDB.frame:SetScript("OnEvent", logoutHandler)
|
||||
|
||||
|
||||
--[[-------------------------------------------------------------------------
|
||||
AceDB Object Method Definitions
|
||||
---------------------------------------------------------------------------]]
|
||||
|
||||
--- Sets the defaults table for the given database object by clearing any
|
||||
-- that are currently set, and then setting the new defaults.
|
||||
-- @param defaults A table of defaults for this database
|
||||
function DBObjectLib:RegisterDefaults(defaults)
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
|
||||
end
|
||||
|
||||
validateDefaults(defaults, self.keys)
|
||||
|
||||
-- Remove any currently set defaults
|
||||
if self.defaults then
|
||||
for section,key in pairs(self.keys) do
|
||||
if self.defaults[section] and rawget(self, section) then
|
||||
removeDefaults(self[section], self.defaults[section])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Set the DBObject.defaults table
|
||||
self.defaults = defaults
|
||||
|
||||
-- Copy in any defaults, only touching those sections already created
|
||||
if defaults then
|
||||
for section,key in pairs(self.keys) do
|
||||
if defaults[section] and rawget(self, section) then
|
||||
copyDefaults(self[section], defaults[section])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Changes the profile of the database and all of it's namespaces to the
|
||||
-- supplied named profile
|
||||
-- @param name The name of the profile to set as the current profile
|
||||
function DBObjectLib:SetProfile(name)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
|
||||
end
|
||||
|
||||
-- changing to the same profile, dont do anything
|
||||
if name == self.keys.profile then return end
|
||||
|
||||
local oldProfile = self.profile
|
||||
local defaults = self.defaults and self.defaults.profile
|
||||
|
||||
-- Callback: OnProfileShutdown, database
|
||||
self.callbacks:Fire("OnProfileShutdown", self)
|
||||
|
||||
if oldProfile and defaults then
|
||||
-- Remove the defaults from the old profile
|
||||
removeDefaults(oldProfile, defaults)
|
||||
end
|
||||
|
||||
self.profile = nil
|
||||
self.keys["profile"] = name
|
||||
|
||||
-- if the storage exists, save the new profile
|
||||
-- this won't exist on namespaces.
|
||||
if self.sv.profileKeys then
|
||||
self.sv.profileKeys[charKey] = name
|
||||
end
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.SetProfile(db, name)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileChanged, database, newProfileKey
|
||||
self.callbacks:Fire("OnProfileChanged", self, name)
|
||||
end
|
||||
|
||||
--- Returns a table with the names of the existing profiles in the database.
|
||||
-- You can optionally supply a table to re-use for this purpose.
|
||||
-- @param tbl A table to store the profile names in (optional)
|
||||
function DBObjectLib:GetProfiles(tbl)
|
||||
if tbl and type(tbl) ~= "table" then
|
||||
error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
|
||||
end
|
||||
|
||||
-- Clear the container table
|
||||
if tbl then
|
||||
for k,v in pairs(tbl) do tbl[k] = nil end
|
||||
else
|
||||
tbl = {}
|
||||
end
|
||||
|
||||
local curProfile = self.keys.profile
|
||||
|
||||
local i = 0
|
||||
for profileKey in pairs(self.profiles) do
|
||||
i = i + 1
|
||||
tbl[i] = profileKey
|
||||
if curProfile and profileKey == curProfile then curProfile = nil end
|
||||
end
|
||||
|
||||
-- Add the current profile, if it hasn't been created yet
|
||||
if curProfile then
|
||||
i = i + 1
|
||||
tbl[i] = curProfile
|
||||
end
|
||||
|
||||
return tbl, i
|
||||
end
|
||||
|
||||
--- Returns the current profile name used by the database
|
||||
function DBObjectLib:GetCurrentProfile()
|
||||
return self.keys.profile
|
||||
end
|
||||
|
||||
--- Deletes a named profile. This profile must not be the active profile.
|
||||
-- @param name The name of the profile to be deleted
|
||||
-- @param silent If true, do not raise an error when the profile does not exist
|
||||
function DBObjectLib:DeleteProfile(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
|
||||
end
|
||||
|
||||
if self.keys.profile == name then
|
||||
error("Cannot delete the active profile in an AceDBObject.", 2)
|
||||
end
|
||||
|
||||
if not rawget(self.profiles, name) and not silent then
|
||||
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
|
||||
end
|
||||
|
||||
self.profiles[name] = nil
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.DeleteProfile(db, name, true)
|
||||
end
|
||||
end
|
||||
|
||||
-- switch all characters that use this profile back to the default
|
||||
if self.sv.profileKeys then
|
||||
for key, profile in pairs(self.sv.profileKeys) do
|
||||
if profile == name then
|
||||
self.sv.profileKeys[key] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileDeleted, database, profileKey
|
||||
self.callbacks:Fire("OnProfileDeleted", self, name)
|
||||
end
|
||||
|
||||
--- Copies a named profile into the current profile, overwriting any conflicting
|
||||
-- settings.
|
||||
-- @param name The name of the profile to be copied into the current profile
|
||||
-- @param silent If true, do not raise an error when the profile does not exist
|
||||
function DBObjectLib:CopyProfile(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
|
||||
end
|
||||
|
||||
if name == self.keys.profile then
|
||||
error("Cannot have the same source and destination profiles.", 2)
|
||||
end
|
||||
|
||||
if not rawget(self.profiles, name) and not silent then
|
||||
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
|
||||
end
|
||||
|
||||
-- Reset the profile before copying
|
||||
DBObjectLib.ResetProfile(self, nil, true)
|
||||
|
||||
local profile = self.profile
|
||||
local source = self.profiles[name]
|
||||
|
||||
copyTable(source, profile)
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.CopyProfile(db, name, true)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileCopied, database, sourceProfileKey
|
||||
self.callbacks:Fire("OnProfileCopied", self, name)
|
||||
end
|
||||
|
||||
--- Resets the current profile to the default values (if specified).
|
||||
-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
|
||||
-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
|
||||
function DBObjectLib:ResetProfile(noChildren, noCallbacks)
|
||||
local profile = self.profile
|
||||
|
||||
for k,v in pairs(profile) do
|
||||
profile[k] = nil
|
||||
end
|
||||
|
||||
local defaults = self.defaults and self.defaults.profile
|
||||
if defaults then
|
||||
copyDefaults(profile, defaults)
|
||||
end
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children and not noChildren then
|
||||
for _, db in pairs(self.children) do
|
||||
DBObjectLib.ResetProfile(db, nil, noCallbacks)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnProfileReset, database
|
||||
if not noCallbacks then
|
||||
self.callbacks:Fire("OnProfileReset", self)
|
||||
end
|
||||
end
|
||||
|
||||
--- Resets the entire database, using the string defaultProfile as the new default
|
||||
-- profile.
|
||||
-- @param defaultProfile The profile name to use as the default
|
||||
function DBObjectLib:ResetDB(defaultProfile)
|
||||
if defaultProfile and type(defaultProfile) ~= "string" then
|
||||
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
|
||||
end
|
||||
|
||||
local sv = self.sv
|
||||
for k,v in pairs(sv) do
|
||||
sv[k] = nil
|
||||
end
|
||||
|
||||
local parent = self.parent
|
||||
|
||||
initdb(sv, self.defaults, defaultProfile, self)
|
||||
|
||||
-- fix the child namespaces
|
||||
if self.children then
|
||||
if not sv.namespaces then sv.namespaces = {} end
|
||||
for name, db in pairs(self.children) do
|
||||
if not sv.namespaces[name] then sv.namespaces[name] = {} end
|
||||
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
|
||||
end
|
||||
end
|
||||
|
||||
-- Callback: OnDatabaseReset, database
|
||||
self.callbacks:Fire("OnDatabaseReset", self)
|
||||
-- Callback: OnProfileChanged, database, profileKey
|
||||
self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Creates a new database namespace, directly tied to the database. This
|
||||
-- is a full scale database in it's own rights other than the fact that
|
||||
-- it cannot control its profile individually
|
||||
-- @param name The name of the new namespace
|
||||
-- @param defaults A table of values to use as defaults
|
||||
function DBObjectLib:RegisterNamespace(name, defaults)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
|
||||
end
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
|
||||
end
|
||||
if self.children and self.children[name] then
|
||||
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
|
||||
end
|
||||
|
||||
local sv = self.sv
|
||||
if not sv.namespaces then sv.namespaces = {} end
|
||||
if not sv.namespaces[name] then
|
||||
sv.namespaces[name] = {}
|
||||
end
|
||||
|
||||
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
|
||||
|
||||
if not self.children then self.children = {} end
|
||||
self.children[name] = newDB
|
||||
return newDB
|
||||
end
|
||||
|
||||
--- Returns an already existing namespace from the database object.
|
||||
-- @param name The name of the new namespace
|
||||
-- @param silent if true, the addon is optional, silently return nil if its not found
|
||||
-- @usage
|
||||
-- local namespace = self.db:GetNamespace('namespace')
|
||||
-- @return the namespace object if found
|
||||
function DBObjectLib:GetNamespace(name, silent)
|
||||
if type(name) ~= "string" then
|
||||
error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
|
||||
end
|
||||
if not silent and not (self.children and self.children[name]) then
|
||||
error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
|
||||
end
|
||||
if not self.children then self.children = {} end
|
||||
return self.children[name]
|
||||
end
|
||||
|
||||
--[[-------------------------------------------------------------------------
|
||||
AceDB Exposed Methods
|
||||
---------------------------------------------------------------------------]]
|
||||
|
||||
--- Creates a new database object that can be used to handle database settings and profiles.
|
||||
-- By default, an empty DB is created, using a character specific profile.
|
||||
--
|
||||
-- You can override the default profile used by passing any profile name as the third argument,
|
||||
-- or by passing //true// as the third argument to use a globally shared profile called "Default".
|
||||
--
|
||||
-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
|
||||
-- will use a profile named "char", and not a character-specific profile.
|
||||
-- @param tbl The name of variable, or table to use for the database
|
||||
-- @param defaults A table of database defaults
|
||||
-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
|
||||
-- You can also pass //true// to use a shared global profile called "Default".
|
||||
-- @usage
|
||||
-- -- Create an empty DB using a character-specific default profile.
|
||||
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
|
||||
-- @usage
|
||||
-- -- Create a DB using defaults and using a shared default profile
|
||||
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
|
||||
function AceDB:New(tbl, defaults, defaultProfile)
|
||||
if type(tbl) == "string" then
|
||||
local name = tbl
|
||||
tbl = _G[name]
|
||||
if not tbl then
|
||||
tbl = {}
|
||||
_G[name] = tbl
|
||||
end
|
||||
end
|
||||
|
||||
if type(tbl) ~= "table" then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
|
||||
end
|
||||
|
||||
if defaults and type(defaults) ~= "table" then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
|
||||
end
|
||||
|
||||
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
|
||||
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
|
||||
end
|
||||
|
||||
return initdb(tbl, defaults, defaultProfile)
|
||||
end
|
||||
|
||||
-- upgrade existing databases
|
||||
for db in pairs(AceDB.db_registry) do
|
||||
if not db.parent then
|
||||
for name,func in pairs(DBObjectLib) do
|
||||
db[name] = func
|
||||
end
|
||||
else
|
||||
db.RegisterDefaults = DBObjectLib.RegisterDefaults
|
||||
db.ResetProfile = DBObjectLib.ResetProfile
|
||||
end
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceDB-3.0.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,126 @@
|
|||
--- AceEvent-3.0 provides event registration and secure dispatching.
|
||||
-- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around
|
||||
-- CallbackHandler, and dispatches all game events or addon message to the registrees.
|
||||
--
|
||||
-- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceEvent itself.\\
|
||||
-- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceEvent.
|
||||
-- @class file
|
||||
-- @name AceEvent-3.0
|
||||
-- @release $Id: AceEvent-3.0.lua 975 2010-10-23 11:26:18Z nevcairiel $
|
||||
local MAJOR, MINOR = "AceEvent-3.0", 3
|
||||
local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceEvent then return end
|
||||
|
||||
-- Lua APIs
|
||||
local pairs = pairs
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
|
||||
AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
|
||||
AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
|
||||
|
||||
-- APIs and registry for blizzard events, using CallbackHandler lib
|
||||
if not AceEvent.events then
|
||||
AceEvent.events = CallbackHandler:New(AceEvent,
|
||||
"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
|
||||
end
|
||||
|
||||
function AceEvent.events:OnUsed(target, eventname)
|
||||
AceEvent.frame:RegisterEvent(eventname)
|
||||
end
|
||||
|
||||
function AceEvent.events:OnUnused(target, eventname)
|
||||
AceEvent.frame:UnregisterEvent(eventname)
|
||||
end
|
||||
|
||||
|
||||
-- APIs and registry for IPC messages, using CallbackHandler lib
|
||||
if not AceEvent.messages then
|
||||
AceEvent.messages = CallbackHandler:New(AceEvent,
|
||||
"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
|
||||
)
|
||||
AceEvent.SendMessage = AceEvent.messages.Fire
|
||||
end
|
||||
|
||||
--- embedding and embed handling
|
||||
local mixins = {
|
||||
"RegisterEvent", "UnregisterEvent",
|
||||
"RegisterMessage", "UnregisterMessage",
|
||||
"SendMessage",
|
||||
"UnregisterAllEvents", "UnregisterAllMessages",
|
||||
}
|
||||
|
||||
--- Register for a Blizzard Event.
|
||||
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
|
||||
-- Any arguments to the event will be passed on after that.
|
||||
-- @name AceEvent:RegisterEvent
|
||||
-- @class function
|
||||
-- @paramsig event[, callback [, arg]]
|
||||
-- @param event The event to register for
|
||||
-- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name)
|
||||
-- @param arg An optional argument to pass to the callback function
|
||||
|
||||
--- Unregister an event.
|
||||
-- @name AceEvent:UnregisterEvent
|
||||
-- @class function
|
||||
-- @paramsig event
|
||||
-- @param event The event to unregister
|
||||
|
||||
--- Register for a custom AceEvent-internal message.
|
||||
-- The callback will be called with the optional `arg` as the first argument (if supplied), and the event name as the second (or first, if no arg was supplied)
|
||||
-- Any arguments to the event will be passed on after that.
|
||||
-- @name AceEvent:RegisterMessage
|
||||
-- @class function
|
||||
-- @paramsig message[, callback [, arg]]
|
||||
-- @param message The message to register for
|
||||
-- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name)
|
||||
-- @param arg An optional argument to pass to the callback function
|
||||
|
||||
--- Unregister a message
|
||||
-- @name AceEvent:UnregisterMessage
|
||||
-- @class function
|
||||
-- @paramsig message
|
||||
-- @param message The message to unregister
|
||||
|
||||
--- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message.
|
||||
-- @name AceEvent:SendMessage
|
||||
-- @class function
|
||||
-- @paramsig message, ...
|
||||
-- @param message The message to send
|
||||
-- @param ... Any arguments to the message
|
||||
|
||||
|
||||
-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
|
||||
-- @param target target object to embed AceEvent in
|
||||
function AceEvent:Embed(target)
|
||||
for k, v in pairs(mixins) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceEvent:OnEmbedDisable( target )
|
||||
-- target (object) - target object that is being disabled
|
||||
--
|
||||
-- Unregister all events messages etc when the target disables.
|
||||
-- this method should be called by the target manually or by an addon framework
|
||||
function AceEvent:OnEmbedDisable(target)
|
||||
target:UnregisterAllEvents()
|
||||
target:UnregisterAllMessages()
|
||||
end
|
||||
|
||||
-- Script to fire blizzard events into the event listeners
|
||||
local events = AceEvent.events
|
||||
AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
|
||||
events:Fire(event, ...)
|
||||
end)
|
||||
|
||||
--- Finally: upgrade our old embeds
|
||||
for target, v in pairs(AceEvent.embeds) do
|
||||
AceEvent:Embed(target)
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceEvent-3.0.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,511 @@
|
|||
--- **AceHook-3.0** offers safe Hooking/Unhooking of functions, methods and frame scripts.
|
||||
-- Using AceHook-3.0 is recommended when you need to unhook your hooks again, so the hook chain isn't broken
|
||||
-- when you manually restore the original function.
|
||||
--
|
||||
-- **AceHook-3.0** can be embeded into your addon, either explicitly by calling AceHook:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceHook itself.\\
|
||||
-- It is recommended to embed AceHook, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceHook.
|
||||
-- @class file
|
||||
-- @name AceHook-3.0
|
||||
-- @release $Id: AceHook-3.0.lua 1118 2014-10-12 08:21:54Z nevcairiel $
|
||||
local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 8
|
||||
local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
|
||||
|
||||
if not AceHook then return end -- No upgrade needed
|
||||
|
||||
AceHook.embeded = AceHook.embeded or {}
|
||||
AceHook.registry = AceHook.registry or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end })
|
||||
AceHook.handlers = AceHook.handlers or {}
|
||||
AceHook.actives = AceHook.actives or {}
|
||||
AceHook.scripts = AceHook.scripts or {}
|
||||
AceHook.onceSecure = AceHook.onceSecure or {}
|
||||
AceHook.hooks = AceHook.hooks or {}
|
||||
|
||||
-- local upvalues
|
||||
local registry = AceHook.registry
|
||||
local handlers = AceHook.handlers
|
||||
local actives = AceHook.actives
|
||||
local scripts = AceHook.scripts
|
||||
local onceSecure = AceHook.onceSecure
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, next, type = pairs, next, type
|
||||
local format = string.format
|
||||
local assert, error = assert, error
|
||||
|
||||
-- WoW APIs
|
||||
local issecurevariable, hooksecurefunc = issecurevariable, hooksecurefunc
|
||||
local _G = _G
|
||||
|
||||
-- functions for later definition
|
||||
local donothing, createHook, hook
|
||||
|
||||
local protectedScripts = {
|
||||
OnClick = true,
|
||||
}
|
||||
|
||||
-- upgrading of embeded is done at the bottom of the file
|
||||
|
||||
local mixins = {
|
||||
"Hook", "SecureHook",
|
||||
"HookScript", "SecureHookScript",
|
||||
"Unhook", "UnhookAll",
|
||||
"IsHooked",
|
||||
"RawHook", "RawHookScript"
|
||||
}
|
||||
|
||||
-- AceHook:Embed( target )
|
||||
-- target (object) - target object to embed AceHook in
|
||||
--
|
||||
-- Embeds AceEevent into the target object making the functions from the mixins list available on target:..
|
||||
function AceHook:Embed( target )
|
||||
for k, v in pairs( mixins ) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeded[target] = true
|
||||
-- inject the hooks table safely
|
||||
target.hooks = target.hooks or {}
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceHook:OnEmbedDisable( target )
|
||||
-- target (object) - target object that is being disabled
|
||||
--
|
||||
-- Unhooks all hooks when the target disables.
|
||||
-- this method should be called by the target manually or by an addon framework
|
||||
function AceHook:OnEmbedDisable( target )
|
||||
target:UnhookAll()
|
||||
end
|
||||
|
||||
function createHook(self, handler, orig, secure, failsafe)
|
||||
local uid
|
||||
local method = type(handler) == "string"
|
||||
if failsafe and not secure then
|
||||
-- failsafe hook creation
|
||||
uid = function(...)
|
||||
if actives[uid] then
|
||||
if method then
|
||||
self[handler](self, ...)
|
||||
else
|
||||
handler(...)
|
||||
end
|
||||
end
|
||||
return orig(...)
|
||||
end
|
||||
-- /failsafe hook
|
||||
else
|
||||
-- all other hooks
|
||||
uid = function(...)
|
||||
if actives[uid] then
|
||||
if method then
|
||||
return self[handler](self, ...)
|
||||
else
|
||||
return handler(...)
|
||||
end
|
||||
elseif not secure then -- backup on non secure
|
||||
return orig(...)
|
||||
end
|
||||
end
|
||||
-- /hook
|
||||
end
|
||||
return uid
|
||||
end
|
||||
|
||||
function donothing() end
|
||||
|
||||
function hook(self, obj, method, handler, script, secure, raw, forceSecure, usage)
|
||||
if not handler then handler = method end
|
||||
|
||||
-- These asserts make sure AceHooks's devs play by the rules.
|
||||
assert(not script or type(script) == "boolean")
|
||||
assert(not secure or type(secure) == "boolean")
|
||||
assert(not raw or type(raw) == "boolean")
|
||||
assert(not forceSecure or type(forceSecure) == "boolean")
|
||||
assert(usage)
|
||||
|
||||
-- Error checking Battery!
|
||||
if obj and type(obj) ~= "table" then
|
||||
error(format("%s: 'object' - nil or table expected got %s", usage, type(obj)), 3)
|
||||
end
|
||||
if type(method) ~= "string" then
|
||||
error(format("%s: 'method' - string expected got %s", usage, type(method)), 3)
|
||||
end
|
||||
if type(handler) ~= "string" and type(handler) ~= "function" then
|
||||
error(format("%s: 'handler' - nil, string, or function expected got %s", usage, type(handler)), 3)
|
||||
end
|
||||
if type(handler) == "string" and type(self[handler]) ~= "function" then
|
||||
error(format("%s: 'handler' - Handler specified does not exist at self[handler]", usage), 3)
|
||||
end
|
||||
if script then
|
||||
if not obj or not obj.GetScript or not obj:HasScript(method) then
|
||||
error(format("%s: You can only hook a script on a frame object", usage), 3)
|
||||
end
|
||||
if not secure and obj.IsProtected and obj:IsProtected() and protectedScripts[method] then
|
||||
error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3)
|
||||
end
|
||||
else
|
||||
local issecure
|
||||
if obj then
|
||||
issecure = onceSecure[obj] and onceSecure[obj][method] or issecurevariable(obj, method)
|
||||
else
|
||||
issecure = onceSecure[method] or issecurevariable(method)
|
||||
end
|
||||
if issecure then
|
||||
if forceSecure then
|
||||
if obj then
|
||||
onceSecure[obj] = onceSecure[obj] or {}
|
||||
onceSecure[obj][method] = true
|
||||
else
|
||||
onceSecure[method] = true
|
||||
end
|
||||
elseif not secure then
|
||||
error(format("%s: Attempt to hook secure function %s. Use `SecureHook' or add `true' to the argument list to override.", usage, method), 3)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local uid
|
||||
if obj then
|
||||
uid = registry[self][obj] and registry[self][obj][method]
|
||||
else
|
||||
uid = registry[self][method]
|
||||
end
|
||||
|
||||
if uid then
|
||||
if actives[uid] then
|
||||
-- Only two sane choices exist here. We either a) error 100% of the time or b) always unhook and then hook
|
||||
-- choice b would likely lead to odd debuging conditions or other mysteries so we're going with a.
|
||||
error(format("Attempting to rehook already active hook %s.", method))
|
||||
end
|
||||
|
||||
if handlers[uid] == handler then -- turn on a decative hook, note enclosures break this ability, small memory leak
|
||||
actives[uid] = true
|
||||
return
|
||||
elseif obj then -- is there any reason not to call unhook instead of doing the following several lines?
|
||||
if self.hooks and self.hooks[obj] then
|
||||
self.hooks[obj][method] = nil
|
||||
end
|
||||
registry[self][obj][method] = nil
|
||||
else
|
||||
if self.hooks then
|
||||
self.hooks[method] = nil
|
||||
end
|
||||
registry[self][method] = nil
|
||||
end
|
||||
handlers[uid], actives[uid], scripts[uid] = nil, nil, nil
|
||||
uid = nil
|
||||
end
|
||||
|
||||
local orig
|
||||
if script then
|
||||
orig = obj:GetScript(method) or donothing
|
||||
elseif obj then
|
||||
orig = obj[method]
|
||||
else
|
||||
orig = _G[method]
|
||||
end
|
||||
|
||||
if not orig then
|
||||
error(format("%s: Attempting to hook a non existing target", usage), 3)
|
||||
end
|
||||
|
||||
uid = createHook(self, handler, orig, secure, not (raw or secure))
|
||||
|
||||
if obj then
|
||||
self.hooks[obj] = self.hooks[obj] or {}
|
||||
registry[self][obj] = registry[self][obj] or {}
|
||||
registry[self][obj][method] = uid
|
||||
|
||||
if not secure then
|
||||
self.hooks[obj][method] = orig
|
||||
end
|
||||
|
||||
if script then
|
||||
if not secure then
|
||||
obj:SetScript(method, uid)
|
||||
else
|
||||
obj:HookScript(method, uid)
|
||||
end
|
||||
else
|
||||
if not secure then
|
||||
obj[method] = uid
|
||||
else
|
||||
hooksecurefunc(obj, method, uid)
|
||||
end
|
||||
end
|
||||
else
|
||||
registry[self][method] = uid
|
||||
|
||||
if not secure then
|
||||
_G[method] = uid
|
||||
self.hooks[method] = orig
|
||||
else
|
||||
hooksecurefunc(method, uid)
|
||||
end
|
||||
end
|
||||
|
||||
actives[uid], handlers[uid], scripts[uid] = true, handler, script and true or nil
|
||||
end
|
||||
|
||||
--- Hook a function or a method on an object.
|
||||
-- The hook created will be a "safe hook", that means that your handler will be called
|
||||
-- before the hooked function ("Pre-Hook"), and you don't have to call the original function yourself,
|
||||
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
|
||||
-- This type of hook is typically used if you need to know if some function got called, and don't want to modify it.
|
||||
-- @paramsig [object], method, [handler], [hookSecure]
|
||||
-- @param object The object to hook a method from
|
||||
-- @param method If object was specified, the name of the method, or the name of the function to hook.
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
|
||||
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
|
||||
-- self:Hook("ActionButton_UpdateHotkeys", true)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
|
||||
-- print(button:GetName() .. " is updating its HotKey")
|
||||
-- end
|
||||
function AceHook:Hook(object, method, handler, hookSecure)
|
||||
if type(object) == "string" then
|
||||
method, handler, hookSecure, object = object, method, handler, nil
|
||||
end
|
||||
|
||||
if handler == true then
|
||||
handler, hookSecure = nil, true
|
||||
end
|
||||
|
||||
hook(self, object, method, handler, false, false, false, hookSecure or false, "Usage: Hook([object], method, [handler], [hookSecure])")
|
||||
end
|
||||
|
||||
--- RawHook a function or a method on an object.
|
||||
-- The hook created will be a "raw hook", that means that your handler will completly replace
|
||||
-- the original function, and your handler has to call the original function (or not, depending on your intentions).\\
|
||||
-- The original function will be stored in `self.hooks[object][method]` or `self.hooks[functionName]` respectively.\\
|
||||
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
|
||||
-- or want to control execution of the original function.
|
||||
-- @paramsig [object], method, [handler], [hookSecure]
|
||||
-- @param object The object to hook a method from
|
||||
-- @param method If object was specified, the name of the method, or the name of the function to hook.
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
|
||||
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
|
||||
-- self:RawHook("ActionButton_UpdateHotkeys", true)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
|
||||
-- if button:GetName() == "MyButton" then
|
||||
-- -- do stuff here
|
||||
-- else
|
||||
-- self.hooks.ActionButton_UpdateHotkeys(button, type)
|
||||
-- end
|
||||
-- end
|
||||
function AceHook:RawHook(object, method, handler, hookSecure)
|
||||
if type(object) == "string" then
|
||||
method, handler, hookSecure, object = object, method, handler, nil
|
||||
end
|
||||
|
||||
if handler == true then
|
||||
handler, hookSecure = nil, true
|
||||
end
|
||||
|
||||
hook(self, object, method, handler, false, false, true, hookSecure or false, "Usage: RawHook([object], method, [handler], [hookSecure])")
|
||||
end
|
||||
|
||||
--- SecureHook a function or a method on an object.
|
||||
-- This function is a wrapper around the `hooksecurefunc` function in the WoW API. Using AceHook
|
||||
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
|
||||
-- required anymore, or the addon is being disabled.\\
|
||||
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
|
||||
-- and taint would block execution. Secure Hooks are always called after the original function was called
|
||||
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
|
||||
-- @paramsig [object], method, [handler]
|
||||
-- @param object The object to hook a method from
|
||||
-- @param method If object was specified, the name of the method, or the name of the function to hook.
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
|
||||
function AceHook:SecureHook(object, method, handler)
|
||||
if type(object) == "string" then
|
||||
method, handler, object = object, method, nil
|
||||
end
|
||||
|
||||
hook(self, object, method, handler, false, true, false, false, "Usage: SecureHook([object], method, [handler])")
|
||||
end
|
||||
|
||||
--- Hook a script handler on a frame.
|
||||
-- The hook created will be a "safe hook", that means that your handler will be called
|
||||
-- before the hooked script ("Pre-Hook"), and you don't have to call the original function yourself,
|
||||
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
|
||||
-- This is the frame script equivalent of the :Hook safe-hook. It would typically be used to be notified
|
||||
-- when a certain event happens to a frame.
|
||||
-- @paramsig frame, script, [handler]
|
||||
-- @param frame The Frame to hook the script on
|
||||
-- @param script The script to hook
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook the OnShow of FriendsFrame
|
||||
-- self:HookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:FriendsFrameOnShow(frame)
|
||||
-- print("The FriendsFrame was shown!")
|
||||
-- end
|
||||
function AceHook:HookScript(frame, script, handler)
|
||||
hook(self, frame, script, handler, true, false, false, false, "Usage: HookScript(object, method, [handler])")
|
||||
end
|
||||
|
||||
--- RawHook a script handler on a frame.
|
||||
-- The hook created will be a "raw hook", that means that your handler will completly replace
|
||||
-- the original script, and your handler has to call the original script (or not, depending on your intentions).\\
|
||||
-- The original script will be stored in `self.hooks[frame][script]`.\\
|
||||
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
|
||||
-- or want to control execution of the original script.
|
||||
-- @paramsig frame, script, [handler]
|
||||
-- @param frame The Frame to hook the script on
|
||||
-- @param script The script to hook
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
|
||||
-- @usage
|
||||
-- -- create an addon with AceHook embeded
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
|
||||
--
|
||||
-- function MyAddon:OnEnable()
|
||||
-- -- Hook the OnShow of FriendsFrame
|
||||
-- self:RawHookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
|
||||
-- end
|
||||
--
|
||||
-- function MyAddon:FriendsFrameOnShow(frame)
|
||||
-- -- Call the original function
|
||||
-- self.hooks[frame].OnShow(frame)
|
||||
-- -- Do our processing
|
||||
-- -- .. stuff
|
||||
-- end
|
||||
function AceHook:RawHookScript(frame, script, handler)
|
||||
hook(self, frame, script, handler, true, false, true, false, "Usage: RawHookScript(object, method, [handler])")
|
||||
end
|
||||
|
||||
--- SecureHook a script handler on a frame.
|
||||
-- This function is a wrapper around the `frame:HookScript` function in the WoW API. Using AceHook
|
||||
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
|
||||
-- required anymore, or the addon is being disabled.\\
|
||||
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
|
||||
-- and taint would block execution. Secure Hooks are always called after the original function was called
|
||||
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
|
||||
-- @paramsig frame, script, [handler]
|
||||
-- @param frame The Frame to hook the script on
|
||||
-- @param script The script to hook
|
||||
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
|
||||
function AceHook:SecureHookScript(frame, script, handler)
|
||||
hook(self, frame, script, handler, true, true, false, false, "Usage: SecureHookScript(object, method, [handler])")
|
||||
end
|
||||
|
||||
--- Unhook from the specified function, method or script.
|
||||
-- @paramsig [obj], method
|
||||
-- @param obj The object or frame to unhook from
|
||||
-- @param method The name of the method, function or script to unhook from.
|
||||
function AceHook:Unhook(obj, method)
|
||||
local usage = "Usage: Unhook([obj], method)"
|
||||
if type(obj) == "string" then
|
||||
method, obj = obj, nil
|
||||
end
|
||||
|
||||
if obj and type(obj) ~= "table" then
|
||||
error(format("%s: 'obj' - expecting nil or table got %s", usage, type(obj)), 2)
|
||||
end
|
||||
if type(method) ~= "string" then
|
||||
error(format("%s: 'method' - expeting string got %s", usage, type(method)), 2)
|
||||
end
|
||||
|
||||
local uid
|
||||
if obj then
|
||||
uid = registry[self][obj] and registry[self][obj][method]
|
||||
else
|
||||
uid = registry[self][method]
|
||||
end
|
||||
|
||||
if not uid or not actives[uid] then
|
||||
-- Declining to error on an unneeded unhook since the end effect is the same and this would just be annoying.
|
||||
return false
|
||||
end
|
||||
|
||||
actives[uid], handlers[uid] = nil, nil
|
||||
|
||||
if obj then
|
||||
registry[self][obj][method] = nil
|
||||
registry[self][obj] = next(registry[self][obj]) and registry[self][obj] or nil
|
||||
|
||||
-- if the hook reference doesnt exist, then its a secure hook, just bail out and dont do any unhooking
|
||||
if not self.hooks[obj] or not self.hooks[obj][method] then return true end
|
||||
|
||||
if scripts[uid] and obj:GetScript(method) == uid then -- unhooks scripts
|
||||
obj:SetScript(method, self.hooks[obj][method] ~= donothing and self.hooks[obj][method] or nil)
|
||||
scripts[uid] = nil
|
||||
elseif obj and self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then -- unhooks methods
|
||||
obj[method] = self.hooks[obj][method]
|
||||
end
|
||||
|
||||
self.hooks[obj][method] = nil
|
||||
self.hooks[obj] = next(self.hooks[obj]) and self.hooks[obj] or nil
|
||||
else
|
||||
registry[self][method] = nil
|
||||
|
||||
-- if self.hooks[method] doesn't exist, then this is a SecureHook, just bail out
|
||||
if not self.hooks[method] then return true end
|
||||
|
||||
if self.hooks[method] and _G[method] == uid then -- unhooks functions
|
||||
_G[method] = self.hooks[method]
|
||||
end
|
||||
|
||||
self.hooks[method] = nil
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--- Unhook all existing hooks for this addon.
|
||||
function AceHook:UnhookAll()
|
||||
for key, value in pairs(registry[self]) do
|
||||
if type(key) == "table" then
|
||||
for method in pairs(value) do
|
||||
self:Unhook(key, method)
|
||||
end
|
||||
else
|
||||
self:Unhook(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Check if the specific function, method or script is already hooked.
|
||||
-- @paramsig [obj], method
|
||||
-- @param obj The object or frame to unhook from
|
||||
-- @param method The name of the method, function or script to unhook from.
|
||||
function AceHook:IsHooked(obj, method)
|
||||
-- we don't check if registry[self] exists, this is done by evil magicks in the metatable
|
||||
if type(obj) == "string" then
|
||||
if registry[self][obj] and actives[registry[self][obj]] then
|
||||
return true, handlers[registry[self][obj]]
|
||||
end
|
||||
else
|
||||
if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then
|
||||
return true, handlers[registry[self][obj][method]]
|
||||
end
|
||||
end
|
||||
|
||||
return false, nil
|
||||
end
|
||||
|
||||
--- Upgrade our old embeded
|
||||
for target, v in pairs( AceHook.embeded ) do
|
||||
AceHook:Embed( target )
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceHook-3.0.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,137 @@
|
|||
--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
|
||||
-- @class file
|
||||
-- @name AceLocale-3.0
|
||||
-- @release $Id: AceLocale-3.0.lua 1035 2011-07-09 03:20:13Z kaelten $
|
||||
local MAJOR,MINOR = "AceLocale-3.0", 6
|
||||
|
||||
local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceLocale then return end -- no upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local assert, tostring, error = assert, tostring, error
|
||||
local getmetatable, setmetatable, rawset, rawget = getmetatable, setmetatable, rawset, rawget
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GAME_LOCALE, geterrorhandler
|
||||
|
||||
local gameLocale = GetLocale()
|
||||
if gameLocale == "enGB" then
|
||||
gameLocale = "enUS"
|
||||
end
|
||||
|
||||
AceLocale.apps = AceLocale.apps or {} -- array of ["AppName"]=localetableref
|
||||
AceLocale.appnames = AceLocale.appnames or {} -- array of [localetableref]="AppName"
|
||||
|
||||
-- This metatable is used on all tables returned from GetLocale
|
||||
local readmeta = {
|
||||
__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key
|
||||
rawset(self, key, key) -- only need to see the warning once, really
|
||||
geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
|
||||
return key
|
||||
end
|
||||
}
|
||||
|
||||
-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys
|
||||
local readmetasilent = {
|
||||
__index = function(self, key) -- requesting totally unknown entries: return key
|
||||
rawset(self, key, key) -- only need to invoke this function once
|
||||
return key
|
||||
end
|
||||
}
|
||||
|
||||
-- Remember the locale table being registered right now (it gets set by :NewLocale())
|
||||
-- NOTE: Do never try to register 2 locale tables at once and mix their definition.
|
||||
local registering
|
||||
|
||||
-- local assert false function
|
||||
local assertfalse = function() assert(false) end
|
||||
|
||||
-- This metatable proxy is used when registering nondefault locales
|
||||
local writeproxy = setmetatable({}, {
|
||||
__newindex = function(self, key, value)
|
||||
rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
|
||||
end,
|
||||
__index = assertfalse
|
||||
})
|
||||
|
||||
-- This metatable proxy is used when registering the default locale.
|
||||
-- It refuses to overwrite existing values
|
||||
-- Reason 1: Allows loading locales in any order
|
||||
-- Reason 2: If 2 modules have the same string, but only the first one to be
|
||||
-- loaded has a translation for the current locale, the translation
|
||||
-- doesn't get overwritten.
|
||||
--
|
||||
local writedefaultproxy = setmetatable({}, {
|
||||
__newindex = function(self, key, value)
|
||||
if not rawget(registering, key) then
|
||||
rawset(registering, key, value == true and key or value)
|
||||
end
|
||||
end,
|
||||
__index = assertfalse
|
||||
})
|
||||
|
||||
--- Register a new locale (or extend an existing one) for the specified application.
|
||||
-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players
|
||||
-- game locale.
|
||||
-- @paramsig application, locale[, isDefault[, silent]]
|
||||
-- @param application Unique name of addon / module
|
||||
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
|
||||
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
|
||||
-- @param silent If true, the locale will not issue warnings for missing keys. Must be set on the first locale registered. If set to "raw", nils will be returned for unknown keys (no metatable used).
|
||||
-- @usage
|
||||
-- -- enUS.lua
|
||||
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
|
||||
-- L["string1"] = true
|
||||
--
|
||||
-- -- deDE.lua
|
||||
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE")
|
||||
-- if not L then return end
|
||||
-- L["string1"] = "Zeichenkette1"
|
||||
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
|
||||
function AceLocale:NewLocale(application, locale, isDefault, silent)
|
||||
|
||||
-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
|
||||
local gameLocale = GAME_LOCALE or gameLocale
|
||||
|
||||
local app = AceLocale.apps[application]
|
||||
|
||||
if silent and app and getmetatable(app) ~= readmetasilent then
|
||||
geterrorhandler()("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered")
|
||||
end
|
||||
|
||||
if not app then
|
||||
if silent=="raw" then
|
||||
app = {}
|
||||
else
|
||||
app = setmetatable({}, silent and readmetasilent or readmeta)
|
||||
end
|
||||
AceLocale.apps[application] = app
|
||||
AceLocale.appnames[app] = application
|
||||
end
|
||||
|
||||
if locale ~= gameLocale and not isDefault then
|
||||
return -- nop, we don't need these translations
|
||||
end
|
||||
|
||||
registering = app -- remember globally for writeproxy and writedefaultproxy
|
||||
|
||||
if isDefault then
|
||||
return writedefaultproxy
|
||||
end
|
||||
|
||||
return writeproxy
|
||||
end
|
||||
|
||||
--- Returns localizations for the current locale (or default locale if translations are missing).
|
||||
-- Errors if nothing is registered (spank developer, not just a missing translation)
|
||||
-- @param application Unique name of addon / module
|
||||
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
|
||||
-- @return The locale table for the current language.
|
||||
function AceLocale:GetLocale(application, silent)
|
||||
if not silent and not AceLocale.apps[application] then
|
||||
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
|
||||
end
|
||||
return AceLocale.apps[application]
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceLocale-3.0.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,283 @@
|
|||
--- **AceSerializer-3.0** can serialize any variable (except functions or userdata) into a string format,
|
||||
-- that can be send over the addon comm channel. AceSerializer was designed to keep all data intact, especially
|
||||
-- very large numbers or floating point numbers, and table structures. The only caveat currently is, that multiple
|
||||
-- references to the same table will be send individually.
|
||||
--
|
||||
-- **AceSerializer-3.0** can be embeded into your addon, either explicitly by calling AceSerializer:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceSerializer itself.\\
|
||||
-- It is recommended to embed AceSerializer, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceSerializer.
|
||||
-- @class file
|
||||
-- @name AceSerializer-3.0
|
||||
-- @release $Id: AceSerializer-3.0.lua 1038 2011-10-03 01:39:58Z mikk $
|
||||
local MAJOR,MINOR = "AceSerializer-3.0", 4
|
||||
local AceSerializer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceSerializer then return end
|
||||
|
||||
-- Lua APIs
|
||||
local strbyte, strchar, gsub, gmatch, format = string.byte, string.char, string.gsub, string.gmatch, string.format
|
||||
local assert, error, pcall = assert, error, pcall
|
||||
local type, tostring, tonumber = type, tostring, tonumber
|
||||
local pairs, select, frexp = pairs, select, math.frexp
|
||||
local tconcat = table.concat
|
||||
|
||||
-- quick copies of string representations of wonky numbers
|
||||
local inf = math.huge
|
||||
|
||||
local serNaN -- can't do this in 4.3, see ace3 ticket 268
|
||||
local serInf = tostring(inf)
|
||||
local serNegInf = tostring(-inf)
|
||||
|
||||
|
||||
-- Serialization functions
|
||||
|
||||
local function SerializeStringHelper(ch) -- Used by SerializeValue for strings
|
||||
-- We use \126 ("~") as an escape character for all nonprints plus a few more
|
||||
local n = strbyte(ch)
|
||||
if n==30 then -- v3 / ticket 115: catch a nonprint that ends up being "~^" when encoded... DOH
|
||||
return "\126\122"
|
||||
elseif n<=32 then -- nonprint + space
|
||||
return "\126"..strchar(n+64)
|
||||
elseif n==94 then -- value separator
|
||||
return "\126\125"
|
||||
elseif n==126 then -- our own escape character
|
||||
return "\126\124"
|
||||
elseif n==127 then -- nonprint (DEL)
|
||||
return "\126\123"
|
||||
else
|
||||
assert(false) -- can't be reached if caller uses a sane regex
|
||||
end
|
||||
end
|
||||
|
||||
local function SerializeValue(v, res, nres)
|
||||
-- We use "^" as a value separator, followed by one byte for type indicator
|
||||
local t=type(v)
|
||||
|
||||
if t=="string" then -- ^S = string (escaped to remove nonprints, "^"s, etc)
|
||||
res[nres+1] = "^S"
|
||||
res[nres+2] = gsub(v,"[%c \94\126\127]", SerializeStringHelper)
|
||||
nres=nres+2
|
||||
|
||||
elseif t=="number" then -- ^N = number (just tostring()ed) or ^F (float components)
|
||||
local str = tostring(v)
|
||||
if tonumber(str)==v --[[not in 4.3 or str==serNaN]] or str==serInf or str==serNegInf then
|
||||
-- translates just fine, transmit as-is
|
||||
res[nres+1] = "^N"
|
||||
res[nres+2] = str
|
||||
nres=nres+2
|
||||
else
|
||||
local m,e = frexp(v)
|
||||
res[nres+1] = "^F"
|
||||
res[nres+2] = format("%.0f",m*2^53) -- force mantissa to become integer (it's originally 0.5--0.9999)
|
||||
res[nres+3] = "^f"
|
||||
res[nres+4] = tostring(e-53) -- adjust exponent to counteract mantissa manipulation
|
||||
nres=nres+4
|
||||
end
|
||||
|
||||
elseif t=="table" then -- ^T...^t = table (list of key,value pairs)
|
||||
nres=nres+1
|
||||
res[nres] = "^T"
|
||||
for k,v in pairs(v) do
|
||||
nres = SerializeValue(k, res, nres)
|
||||
nres = SerializeValue(v, res, nres)
|
||||
end
|
||||
nres=nres+1
|
||||
res[nres] = "^t"
|
||||
|
||||
elseif t=="boolean" then -- ^B = true, ^b = false
|
||||
nres=nres+1
|
||||
if v then
|
||||
res[nres] = "^B" -- true
|
||||
else
|
||||
res[nres] = "^b" -- false
|
||||
end
|
||||
|
||||
elseif t=="nil" then -- ^Z = nil (zero, "N" was taken :P)
|
||||
nres=nres+1
|
||||
res[nres] = "^Z"
|
||||
|
||||
else
|
||||
error(MAJOR..": Cannot serialize a value of type '"..t.."'") -- can't produce error on right level, this is wildly recursive
|
||||
end
|
||||
|
||||
return nres
|
||||
end
|
||||
|
||||
|
||||
|
||||
local serializeTbl = { "^1" } -- "^1" = Hi, I'm data serialized by AceSerializer protocol rev 1
|
||||
|
||||
--- Serialize the data passed into the function.
|
||||
-- Takes a list of values (strings, numbers, booleans, nils, tables)
|
||||
-- and returns it in serialized form (a string).\\
|
||||
-- May throw errors on invalid data types.
|
||||
-- @param ... List of values to serialize
|
||||
-- @return The data in its serialized form (string)
|
||||
function AceSerializer:Serialize(...)
|
||||
local nres = 1
|
||||
|
||||
for i=1,select("#", ...) do
|
||||
local v = select(i, ...)
|
||||
nres = SerializeValue(v, serializeTbl, nres)
|
||||
end
|
||||
|
||||
serializeTbl[nres+1] = "^^" -- "^^" = End of serialized data
|
||||
|
||||
return tconcat(serializeTbl, "", 1, nres+1)
|
||||
end
|
||||
|
||||
-- Deserialization functions
|
||||
local function DeserializeStringHelper(escape)
|
||||
if escape<"~\122" then
|
||||
return strchar(strbyte(escape,2,2)-64)
|
||||
elseif escape=="~\122" then -- v3 / ticket 115: special case encode since 30+64=94 ("^") - OOPS.
|
||||
return "\030"
|
||||
elseif escape=="~\123" then
|
||||
return "\127"
|
||||
elseif escape=="~\124" then
|
||||
return "\126"
|
||||
elseif escape=="~\125" then
|
||||
return "\94"
|
||||
end
|
||||
error("DeserializeStringHelper got called for '"..escape.."'?!?") -- can't be reached unless regex is screwed up
|
||||
end
|
||||
|
||||
local function DeserializeNumberHelper(number)
|
||||
--[[ not in 4.3 if number == serNaN then
|
||||
return 0/0
|
||||
else]]if number == serNegInf then
|
||||
return -inf
|
||||
elseif number == serInf then
|
||||
return inf
|
||||
else
|
||||
return tonumber(number)
|
||||
end
|
||||
end
|
||||
|
||||
-- DeserializeValue: worker function for :Deserialize()
|
||||
-- It works in two modes:
|
||||
-- Main (top-level) mode: Deserialize a list of values and return them all
|
||||
-- Recursive (table) mode: Deserialize only a single value (_may_ of course be another table with lots of subvalues in it)
|
||||
--
|
||||
-- The function _always_ works recursively due to having to build a list of values to return
|
||||
--
|
||||
-- Callers are expected to pcall(DeserializeValue) to trap errors
|
||||
|
||||
local function DeserializeValue(iter,single,ctl,data)
|
||||
|
||||
if not single then
|
||||
ctl,data = iter()
|
||||
end
|
||||
|
||||
if not ctl then
|
||||
error("Supplied data misses AceSerializer terminator ('^^')")
|
||||
end
|
||||
|
||||
if ctl=="^^" then
|
||||
-- ignore extraneous data
|
||||
return
|
||||
end
|
||||
|
||||
local res
|
||||
|
||||
if ctl=="^S" then
|
||||
res = gsub(data, "~.", DeserializeStringHelper)
|
||||
elseif ctl=="^N" then
|
||||
res = DeserializeNumberHelper(data)
|
||||
if not res then
|
||||
error("Invalid serialized number: '"..tostring(data).."'")
|
||||
end
|
||||
elseif ctl=="^F" then -- ^F<mantissa>^f<exponent>
|
||||
local ctl2,e = iter()
|
||||
if ctl2~="^f" then
|
||||
error("Invalid serialized floating-point number, expected '^f', not '"..tostring(ctl2).."'")
|
||||
end
|
||||
local m=tonumber(data)
|
||||
e=tonumber(e)
|
||||
if not (m and e) then
|
||||
error("Invalid serialized floating-point number, expected mantissa and exponent, got '"..tostring(m).."' and '"..tostring(e).."'")
|
||||
end
|
||||
res = m*(2^e)
|
||||
elseif ctl=="^B" then -- yeah yeah ignore data portion
|
||||
res = true
|
||||
elseif ctl=="^b" then -- yeah yeah ignore data portion
|
||||
res = false
|
||||
elseif ctl=="^Z" then -- yeah yeah ignore data portion
|
||||
res = nil
|
||||
elseif ctl=="^T" then
|
||||
-- ignore ^T's data, future extensibility?
|
||||
res = {}
|
||||
local k,v
|
||||
while true do
|
||||
ctl,data = iter()
|
||||
if ctl=="^t" then break end -- ignore ^t's data
|
||||
k = DeserializeValue(iter,true,ctl,data)
|
||||
if k==nil then
|
||||
error("Invalid AceSerializer table format (no table end marker)")
|
||||
end
|
||||
ctl,data = iter()
|
||||
v = DeserializeValue(iter,true,ctl,data)
|
||||
if v==nil then
|
||||
error("Invalid AceSerializer table format (no table end marker)")
|
||||
end
|
||||
res[k]=v
|
||||
end
|
||||
else
|
||||
error("Invalid AceSerializer control code '"..ctl.."'")
|
||||
end
|
||||
|
||||
if not single then
|
||||
return res,DeserializeValue(iter)
|
||||
else
|
||||
return res
|
||||
end
|
||||
end
|
||||
|
||||
--- Deserializes the data into its original values.
|
||||
-- Accepts serialized data, ignoring all control characters and whitespace.
|
||||
-- @param str The serialized data (from :Serialize)
|
||||
-- @return true followed by a list of values, OR false followed by an error message
|
||||
function AceSerializer:Deserialize(str)
|
||||
str = gsub(str, "[%c ]", "") -- ignore all control characters; nice for embedding in email and stuff
|
||||
|
||||
local iter = gmatch(str, "(^.)([^^]*)") -- Any ^x followed by string of non-^
|
||||
local ctl,data = iter()
|
||||
if not ctl or ctl~="^1" then
|
||||
-- we purposefully ignore the data portion of the start code, it can be used as an extension mechanism
|
||||
return false, "Supplied data is not AceSerializer data (rev 1)"
|
||||
end
|
||||
|
||||
return pcall(DeserializeValue, iter)
|
||||
end
|
||||
|
||||
|
||||
----------------------------------------
|
||||
-- Base library stuff
|
||||
----------------------------------------
|
||||
|
||||
AceSerializer.internals = { -- for test scripts
|
||||
SerializeValue = SerializeValue,
|
||||
SerializeStringHelper = SerializeStringHelper,
|
||||
}
|
||||
|
||||
local mixins = {
|
||||
"Serialize",
|
||||
"Deserialize",
|
||||
}
|
||||
|
||||
AceSerializer.embeds = AceSerializer.embeds or {}
|
||||
|
||||
function AceSerializer:Embed(target)
|
||||
for k, v in pairs(mixins) do
|
||||
target[v] = self[v]
|
||||
end
|
||||
self.embeds[target] = true
|
||||
return target
|
||||
end
|
||||
|
||||
-- Update embeds
|
||||
for target, v in pairs(AceSerializer.embeds) do
|
||||
AceSerializer:Embed(target)
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceSerializer-3.0.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,276 @@
|
|||
--- **AceTimer-3.0** provides a central facility for registering timers.
|
||||
-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
|
||||
-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered
|
||||
-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
|
||||
-- AceTimer is currently limited to firing timers at a frequency of 0.01s as this is what the WoW timer API
|
||||
-- restricts us to.
|
||||
--
|
||||
-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
|
||||
-- need to cancel the timer you just registered.
|
||||
--
|
||||
-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
|
||||
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
|
||||
-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
|
||||
-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
|
||||
-- make into AceTimer.
|
||||
-- @class file
|
||||
-- @name AceTimer-3.0
|
||||
-- @release $Id: AceTimer-3.0.lua 1119 2014-10-14 17:23:29Z nevcairiel $
|
||||
|
||||
local MAJOR, MINOR = "AceTimer-3.0", 17 -- Bump minor on changes
|
||||
local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceTimer then return end -- No upgrade needed
|
||||
AceTimer.activeTimers = AceTimer.activeTimers or {} -- Active timer list
|
||||
local activeTimers = AceTimer.activeTimers -- Upvalue our private data
|
||||
|
||||
-- Lua APIs
|
||||
local type, unpack, next, error, select = type, unpack, next, error, select
|
||||
-- WoW APIs
|
||||
local GetTime, C_TimerAfter = GetTime, C_Timer.After
|
||||
|
||||
local function new(self, loop, func, delay, ...)
|
||||
if delay < 0.01 then
|
||||
delay = 0.01 -- Restrict to the lowest time that the C_Timer API allows us
|
||||
end
|
||||
|
||||
local timer = {...}
|
||||
timer.object = self
|
||||
timer.func = func
|
||||
timer.looping = loop
|
||||
timer.argsCount = select("#", ...)
|
||||
timer.delay = delay
|
||||
timer.ends = GetTime() + delay
|
||||
|
||||
activeTimers[timer] = timer
|
||||
|
||||
-- Create new timer closure to wrap the "timer" object
|
||||
timer.callback = function()
|
||||
if not timer.cancelled then
|
||||
if type(timer.func) == "string" then
|
||||
-- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil
|
||||
-- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue.
|
||||
timer.object[timer.func](timer.object, unpack(timer, 1, timer.argsCount))
|
||||
else
|
||||
timer.func(unpack(timer, 1, timer.argsCount))
|
||||
end
|
||||
|
||||
if timer.looping and not timer.cancelled then
|
||||
-- Compensate delay to get a perfect average delay, even if individual times don't match up perfectly
|
||||
-- due to fps differences
|
||||
local time = GetTime()
|
||||
local delay = timer.delay - (time - timer.ends)
|
||||
-- Ensure the delay doesn't go below the threshold
|
||||
if delay < 0.01 then delay = 0.01 end
|
||||
C_TimerAfter(delay, timer.callback)
|
||||
timer.ends = time + delay
|
||||
else
|
||||
activeTimers[timer.handle or timer] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
C_TimerAfter(delay, timer.callback)
|
||||
return timer
|
||||
end
|
||||
|
||||
--- Schedule a new one-shot timer.
|
||||
-- The timer will fire once in `delay` seconds, unless canceled before.
|
||||
-- @param callback Callback function for the timer pulse (funcref or method name).
|
||||
-- @param delay Delay for the timer, in seconds.
|
||||
-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
|
||||
-- @usage
|
||||
-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
|
||||
--
|
||||
-- function MyAddOn:OnEnable()
|
||||
-- self:ScheduleTimer("TimerFeedback", 5)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddOn:TimerFeedback()
|
||||
-- print("5 seconds passed")
|
||||
-- end
|
||||
function AceTimer:ScheduleTimer(func, delay, ...)
|
||||
if not func or not delay then
|
||||
error(MAJOR..": ScheduleTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
|
||||
end
|
||||
if type(func) == "string" then
|
||||
if type(self) ~= "table" then
|
||||
error(MAJOR..": ScheduleTimer(callback, delay, args...): 'self' - must be a table.", 2)
|
||||
elseif not self[func] then
|
||||
error(MAJOR..": ScheduleTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
|
||||
end
|
||||
end
|
||||
return new(self, nil, func, delay, ...)
|
||||
end
|
||||
|
||||
--- Schedule a repeating timer.
|
||||
-- The timer will fire every `delay` seconds, until canceled.
|
||||
-- @param callback Callback function for the timer pulse (funcref or method name).
|
||||
-- @param delay Delay for the timer, in seconds.
|
||||
-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
|
||||
-- @usage
|
||||
-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
|
||||
--
|
||||
-- function MyAddOn:OnEnable()
|
||||
-- self.timerCount = 0
|
||||
-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
|
||||
-- end
|
||||
--
|
||||
-- function MyAddOn:TimerFeedback()
|
||||
-- self.timerCount = self.timerCount + 1
|
||||
-- print(("%d seconds passed"):format(5 * self.timerCount))
|
||||
-- -- run 30 seconds in total
|
||||
-- if self.timerCount == 6 then
|
||||
-- self:CancelTimer(self.testTimer)
|
||||
-- end
|
||||
-- end
|
||||
function AceTimer:ScheduleRepeatingTimer(func, delay, ...)
|
||||
if not func or not delay then
|
||||
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
|
||||
end
|
||||
if type(func) == "string" then
|
||||
if type(self) ~= "table" then
|
||||
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'self' - must be a table.", 2)
|
||||
elseif not self[func] then
|
||||
error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
|
||||
end
|
||||
end
|
||||
return new(self, true, func, delay, ...)
|
||||
end
|
||||
|
||||
--- Cancels a timer with the given id, registered by the same addon object as used for `:ScheduleTimer`
|
||||
-- Both one-shot and repeating timers can be canceled with this function, as long as the `id` is valid
|
||||
-- and the timer has not fired yet or was canceled before.
|
||||
-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
function AceTimer:CancelTimer(id)
|
||||
local timer = activeTimers[id]
|
||||
|
||||
if not timer then
|
||||
return false
|
||||
else
|
||||
timer.cancelled = true
|
||||
activeTimers[id] = nil
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--- Cancels all timers registered to the current addon object ('self')
|
||||
function AceTimer:CancelAllTimers()
|
||||
for k,v in pairs(activeTimers) do
|
||||
if v.object == self then
|
||||
AceTimer.CancelTimer(self, k)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns the time left for a timer with the given id, registered by the current addon object ('self').
|
||||
-- This function will return 0 when the id is invalid.
|
||||
-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
|
||||
-- @return The time left on the timer.
|
||||
function AceTimer:TimeLeft(id)
|
||||
local timer = activeTimers[id]
|
||||
if not timer then
|
||||
return 0
|
||||
else
|
||||
return timer.ends - GetTime()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Upgrading
|
||||
|
||||
-- Upgrade from old hash-bucket based timers to C_Timer.After timers.
|
||||
if oldminor and oldminor < 10 then
|
||||
-- disable old timer logic
|
||||
AceTimer.frame:SetScript("OnUpdate", nil)
|
||||
AceTimer.frame:SetScript("OnEvent", nil)
|
||||
AceTimer.frame:UnregisterAllEvents()
|
||||
-- convert timers
|
||||
for object,timers in pairs(AceTimer.selfs) do
|
||||
for handle,timer in pairs(timers) do
|
||||
if type(timer) == "table" and timer.callback then
|
||||
local newTimer
|
||||
if timer.delay then
|
||||
newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.callback, timer.delay, timer.arg)
|
||||
else
|
||||
newTimer = AceTimer.ScheduleTimer(timer.object, timer.callback, timer.when - GetTime(), timer.arg)
|
||||
end
|
||||
-- Use the old handle for old timers
|
||||
activeTimers[newTimer] = nil
|
||||
activeTimers[handle] = newTimer
|
||||
newTimer.handle = handle
|
||||
end
|
||||
end
|
||||
end
|
||||
AceTimer.selfs = nil
|
||||
AceTimer.hash = nil
|
||||
AceTimer.debug = nil
|
||||
elseif oldminor and oldminor < 17 then
|
||||
-- Upgrade from old animation based timers to C_Timer.After timers.
|
||||
AceTimer.inactiveTimers = nil
|
||||
AceTimer.frame = nil
|
||||
local oldTimers = AceTimer.activeTimers
|
||||
-- Clear old timer table and update upvalue
|
||||
AceTimer.activeTimers = {}
|
||||
activeTimers = AceTimer.activeTimers
|
||||
for handle, timer in pairs(oldTimers) do
|
||||
local newTimer
|
||||
-- Stop the old timer animation
|
||||
local duration, elapsed = timer:GetDuration(), timer:GetElapsed()
|
||||
timer:GetParent():Stop()
|
||||
if timer.looping then
|
||||
newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.func, duration, unpack(timer.args, 1, timer.argsCount))
|
||||
else
|
||||
newTimer = AceTimer.ScheduleTimer(timer.object, timer.func, duration - elapsed, unpack(timer.args, 1, timer.argsCount))
|
||||
end
|
||||
-- Use the old handle for old timers
|
||||
activeTimers[newTimer] = nil
|
||||
activeTimers[handle] = newTimer
|
||||
newTimer.handle = handle
|
||||
end
|
||||
|
||||
-- Migrate transitional handles
|
||||
if oldminor < 13 and AceTimer.hashCompatTable then
|
||||
for handle, id in pairs(AceTimer.hashCompatTable) do
|
||||
local t = activeTimers[id]
|
||||
if t then
|
||||
activeTimers[id] = nil
|
||||
activeTimers[handle] = t
|
||||
t.handle = handle
|
||||
end
|
||||
end
|
||||
AceTimer.hashCompatTable = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- Embed handling
|
||||
|
||||
AceTimer.embeds = AceTimer.embeds or {}
|
||||
|
||||
local mixins = {
|
||||
"ScheduleTimer", "ScheduleRepeatingTimer",
|
||||
"CancelTimer", "CancelAllTimers",
|
||||
"TimeLeft"
|
||||
}
|
||||
|
||||
function AceTimer:Embed(target)
|
||||
AceTimer.embeds[target] = true
|
||||
for _,v in pairs(mixins) do
|
||||
target[v] = AceTimer[v]
|
||||
end
|
||||
return target
|
||||
end
|
||||
|
||||
-- AceTimer:OnEmbedDisable(target)
|
||||
-- target (object) - target object that AceTimer is embedded in.
|
||||
--
|
||||
-- cancel all timers registered for the object
|
||||
function AceTimer:OnEmbedDisable(target)
|
||||
target:CancelAllTimers()
|
||||
end
|
||||
|
||||
for addon in pairs(AceTimer.embeds) do
|
||||
AceTimer:Embed(addon)
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceTimer-3.0.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,238 @@
|
|||
--[[ $Id: CallbackHandler-1.0.lua 1131 2015-06-04 07:29:24Z nevcairiel $ ]]
|
||||
local MAJOR, MINOR = "CallbackHandler-1.0", 6
|
||||
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not CallbackHandler then return end -- No upgrade needed
|
||||
|
||||
local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat = table.concat
|
||||
local assert, error, loadstring = assert, error, loadstring
|
||||
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
|
||||
local next, select, pairs, type, tostring = next, select, pairs, type, tostring
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: geterrorhandler
|
||||
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local next, xpcall, eh = ...
|
||||
|
||||
local method, ARGS
|
||||
local function call() method(ARGS) end
|
||||
|
||||
local function dispatch(handlers, ...)
|
||||
local index
|
||||
index, method = next(handlers)
|
||||
if not method then return end
|
||||
local OLD_ARGS = ARGS
|
||||
ARGS = ...
|
||||
repeat
|
||||
xpcall(call, eh)
|
||||
index, method = next(handlers, index)
|
||||
until not method
|
||||
ARGS = OLD_ARGS
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS, OLD_ARGS = {}, {}
|
||||
for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
|
||||
code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
-- CallbackHandler:New
|
||||
--
|
||||
-- target - target object to embed public APIs in
|
||||
-- RegisterName - name of the callback registration API, default "RegisterCallback"
|
||||
-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
|
||||
-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
|
||||
|
||||
function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName)
|
||||
|
||||
RegisterName = RegisterName or "RegisterCallback"
|
||||
UnregisterName = UnregisterName or "UnregisterCallback"
|
||||
if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
|
||||
UnregisterAllName = "UnregisterAllCallbacks"
|
||||
end
|
||||
|
||||
-- we declare all objects and exported APIs inside this closure to quickly gain access
|
||||
-- to e.g. function names, the "target" parameter, etc
|
||||
|
||||
|
||||
-- Create the registry object
|
||||
local events = setmetatable({}, meta)
|
||||
local registry = { recurse=0, events=events }
|
||||
|
||||
-- registry:Fire() - fires the given event/message into the registry
|
||||
function registry:Fire(eventname, ...)
|
||||
if not rawget(events, eventname) or not next(events[eventname]) then return end
|
||||
local oldrecurse = registry.recurse
|
||||
registry.recurse = oldrecurse + 1
|
||||
|
||||
Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
|
||||
|
||||
registry.recurse = oldrecurse
|
||||
|
||||
if registry.insertQueue and oldrecurse==0 then
|
||||
-- Something in one of our callbacks wanted to register more callbacks; they got queued
|
||||
for eventname,callbacks in pairs(registry.insertQueue) do
|
||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||
for self,func in pairs(callbacks) do
|
||||
events[eventname][self] = func
|
||||
-- fire OnUsed callback?
|
||||
if first and registry.OnUsed then
|
||||
registry.OnUsed(registry, target, eventname)
|
||||
first = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
registry.insertQueue = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Registration of a callback, handles:
|
||||
-- self["method"], leads to self["method"](self, ...)
|
||||
-- self with function ref, leads to functionref(...)
|
||||
-- "addonId" (instead of self) with function ref, leads to functionref(...)
|
||||
-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
|
||||
target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
|
||||
if type(eventname) ~= "string" then
|
||||
error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
|
||||
end
|
||||
|
||||
method = method or eventname
|
||||
|
||||
local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
|
||||
|
||||
if type(method) ~= "string" and type(method) ~= "function" then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
|
||||
end
|
||||
|
||||
local regfunc
|
||||
|
||||
if type(method) == "string" then
|
||||
-- self["method"] calling style
|
||||
if type(self) ~= "table" then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
|
||||
elseif self==target then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
|
||||
elseif type(self[method]) ~= "function" then
|
||||
error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
|
||||
end
|
||||
|
||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
||||
local arg=select(1,...)
|
||||
regfunc = function(...) self[method](self,arg,...) end
|
||||
else
|
||||
regfunc = function(...) self[method](self,...) end
|
||||
end
|
||||
else
|
||||
-- function ref with self=object or self="addonId" or self=thread
|
||||
if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
|
||||
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
|
||||
end
|
||||
|
||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
||||
local arg=select(1,...)
|
||||
regfunc = function(...) method(arg,...) end
|
||||
else
|
||||
regfunc = method
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if events[eventname][self] or registry.recurse<1 then
|
||||
-- if registry.recurse<1 then
|
||||
-- we're overwriting an existing entry, or not currently recursing. just set it.
|
||||
events[eventname][self] = regfunc
|
||||
-- fire OnUsed callback?
|
||||
if registry.OnUsed and first then
|
||||
registry.OnUsed(registry, target, eventname)
|
||||
end
|
||||
else
|
||||
-- we're currently processing a callback in this registry, so delay the registration of this new entry!
|
||||
-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
|
||||
registry.insertQueue = registry.insertQueue or setmetatable({},meta)
|
||||
registry.insertQueue[eventname][self] = regfunc
|
||||
end
|
||||
end
|
||||
|
||||
-- Unregister a callback
|
||||
target[UnregisterName] = function(self, eventname)
|
||||
if not self or self==target then
|
||||
error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
|
||||
end
|
||||
if type(eventname) ~= "string" then
|
||||
error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
|
||||
end
|
||||
if rawget(events, eventname) and events[eventname][self] then
|
||||
events[eventname][self] = nil
|
||||
-- Fire OnUnused callback?
|
||||
if registry.OnUnused and not next(events[eventname]) then
|
||||
registry.OnUnused(registry, target, eventname)
|
||||
end
|
||||
end
|
||||
if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
|
||||
registry.insertQueue[eventname][self] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
|
||||
if UnregisterAllName then
|
||||
target[UnregisterAllName] = function(...)
|
||||
if select("#",...)<1 then
|
||||
error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
|
||||
end
|
||||
if select("#",...)==1 and ...==target then
|
||||
error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
|
||||
end
|
||||
|
||||
|
||||
for i=1,select("#",...) do
|
||||
local self = select(i,...)
|
||||
if registry.insertQueue then
|
||||
for eventname, callbacks in pairs(registry.insertQueue) do
|
||||
if callbacks[self] then
|
||||
callbacks[self] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
for eventname, callbacks in pairs(events) do
|
||||
if callbacks[self] then
|
||||
callbacks[self] = nil
|
||||
-- Fire OnUnused callback?
|
||||
if registry.OnUnused and not next(callbacks) then
|
||||
registry.OnUnused(registry, target, eventname)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return registry
|
||||
end
|
||||
|
||||
|
||||
-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
|
||||
-- try to upgrade old implicit embeds since the system is selfcontained and
|
||||
-- relies on closures to work.
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="CallbackHandler-1.0.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,8 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
|
||||
<Include file="UIDropDownMenuTemplates.xml"/>
|
||||
<script file="UIDropDownMenu.lua"/>
|
||||
<script file="EasyMenu.lua"/>
|
||||
|
||||
</Ui>
|
|
@ -0,0 +1,34 @@
|
|||
|
||||
-- Simplified Menu Display System
|
||||
-- This is a basic system for displaying a menu from a structure table.
|
||||
--
|
||||
-- See UIDropDownMenu.lua for the menuList details.
|
||||
--
|
||||
-- Args:
|
||||
-- menuList - menu table
|
||||
-- menuFrame - the UI frame to populate
|
||||
-- anchor - where to anchor the frame (e.g. CURSOR)
|
||||
-- x - x offset
|
||||
-- y - y offset
|
||||
-- displayMode - border type
|
||||
-- autoHideDelay - how long until the menu disappears
|
||||
--
|
||||
--
|
||||
function Lib_EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay )
|
||||
if ( displayMode == "MENU" ) then
|
||||
menuFrame.displayMode = displayMode;
|
||||
end
|
||||
Lib_UIDropDownMenu_Initialize(menuFrame, Lib_EasyMenu_Initialize, displayMode, nil, menuList);
|
||||
Lib_ToggleDropDownMenu(1, nil, menuFrame, anchor, x, y, menuList, nil, autoHideDelay);
|
||||
end
|
||||
|
||||
function Lib_EasyMenu_Initialize( frame, level, menuList )
|
||||
for index = 1, #menuList do
|
||||
local value = menuList[index]
|
||||
if (value.text) then
|
||||
value.index = index;
|
||||
Lib_UIDropDownMenu_AddButton( value, level );
|
||||
end
|
||||
end
|
||||
end
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,413 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Button name="Lib_UIDropDownMenuButtonTemplate" virtual="true">
|
||||
<Size x="100" y="16"/>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture name="$parentHighlight" file="Interface\QuestFrame\UI-QuestTitleHighlight" alphaMode="ADD" setAllPoints="true" hidden="true"/>
|
||||
</Layer>
|
||||
<Layer level="ARTWORK">
|
||||
<Texture name="$parentCheck" file="Interface\Common\UI-DropDownRadioChecks">
|
||||
<Size x="16" y="16"/>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT">
|
||||
<Offset x="0" y="0"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<TexCoords left="0" right="0.5" top="0.5" bottom="1.0"/>
|
||||
</Texture>
|
||||
<Texture name="$parentUnCheck" file="Interface\Common\UI-DropDownRadioChecks">
|
||||
<Size x="16" y="16"/>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT">
|
||||
<Offset x="0" y="0"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<TexCoords left="0.5" right="1.0" top="0.5" bottom="1.0"/>
|
||||
</Texture>
|
||||
<Texture name="$parentIcon" hidden="true">
|
||||
<Size>
|
||||
<AbsDimension x="16" y="16"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT">
|
||||
<Offset x="0" y="0"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Button name="$parentColorSwatch" hidden="true">
|
||||
<Size>
|
||||
<AbsDimension x="16" y="16"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="-6" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Layers>
|
||||
<Layer level="BACKGROUND">
|
||||
<Texture name="$parentSwatchBg">
|
||||
<Size>
|
||||
<AbsDimension x="14" y="14"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="CENTER">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Color r="1.0" g="1.0" b="1.0"/>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
CloseMenus();
|
||||
Lib_UIDropDownMenuButton_OpenColorPicker(self:GetParent());
|
||||
</OnClick>
|
||||
<OnEnter>
|
||||
Lib_CloseDropDownMenus(self:GetParent():GetParent():GetID() + 1);
|
||||
_G[self:GetName().."SwatchBg"]:SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
|
||||
Lib_UIDropDownMenu_StopCounting(self:GetParent():GetParent());
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
_G[self:GetName().."SwatchBg"]:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
|
||||
Lib_UIDropDownMenu_StartCounting(self:GetParent():GetParent());
|
||||
</OnLeave>
|
||||
</Scripts>
|
||||
<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\ChatFrameColorSwatch"/>
|
||||
</Button>
|
||||
<Button name="$parentExpandArrow" hidden="true">
|
||||
<Size>
|
||||
<AbsDimension x="16" y="16"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
Lib_ToggleDropDownMenu(self:GetParent():GetParent():GetID() + 1, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self);
|
||||
</OnClick>
|
||||
<OnEnter>
|
||||
local level = self:GetParent():GetParent():GetID() + 1;
|
||||
local listFrame = _G["Lib_DropDownList"..level];
|
||||
if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
|
||||
Lib_ToggleDropDownMenu(level, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self);
|
||||
end
|
||||
Lib_UIDropDownMenu_StopCounting(self:GetParent():GetParent());
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
Lib_UIDropDownMenu_StartCounting(self:GetParent():GetParent());
|
||||
</OnLeave>
|
||||
</Scripts>
|
||||
<NormalTexture file="Interface\ChatFrame\ChatFrameExpandArrow"/>
|
||||
</Button>
|
||||
<Button name="$parentInvisibleButton" hidden="true" parentKey="invisibleButton">
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT"/>
|
||||
<Anchor point="BOTTOMLEFT"/>
|
||||
<Anchor point="RIGHT" relativeTo="$parentColorSwatch" relativePoint="LEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="0"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnEnter>
|
||||
Lib_UIDropDownMenu_StopCounting(self:GetParent():GetParent());
|
||||
Lib_CloseDropDownMenus(self:GetParent():GetParent():GetID() + 1);
|
||||
local parent = self:GetParent();
|
||||
if ( parent.tooltipTitle and parent.tooltipWhileDisabled) then
|
||||
if ( parent.tooltipOnButton ) then
|
||||
GameTooltip:SetOwner(parent, "ANCHOR_RIGHT");
|
||||
GameTooltip:AddLine(parent.tooltipTitle, 1.0, 1.0, 1.0);
|
||||
GameTooltip:AddLine(parent.tooltipText, nil, nil, nil, true);
|
||||
GameTooltip:Show();
|
||||
else
|
||||
GameTooltip_AddNewbieTip(parent, parent.tooltipTitle, 1.0, 1.0, 1.0, parent.tooltipText, 1);
|
||||
end
|
||||
end
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
Lib_UIDropDownMenu_StartCounting(self:GetParent():GetParent());
|
||||
GameTooltip:Hide();
|
||||
</OnLeave>
|
||||
</Scripts>
|
||||
</Button>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:SetFrameLevel(self:GetParent():GetFrameLevel()+2);
|
||||
</OnLoad>
|
||||
<OnClick>
|
||||
Lib_UIDropDownMenuButton_OnClick(self, button, down);
|
||||
</OnClick>
|
||||
<OnEnter>
|
||||
if ( self.hasArrow ) then
|
||||
local level = self:GetParent():GetID() + 1;
|
||||
local listFrame = _G["Lib_DropDownList"..level];
|
||||
if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
|
||||
Lib_ToggleDropDownMenu(self:GetParent():GetID() + 1, self.value, nil, nil, nil, nil, self.menuList, self);
|
||||
end
|
||||
else
|
||||
Lib_CloseDropDownMenus(self:GetParent():GetID() + 1);
|
||||
end
|
||||
_G[self:GetName().."Highlight"]:Show();
|
||||
Lib_UIDropDownMenu_StopCounting(self:GetParent());
|
||||
if ( self.tooltipTitle ) then
|
||||
if ( self.tooltipOnButton ) then
|
||||
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
|
||||
GameTooltip:AddLine(self.tooltipTitle, 1.0, 1.0, 1.0);
|
||||
GameTooltip:AddLine(self.tooltipText, nil, nil, nil, true);
|
||||
GameTooltip:Show();
|
||||
else
|
||||
GameTooltip_AddNewbieTip(self, self.tooltipTitle, 1.0, 1.0, 1.0, self.tooltipText, 1);
|
||||
end
|
||||
end
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
_G[self:GetName().."Highlight"]:Hide();
|
||||
Lib_UIDropDownMenu_StartCounting(self:GetParent());
|
||||
GameTooltip:Hide();
|
||||
</OnLeave>
|
||||
<OnEnable>
|
||||
self.invisibleButton:Hide();
|
||||
</OnEnable>
|
||||
<OnDisable>
|
||||
self.invisibleButton:Show();
|
||||
</OnDisable>
|
||||
</Scripts>
|
||||
<ButtonText name="$parentNormalText">
|
||||
<Anchors>
|
||||
<Anchor point="LEFT">
|
||||
<Offset x="-5" y="0"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</ButtonText>
|
||||
<NormalFont style="GameFontHighlightSmallLeft"/>
|
||||
<HighlightFont style="GameFontHighlightSmallLeft"/>
|
||||
<DisabledFont style="GameFontDisableSmallLeft"/>
|
||||
</Button>
|
||||
|
||||
<Button name="Lib_UIDropDownListTemplate" hidden="true" frameStrata="DIALOG" enableMouse="true" virtual="true">
|
||||
<Frames>
|
||||
<Frame name="$parentBackdrop" setAllPoints="true">
|
||||
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background-Dark" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
|
||||
<BackgroundInsets>
|
||||
<AbsInset left="11" right="12" top="12" bottom="9"/>
|
||||
</BackgroundInsets>
|
||||
<TileSize>
|
||||
<AbsValue val="32"/>
|
||||
</TileSize>
|
||||
<EdgeSize>
|
||||
<AbsValue val="32"/>
|
||||
</EdgeSize>
|
||||
</Backdrop>
|
||||
</Frame>
|
||||
<Frame name="$parentMenuBackdrop" setAllPoints="true">
|
||||
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
|
||||
<EdgeSize>
|
||||
<AbsValue val="16"/>
|
||||
</EdgeSize>
|
||||
<TileSize>
|
||||
<AbsValue val="16"/>
|
||||
</TileSize>
|
||||
<BackgroundInsets>
|
||||
<AbsInset left="5" right="5" top="5" bottom="4"/>
|
||||
</BackgroundInsets>
|
||||
</Backdrop>
|
||||
<Scripts>
|
||||
<OnLoad>
|
||||
self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
|
||||
self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
|
||||
</OnLoad>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
<Button name="$parentButton1" inherits="Lib_UIDropDownMenuButtonTemplate" id="1"/>
|
||||
<Button name="$parentButton2" inherits="Lib_UIDropDownMenuButtonTemplate" id="2"/>
|
||||
<Button name="$parentButton3" inherits="Lib_UIDropDownMenuButtonTemplate" id="3"/>
|
||||
<Button name="$parentButton4" inherits="Lib_UIDropDownMenuButtonTemplate" id="4"/>
|
||||
<Button name="$parentButton5" inherits="Lib_UIDropDownMenuButtonTemplate" id="5"/>
|
||||
<Button name="$parentButton6" inherits="Lib_UIDropDownMenuButtonTemplate" id="6"/>
|
||||
<Button name="$parentButton7" inherits="Lib_UIDropDownMenuButtonTemplate" id="7"/>
|
||||
<Button name="$parentButton8" inherits="Lib_UIDropDownMenuButtonTemplate" id="8"/>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnClick>
|
||||
self:Hide();
|
||||
</OnClick>
|
||||
<OnEnter>
|
||||
Lib_UIDropDownMenu_StopCounting(self, motion);
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
Lib_UIDropDownMenu_StartCounting(self, motion);
|
||||
</OnLeave>
|
||||
<OnUpdate>
|
||||
Lib_UIDropDownMenu_OnUpdate(self, elapsed);
|
||||
</OnUpdate>
|
||||
<OnShow>
|
||||
for i=1, LIB_UIDROPDOWNMENU_MAXBUTTONS do
|
||||
if (not self.noResize) then
|
||||
_G[self:GetName().."Button"..i]:SetWidth(self.maxWidth);
|
||||
end
|
||||
end
|
||||
if (not self.noResize) then
|
||||
self:SetWidth(self.maxWidth+25);
|
||||
end
|
||||
self.showTimer = nil;
|
||||
if ( self:GetID() > 1 ) then
|
||||
self.parent = _G["Lib_DropDownList"..(self:GetID() - 1)];
|
||||
end
|
||||
</OnShow>
|
||||
<OnHide>
|
||||
Lib_UIDropDownMenu_OnHide(self);
|
||||
</OnHide>
|
||||
</Scripts>
|
||||
</Button>
|
||||
|
||||
<Frame name="Lib_UIDropDownMenuTemplate" virtual="true">
|
||||
<Size>
|
||||
<AbsDimension x="40" y="32"/>
|
||||
</Size>
|
||||
<Layers>
|
||||
<Layer level="ARTWORK">
|
||||
<Texture name="$parentLeft" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
|
||||
<Size>
|
||||
<AbsDimension x="25" y="64"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPLEFT">
|
||||
<Offset>
|
||||
<AbsDimension x="0" y="17"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<TexCoords left="0" right="0.1953125" top="0" bottom="1"/>
|
||||
</Texture>
|
||||
<Texture name="$parentMiddle" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
|
||||
<Size>
|
||||
<AbsDimension x="115" y="64"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
|
||||
</Anchors>
|
||||
<TexCoords left="0.1953125" right="0.8046875" top="0" bottom="1"/>
|
||||
</Texture>
|
||||
<Texture name="$parentRight" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
|
||||
<Size>
|
||||
<AbsDimension x="25" y="64"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
|
||||
</Anchors>
|
||||
<TexCoords left="0.8046875" right="1" top="0" bottom="1"/>
|
||||
</Texture>
|
||||
<FontString parentKey="Text" name="$parentText" inherits="GameFontHighlightSmall" wordwrap="false" justifyH="RIGHT">
|
||||
<Size>
|
||||
<AbsDimension x="0" y="10"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT" relativeTo="$parentRight">
|
||||
<Offset>
|
||||
<AbsDimension x="-43" y="2"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</FontString>
|
||||
</Layer>
|
||||
<Layer level="OVERLAY">
|
||||
<Texture parentKey="Icon" name="$parentIcon" hidden="true">
|
||||
<Size>
|
||||
<AbsDimension x="16" y="16"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="LEFT">
|
||||
<Offset x="30" y="2"/>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
</Texture>
|
||||
</Layer>
|
||||
</Layers>
|
||||
<Frames>
|
||||
<Button parentKey="Button" name="$parentButton" motionScriptsWhileDisabled="true" >
|
||||
<Size>
|
||||
<AbsDimension x="24" y="24"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="TOPRIGHT" relativeTo="$parentRight">
|
||||
<Offset>
|
||||
<AbsDimension x="-16" y="-18"/>
|
||||
</Offset>
|
||||
</Anchor>
|
||||
</Anchors>
|
||||
<Scripts>
|
||||
<OnEnter>
|
||||
local parent = self:GetParent();
|
||||
local myscript = parent:GetScript("OnEnter");
|
||||
if(myscript ~= nil) then
|
||||
myscript(parent);
|
||||
end
|
||||
</OnEnter>
|
||||
<OnLeave>
|
||||
local parent = self:GetParent();
|
||||
local myscript = parent:GetScript("OnLeave");
|
||||
if(myscript ~= nil) then
|
||||
myscript(parent);
|
||||
end
|
||||
</OnLeave>
|
||||
<OnClick>
|
||||
Lib_ToggleDropDownMenu(nil, nil, self:GetParent());
|
||||
PlaySound("igMainMenuOptionCheckBoxOn");
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up">
|
||||
<Size>
|
||||
<AbsDimension x="24" y="24"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT"/>
|
||||
</Anchors>
|
||||
</NormalTexture>
|
||||
<PushedTexture name="$parentPushedTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down">
|
||||
<Size>
|
||||
<AbsDimension x="24" y="24"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT"/>
|
||||
</Anchors>
|
||||
</PushedTexture>
|
||||
<DisabledTexture name="$parentDisabledTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled">
|
||||
<Size>
|
||||
<AbsDimension x="24" y="24"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT"/>
|
||||
</Anchors>
|
||||
</DisabledTexture>
|
||||
<HighlightTexture name="$parentHighlightTexture" file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD">
|
||||
<Size>
|
||||
<AbsDimension x="24" y="24"/>
|
||||
</Size>
|
||||
<Anchors>
|
||||
<Anchor point="RIGHT"/>
|
||||
</Anchors>
|
||||
</HighlightTexture>
|
||||
</Button>
|
||||
</Frames>
|
||||
<Scripts>
|
||||
<OnHide>
|
||||
Lib_CloseDropDownMenus();
|
||||
</OnHide>
|
||||
</Scripts>
|
||||
</Frame>
|
||||
</Ui>
|
|
@ -0,0 +1,71 @@
|
|||
Standard UIDropDownMenu global functions using protected frames and causing taints when used by third-party addons. But it is possible to avoid taints by using same functionality with that library.
|
||||
|
||||
== What is it ==
|
||||
Library is standard code from Blizzard's files EasyMenu.lua, UIDropDownMenu.lua and UIDropDownMenuTemplates.xml with frames, tables, variables and functions renamed to:
|
||||
* constants (typed with all CAPS): "LIB_" added at the start
|
||||
* functions: "Lib_" added at the start
|
||||
|
||||
== Constants ==
|
||||
* LIB_UIDROPDOWNMENU_MINBUTTONS
|
||||
* LIB_UIDROPDOWNMENU_MAXBUTTONS
|
||||
* LIB_UIDROPDOWNMENU_MAXLEVELS
|
||||
* LIB_UIDROPDOWNMENU_BUTTON_HEIGHT
|
||||
* LIB_UIDROPDOWNMENU_BORDER_HEIGHT
|
||||
* LIB_UIDROPDOWNMENU_OPEN_MENU
|
||||
* LIB_UIDROPDOWNMENU_INIT_MENU
|
||||
* LIB_UIDROPDOWNMENU_MENU_LEVEL
|
||||
* LIB_UIDROPDOWNMENU_MENU_VALUE
|
||||
* LIB_UIDROPDOWNMENU_SHOW_TIME
|
||||
* LIB_UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT
|
||||
* LIB_OPEN_DROPDOWNMENUS
|
||||
|
||||
== Functions ==
|
||||
* Lib_EasyMenu
|
||||
* Lib_EasyMenu_Initialize
|
||||
|
||||
* Lib_UIDropDownMenuDelegate_OnAttributeChanged
|
||||
* Lib_UIDropDownMenu_InitializeHelper
|
||||
* Lib_UIDropDownMenu_Initialize
|
||||
* Lib_UIDropDownMenu_OnUpdate
|
||||
* Lib_UIDropDownMenu_StartCounting
|
||||
* Lib_UIDropDownMenu_StopCounting
|
||||
* Lib_UIDropDownMenu_CreateInfo
|
||||
* Lib_UIDropDownMenu_CreateFrames
|
||||
* Lib_UIDropDownMenu_AddButton
|
||||
* Lib_UIDropDownMenu_Refresh
|
||||
* Lib_UIDropDownMenu_RefreshAll
|
||||
* Lib_UIDropDownMenu_SetIconImage
|
||||
* Lib_UIDropDownMenu_SetSelectedName
|
||||
* Lib_UIDropDownMenu_SetSelectedValue
|
||||
* Lib_UIDropDownMenu_SetSelectedID
|
||||
* Lib_UIDropDownMenu_GetSelectedName
|
||||
* Lib_UIDropDownMenu_GetSelectedID
|
||||
* Lib_UIDropDownMenu_GetSelectedValue
|
||||
* Lib_UIDropDownMenuButton_OnClick
|
||||
* Lib_HideDropDownMenu
|
||||
* Lib_ToggleDropDownMenu
|
||||
* Lib_CloseDropDownMenus
|
||||
* Lib_UIDropDownMenu_OnHide
|
||||
* Lib_UIDropDownMenu_SetWidth
|
||||
* Lib_UIDropDownMenu_SetButtonWidth
|
||||
* Lib_UIDropDownMenu_SetText
|
||||
* Lib_UIDropDownMenu_GetText
|
||||
* Lib_UIDropDownMenu_ClearAll
|
||||
* Lib_UIDropDownMenu_JustifyText
|
||||
* Lib_UIDropDownMenu_SetAnchor
|
||||
* Lib_UIDropDownMenu_GetCurrentDropDown
|
||||
* Lib_UIDropDownMenuButton_GetChecked
|
||||
* Lib_UIDropDownMenuButton_GetName
|
||||
* Lib_UIDropDownMenuButton_OpenColorPicker
|
||||
* Lib_UIDropDownMenu_DisableButton
|
||||
* Lib_UIDropDownMenu_EnableButton
|
||||
* Lib_UIDropDownMenu_SetButtonText
|
||||
* Lib_UIDropDownMenu_DisableDropDown
|
||||
* Lib_UIDropDownMenu_EnableDropDown
|
||||
* Lib_UIDropDownMenu_IsEnabled
|
||||
* Lib_UIDropDownMenu_GetValue
|
||||
|
||||
== How to use it ==
|
||||
|
||||
* Add it to your toc.
|
||||
* Like ordinal code for UIDropDownMenu with "Lib_" instead.
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,5 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="LibButtonGlow-1.0\LibButtonGlow-1.0.lua"/>
|
||||
<Script file="LibActionButton-1.0.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,244 @@
|
|||
--[[
|
||||
Copyright (c) 2015, Hendrik "nevcairiel" Leppkes <h.leppkes@gmail.com>
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* Neither the name of the developer nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software without
|
||||
specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
]]
|
||||
local MAJOR_VERSION = "LibButtonGlow-1.0"
|
||||
local MINOR_VERSION = 6
|
||||
|
||||
if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
|
||||
local lib, oldversion = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
|
||||
if not lib then return end
|
||||
|
||||
local Masque = LibStub("Masque", true)
|
||||
|
||||
lib.unusedOverlays = lib.unusedOverlays or {}
|
||||
lib.numOverlays = lib.numOverlays or 0
|
||||
|
||||
local tinsert, tremove, tostring = table.insert, table.remove, tostring
|
||||
|
||||
local function OverlayGlowAnimOutFinished(animGroup)
|
||||
local overlay = animGroup:GetParent()
|
||||
local frame = overlay:GetParent()
|
||||
overlay:Hide()
|
||||
tinsert(lib.unusedOverlays, overlay)
|
||||
frame.__LBGoverlay = nil
|
||||
end
|
||||
|
||||
local function OverlayGlow_OnHide(self)
|
||||
if self.animOut:IsPlaying() then
|
||||
self.animOut:Stop()
|
||||
OverlayGlowAnimOutFinished(self.animOut)
|
||||
end
|
||||
end
|
||||
|
||||
local function CreateScaleAnim(group, target, order, duration, x, y, delay)
|
||||
local scale = group:CreateAnimation("Scale")
|
||||
scale:SetTarget(target:GetName())
|
||||
scale:SetOrder(order)
|
||||
scale:SetDuration(duration)
|
||||
scale:SetScale(x, y)
|
||||
|
||||
if delay then
|
||||
scale:SetStartDelay(delay)
|
||||
end
|
||||
end
|
||||
|
||||
local function CreateAlphaAnim(group, target, order, duration, fromAlpha, toAlpha, delay)
|
||||
local alpha = group:CreateAnimation("Alpha")
|
||||
alpha:SetTarget(target:GetName())
|
||||
alpha:SetOrder(order)
|
||||
alpha:SetDuration(duration)
|
||||
alpha:SetFromAlpha(fromAlpha)
|
||||
alpha:SetToAlpha(toAlpha)
|
||||
|
||||
if delay then
|
||||
alpha:SetStartDelay(delay)
|
||||
end
|
||||
end
|
||||
|
||||
local function AnimIn_OnPlay(group)
|
||||
local frame = group:GetParent()
|
||||
local frameWidth, frameHeight = frame:GetSize()
|
||||
frame.spark:SetSize(frameWidth, frameHeight)
|
||||
frame.spark:SetAlpha(0.3)
|
||||
frame.innerGlow:SetSize(frameWidth / 2, frameHeight / 2)
|
||||
frame.innerGlow:SetAlpha(1.0)
|
||||
frame.innerGlowOver:SetAlpha(1.0)
|
||||
frame.outerGlow:SetSize(frameWidth * 2, frameHeight * 2)
|
||||
frame.outerGlow:SetAlpha(1.0)
|
||||
frame.outerGlowOver:SetAlpha(1.0)
|
||||
frame.ants:SetSize(frameWidth * 0.85, frameHeight * 0.85)
|
||||
frame.ants:SetAlpha(0)
|
||||
frame:Show()
|
||||
end
|
||||
|
||||
local function AnimIn_OnFinished(group)
|
||||
local frame = group:GetParent()
|
||||
local frameWidth, frameHeight = frame:GetSize()
|
||||
frame.spark:SetAlpha(0)
|
||||
frame.innerGlow:SetAlpha(0)
|
||||
frame.innerGlow:SetSize(frameWidth, frameHeight)
|
||||
frame.innerGlowOver:SetAlpha(0.0)
|
||||
frame.outerGlow:SetSize(frameWidth, frameHeight)
|
||||
frame.outerGlowOver:SetAlpha(0.0)
|
||||
frame.outerGlowOver:SetSize(frameWidth, frameHeight)
|
||||
frame.ants:SetAlpha(1.0)
|
||||
end
|
||||
|
||||
local function CreateOverlayGlow()
|
||||
lib.numOverlays = lib.numOverlays + 1
|
||||
|
||||
-- create frame and textures
|
||||
local name = "ButtonGlowOverlay" .. tostring(lib.numOverlays)
|
||||
local overlay = CreateFrame("Frame", name, UIParent)
|
||||
|
||||
-- spark
|
||||
overlay.spark = overlay:CreateTexture(name .. "Spark", "BACKGROUND")
|
||||
overlay.spark:SetPoint("CENTER")
|
||||
overlay.spark:SetAlpha(0)
|
||||
overlay.spark:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
|
||||
overlay.spark:SetTexCoord(0.00781250, 0.61718750, 0.00390625, 0.26953125)
|
||||
|
||||
-- inner glow
|
||||
overlay.innerGlow = overlay:CreateTexture(name .. "InnerGlow", "ARTWORK")
|
||||
overlay.innerGlow:SetPoint("CENTER")
|
||||
overlay.innerGlow:SetAlpha(0)
|
||||
overlay.innerGlow:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
|
||||
overlay.innerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375)
|
||||
|
||||
-- inner glow over
|
||||
overlay.innerGlowOver = overlay:CreateTexture(name .. "InnerGlowOver", "ARTWORK")
|
||||
overlay.innerGlowOver:SetPoint("TOPLEFT", overlay.innerGlow, "TOPLEFT")
|
||||
overlay.innerGlowOver:SetPoint("BOTTOMRIGHT", overlay.innerGlow, "BOTTOMRIGHT")
|
||||
overlay.innerGlowOver:SetAlpha(0)
|
||||
overlay.innerGlowOver:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
|
||||
overlay.innerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625)
|
||||
|
||||
-- outer glow
|
||||
overlay.outerGlow = overlay:CreateTexture(name .. "OuterGlow", "ARTWORK")
|
||||
overlay.outerGlow:SetPoint("CENTER")
|
||||
overlay.outerGlow:SetAlpha(0)
|
||||
overlay.outerGlow:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
|
||||
overlay.outerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375)
|
||||
|
||||
-- outer glow over
|
||||
overlay.outerGlowOver = overlay:CreateTexture(name .. "OuterGlowOver", "ARTWORK")
|
||||
overlay.outerGlowOver:SetPoint("TOPLEFT", overlay.outerGlow, "TOPLEFT")
|
||||
overlay.outerGlowOver:SetPoint("BOTTOMRIGHT", overlay.outerGlow, "BOTTOMRIGHT")
|
||||
overlay.outerGlowOver:SetAlpha(0)
|
||||
overlay.outerGlowOver:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
|
||||
overlay.outerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625)
|
||||
|
||||
-- ants
|
||||
overlay.ants = overlay:CreateTexture(name .. "Ants", "OVERLAY")
|
||||
overlay.ants:SetPoint("CENTER")
|
||||
overlay.ants:SetAlpha(0)
|
||||
overlay.ants:SetTexture([[Interface\SpellActivationOverlay\IconAlertAnts]])
|
||||
|
||||
-- setup antimations
|
||||
overlay.animIn = overlay:CreateAnimationGroup()
|
||||
CreateScaleAnim(overlay.animIn, overlay.spark, 1, 0.2, 1.5, 1.5)
|
||||
CreateAlphaAnim(overlay.animIn, overlay.spark, 1, 0.2, 0, 1)
|
||||
CreateScaleAnim(overlay.animIn, overlay.innerGlow, 1, 0.3, 2, 2)
|
||||
CreateScaleAnim(overlay.animIn, overlay.innerGlowOver, 1, 0.3, 2, 2)
|
||||
CreateAlphaAnim(overlay.animIn, overlay.innerGlowOver, 1, 0.3, 1, 0)
|
||||
CreateScaleAnim(overlay.animIn, overlay.outerGlow, 1, 0.3, 0.5, 0.5)
|
||||
CreateScaleAnim(overlay.animIn, overlay.outerGlowOver, 1, 0.3, 0.5, 0.5)
|
||||
CreateAlphaAnim(overlay.animIn, overlay.outerGlowOver, 1, 0.3, 1, 0)
|
||||
CreateScaleAnim(overlay.animIn, overlay.spark, 1, 0.2, 2/3, 2/3, 0.2)
|
||||
CreateAlphaAnim(overlay.animIn, overlay.spark, 1, 0.2, 1, 0, 0.2)
|
||||
CreateAlphaAnim(overlay.animIn, overlay.innerGlow, 1, 0.2, 1, 0, 0.3)
|
||||
CreateAlphaAnim(overlay.animIn, overlay.ants, 1, 0.2, 0, 1, 0.3)
|
||||
overlay.animIn:SetScript("OnPlay", AnimIn_OnPlay)
|
||||
overlay.animIn:SetScript("OnFinished", AnimIn_OnFinished)
|
||||
|
||||
overlay.animOut = overlay:CreateAnimationGroup()
|
||||
CreateAlphaAnim(overlay.animOut, overlay.outerGlowOver, 1, 0.2, 0, 1)
|
||||
CreateAlphaAnim(overlay.animOut, overlay.ants, 1, 0.2, 1, 0)
|
||||
CreateAlphaAnim(overlay.animOut, overlay.outerGlowOver, 2, 0.2, 1, 0)
|
||||
CreateAlphaAnim(overlay.animOut, overlay.outerGlow, 2, 0.2, 1, 0)
|
||||
overlay.animOut:SetScript("OnFinished", OverlayGlowAnimOutFinished)
|
||||
|
||||
-- scripts
|
||||
overlay:SetScript("OnUpdate", ActionButton_OverlayGlowOnUpdate)
|
||||
overlay:SetScript("OnHide", OverlayGlow_OnHide)
|
||||
|
||||
overlay.__LBGVersion = MINOR_VERSION
|
||||
|
||||
return overlay
|
||||
end
|
||||
|
||||
local function GetOverlayGlow()
|
||||
local overlay = tremove(lib.unusedOverlays)
|
||||
if not overlay then
|
||||
overlay = CreateOverlayGlow()
|
||||
end
|
||||
return overlay
|
||||
end
|
||||
|
||||
function lib.ShowOverlayGlow(frame)
|
||||
if frame.__LBGoverlay then
|
||||
if frame.__LBGoverlay.animOut:IsPlaying() then
|
||||
frame.__LBGoverlay.animOut:Stop()
|
||||
frame.__LBGoverlay.animIn:Play()
|
||||
end
|
||||
else
|
||||
local overlay = GetOverlayGlow()
|
||||
local frameWidth, frameHeight = frame:GetSize()
|
||||
overlay:SetParent(frame)
|
||||
overlay:SetFrameLevel(frame:GetFrameLevel() + 5)
|
||||
overlay:ClearAllPoints()
|
||||
--Make the height/width available before the next frame:
|
||||
overlay:SetSize(frameWidth * 1.4, frameHeight * 1.4)
|
||||
overlay:SetPoint("TOPLEFT", frame, "TOPLEFT", -frameWidth * 0.2, frameHeight * 0.2)
|
||||
overlay:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", frameWidth * 0.2, -frameHeight * 0.2)
|
||||
overlay.animIn:Play()
|
||||
frame.__LBGoverlay = overlay
|
||||
|
||||
if Masque and Masque.UpdateSpellAlert and (not frame.overlay or not issecurevariable(frame, "overlay")) then
|
||||
local old_overlay = frame.overlay
|
||||
frame.overlay = overlay
|
||||
Masque:UpdateSpellAlert(frame)
|
||||
|
||||
frame.overlay = old_overlay
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function lib.HideOverlayGlow(frame)
|
||||
if frame.__LBGoverlay then
|
||||
if frame.__LBGoverlay.animIn:IsPlaying() then
|
||||
frame.__LBGoverlay.animIn:Stop()
|
||||
end
|
||||
if frame:IsVisible() then
|
||||
frame.__LBGoverlay.animOut:Play()
|
||||
else
|
||||
OverlayGlowAnimOutFinished(frame.__LBGoverlay.animOut)
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,817 @@
|
|||
-- LibAnim by Hydra
|
||||
local Version = 2.01
|
||||
|
||||
if (_LibAnim and _LibAnim >= Version) then
|
||||
return
|
||||
end
|
||||
|
||||
local cos = cos
|
||||
local sin = sin
|
||||
local pairs = pairs
|
||||
local floor = floor
|
||||
local tinsert = tinsert
|
||||
local tremove = tremove
|
||||
local strlower = strlower
|
||||
local Updater = CreateFrame("StatusBar")
|
||||
local Texture = Updater:CreateTexture()
|
||||
local Text = Updater:CreateFontString()
|
||||
local AnimTypes = {}
|
||||
local UpdateFuncs = {}
|
||||
local Callbacks = {["onplay"] = {}, ["onpause"] = {}, ["onresume"] = {}, ["onstop"] = {}, ["onreset"] = {}, ["onfinished"] = {}}
|
||||
|
||||
-- Update all current animations
|
||||
local AnimationOnUpdate = function(self, elapsed)
|
||||
for i = 1, #self do
|
||||
if self[i] then -- Double check the the index still exists, due to pauses/stops removing them on the fly
|
||||
self[i]:Update(elapsed, i)
|
||||
end
|
||||
end
|
||||
|
||||
if (#self == 0) then
|
||||
self:SetScript("OnUpdate", nil)
|
||||
end
|
||||
end
|
||||
|
||||
local StartUpdating = function(anim)
|
||||
tinsert(Updater, anim)
|
||||
|
||||
if (not Updater:GetScript("OnUpdate")) then
|
||||
Updater:SetScript("OnUpdate", AnimationOnUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
local GetColor = function(p, r1, g1, b1, r2, g2, b2)
|
||||
return r1 + (r2 - r1) * p, g1 + (g2 - g1) * p, b1 + (b2 - b1) * p
|
||||
end
|
||||
|
||||
local Set = {
|
||||
["backdrop"] = Updater.SetBackdropColor,
|
||||
["border"] = Updater.SetBackdropBorderColor,
|
||||
["statusbar"] = Updater.SetStatusBarColor,
|
||||
["text"] = Text.SetTextColor,
|
||||
["texture"] = Texture.SetTexture,
|
||||
["vertex"] = Texture.SetVertexColor,
|
||||
}
|
||||
|
||||
local Get = {
|
||||
["backdrop"] = Updater.GetBackdropColor,
|
||||
["border"] = Updater.GetBackdropBorderColor,
|
||||
["statusbar"] = Updater.GetStatusBarColor,
|
||||
["text"] = Text.GetTextColor,
|
||||
["texture"] = Texture.GetVertexColor,
|
||||
["vertex"] = Texture.GetVertexColor,
|
||||
}
|
||||
|
||||
local Smoothing = {
|
||||
["none"] = function(t, b, c, d)
|
||||
return c * t / d + b
|
||||
end,
|
||||
|
||||
["in"] = function(t, b, c, d)
|
||||
t = t / d
|
||||
|
||||
return c * t * t + b
|
||||
end,
|
||||
|
||||
["out"] = function(t, b, c, d)
|
||||
t = t / d
|
||||
|
||||
return -c * t * (t - 2) + b
|
||||
end,
|
||||
|
||||
["inout"] = function(t, b, c, d)
|
||||
t = t / (d / 2)
|
||||
|
||||
if (t < 1) then
|
||||
return c / 2 * t * t + b
|
||||
end
|
||||
|
||||
t = t - 1
|
||||
return -c / 2 * (t * (t - 2) - 1) + b
|
||||
end,
|
||||
|
||||
["bounce"] = function(t, b, c, d)
|
||||
t = t / d
|
||||
|
||||
if (t < (1 / 2.75)) then
|
||||
return c * (7.5625 * t * t) + b
|
||||
elseif (t < (2 / 2.75)) then
|
||||
t = t - (1.5 / 2.75)
|
||||
|
||||
return c * (7.5625 * t * t + 0.75) + b
|
||||
elseif (t < (2.5 / 2.75)) then
|
||||
t = t - (2.25 / 2.75)
|
||||
|
||||
return c * (7.5625 * t * t + 0.9375) + b
|
||||
else
|
||||
t = t - (2.625 / 2.75)
|
||||
|
||||
return c * (7.5625 * (t) * t + 0.984375) + b
|
||||
end
|
||||
end,
|
||||
["elastic"] = function(t, b, c, d)
|
||||
local s, p, a = 1.70158, d * .3, c;
|
||||
if t == 0 then
|
||||
return b
|
||||
end
|
||||
t = t / d
|
||||
|
||||
if t == 1 then
|
||||
return b + c
|
||||
end
|
||||
|
||||
if a < math.abs(c) then
|
||||
a = c
|
||||
s = p / 4
|
||||
else
|
||||
s = p / (2 * math.pi) * math.asin(c / a)
|
||||
end
|
||||
|
||||
return a * math.pow(2, -10 * t) * math.sin((t * d - s) * (2 * math.pi) / p) + c + b
|
||||
end
|
||||
}
|
||||
|
||||
local AnimMethods = {
|
||||
All = {
|
||||
Play = function(self)
|
||||
if (not self.Paused) then
|
||||
AnimTypes[self.Type](self)
|
||||
self:Callback("OnPlay")
|
||||
else
|
||||
StartUpdating(self)
|
||||
self:Callback("OnResume")
|
||||
end
|
||||
|
||||
self.Playing = true
|
||||
self.Paused = false
|
||||
self.Stopped = false
|
||||
end,
|
||||
|
||||
IsPlaying = function(self)
|
||||
return self.Playing
|
||||
end,
|
||||
|
||||
Pause = function(self)
|
||||
for i = 1, #Updater do
|
||||
if (Updater[i] == self) then
|
||||
tremove(Updater, i)
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
self.Playing = false
|
||||
self.Paused = true
|
||||
self.Stopped = false
|
||||
self:Callback("OnPause")
|
||||
end,
|
||||
|
||||
IsPaused = function(self)
|
||||
return self.Paused
|
||||
end,
|
||||
|
||||
Stop = function(self, reset)
|
||||
for i = 1, #Updater do
|
||||
if (Updater[i] == self) then
|
||||
tremove(Updater, i)
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
self.Playing = false
|
||||
self.Paused = false
|
||||
self.Stopped = true
|
||||
|
||||
if reset then
|
||||
self:Reset()
|
||||
self:Callback("OnReset")
|
||||
else
|
||||
self:Callback("OnStop")
|
||||
end
|
||||
end,
|
||||
|
||||
IsStopped = function(self)
|
||||
return self.Stopped
|
||||
end,
|
||||
|
||||
SetSmoothing = function(self, smoothType)
|
||||
smoothType = strlower(smoothType)
|
||||
|
||||
self.Smoothing = Smoothing[smoothType] and smoothType or "none"
|
||||
end,
|
||||
|
||||
GetSmoothing = function(self)
|
||||
return self.Smoothing
|
||||
end,
|
||||
|
||||
SetDuration = function(self, duration)
|
||||
self.Duration = duration or 0
|
||||
end,
|
||||
|
||||
GetDuration = function(self)
|
||||
return self.Duration
|
||||
end,
|
||||
|
||||
GetProgressByTimer = function(self)
|
||||
return self.Timer
|
||||
end,
|
||||
|
||||
SetOrder = function(self, order)
|
||||
self.Order = order or 1
|
||||
|
||||
if (order > self.Group.MaxOrder) then
|
||||
self.Group.MaxOrder = order
|
||||
end
|
||||
end,
|
||||
|
||||
GetOrder = function(self)
|
||||
return self.Order
|
||||
end,
|
||||
|
||||
GetParent = function(self)
|
||||
return self.Parent
|
||||
end,
|
||||
|
||||
SetScript = function(self, handler, func)
|
||||
handler = strlower(handler)
|
||||
|
||||
if (not Callbacks[handler]) then
|
||||
return
|
||||
end
|
||||
|
||||
Callbacks[handler][self] = func
|
||||
end,
|
||||
|
||||
GetScript = function(self, handler)
|
||||
handler = strlower(handler)
|
||||
|
||||
if (Callbacks[handler] and Callbacks[handler][self]) then
|
||||
return Callbacks[handler][self]
|
||||
end
|
||||
end,
|
||||
|
||||
Callback = function(self, handler)
|
||||
handler = strlower(handler)
|
||||
|
||||
if Callbacks[handler][self] then
|
||||
Callbacks[handler][self](self)
|
||||
end
|
||||
end,
|
||||
},
|
||||
|
||||
move = {
|
||||
SetOffset = function(self, x, y)
|
||||
self.XSetting = x or 0
|
||||
self.YSetting = y or 0
|
||||
end,
|
||||
|
||||
GetOffset = function(self)
|
||||
return self.XSetting, self.YSetting
|
||||
end,
|
||||
|
||||
SetRounded = function(self, flag)
|
||||
self.IsRounded = flag
|
||||
end,
|
||||
|
||||
GetRounded = function(self)
|
||||
return self.IsRounded
|
||||
end,
|
||||
|
||||
GetProgress = function(self)
|
||||
return self.XOffset, self.YOffset
|
||||
end,
|
||||
|
||||
Reset = function(self)
|
||||
self.Parent:ClearAllPoints()
|
||||
self.Parent:SetPoint(self.A1, self.P, self.A2, self.StartX, self.StartY)
|
||||
end,
|
||||
},
|
||||
|
||||
fade = {
|
||||
SetChange = function(self, alpha)
|
||||
self.EndAlphaSetting = alpha or 0
|
||||
end,
|
||||
|
||||
GetChange = function(self)
|
||||
return self.EndAlphaSetting
|
||||
end,
|
||||
|
||||
GetProgress = function(self)
|
||||
return self.AlphaOffset
|
||||
end,
|
||||
|
||||
Reset = function(self)
|
||||
self.Parent:SetAlpha(self.StartAlpha)
|
||||
end,
|
||||
},
|
||||
|
||||
height = {
|
||||
SetChange = function(self, height)
|
||||
self.EndHeightSetting = height or 0
|
||||
end,
|
||||
|
||||
GetChange = function(self)
|
||||
return self.EndHeightSetting
|
||||
end,
|
||||
|
||||
GetProgress = function(self)
|
||||
return self.HeightOffset
|
||||
end,
|
||||
|
||||
Reset = function(self)
|
||||
self.Parent:SetHeight(self.StartHeight)
|
||||
end,
|
||||
},
|
||||
|
||||
width = {
|
||||
SetChange = function(self, width)
|
||||
self.EndWidthSetting = width or 0
|
||||
end,
|
||||
|
||||
GetChange = function(self)
|
||||
return self.EndWidthSetting
|
||||
end,
|
||||
|
||||
GetProgress = function(self)
|
||||
return self.WidthOffset
|
||||
end,
|
||||
|
||||
Reset = function(self)
|
||||
self.Parent:SetWidth(self.StartWidth)
|
||||
end,
|
||||
},
|
||||
|
||||
color = {
|
||||
SetChange = function(self, r, g, b)
|
||||
self.EndRSetting = r or 1
|
||||
self.EndGSetting = g or 1
|
||||
self.EndBSetting = b or 1
|
||||
end,
|
||||
|
||||
GetChange = function(self)
|
||||
return self.EndRSetting, self.EndGSetting, self.EndBSetting
|
||||
end,
|
||||
|
||||
SetColorType = function(self, type)
|
||||
type = strlower(type)
|
||||
|
||||
self.ColorType = Set[type] and type or "border"
|
||||
end,
|
||||
|
||||
GetColorType = function(self)
|
||||
return self.ColorType
|
||||
end,
|
||||
|
||||
GetProgress = function(self)
|
||||
return self.ColorOffset
|
||||
end,
|
||||
|
||||
Reset = function(self)
|
||||
Set[self.ColorType](self.Parent, self.StartR, self.StartG, self.StartB)
|
||||
end,
|
||||
},
|
||||
|
||||
progress = {
|
||||
SetChange = function(self, value)
|
||||
self.EndValueSetting = value or 0
|
||||
end,
|
||||
|
||||
GetChange = function(self)
|
||||
return self.EndValueSetting
|
||||
end,
|
||||
|
||||
GetProgress = function(self)
|
||||
return self.ValueOffset
|
||||
end,
|
||||
|
||||
Reset = function(self)
|
||||
self.Parent:SetValue(self.StartValue)
|
||||
end,
|
||||
},
|
||||
|
||||
number = {
|
||||
SetChange = function(self, value)
|
||||
self.EndNumberSetting = value or 0
|
||||
end,
|
||||
|
||||
GetChange = function(self)
|
||||
return self.EndNumberSetting
|
||||
end,
|
||||
|
||||
SetPrefix = function(self, text)
|
||||
self.Prefix = text or ""
|
||||
end,
|
||||
|
||||
GetPrefix = function(self)
|
||||
return self.Prefix
|
||||
end,
|
||||
|
||||
SetPostfix = function(self, text)
|
||||
self.Postfix = text or ""
|
||||
end,
|
||||
|
||||
GetPostfix = function(self)
|
||||
return self.Postfix
|
||||
end,
|
||||
|
||||
GetProgress = function(self)
|
||||
return self.NumberOffset
|
||||
end,
|
||||
|
||||
Reset = function(self)
|
||||
self.Parent:SetText(self.StartNumer)
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
local GroupMethods = {
|
||||
Play = function(self)
|
||||
-- Play!
|
||||
for i = 1, #self.Animations do
|
||||
if (self.Animations[i].Order == self.Order) then
|
||||
self.Animations[i]:Play()
|
||||
end
|
||||
end
|
||||
|
||||
self.Playing = true
|
||||
self.Paused = false
|
||||
self.Stopped = false
|
||||
end,
|
||||
|
||||
IsPlaying = function(self)
|
||||
return self.Playing
|
||||
end,
|
||||
|
||||
Pause = function(self)
|
||||
-- Only pause current order
|
||||
for i = 1, #self.Animations do
|
||||
if (self.Animations[i].Order == self.Order) then
|
||||
self.Animations[i]:Pause()
|
||||
end
|
||||
end
|
||||
|
||||
self.Playing = false
|
||||
self.Paused = true
|
||||
self.Stopped = false
|
||||
end,
|
||||
|
||||
IsPaused = function(self)
|
||||
return self.Paused
|
||||
end,
|
||||
|
||||
Stop = function(self)
|
||||
for i = 1, #self.Animations do
|
||||
self.Animations[i]:Stop()
|
||||
end
|
||||
|
||||
self.Playing = false
|
||||
self.Paused = false
|
||||
self.Stopped = true
|
||||
end,
|
||||
|
||||
IsStopped = function(self)
|
||||
return self.Stopped
|
||||
end,
|
||||
|
||||
SetLooping = function(self, shouldLoop)
|
||||
self.Looping = shouldLoop
|
||||
end,
|
||||
|
||||
GetLooping = function(self)
|
||||
return self.Looping
|
||||
end,
|
||||
|
||||
GetParent = function(self)
|
||||
return self.Parent
|
||||
end,
|
||||
|
||||
CheckOrder = function(self)
|
||||
-- Check if we're done all animations at the current order, then proceed to the next order.
|
||||
local NumAtOrder = 0
|
||||
local NumDoneAtOrder = 0
|
||||
|
||||
for i = 1, #self.Animations do
|
||||
if (self.Animations[i].Order == self.Order) then
|
||||
NumAtOrder = NumAtOrder + 1
|
||||
|
||||
if (not self.Animations[i].Playing) then
|
||||
NumDoneAtOrder = NumDoneAtOrder + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- All the animations at x order finished, go to next order
|
||||
if (NumAtOrder == NumDoneAtOrder) then
|
||||
self.Order = self.Order + 1
|
||||
|
||||
-- We exceeded max order, reset to 1 and bail the function, or restart if we're looping
|
||||
if (self.Order > self.MaxOrder) then
|
||||
self.Order = 1
|
||||
|
||||
if (self.Stopped or not self.Looping) then
|
||||
self.Playing = false
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Play!
|
||||
for i = 1, #self.Animations do
|
||||
if (self.Animations[i].Order == self.Order) then
|
||||
self.Animations[i]:Play()
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
CreateAnimation = function(self, type)
|
||||
type = strlower(type)
|
||||
|
||||
if (not AnimTypes[type]) then
|
||||
return
|
||||
end
|
||||
|
||||
local Animation = {}
|
||||
|
||||
-- General methods
|
||||
for key, func in pairs(AnimMethods.All) do
|
||||
Animation[key] = func
|
||||
end
|
||||
|
||||
-- Animation specific methods
|
||||
if AnimMethods[type] then
|
||||
for key, func in pairs(AnimMethods[type]) do
|
||||
Animation[key] = func
|
||||
end
|
||||
end
|
||||
|
||||
-- Set some attributes and defaults
|
||||
Animation.Paused = false
|
||||
Animation.Playing = false
|
||||
Animation.Stopped = false
|
||||
Animation.Looping = false
|
||||
Animation.Type = type
|
||||
Animation.Group = self
|
||||
Animation.Parent = self.Parent
|
||||
Animation.Order = 1
|
||||
Animation.Duration = 0.3
|
||||
Animation.Smoothing = "none"
|
||||
Animation.Update = UpdateFuncs[type]
|
||||
|
||||
tinsert(self.Animations, Animation)
|
||||
|
||||
return Animation
|
||||
end,
|
||||
}
|
||||
|
||||
CreateAnimationGroup = function(parent)
|
||||
local Group = {Animations = {}}
|
||||
|
||||
-- Add methods to the group
|
||||
for key, func in pairs(GroupMethods) do
|
||||
Group[key] = func
|
||||
end
|
||||
|
||||
Group.Parent = parent
|
||||
Group.Playing = false
|
||||
Group.Paused = false
|
||||
Group.Stopped = false
|
||||
Group.Order = 1
|
||||
Group.MaxOrder = 1
|
||||
|
||||
return Group
|
||||
end
|
||||
|
||||
-- Movement
|
||||
UpdateFuncs["move"] = function(self, elapsed, i)
|
||||
self.Timer = self.Timer + elapsed
|
||||
|
||||
if self.IsRounded then
|
||||
self.ModTimer = Smoothing[self.Smoothing](self.Timer, 0, self.Duration, self.Duration)
|
||||
self.XOffset = self.StartX - (-1) * (self.XChange * (1 - cos(90 * self.ModTimer / self.Duration)))
|
||||
self.YOffset = self.StartY + self.YChange * sin(90 * self.ModTimer / self.Duration)
|
||||
else
|
||||
self.XOffset = Smoothing[self.Smoothing](self.Timer, self.StartX, self.XChange, self.Duration)
|
||||
self.YOffset = Smoothing[self.Smoothing](self.Timer, self.StartY, self.YChange, self.Duration)
|
||||
end
|
||||
|
||||
self.Parent:SetPoint(self.A1, self.P, self.A2, (self.EndX ~= 0 and self.XOffset or self.StartX), (self.EndY ~= 0 and self.YOffset or self.StartY))
|
||||
|
||||
if (self.Timer >= self.Duration) then
|
||||
tremove(Updater, i)
|
||||
self.Parent:SetPoint(self.A1, self.P, self.A2, self.EndX, self.EndY)
|
||||
self.Playing = false
|
||||
self:Callback("OnFinished")
|
||||
self.Group:CheckOrder()
|
||||
end
|
||||
end
|
||||
|
||||
AnimTypes["move"] = function(self)
|
||||
if self:IsPlaying() then
|
||||
return
|
||||
end
|
||||
|
||||
local A1, P, A2, X, Y = self.Parent:GetPoint()
|
||||
|
||||
self.Timer = 0
|
||||
self.A1 = A1
|
||||
self.P = P
|
||||
self.A2 = A2
|
||||
self.StartX = X
|
||||
self.EndX = X + self.XSetting or 0
|
||||
self.StartY = Y
|
||||
self.EndY = Y + self.YSetting or 0
|
||||
self.XChange = self.EndX - self.StartX
|
||||
self.YChange = self.EndY - self.StartY
|
||||
|
||||
if self.IsRounded then
|
||||
if (self.XChange == 0 or self.YChange == 0) then -- Double check if we're valid to be rounded
|
||||
self.IsRounded = false
|
||||
else
|
||||
self.ModTimer = 0
|
||||
end
|
||||
end
|
||||
|
||||
StartUpdating(self)
|
||||
end
|
||||
|
||||
-- Fade
|
||||
UpdateFuncs["fade"] = function(self, elapsed, i)
|
||||
self.Timer = self.Timer + elapsed
|
||||
self.AlphaOffset = Smoothing[self.Smoothing](self.Timer, self.StartAlpha, self.Change, self.Duration)
|
||||
self.Parent:SetAlpha(self.AlphaOffset)
|
||||
|
||||
if (self.Timer >= self.Duration) then
|
||||
tremove(Updater, i)
|
||||
self.Parent:SetAlpha(self.EndAlpha)
|
||||
self.Playing = false
|
||||
self:Callback("OnFinished")
|
||||
self.Group:CheckOrder()
|
||||
end
|
||||
end
|
||||
|
||||
AnimTypes["fade"] = function(self)
|
||||
if self:IsPlaying() then
|
||||
return
|
||||
end
|
||||
|
||||
self.Timer = 0
|
||||
self.StartAlpha = self.Parent:GetAlpha() or 1
|
||||
self.EndAlpha = self.EndAlphaSetting or 0
|
||||
self.Change = self.EndAlpha - self.StartAlpha
|
||||
|
||||
StartUpdating(self)
|
||||
end
|
||||
|
||||
-- Height
|
||||
UpdateFuncs["height"] = function(self, elapsed, i)
|
||||
self.Timer = self.Timer + elapsed
|
||||
self.HeightOffset = Smoothing[self.Smoothing](self.Timer, self.StartHeight, self.HeightChange, self.Duration)
|
||||
self.Parent:SetHeight(self.HeightOffset)
|
||||
|
||||
if (self.Timer >= self.Duration) then
|
||||
tremove(Updater, i)
|
||||
self.Parent:SetHeight(self.EndHeight)
|
||||
self.Playing = false
|
||||
self:Callback("OnFinished")
|
||||
self.Group:CheckOrder()
|
||||
end
|
||||
end
|
||||
|
||||
AnimTypes["height"] = function(self)
|
||||
if self:IsPlaying() then
|
||||
return
|
||||
end
|
||||
|
||||
self.Timer = 0
|
||||
self.StartHeight = self.Parent:GetHeight() or 0
|
||||
self.EndHeight = self.EndHeightSetting or 0
|
||||
self.HeightChange = self.EndHeight - self.StartHeight
|
||||
|
||||
StartUpdating(self)
|
||||
end
|
||||
|
||||
-- Width
|
||||
UpdateFuncs["width"] = function(self, elapsed, i)
|
||||
self.Timer = self.Timer + elapsed
|
||||
self.WidthOffset = Smoothing[self.Smoothing](self.Timer, self.StartWidth, self.WidthChange, self.Duration)
|
||||
self.Parent:SetWidth(self.WidthOffset)
|
||||
|
||||
if (self.Timer >= self.Duration) then
|
||||
tremove(Updater, i)
|
||||
self.Parent:SetWidth(self.EndWidth)
|
||||
self.Playing = false
|
||||
self:Callback("OnFinished")
|
||||
self.Group:CheckOrder()
|
||||
end
|
||||
end
|
||||
|
||||
AnimTypes["width"] = function(self)
|
||||
if self:IsPlaying() then
|
||||
return
|
||||
end
|
||||
|
||||
self.Timer = 0
|
||||
self.StartWidth = self.Parent:GetWidth() or 0
|
||||
self.EndWidth = self.EndWidthSetting or 0
|
||||
self.WidthChange = self.EndWidth - self.StartWidth
|
||||
|
||||
StartUpdating(self)
|
||||
end
|
||||
|
||||
-- Color
|
||||
UpdateFuncs["color"] = function(self, elapsed, i)
|
||||
self.Timer = self.Timer + elapsed
|
||||
self.ColorOffset = Smoothing[self.Smoothing](self.Timer, 0, self.Duration, self.Duration)
|
||||
Set[self.ColorType](self.Parent, GetColor(self.Timer / self.Duration, self.StartR, self.StartG, self.StartB, self.EndR, self.EndG, self.EndB))
|
||||
|
||||
if (self.Timer >= self.Duration) then
|
||||
tremove(Updater, i)
|
||||
Set[self.ColorType](self.Parent, self.EndR, self.EndG, self.EndB)
|
||||
self.Playing = false
|
||||
self:Callback("OnFinished")
|
||||
self.Group:CheckOrder()
|
||||
end
|
||||
end
|
||||
|
||||
AnimTypes["color"] = function(self)
|
||||
self.Timer = 0
|
||||
self.ColorType = self.ColorType or "backdrop"
|
||||
self.StartR, self.StartG, self.StartB = Get[self.ColorType](self.Parent)
|
||||
self.EndR = self.EndRSetting or 1
|
||||
self.EndG = self.EndGSetting or 1
|
||||
self.EndB = self.EndBSetting or 1
|
||||
|
||||
StartUpdating(self)
|
||||
end
|
||||
|
||||
-- Progress
|
||||
UpdateFuncs["progress"] = function(self, elapsed, i)
|
||||
self.Timer = self.Timer + elapsed
|
||||
self.ValueOffset = Smoothing[self.Smoothing](self.Timer, self.StartValue, self.ProgressChange, self.Duration)
|
||||
self.Parent:SetValue(self.ValueOffset)
|
||||
|
||||
if (self.Timer >= self.Duration) then
|
||||
tremove(Updater, i)
|
||||
self.Parent:SetValue(self.EndValue)
|
||||
self.Playing = false
|
||||
self:Callback("OnFinished")
|
||||
self.Group:CheckOrder()
|
||||
end
|
||||
end
|
||||
|
||||
AnimTypes["progress"] = function(self)
|
||||
self.Timer = 0
|
||||
self.StartValue = self.Parent:GetValue() or 0
|
||||
self.EndValue = self.EndValueSetting or 0
|
||||
self.ProgressChange = self.EndValue - self.StartValue
|
||||
|
||||
StartUpdating(self)
|
||||
end
|
||||
|
||||
-- Sleep
|
||||
UpdateFuncs["sleep"] = function(self, elapsed, i)
|
||||
self.Timer = self.Timer + elapsed
|
||||
|
||||
if (self.Timer >= self.Duration) then
|
||||
tremove(Updater, i)
|
||||
self.Playing = false
|
||||
self:Callback("OnFinished")
|
||||
self.Group:CheckOrder()
|
||||
end
|
||||
end
|
||||
|
||||
AnimTypes["sleep"] = function(self)
|
||||
self.Timer = 0
|
||||
|
||||
StartUpdating(self)
|
||||
end
|
||||
|
||||
-- Number
|
||||
UpdateFuncs["number"] = function(self, elapsed, i)
|
||||
self.Timer = self.Timer + elapsed
|
||||
self.NumberOffset = Smoothing[self.Smoothing](self.Timer, self.StartNumber, self.NumberChange, self.Duration)
|
||||
self.Parent:SetText(self.Prefix..floor(self.NumberOffset)..self.Postfix)
|
||||
|
||||
if (self.Timer >= self.Duration) then
|
||||
tremove(Updater, i)
|
||||
self.Parent:SetText(self.Prefix..floor(self.EndNumber)..self.Postfix)
|
||||
self.Playing = false
|
||||
self:Callback("OnFinished")
|
||||
self.Group:CheckOrder()
|
||||
end
|
||||
end
|
||||
|
||||
AnimTypes["number"] = function(self)
|
||||
self.Timer = 0
|
||||
self.StartNumber = tonumber(self.Parent:GetText()) or 0
|
||||
self.EndNumber = self.EndNumberSetting or 0
|
||||
self.NumberChange = self.EndNumberSetting - self.StartNumber
|
||||
self.Prefix = self.Prefix or ""
|
||||
self.Postfix = self.Postfix or ""
|
||||
|
||||
StartUpdating(self)
|
||||
end
|
||||
|
||||
_G["_LibAnim"] = Version
|
|
@ -0,0 +1,7 @@
|
|||
## Interface: 60200
|
||||
## Author: Hydra
|
||||
## Version: 2.01
|
||||
## Title: LibAnim
|
||||
## Notes: Animations!
|
||||
|
||||
LibAnim.lua
|
|
@ -0,0 +1,212 @@
|
|||
--[[
|
||||
Name: LibBase64-1.0
|
||||
Author(s): ckknight (ckknight@gmail.com)
|
||||
Website: http://www.wowace.com/projects/libbase64-1-0/
|
||||
Description: A library to encode and decode Base64 strings
|
||||
License: MIT
|
||||
]]
|
||||
|
||||
local LibBase64 = LibStub:NewLibrary("LibBase64-1.0-ElvUI", 1)
|
||||
|
||||
if not LibBase64 then
|
||||
return
|
||||
end
|
||||
|
||||
local _chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
|
||||
local byteToNum = {}
|
||||
local numToChar = {}
|
||||
for i = 1, #_chars do
|
||||
numToChar[i - 1] = _chars:sub(i, i)
|
||||
byteToNum[_chars:byte(i)] = i - 1
|
||||
end
|
||||
_chars = nil
|
||||
local A_byte = ("A"):byte()
|
||||
local Z_byte = ("Z"):byte()
|
||||
local a_byte = ("a"):byte()
|
||||
local z_byte = ("z"):byte()
|
||||
local zero_byte = ("0"):byte()
|
||||
local nine_byte = ("9"):byte()
|
||||
local plus_byte = ("+"):byte()
|
||||
local slash_byte = ("/"):byte()
|
||||
local equals_byte = ("="):byte()
|
||||
local whitespace = {
|
||||
[(" "):byte()] = true,
|
||||
[("\t"):byte()] = true,
|
||||
[("\n"):byte()] = true,
|
||||
[("\r"):byte()] = true,
|
||||
}
|
||||
|
||||
local t = {}
|
||||
|
||||
--- Encode a normal bytestring into a Base64-encoded string
|
||||
-- @param text a bytestring, can be binary data
|
||||
-- @param maxLineLength This should be a multiple of 4, greater than 0 or nil. If non-nil, it will break up the output into lines no longer than the given number of characters. 76 is recommended.
|
||||
-- @param lineEnding a string to end each line with. This is "\r\n" by default.
|
||||
-- @usage LibBase64.Encode("Hello, how are you doing today?") == "SGVsbG8sIGhvdyBhcmUgeW91IGRvaW5nIHRvZGF5Pw=="
|
||||
-- @return a Base64-encoded string
|
||||
function LibBase64:Encode(text, maxLineLength, lineEnding)
|
||||
if type(text) ~= "string" then
|
||||
error(("Bad argument #1 to `Encode'. Expected %q, got %q"):format("string", type(text)), 2)
|
||||
end
|
||||
|
||||
if maxLineLength == nil then
|
||||
-- do nothing
|
||||
elseif type(maxLineLength) ~= "number" then
|
||||
error(("Bad argument #2 to `Encode'. Expected %q or %q, got %q"):format("number", "nil", type(maxLineLength)), 2)
|
||||
elseif (maxLineLength % 4) ~= 0 then
|
||||
error(("Bad argument #2 to `Encode'. Expected a multiple of 4, got %s"):format(maxLineLength), 2)
|
||||
elseif maxLineLength <= 0 then
|
||||
error(("Bad argument #2 to `Encode'. Expected a number > 0, got %s"):format(maxLineLength), 2)
|
||||
end
|
||||
|
||||
if lineEnding == nil then
|
||||
lineEnding = "\r\n"
|
||||
elseif type(lineEnding) ~= "string" then
|
||||
error(("Bad argument #3 to `Encode'. Expected %q, got %q"):format("string", type(lineEnding)), 2)
|
||||
end
|
||||
|
||||
local currentLength = 0
|
||||
|
||||
for i = 1, #text, 3 do
|
||||
local a, b, c = text:byte(i, i+2)
|
||||
local nilNum = 0
|
||||
if not b then
|
||||
nilNum = 2
|
||||
b = 0
|
||||
c = 0
|
||||
elseif not c then
|
||||
nilNum = 1
|
||||
c = 0
|
||||
end
|
||||
local num = a * 2^16 + b * 2^8 + c
|
||||
|
||||
local d = num % 2^6
|
||||
num = (num - d) / 2^6
|
||||
|
||||
local c = num % 2^6
|
||||
num = (num - c) / 2^6
|
||||
|
||||
local b = num % 2^6
|
||||
num = (num - b) / 2^6
|
||||
|
||||
local a = num % 2^6
|
||||
|
||||
t[#t+1] = numToChar[a]
|
||||
|
||||
t[#t+1] = numToChar[b]
|
||||
|
||||
t[#t+1] = (nilNum >= 2) and "=" or numToChar[c]
|
||||
|
||||
t[#t+1] = (nilNum >= 1) and "=" or numToChar[d]
|
||||
|
||||
currentLength = currentLength + 4
|
||||
if maxLineLength and (currentLength % maxLineLength) == 0 then
|
||||
t[#t+1] = lineEnding
|
||||
end
|
||||
end
|
||||
|
||||
local s = table.concat(t)
|
||||
for i = 1, #t do
|
||||
t[i] = nil
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
local t2 = {}
|
||||
|
||||
--- Decode a Base64-encoded string into a bytestring
|
||||
-- this will raise an error if the data passed in is not a Base64-encoded string
|
||||
-- this will ignore whitespace, but not invalid characters
|
||||
-- @param text a Base64-encoded string
|
||||
-- @usage LibBase64.Encode("SGVsbG8sIGhvdyBhcmUgeW91IGRvaW5nIHRvZGF5Pw==") == "Hello, how are you doing today?"
|
||||
-- @return a bytestring
|
||||
function LibBase64:Decode(text)
|
||||
if type(text) ~= "string" then
|
||||
error(("Bad argument #1 to `Decode'. Expected %q, got %q"):format("string", type(text)), 2)
|
||||
end
|
||||
|
||||
for i = 1, #text do
|
||||
local byte = text:byte(i)
|
||||
if whitespace[byte] or byte == equals_byte then
|
||||
-- do nothing
|
||||
else
|
||||
local num = byteToNum[byte]
|
||||
if not num then
|
||||
for i = 1, #t2 do
|
||||
t2[k] = nil
|
||||
end
|
||||
|
||||
error(("Bad argument #1 to `Decode'. Received an invalid char: %q"):format(text:sub(i, i)), 2)
|
||||
end
|
||||
t2[#t2+1] = num
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, #t2, 4 do
|
||||
local a, b, c, d = t2[i], t2[i+1], t2[i+2], t2[i+3]
|
||||
|
||||
local nilNum = 0
|
||||
if not c then
|
||||
nilNum = 2
|
||||
c = 0
|
||||
d = 0
|
||||
elseif not d then
|
||||
nilNum = 1
|
||||
d = 0
|
||||
end
|
||||
|
||||
local num = a * 2^18 + b * 2^12 + c * 2^6 + d
|
||||
|
||||
local c = num % 2^8
|
||||
num = (num - c) / 2^8
|
||||
|
||||
local b = num % 2^8
|
||||
num = (num - b) / 2^8
|
||||
|
||||
local a = num % 2^8
|
||||
|
||||
t[#t+1] = string.char(a)
|
||||
if nilNum < 2 then
|
||||
t[#t+1] = string.char(b)
|
||||
end
|
||||
if nilNum < 1 then
|
||||
t[#t+1] = string.char(c)
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, #t2 do
|
||||
t2[i] = nil
|
||||
end
|
||||
|
||||
local s = table.concat(t)
|
||||
|
||||
for i = 1, #t do
|
||||
t[i] = nil
|
||||
end
|
||||
|
||||
return s
|
||||
end
|
||||
|
||||
function LibBase64:IsBase64(text)
|
||||
if type(text) ~= "string" then
|
||||
error(("Bad argument #1 to `IsBase64'. Expected %q, got %q"):format("string", type(text)), 2)
|
||||
end
|
||||
|
||||
if #text % 4 ~= 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
for i = 1, #text do
|
||||
local byte = text:byte(i)
|
||||
if whitespace[byte] or byte == equals_byte then
|
||||
-- do nothing
|
||||
else
|
||||
local num = byteToNum[byte]
|
||||
if not num then
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="LibBase64-1.0.lua" />
|
||||
</Ui>
|
|
@ -0,0 +1,199 @@
|
|||
|
||||
local MAJOR, MINOR = "LibChatAnims", 2 -- Bump minor on changes
|
||||
local LCA = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
if not LCA then return end -- No upgrade needed
|
||||
|
||||
LCA.animations = LCA.animations or {} -- Animation storage
|
||||
local anims = LCA.animations
|
||||
|
||||
----------------------------------------------------
|
||||
-- Note, most of this code is simply replicated from
|
||||
-- Blizzard's FloatingChatFrame.lua file.
|
||||
-- The only real changes are the creation and use
|
||||
-- of animations vs the use of UIFrameFlash.
|
||||
--
|
||||
|
||||
FCFDockOverflowButton_UpdatePulseState = function(self)
|
||||
local dock = self:GetParent()
|
||||
local shouldPulse = false
|
||||
for _, chatFrame in pairs(FCFDock_GetChatFrames(dock)) do
|
||||
local chatTab = _G[chatFrame:GetName().."Tab"]
|
||||
if ( not chatFrame.isStaticDocked and chatTab.alerting) then
|
||||
-- Make sure the rects are valid. (Not always the case when resizing the WoW client
|
||||
if ( not chatTab:GetRight() or not dock.scrollFrame:GetRight() ) then
|
||||
return false
|
||||
end
|
||||
-- Check if it's off the screen.
|
||||
local DELTA = 3 -- Chosen through experimentation
|
||||
if ( chatTab:GetRight() < (dock.scrollFrame:GetLeft() + DELTA) or chatTab:GetLeft() > (dock.scrollFrame:GetRight() - DELTA) ) then
|
||||
shouldPulse = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local tex = self:GetHighlightTexture()
|
||||
if shouldPulse then
|
||||
if not anims[tex] then
|
||||
anims[tex] = tex:CreateAnimationGroup()
|
||||
|
||||
local fade1 = anims[tex]:CreateAnimation("Alpha")
|
||||
fade1:SetDuration(1)
|
||||
fade1:SetFromAlpha(0)
|
||||
fade1:SetToAlpha(1)
|
||||
fade1:SetOrder(1)
|
||||
|
||||
local fade2 = anims[tex]:CreateAnimation("Alpha")
|
||||
fade2:SetDuration(1)
|
||||
fade2:SetFromAlpha(1)
|
||||
fade2:SetToAlpha(0)
|
||||
fade2:SetOrder(2)
|
||||
end
|
||||
tex:Show()
|
||||
tex:SetAlpha(0)
|
||||
anims[tex]:SetLooping("REPEAT")
|
||||
anims[tex]:Play()
|
||||
|
||||
self:LockHighlight()
|
||||
self.alerting = true
|
||||
else
|
||||
if anims[tex] then
|
||||
anims[tex]:Stop()
|
||||
end
|
||||
self:UnlockHighlight()
|
||||
tex:SetAlpha(1)
|
||||
tex:Show()
|
||||
self.alerting = false
|
||||
end
|
||||
|
||||
if self.list:IsShown() then
|
||||
FCFDockOverflowList_Update(self.list, dock)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
FCFDockOverflowListButton_SetValue = function(button, chatFrame)
|
||||
local chatTab = _G[chatFrame:GetName().."Tab"]
|
||||
button.chatFrame = chatFrame
|
||||
button:SetText(chatFrame.name)
|
||||
|
||||
local colorTable = chatTab.selectedColorTable or DEFAULT_TAB_SELECTED_COLOR_TABLE
|
||||
|
||||
if chatTab.selectedColorTable then
|
||||
button:GetFontString():SetTextColor(colorTable.r, colorTable.g, colorTable.b)
|
||||
else
|
||||
button:GetFontString():SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
|
||||
end
|
||||
|
||||
button.glow:SetVertexColor(colorTable.r, colorTable.g, colorTable.b)
|
||||
|
||||
if chatTab.conversationIcon then
|
||||
button.conversationIcon:SetVertexColor(colorTable.r, colorTable.g, colorTable.b)
|
||||
button.conversationIcon:Show()
|
||||
else
|
||||
button.conversationIcon:Hide()
|
||||
end
|
||||
|
||||
if chatTab.alerting then
|
||||
button.alerting = true
|
||||
if not anims[button.glow] then
|
||||
anims[button.glow] = button.glow:CreateAnimationGroup()
|
||||
|
||||
local fade1 = anims[button.glow]:CreateAnimation("Alpha")
|
||||
fade1:SetDuration(1)
|
||||
fade1:SetFromAlpha(0)
|
||||
fade1:SetToAlpha(1)
|
||||
fade1:SetOrder(1)
|
||||
|
||||
local fade2 = anims[button.glow]:CreateAnimation("Alpha")
|
||||
fade2:SetDuration(1)
|
||||
fade2:SetFromAlpha(1)
|
||||
fade2:SetToAlpha(0)
|
||||
fade2:SetOrder(2)
|
||||
end
|
||||
button.glow:Show()
|
||||
button.glow:SetAlpha(0)
|
||||
anims[button.glow]:SetLooping("REPEAT")
|
||||
anims[button.glow]:Play()
|
||||
else
|
||||
button.alerting = false
|
||||
if anims[button.glow] then
|
||||
anims[button.glow]:Stop()
|
||||
end
|
||||
button.glow:Hide()
|
||||
end
|
||||
button:Show()
|
||||
end
|
||||
|
||||
FCF_StartAlertFlash = function(chatFrame)
|
||||
local chatTab = _G[chatFrame:GetName().."Tab"]
|
||||
|
||||
if chatFrame.minFrame then
|
||||
if not anims[chatFrame.minFrame] then
|
||||
anims[chatFrame.minFrame] = chatFrame.minFrame.glow:CreateAnimationGroup()
|
||||
|
||||
local fade1 = anims[chatFrame.minFrame]:CreateAnimation("Alpha")
|
||||
fade1:SetDuration(1)
|
||||
fade1:SetFromAlpha(0)
|
||||
fade1:SetToAlpha(1)
|
||||
fade1:SetOrder(1)
|
||||
|
||||
local fade2 = anims[chatFrame.minFrame]:CreateAnimation("Alpha")
|
||||
fade2:SetDuration(1)
|
||||
fade2:SetFromAlpha(1)
|
||||
fade2:SetToAlpha(0)
|
||||
fade2:SetOrder(2)
|
||||
end
|
||||
chatFrame.minFrame.glow:Show()
|
||||
chatFrame.minFrame.glow:SetAlpha(0)
|
||||
anims[chatFrame.minFrame]:SetLooping("REPEAT")
|
||||
anims[chatFrame.minFrame]:Play()
|
||||
chatFrame.minFrame.alerting = true
|
||||
end
|
||||
|
||||
if not anims[chatTab.glow] then
|
||||
anims[chatTab.glow] = chatTab.glow:CreateAnimationGroup()
|
||||
|
||||
local fade1 = anims[chatTab.glow]:CreateAnimation("Alpha")
|
||||
fade1:SetDuration(1)
|
||||
fade1:SetFromAlpha(0)
|
||||
fade1:SetToAlpha(1)
|
||||
fade1:SetOrder(1)
|
||||
|
||||
local fade2 = anims[chatTab.glow]:CreateAnimation("Alpha")
|
||||
fade2:SetDuration(1)
|
||||
fade2:SetFromAlpha(1)
|
||||
fade2:SetToAlpha(0)
|
||||
fade2:SetOrder(2)
|
||||
end
|
||||
chatTab.glow:Show()
|
||||
chatTab.glow:SetAlpha(0)
|
||||
anims[chatTab.glow]:SetLooping("REPEAT")
|
||||
anims[chatTab.glow]:Play()
|
||||
chatTab.alerting = true
|
||||
|
||||
FCFTab_UpdateAlpha(chatFrame)
|
||||
FCFDockOverflowButton_UpdatePulseState(GENERAL_CHAT_DOCK.overflowButton)
|
||||
end
|
||||
|
||||
FCF_StopAlertFlash = function(chatFrame)
|
||||
local chatTab = _G[chatFrame:GetName().."Tab"]
|
||||
|
||||
if chatFrame.minFrame then
|
||||
if anims[chatFrame.minFrame] then
|
||||
anims[chatFrame.minFrame]:Stop()
|
||||
end
|
||||
chatFrame.minFrame.glow:Hide()
|
||||
chatFrame.minFrame.alerting = false
|
||||
end
|
||||
|
||||
if anims[chatTab.glow] then
|
||||
anims[chatTab.glow]:Stop()
|
||||
end
|
||||
chatTab.glow:Hide()
|
||||
chatTab.alerting = false
|
||||
|
||||
FCFTab_UpdateAlpha(chatFrame)
|
||||
FCFDockOverflowButton_UpdatePulseState(GENERAL_CHAT_DOCK.overflowButton)
|
||||
end
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
|
||||
<script file="LibChatAnims.lua"/>
|
||||
|
||||
</Ui>
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,4 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="LibCompress.lua" />
|
||||
</Ui>
|
|
@ -0,0 +1,90 @@
|
|||
|
||||
assert(LibStub, "LibDataBroker-1.1 requires LibStub")
|
||||
assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0")
|
||||
|
||||
local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 4)
|
||||
if not lib then return end
|
||||
oldminor = oldminor or 0
|
||||
|
||||
|
||||
lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib)
|
||||
lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {}
|
||||
local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks
|
||||
|
||||
if oldminor < 2 then
|
||||
lib.domt = {
|
||||
__metatable = "access denied",
|
||||
__index = function(self, key) return attributestorage[self] and attributestorage[self][key] end,
|
||||
}
|
||||
end
|
||||
|
||||
if oldminor < 3 then
|
||||
lib.domt.__newindex = function(self, key, value)
|
||||
if not attributestorage[self] then attributestorage[self] = {} end
|
||||
if attributestorage[self][key] == value then return end
|
||||
attributestorage[self][key] = value
|
||||
local name = namestorage[self]
|
||||
if not name then return end
|
||||
callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self)
|
||||
callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self)
|
||||
callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self)
|
||||
callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self)
|
||||
end
|
||||
end
|
||||
|
||||
if oldminor < 2 then
|
||||
function lib:NewDataObject(name, dataobj)
|
||||
if self.proxystorage[name] then return end
|
||||
|
||||
if dataobj then
|
||||
assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table")
|
||||
self.attributestorage[dataobj] = {}
|
||||
for i,v in pairs(dataobj) do
|
||||
self.attributestorage[dataobj][i] = v
|
||||
dataobj[i] = nil
|
||||
end
|
||||
end
|
||||
dataobj = setmetatable(dataobj or {}, self.domt)
|
||||
self.proxystorage[name], self.namestorage[dataobj] = dataobj, name
|
||||
self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj)
|
||||
return dataobj
|
||||
end
|
||||
end
|
||||
|
||||
if oldminor < 1 then
|
||||
function lib:DataObjectIterator()
|
||||
return pairs(self.proxystorage)
|
||||
end
|
||||
|
||||
function lib:GetDataObjectByName(dataobjectname)
|
||||
return self.proxystorage[dataobjectname]
|
||||
end
|
||||
|
||||
function lib:GetNameByDataObject(dataobject)
|
||||
return self.namestorage[dataobject]
|
||||
end
|
||||
end
|
||||
|
||||
if oldminor < 4 then
|
||||
local next = pairs(attributestorage)
|
||||
function lib:pairs(dataobject_or_name)
|
||||
local t = type(dataobject_or_name)
|
||||
assert(t == "string" or t == "table", "Usage: ldb:pairs('dataobjectname') or ldb:pairs(dataobject)")
|
||||
|
||||
local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
|
||||
assert(attributestorage[dataobj], "Data object not found")
|
||||
|
||||
return next, attributestorage[dataobj], nil
|
||||
end
|
||||
|
||||
local ipairs_iter = ipairs(attributestorage)
|
||||
function lib:ipairs(dataobject_or_name)
|
||||
local t = type(dataobject_or_name)
|
||||
assert(t == "string" or t == "table", "Usage: ldb:ipairs('dataobjectname') or ldb:ipairs(dataobject)")
|
||||
|
||||
local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
|
||||
assert(attributestorage[dataobj], "Data object not found")
|
||||
|
||||
return ipairs_iter, attributestorage[dataobj], 0
|
||||
end
|
||||
end
|
|
@ -0,0 +1,437 @@
|
|||
--[[
|
||||
LibDualSpec-1.0 - Adds dual spec support to individual AceDB-3.0 databases
|
||||
Copyright (C) 2009-2012 Adirelle
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* Redistribution of a stand alone version is strictly prohibited without
|
||||
prior written authorization from the LibDualSpec project manager.
|
||||
* Neither the name of the LibDualSpec authors nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software without
|
||||
specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
--]]
|
||||
|
||||
local MAJOR, MINOR = "LibDualSpec-1.0", 17
|
||||
assert(LibStub, MAJOR.." requires LibStub")
|
||||
local lib, minor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
if not lib then return end
|
||||
|
||||
-- ----------------------------------------------------------------------------
|
||||
-- Library data
|
||||
-- ----------------------------------------------------------------------------
|
||||
|
||||
lib.eventFrame = lib.eventFrame or CreateFrame("Frame")
|
||||
|
||||
lib.registry = lib.registry or {}
|
||||
lib.options = lib.options or {}
|
||||
lib.mixin = lib.mixin or {}
|
||||
lib.upgrades = lib.upgrades or {}
|
||||
lib.currentSpec = lib.currentSpec or 0
|
||||
|
||||
if minor and minor < 15 then
|
||||
lib.talentsLoaded, lib.talentGroup = nil, nil
|
||||
lib.specLoaded, lib.specGroup = nil, nil
|
||||
lib.eventFrame:UnregisterAllEvents()
|
||||
wipe(lib.options)
|
||||
end
|
||||
|
||||
-- ----------------------------------------------------------------------------
|
||||
-- Locals
|
||||
-- ----------------------------------------------------------------------------
|
||||
|
||||
local registry = lib.registry
|
||||
local options = lib.options
|
||||
local mixin = lib.mixin
|
||||
local upgrades = lib.upgrades
|
||||
|
||||
-- "Externals"
|
||||
local AceDB3 = LibStub('AceDB-3.0', true)
|
||||
local AceDBOptions3 = LibStub('AceDBOptions-3.0', true)
|
||||
local AceConfigRegistry3 = LibStub('AceConfigRegistry-3.0', true)
|
||||
|
||||
-- classId specialization functions don't require player data to be loaded
|
||||
local _, _, classId = UnitClass("player")
|
||||
local numSpecs = GetNumSpecializationsForClassID(classId)
|
||||
|
||||
-- ----------------------------------------------------------------------------
|
||||
-- Localization
|
||||
-- ----------------------------------------------------------------------------
|
||||
|
||||
local L_ENABLED = "Enable spec profiles"
|
||||
local L_ENABLED_DESC = "When enabled, your profile will be set to the specified profile when you change specialization."
|
||||
local L_CURRENT = "%s (Current)" -- maybe something like >> %s << and/or coloring to avoid localization?
|
||||
|
||||
do
|
||||
local locale = GetLocale()
|
||||
if locale == "frFR" then
|
||||
-- L_ENABLED = "Enable spec profiles"
|
||||
-- L_ENABLED_DESC = "When enabled, your profile will be set to the specified profile when you change specialization."
|
||||
-- L_CURRENT = "%s (Current)"
|
||||
elseif locale == "deDE" then
|
||||
L_ENABLED = "Spezialisierungsprofile aktivieren"
|
||||
L_ENABLED_DESC = "Falls diese Option aktiviert ist, wird dein Profil auf das angegebene Profil gesetzt, wenn du die Spezialisierung wechselst."
|
||||
L_CURRENT = "%s (Momentan)"
|
||||
elseif locale == "koKR" then
|
||||
-- L_ENABLED = "Enable spec profiles"
|
||||
-- L_ENABLED_DESC = "When enabled, your profile will be set to the specified profile when you change specialization."
|
||||
-- L_CURRENT = "%s (Current)"
|
||||
elseif locale == "ruRU" then
|
||||
L_ENABLED = "Включить профили специализации"
|
||||
L_ENABLED_DESC = "Если включено, ваш профиль будет зависеть от выбранной специализации."
|
||||
L_CURRENT = "%s (Текущий)"
|
||||
elseif locale == "zhCN" then
|
||||
L_ENABLED = "启用专精配置文件"
|
||||
L_ENABLED_DESC = "当启用后,当切换专精时配置文件将设置为专精配置文件。"
|
||||
L_CURRENT = "%s(当前)"
|
||||
elseif locale == "zhTW" then
|
||||
L_ENABLED = "啟用專精設定檔"
|
||||
L_ENABLED_DESC = "當啟用後,當你切換專精時設定檔會設定為專精設定檔。"
|
||||
L_CURRENT = "%s (目前) "
|
||||
elseif locale == "esES" or locale == "esMX" then
|
||||
-- L_ENABLED = "Enable spec profiles"
|
||||
-- L_ENABLED_DESC = "When enabled, your profile will be set to the specified profile when you change specialization."
|
||||
-- L_CURRENT = "%s (Current)"
|
||||
elseif locale == "ptBR" then
|
||||
-- L_ENABLED = "Enable spec profiles"
|
||||
-- L_ENABLED_DESC = "When enabled, your profile will be set to the specified profile when you change specialization."
|
||||
-- L_CURRENT = "%s (Current)"
|
||||
elseif locale == "itIT" then
|
||||
-- L_ENABLED = "Enable spec profiles"
|
||||
-- L_ENABLED_DESC = "When enabled, your profile will be set to the specified profile when you change specialization."
|
||||
-- L_CURRENT = "%s (Current)"
|
||||
end
|
||||
end
|
||||
|
||||
-- ----------------------------------------------------------------------------
|
||||
-- Mixin
|
||||
-- ----------------------------------------------------------------------------
|
||||
|
||||
--- Get dual spec feature status.
|
||||
-- @return (boolean) true is dual spec feature enabled.
|
||||
-- @name enhancedDB:IsDualSpecEnabled
|
||||
function mixin:IsDualSpecEnabled()
|
||||
return registry[self].db.char.enabled
|
||||
end
|
||||
|
||||
--- Enable/disabled dual spec feature.
|
||||
-- @param enabled (boolean) true to enable dual spec feature, false to disable it.
|
||||
-- @name enhancedDB:SetDualSpecEnabled
|
||||
function mixin:SetDualSpecEnabled(enabled)
|
||||
local db = registry[self].db.char
|
||||
db.enabled = not not enabled
|
||||
|
||||
local currentProfile = self:GetCurrentProfile()
|
||||
for i = 1, numSpecs do
|
||||
-- nil out entries on disable, set nil entries to the current profile on enable
|
||||
db[i] = enabled and (db[i] or currentProfile) or nil
|
||||
end
|
||||
|
||||
self:CheckDualSpecState()
|
||||
end
|
||||
|
||||
--- Get the profile assigned to a specialization.
|
||||
-- Defaults to the current profile.
|
||||
-- @param spec (number) the specialization index.
|
||||
-- @return (string) the profile name.
|
||||
-- @name enhancedDB:GetDualSpecProfile
|
||||
function mixin:GetDualSpecProfile(spec)
|
||||
return registry[self].db.char[spec or lib.currentSpec] or self:GetCurrentProfile()
|
||||
end
|
||||
|
||||
--- Set the profile assigned to a specialization.
|
||||
-- No validation are done to ensure the profile is valid.
|
||||
-- @param profileName (string) the profile name to use.
|
||||
-- @param spec (number) the specialization index.
|
||||
-- @name enhancedDB:SetDualSpecProfile
|
||||
function mixin:SetDualSpecProfile(profileName, spec)
|
||||
spec = spec or lib.currentSpec
|
||||
if spec < 1 or spec > numSpecs then return end
|
||||
|
||||
registry[self].db.char[spec] = profileName
|
||||
self:CheckDualSpecState()
|
||||
end
|
||||
|
||||
--- Check if a profile swap should occur.
|
||||
-- There is normally no reason to call this method directly as LibDualSpec
|
||||
-- takes care of calling it at the appropriate time.
|
||||
-- @name enhancedDB:CheckDualSpecState
|
||||
function mixin:CheckDualSpecState()
|
||||
if not registry[self].db.char.enabled then return end
|
||||
if lib.currentSpec == 0 then return end
|
||||
|
||||
local profileName = self:GetDualSpecProfile()
|
||||
if profileName ~= self:GetCurrentProfile() then
|
||||
self:SetProfile(profileName)
|
||||
end
|
||||
end
|
||||
|
||||
-- ----------------------------------------------------------------------------
|
||||
-- AceDB-3.0 support
|
||||
-- ----------------------------------------------------------------------------
|
||||
|
||||
local function EmbedMixin(target)
|
||||
for k,v in next, mixin do
|
||||
rawset(target, k, v)
|
||||
end
|
||||
end
|
||||
|
||||
-- Upgrade settings from current/alternate system.
|
||||
-- This sets the current profile as the profile for your current spec and your
|
||||
-- swapped profile as the profile for the rest of your specs.
|
||||
local function UpgradeDatabase(target)
|
||||
if lib.currentSpec == 0 then
|
||||
upgrades[target] = true
|
||||
return
|
||||
end
|
||||
|
||||
local db = target:GetNamespace(MAJOR, true)
|
||||
if db and db.char.profile then
|
||||
for i = 1, numSpecs do
|
||||
if i == lib.currentSpec then
|
||||
db.char[i] = target:GetCurrentProfile()
|
||||
else
|
||||
db.char[i] = db.char.profile
|
||||
end
|
||||
end
|
||||
db.char.profile = nil
|
||||
db.char.specGroup = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Reset a spec profile to the current one if its profile is deleted.
|
||||
function lib:OnProfileDeleted(event, target, profileName)
|
||||
local db = registry[target].db.char
|
||||
if not db.enabled then return end
|
||||
|
||||
for i = 1, numSpecs do
|
||||
if db[i] == profileName then
|
||||
db[i] = target:GetCurrentProfile()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Actually enhance the database
|
||||
-- This is used on first initialization and everytime the database is reset using :ResetDB
|
||||
function lib:_EnhanceDatabase(event, target)
|
||||
registry[target].db = target:GetNamespace(MAJOR, true) or target:RegisterNamespace(MAJOR)
|
||||
EmbedMixin(target)
|
||||
target:CheckDualSpecState()
|
||||
end
|
||||
|
||||
--- Embed dual spec feature into an existing AceDB-3.0 database.
|
||||
-- LibDualSpec specific methods are added to the instance.
|
||||
-- @name LibDualSpec:EnhanceDatabase
|
||||
-- @param target (table) the AceDB-3.0 instance.
|
||||
-- @param name (string) a user-friendly name of the database (best bet is the addon name).
|
||||
function lib:EnhanceDatabase(target, name)
|
||||
AceDB3 = AceDB3 or LibStub('AceDB-3.0', true)
|
||||
if type(target) ~= "table" then
|
||||
error("Usage: LibDualSpec:EnhanceDatabase(target, name): target should be a table.", 2)
|
||||
elseif type(name) ~= "string" then
|
||||
error("Usage: LibDualSpec:EnhanceDatabase(target, name): name should be a string.", 2)
|
||||
elseif not AceDB3 or not AceDB3.db_registry[target] then
|
||||
error("Usage: LibDualSpec:EnhanceDatabase(target, name): target should be an AceDB-3.0 database.", 2)
|
||||
elseif target.parent then
|
||||
error("Usage: LibDualSpec:EnhanceDatabase(target, name): cannot enhance a namespace.", 2)
|
||||
elseif registry[target] then
|
||||
return
|
||||
end
|
||||
registry[target] = { name = name }
|
||||
UpgradeDatabase(target)
|
||||
lib:_EnhanceDatabase("EnhanceDatabase", target)
|
||||
target.RegisterCallback(lib, "OnDatabaseReset", "_EnhanceDatabase")
|
||||
target.RegisterCallback(lib, "OnProfileDeleted")
|
||||
end
|
||||
|
||||
-- ----------------------------------------------------------------------------
|
||||
-- AceDBOptions-3.0 support
|
||||
-- ----------------------------------------------------------------------------
|
||||
|
||||
local function NoDualSpec()
|
||||
return UnitLevel("player") < 11
|
||||
end
|
||||
|
||||
options.new = {
|
||||
name = "New",
|
||||
type = "input",
|
||||
order = 30,
|
||||
get = false,
|
||||
set = function(info, value)
|
||||
local db = info.handler.db
|
||||
if db:IsDualSpecEnabled() then
|
||||
db:SetDualSpecProfile(value, lib.currentSpec)
|
||||
else
|
||||
db:SetProfile(value)
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
options.choose = {
|
||||
name = "Existing Profiles",
|
||||
type = "select",
|
||||
order = 40,
|
||||
get = "GetCurrentProfile",
|
||||
set = "SetProfile",
|
||||
values = "ListProfiles",
|
||||
arg = "common",
|
||||
disabled = function(info)
|
||||
return info.handler.db:IsDualSpecEnabled()
|
||||
end
|
||||
}
|
||||
|
||||
options.enabled = {
|
||||
name = "|cffffd200"..L_ENABLED.."|r",
|
||||
desc = L_ENABLED_DESC,
|
||||
descStyle = "inline",
|
||||
type = "toggle",
|
||||
order = 41,
|
||||
width = "full",
|
||||
get = function(info) return info.handler.db:IsDualSpecEnabled() end,
|
||||
set = function(info, value) info.handler.db:SetDualSpecEnabled(value) end,
|
||||
hidden = NoDualSpec,
|
||||
}
|
||||
|
||||
for i = 1, numSpecs do
|
||||
local _, specName = GetSpecializationInfoForClassID(classId, i)
|
||||
options["specProfile" .. i] = {
|
||||
type = "select",
|
||||
name = function() return lib.currentSpec == i and L_CURRENT:format(specName) or specName end,
|
||||
order = 42 + i,
|
||||
get = function(info) return info.handler.db:GetDualSpecProfile(i) end,
|
||||
set = function(info, value) info.handler.db:SetDualSpecProfile(value, i) end,
|
||||
values = "ListProfiles",
|
||||
arg = "common",
|
||||
disabled = function(info) return not info.handler.db:IsDualSpecEnabled() end,
|
||||
hidden = NoDualSpec,
|
||||
}
|
||||
end
|
||||
|
||||
--- Embed dual spec options into an existing AceDBOptions-3.0 option table.
|
||||
-- @name LibDualSpec:EnhanceOptions
|
||||
-- @param optionTable (table) The option table returned by AceDBOptions-3.0.
|
||||
-- @param target (table) The AceDB-3.0 the options operate on.
|
||||
function lib:EnhanceOptions(optionTable, target)
|
||||
AceDBOptions3 = AceDBOptions3 or LibStub('AceDBOptions-3.0', true)
|
||||
AceConfigRegistry3 = AceConfigRegistry3 or LibStub('AceConfigRegistry-3.0', true)
|
||||
if type(optionTable) ~= "table" then
|
||||
error("Usage: LibDualSpec:EnhanceOptions(optionTable, target): optionTable should be a table.", 2)
|
||||
elseif type(target) ~= "table" then
|
||||
error("Usage: LibDualSpec:EnhanceOptions(optionTable, target): target should be a table.", 2)
|
||||
elseif not AceDBOptions3 or not AceDBOptions3.optionTables[target] then
|
||||
error("Usage: LibDualSpec:EnhanceOptions(optionTable, target): optionTable is not an AceDBOptions-3.0 table.", 2)
|
||||
elseif optionTable.handler.db ~= target then
|
||||
error("Usage: LibDualSpec:EnhanceOptions(optionTable, target): optionTable must be the option table of target.", 2)
|
||||
elseif not registry[target] then
|
||||
error("Usage: LibDualSpec:EnhanceOptions(optionTable, target): EnhanceDatabase should be called before EnhanceOptions(optionTable, target).", 2)
|
||||
end
|
||||
|
||||
-- localize our replacements
|
||||
options.new.name = optionTable.args.new.name
|
||||
options.new.desc = optionTable.args.new.desc
|
||||
options.choose.name = optionTable.args.choose.name
|
||||
options.choose.desc = optionTable.args.choose.desc
|
||||
|
||||
-- add our new options
|
||||
if not optionTable.plugins then
|
||||
optionTable.plugins = {}
|
||||
end
|
||||
optionTable.plugins[MAJOR] = options
|
||||
end
|
||||
|
||||
-- ----------------------------------------------------------------------------
|
||||
-- Upgrade existing
|
||||
-- ----------------------------------------------------------------------------
|
||||
|
||||
for target in next, registry do
|
||||
UpgradeDatabase(target)
|
||||
EmbedMixin(target)
|
||||
target:CheckDualSpecState()
|
||||
local optionTable = AceDBOptions3 and AceDBOptions3.optionTables[target]
|
||||
if optionTable then
|
||||
lib:EnhanceOptions(optionTable, target)
|
||||
end
|
||||
end
|
||||
|
||||
-- ----------------------------------------------------------------------------
|
||||
-- Inspection
|
||||
-- ----------------------------------------------------------------------------
|
||||
|
||||
local function iterator(registry, key)
|
||||
local data
|
||||
key, data = next(registry, key)
|
||||
if key then
|
||||
return key, data.name
|
||||
end
|
||||
end
|
||||
|
||||
--- Iterate through enhanced AceDB3.0 instances.
|
||||
-- The iterator returns (instance, name) pairs where instance and name are the
|
||||
-- arguments that were provided to lib:EnhanceDatabase.
|
||||
-- @name LibDualSpec:IterateDatabases
|
||||
-- @return Values to be used in a for .. in .. do statement.
|
||||
function lib:IterateDatabases()
|
||||
return iterator, lib.registry
|
||||
end
|
||||
|
||||
-- ----------------------------------------------------------------------------
|
||||
-- Switching logic
|
||||
-- ----------------------------------------------------------------------------
|
||||
|
||||
local function eventHandler(self, event)
|
||||
lib.currentSpec = GetSpecialization() or 0
|
||||
|
||||
if event == "PLAYER_LOGIN" then
|
||||
self:UnregisterEvent(event)
|
||||
self:RegisterUnitEvent("PLAYER_SPECIALIZATION_CHANGED", "player")
|
||||
end
|
||||
|
||||
if lib.currentSpec > 0 and next(upgrades) then
|
||||
for target in next, upgrades do
|
||||
UpgradeDatabase(target)
|
||||
end
|
||||
wipe(upgrades)
|
||||
end
|
||||
|
||||
for target in next, registry do
|
||||
target:CheckDualSpecState()
|
||||
end
|
||||
|
||||
if AceConfigRegistry3 and next(registry) then
|
||||
-- Update the "Current" text in options
|
||||
-- We don't get the key for the actual registered options table, and we can't
|
||||
-- really check for our enhanced options without walking every options table,
|
||||
-- so just refresh anything.
|
||||
for appName in AceConfigRegistry3:IterateOptionsTables() do
|
||||
AceConfigRegistry3:NotifyChange(appName)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
lib.eventFrame:SetScript("OnEvent", eventHandler)
|
||||
if IsLoggedIn() then
|
||||
eventHandler(lib.eventFrame, "PLAYER_LOGIN")
|
||||
else
|
||||
lib.eventFrame:RegisterEvent("PLAYER_LOGIN")
|
||||
end
|
||||
|
||||
|
|
@ -0,0 +1,227 @@
|
|||
local MAJOR, MINOR = "LibElvUIPlugin-1.0", 13
|
||||
local lib, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
if not lib then return end
|
||||
|
||||
--Cache global variables
|
||||
--Lua functions
|
||||
local pairs, tonumber = pairs, tonumber
|
||||
local format, strsplit = format, strsplit
|
||||
--WoW API / Variables
|
||||
local CreateFrame = CreateFrame
|
||||
local IsInInstance, IsInGroup, IsInRaid = IsInInstance, IsInGroup, IsInRaid
|
||||
local GetAddOnMetadata = GetAddOnMetadata
|
||||
local IsAddOnLoaded = IsAddOnLoaded
|
||||
local RegisterAddonMessagePrefix = RegisterAddonMessagePrefix
|
||||
local SendAddonMessage = SendAddonMessage
|
||||
local LE_PARTY_CATEGORY_HOME = LE_PARTY_CATEGORY_HOME
|
||||
local LE_PARTY_CATEGORY_INSTANCE = LE_PARTY_CATEGORY_INSTANCE
|
||||
|
||||
--Global variables that we don't cache, list them here for the mikk's Find Globals script
|
||||
-- GLOBALS: ElvUI
|
||||
|
||||
lib.plugins = {}
|
||||
lib.index = 0
|
||||
lib.prefix = "ElvUIPluginVC"
|
||||
|
||||
-- MULTI Language Support (Default Language: English)
|
||||
local MSG_OUTDATED = "Your version of %s is out of date (latest is version %s). You can download the latest version from http://www.tukui.org"
|
||||
local HDR_CONFIG = "Plugins"
|
||||
local HDR_INFORMATION = "LibElvUIPlugin-1.0.%d - Plugins Loaded (Green means you have current version, Red means out of date)"
|
||||
local INFO_BY = "by"
|
||||
local INFO_VERSION = "Version:"
|
||||
local INFO_NEW = "Newest:"
|
||||
local LIBRARY = "Library"
|
||||
|
||||
if GetLocale() == "deDE" then -- German Translation
|
||||
MSG_OUTDATED = "Deine Version von %s ist veraltet (akutelle Version ist %s). Du kannst die aktuelle Version von http://www.tukui.org herunterrladen."
|
||||
HDR_CONFIG = "Plugins"
|
||||
HDR_INFORMATION = "LibElvUIPlugin-1.0.%d - Plugins geladen (Grün bedeutet du hast die aktuelle Version, Rot bedeutet es ist veraltet)"
|
||||
INFO_BY = "von"
|
||||
INFO_VERSION = "Version:"
|
||||
INFO_NEW = "Neuste:"
|
||||
LIBRARY = "Bibliothek"
|
||||
end
|
||||
|
||||
if GetLocale() == "ruRU" then -- Russian Translations
|
||||
MSG_OUTDATED = "Ваша версия %s устарела (последняя версия %s). Вы можете скачать последнюю версию на http://www.tukui.org"
|
||||
HDR_CONFIG = "Плагины"
|
||||
HDR_INFORMATION = "LibElvUIPlugin-1.0.%d - загруженные плагины (зеленый означает, что у вас последняя версия, красный - устаревшая)"
|
||||
INFO_BY = "от"
|
||||
INFO_VERSION = "Версия:"
|
||||
INFO_NEW = "Последняя:"
|
||||
LIBRARY = "Библиотека"
|
||||
end
|
||||
|
||||
--
|
||||
-- Plugin table format:
|
||||
-- { name (string) - The name of the plugin,
|
||||
-- version (string) - The version of the plugin,
|
||||
-- optionCallback (string) - The callback to call when ElvUI_Config is loaded
|
||||
-- }
|
||||
--
|
||||
|
||||
--
|
||||
-- RegisterPlugin(name,callback)
|
||||
-- Registers a module with the given name and option callback, pulls version info from metadata
|
||||
--
|
||||
|
||||
function lib:RegisterPlugin(name,callback, isLib)
|
||||
local plugin = {}
|
||||
plugin.name = name
|
||||
plugin.version = name == MAJOR and MINOR or GetAddOnMetadata(name, "Version")
|
||||
if isLib then plugin.isLib = true; plugin.version = 1 end
|
||||
plugin.callback = callback
|
||||
lib.plugins[name] = plugin
|
||||
local loaded = IsAddOnLoaded("ElvUI_Config")
|
||||
|
||||
if not lib.vcframe then
|
||||
RegisterAddonMessagePrefix(lib.prefix)
|
||||
local f = CreateFrame('Frame')
|
||||
f:RegisterEvent("GROUP_ROSTER_UPDATE")
|
||||
f:RegisterEvent("CHAT_MSG_ADDON")
|
||||
f:SetScript('OnEvent', lib.VersionCheck)
|
||||
lib.vcframe = f
|
||||
end
|
||||
|
||||
if not loaded then
|
||||
if not lib.ConfigFrame then
|
||||
local configFrame = CreateFrame("Frame")
|
||||
configFrame:RegisterEvent("ADDON_LOADED")
|
||||
configFrame:SetScript("OnEvent", function(self,event,addon)
|
||||
if addon == "ElvUI_Config" then
|
||||
for _, plugin in pairs(lib.plugins) do
|
||||
if(plugin.callback) then
|
||||
plugin.callback()
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
lib.ConfigFrame = configFrame
|
||||
end
|
||||
elseif loaded then
|
||||
-- Need to update plugins list
|
||||
if name ~= MAJOR then
|
||||
ElvUI[1].Options.args.plugins.args.plugins.name = lib:GeneratePluginList()
|
||||
end
|
||||
callback()
|
||||
end
|
||||
|
||||
return plugin
|
||||
end
|
||||
|
||||
function lib:GetPluginOptions()
|
||||
ElvUI[1].Options.args.plugins = {
|
||||
order = -10,
|
||||
type = "group",
|
||||
name = HDR_CONFIG,
|
||||
guiInline = false,
|
||||
args = {
|
||||
pluginheader = {
|
||||
order = 1,
|
||||
type = "header",
|
||||
name = format(HDR_INFORMATION, MINOR),
|
||||
},
|
||||
plugins = {
|
||||
order = 2,
|
||||
type = "description",
|
||||
name = lib:GeneratePluginList(),
|
||||
},
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
function lib:GenerateVersionCheckMessage()
|
||||
local list = ""
|
||||
for _, plugin in pairs(lib.plugins) do
|
||||
if plugin.name ~= MAJOR then
|
||||
list = list..plugin.name.."="..plugin.version..";"
|
||||
end
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
local function SendPluginVersionCheck(self)
|
||||
lib:SendPluginVersionCheck(lib:GenerateVersionCheckMessage())
|
||||
|
||||
if self["ElvUIPluginSendMSGTimer"] then
|
||||
self:CancelTimer(self["ElvUIPluginSendMSGTimer"])
|
||||
self["ElvUIPluginSendMSGTimer"] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function lib:VersionCheck(event, prefix, message, channel, sender)
|
||||
local E = ElvUI[1]
|
||||
if event == "CHAT_MSG_ADDON" then
|
||||
if sender == E.myname or not sender or prefix ~= lib.prefix then return end
|
||||
if not E["pluginRecievedOutOfDateMessage"] then
|
||||
for _, p in pairs({strsplit(";",message)}) do
|
||||
local name, version = p:match("([%w_]+)=([%d%p]+)")
|
||||
if lib.plugins[name] then
|
||||
local plugin = lib.plugins[name]
|
||||
if plugin.version ~= 'BETA' and version ~= nil and tonumber(version) ~= nil and plugin.version ~= nil and tonumber(plugin.version) ~= nil and tonumber(version) > tonumber(plugin.version) then
|
||||
plugin.old = true
|
||||
plugin.newversion = tonumber(version)
|
||||
local Pname = GetAddOnMetadata(plugin.name, "Title")
|
||||
E:Print(format(MSG_OUTDATED,Pname,plugin.newversion))
|
||||
E["pluginRecievedOutOfDateMessage"] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
E.SendPluginVersionCheck = E.SendPluginVersionCheck or SendPluginVersionCheck
|
||||
E["ElvUIPluginSendMSGTimer"] = E:ScheduleTimer("SendPluginVersionCheck", 2)
|
||||
end
|
||||
end
|
||||
|
||||
function lib:GeneratePluginList()
|
||||
local list = ""
|
||||
local E = ElvUI[1]
|
||||
for _, plugin in pairs(lib.plugins) do
|
||||
if plugin.name ~= MAJOR then
|
||||
local author = GetAddOnMetadata(plugin.name, "Author")
|
||||
local Pname = GetAddOnMetadata(plugin.name, "Title") or plugin.name
|
||||
local color = plugin.old and E:RGBToHex(1,0,0) or E:RGBToHex(0,1,0)
|
||||
list = list .. Pname
|
||||
if author then
|
||||
list = list .. " ".. INFO_BY .." " .. author
|
||||
end
|
||||
list = list .. color ..(plugin.isLib and " "..LIBRARY or " - " .. INFO_VERSION .." " .. plugin.version)
|
||||
if plugin.old then
|
||||
list = list .. INFO_NEW .. plugin.newversion .. ")"
|
||||
end
|
||||
list = list .. "|r\n"
|
||||
end
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
function lib:SendPluginVersionCheck(message)
|
||||
local plist = {strsplit(";",message)}
|
||||
local m = ""
|
||||
local delay = 1
|
||||
local E = ElvUI[1]
|
||||
for _, p in pairs(plist) do
|
||||
if(#(m .. p .. ";") < 230) then
|
||||
m = m .. p .. ";"
|
||||
else
|
||||
local _, instanceType = IsInInstance()
|
||||
if IsInRaid() then
|
||||
E:Delay(delay,SendAddonMessage(lib.prefix, m, (not IsInRaid(LE_PARTY_CATEGORY_HOME) and IsInRaid(LE_PARTY_CATEGORY_INSTANCE)) and "INSTANCE_CHAT" or "RAID"))
|
||||
elseif IsInGroup() then
|
||||
E:Delay(delay,SendAddonMessage(lib.prefix, m, (not IsInGroup(LE_PARTY_CATEGORY_HOME) and IsInGroup(LE_PARTY_CATEGORY_INSTANCE)) and "INSTANCE_CHAT" or "PARTY"))
|
||||
end
|
||||
m = p .. ";"
|
||||
delay = delay + 1
|
||||
end
|
||||
end
|
||||
-- Send the last message
|
||||
local _, instanceType = IsInInstance()
|
||||
if IsInRaid() then
|
||||
E:Delay(delay+1,SendAddonMessage(lib.prefix, m, (not IsInRaid(LE_PARTY_CATEGORY_HOME) and IsInRaid(LE_PARTY_CATEGORY_INSTANCE)) and "INSTANCE_CHAT" or "RAID"))
|
||||
elseif IsInGroup() then
|
||||
E:Delay(delay+1,SendAddonMessage(lib.prefix, m, (not IsInGroup(LE_PARTY_CATEGORY_HOME) and IsInGroup(LE_PARTY_CATEGORY_INSTANCE)) and "INSTANCE_CHAT" or "PARTY"))
|
||||
end
|
||||
end
|
||||
|
||||
lib:RegisterPlugin(MAJOR, lib.GetPluginOptions)
|
|
@ -0,0 +1,202 @@
|
|||
--[[
|
||||
Copyright 2013 João Cardoso
|
||||
CustomSearch is distributed under the terms of the GNU General Public License (Version 3).
|
||||
As a special exception, the copyright holders of this library give you permission to embed it
|
||||
with independent modules to produce an addon, regardless of the license terms of these
|
||||
independent modules, and to copy and distribute the resulting software under terms of your
|
||||
choice, provided that you also meet, for each embedded independent module, the terms and
|
||||
conditions of the license of that module. Permission is not granted to modify this library.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with the library. If not, see <http://www.gnu.org/licenses/gpl-3.0.txt>.
|
||||
|
||||
This file is part of CustomSearch.
|
||||
--]]
|
||||
|
||||
local Lib = LibStub:NewLibrary('CustomSearch-1.0', 9)
|
||||
if not Lib then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
--[[ Parsing ]]--
|
||||
|
||||
function Lib:Matches(object, search, filters)
|
||||
if object then
|
||||
self.filters = filters
|
||||
self.object = object
|
||||
|
||||
return self:MatchAll(search or '')
|
||||
end
|
||||
end
|
||||
|
||||
function Lib:MatchAll(search)
|
||||
for phrase in self:Clean(search):gmatch('[^&]+') do
|
||||
if not self:MatchAny(phrase) then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function Lib:MatchAny(search)
|
||||
for phrase in search:gmatch('[^|]+') do
|
||||
if self:Match(phrase) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Lib:Match(search)
|
||||
local tag, rest = search:match('^%s*(%S+):(.*)$')
|
||||
if tag then
|
||||
tag = '^' .. tag
|
||||
search = rest
|
||||
end
|
||||
|
||||
local words = search:gmatch('%S+')
|
||||
local failed
|
||||
|
||||
for word in words do
|
||||
if word == self.OR then
|
||||
if failed then
|
||||
failed = false
|
||||
else
|
||||
break
|
||||
end
|
||||
|
||||
else
|
||||
local negate, rest = word:match('^([!~]=*)(.*)$')
|
||||
if negate or word == self.NOT_MATCH then
|
||||
word = rest and rest ~= '' and rest or words() or ''
|
||||
negate = -1
|
||||
else
|
||||
negate = 1
|
||||
end
|
||||
|
||||
local operator, rest = word:match('^(=*[<>]=*)(.*)$')
|
||||
if operator then
|
||||
word = rest ~= '' and rest or words()
|
||||
end
|
||||
|
||||
local result = self:Filter(tag, operator, word) and 1 or -1
|
||||
if result * negate ~= 1 then
|
||||
failed = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return not failed
|
||||
end
|
||||
|
||||
|
||||
--[[ Filtering ]]--
|
||||
|
||||
function Lib:Filter(tag, operator, search)
|
||||
if not search then
|
||||
return true
|
||||
end
|
||||
|
||||
if tag then
|
||||
for _, filter in pairs(self.filters) do
|
||||
for _, value in pairs(filter.tags or {}) do
|
||||
if value:find(tag) then
|
||||
return self:UseFilter(filter, operator, search)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for _, filter in pairs(self.filters) do
|
||||
if not filter.onlyTags and self:UseFilter(filter, operator, search) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Lib:UseFilter(filter, operator, search)
|
||||
local data = {filter:canSearch(operator, search, self.object)}
|
||||
if data[1] then
|
||||
return filter:match(self.object, operator, unpack(data))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[ Utilities ]]--
|
||||
|
||||
function Lib:Find(search, ...)
|
||||
for i = 1, select('#', ...) do
|
||||
local text = select(i, ...)
|
||||
if text and self:Clean(text):find(search) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Lib:Clean(string)
|
||||
string = string:lower()
|
||||
string = string:gsub('[%(%)%.%%%+%-%*%?%[%]%^%$]', function(c) return '%'..c end)
|
||||
|
||||
for accent, char in pairs(self.ACCENTS) do
|
||||
string = string:gsub(accent, char)
|
||||
end
|
||||
|
||||
return string
|
||||
end
|
||||
|
||||
function Lib:Compare(op, a, b)
|
||||
if op then
|
||||
if op:find('<') then
|
||||
if op:find('=') then
|
||||
return a <= b
|
||||
end
|
||||
|
||||
return a < b
|
||||
end
|
||||
|
||||
if op:find('>')then
|
||||
if op:find('=') then
|
||||
return a >= b
|
||||
end
|
||||
|
||||
return a > b
|
||||
end
|
||||
end
|
||||
|
||||
return a == b
|
||||
end
|
||||
|
||||
|
||||
--[[ Localization ]]--
|
||||
|
||||
do
|
||||
local no = {enUS = 'Not', frFR = 'Pas', deDE = 'Nicht'}
|
||||
local accents = {
|
||||
a = {'à','â','ã','å'},
|
||||
e = {'è','é','ê','ê','ë'},
|
||||
i = {'ì', 'í', 'î', 'ï'},
|
||||
o = {'ó','ò','ô','õ'},
|
||||
u = {'ù', 'ú', 'û', 'ü'},
|
||||
c = {'ç'}, n = {'ñ'}
|
||||
}
|
||||
|
||||
Lib.ACCENTS = {}
|
||||
for char, accents in pairs(accents) do
|
||||
for _, accent in ipairs(accents) do
|
||||
Lib.ACCENTS[accent] = char
|
||||
end
|
||||
end
|
||||
|
||||
Lib.OR = Lib:Clean(JUST_OR)
|
||||
Lib.NOT = no[GetLocale()] or NO
|
||||
Lib.NOT_MATCH = Lib:Clean(Lib.NOT)
|
||||
setmetatable(Lib, {__call = Lib.Matches})
|
||||
end
|
||||
|
||||
return Lib
|
|
@ -0,0 +1,295 @@
|
|||
--[[
|
||||
ItemSearch
|
||||
An item text search engine of some sort
|
||||
--]]
|
||||
|
||||
local Search = LibStub('CustomSearch-1.0')
|
||||
local Unfit = LibStub('Unfit-1.0')
|
||||
local Lib = LibStub:NewLibrary('LibItemSearch-1.2-ElvUI', 6)
|
||||
if Lib then
|
||||
Lib.Filters = {}
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
--[[ User API ]]--
|
||||
|
||||
function Lib:Matches(link, search)
|
||||
return Search(link, search, self.Filters)
|
||||
end
|
||||
|
||||
function Lib:Tooltip(link, search)
|
||||
return link and self.Filters.tip:match(link, nil, search)
|
||||
end
|
||||
|
||||
function Lib:TooltipPhrase(link, search, allowPartialMatch)
|
||||
return link and self.Filters.tipPhrases:match(link, nil, search, allowPartialMatch)
|
||||
end
|
||||
|
||||
function Lib:InSet(link, search)
|
||||
if IsEquippableItem(link) then
|
||||
local id = tonumber(link:match('item:(%-?%d+)'))
|
||||
return self:BelongsToSet(id, (search or ''):lower())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[ Basics ]]--
|
||||
|
||||
Lib.Filters.name = {
|
||||
tags = {'n', 'name'},
|
||||
|
||||
canSearch = function(self, operator, search)
|
||||
return not operator and search
|
||||
end,
|
||||
|
||||
match = function(self, item, _, search)
|
||||
local name = item:match('%[(.-)%]')
|
||||
return Search:Find(search, name)
|
||||
end
|
||||
}
|
||||
|
||||
Lib.Filters.type = {
|
||||
tags = {'t', 'type', 's', 'slot'},
|
||||
|
||||
canSearch = function(self, operator, search)
|
||||
return not operator and search
|
||||
end,
|
||||
|
||||
match = function(self, item, _, search)
|
||||
local type, subType, _, equipSlot = select(6, GetItemInfo(item))
|
||||
return Search:Find(search, type, subType, _G[equipSlot])
|
||||
end
|
||||
}
|
||||
|
||||
Lib.Filters.level = {
|
||||
tags = {'l', 'level', 'lvl', 'ilvl'},
|
||||
|
||||
canSearch = function(self, _, search)
|
||||
return tonumber(search)
|
||||
end,
|
||||
|
||||
match = function(self, link, operator, num)
|
||||
local lvl = select(4, GetItemInfo(link))
|
||||
if lvl then
|
||||
return Search:Compare(operator, lvl, num)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
Lib.Filters.requiredlevel = {
|
||||
tags = {'r', 'req', 'rl', 'reql', 'reqlvl'},
|
||||
|
||||
canSearch = function(self, _, search)
|
||||
return tonumber(search)
|
||||
end,
|
||||
|
||||
match = function(self, link, operator, num)
|
||||
local lvl = select(5, GetItemInfo(link))
|
||||
if lvl then
|
||||
return Search:Compare(operator, lvl, num)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
|
||||
--[[ Quality ]]--
|
||||
|
||||
local qualities = {}
|
||||
for i = 0, #ITEM_QUALITY_COLORS do
|
||||
qualities[i] = _G['ITEM_QUALITY' .. i .. '_DESC']:lower()
|
||||
end
|
||||
|
||||
Lib.Filters.quality = {
|
||||
tags = {'q', 'quality'},
|
||||
|
||||
canSearch = function(self, _, search)
|
||||
for i, name in pairs(qualities) do
|
||||
if name:find(search) then
|
||||
return i
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
match = function(self, link, operator, num)
|
||||
local quality = link:sub(1, 9) == 'battlepet' and tonumber(link:match('%d+:%d+:(%d+)')) or select(3, GetItemInfo(link))
|
||||
return Search:Compare(operator, quality, num)
|
||||
end,
|
||||
}
|
||||
|
||||
|
||||
--[[ Usable ]]--
|
||||
|
||||
Lib.Filters.usable = {
|
||||
tags = {},
|
||||
|
||||
canSearch = function(self, operator, search)
|
||||
return not operator and search == 'usable'
|
||||
end,
|
||||
|
||||
match = function(self, link)
|
||||
if not Unfit:IsItemUnusable(link) then
|
||||
local lvl = select(5, GetItemInfo(link))
|
||||
return lvl and (lvl ~= 0 and lvl <= UnitLevel('player'))
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
|
||||
--[[ Tooltip Searches ]]--
|
||||
|
||||
local scanner = LibItemSearchTooltipScanner or CreateFrame('GameTooltip', 'LibItemSearchTooltipScanner', UIParent, 'GameTooltipTemplate')
|
||||
|
||||
Lib.Filters.tip = {
|
||||
tags = {'tt', 'tip', 'tooltip'},
|
||||
onlyTags = true,
|
||||
|
||||
canSearch = function(self, _, search)
|
||||
return search
|
||||
end,
|
||||
|
||||
match = function(self, link, _, search)
|
||||
if link:find('item:') then
|
||||
scanner:SetOwner(UIParent, 'ANCHOR_NONE')
|
||||
scanner:SetHyperlink(link)
|
||||
|
||||
for i = 1, scanner:NumLines() do
|
||||
if Search:Find(search, _G[scanner:GetName() .. 'TextLeft' .. i]:GetText()) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
local escapes = {
|
||||
["|c%x%x%x%x%x%x%x%x"] = "", -- color start
|
||||
["|r"] = "", -- color end
|
||||
}
|
||||
local function CleanString(str)
|
||||
for k, v in pairs(escapes) do
|
||||
str = str:gsub(k, v)
|
||||
end
|
||||
return str
|
||||
end
|
||||
|
||||
Lib.Filters.tipPhrases = {
|
||||
canSearch = function(self, _, search)
|
||||
return self.keywords[search]
|
||||
end,
|
||||
|
||||
match = function(self, link, _, search, allowPartialMatch)
|
||||
local id = link:match('item:(%d+)')
|
||||
if not id then
|
||||
return
|
||||
end
|
||||
|
||||
local cached = self.cache[search][id]
|
||||
if cached ~= nil then
|
||||
return cached
|
||||
end
|
||||
|
||||
scanner:SetOwner(UIParent, 'ANCHOR_NONE')
|
||||
scanner:SetHyperlink(link)
|
||||
|
||||
local matches = false
|
||||
for i = 1, scanner:NumLines() do
|
||||
local text = _G['LibItemSearchTooltipScannerTextLeft' .. i]:GetText()
|
||||
text = CleanString(text)
|
||||
if search == text or (allowPartialMatch and text:find(search)) then
|
||||
matches = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
self.cache[search][id] = matches
|
||||
return matches
|
||||
end,
|
||||
|
||||
cache = setmetatable({}, {__index = function(t, k) local v = {} t[k] = v return v end}),
|
||||
keywords = {
|
||||
[ITEM_SOULBOUND:lower()] = ITEM_BIND_ON_PICKUP,
|
||||
['bound'] = ITEM_BIND_ON_PICKUP,
|
||||
['bop'] = ITEM_BIND_ON_PICKUP,
|
||||
['boe'] = ITEM_BIND_ON_EQUIP,
|
||||
['bou'] = ITEM_BIND_ON_USE,
|
||||
['boa'] = ITEM_BIND_TO_BNETACCOUNT,
|
||||
[GetItemClassInfo(LE_ITEM_CLASS_QUESTITEM):lower()] = ITEM_BIND_QUEST,
|
||||
[QUESTS_LABEL:lower()] = ITEM_BIND_QUEST,
|
||||
[TOY:lower()] = TOY,
|
||||
[MINIMAP_TRACKING_VENDOR_REAGENT:lower()] = PROFESSIONS_USED_IN_COOKING,
|
||||
['reagent'] = PROFESSIONS_USED_IN_COOKING,
|
||||
['crafting'] = PROFESSIONS_USED_IN_COOKING,
|
||||
['naval'] = 'naval equipment',
|
||||
['follower'] = 'follower',
|
||||
['followe'] = 'follower',
|
||||
['follow'] = 'follower',
|
||||
["relic"] = (GetItemSubClassInfo(LE_ITEM_CLASS_GEM, 11)),
|
||||
["reli"] = (GetItemSubClassInfo(LE_ITEM_CLASS_GEM, 11)),
|
||||
["rel"] = (GetItemSubClassInfo(LE_ITEM_CLASS_GEM, 11)),
|
||||
["power"] = ARTIFACT_POWER,
|
||||
["powe"] = ARTIFACT_POWER,
|
||||
["pow"] = ARTIFACT_POWER,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
--[[ Equipment Sets ]]--
|
||||
|
||||
if IsAddOnLoaded('ItemRack') then
|
||||
local sameID = ItemRack.SameID
|
||||
|
||||
function Lib:BelongsToSet(id, search)
|
||||
for name, set in pairs(ItemRackUser.Sets) do
|
||||
if name:sub(1,1) ~= '' and Search:Find(search, name) then
|
||||
for _, item in pairs(set.equip) do
|
||||
if sameID(id, item) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif IsAddOnLoaded('Wardrobe') then
|
||||
function Lib:BelongsToSet(id, search)
|
||||
for _, outfit in ipairs(Wardrobe.CurrentConfig.Outfit) do
|
||||
local name = outfit.OutfitName
|
||||
if Search:Find(search, name) then
|
||||
for _, item in pairs(outfit.Item) do
|
||||
if item.IsSlotUsed == 1 and item.ItemID == id then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
function Lib:BelongsToSet(id, search)
|
||||
for i = 1, GetNumEquipmentSets() do
|
||||
local name = GetEquipmentSetInfo(i)
|
||||
if Search:Find(search, name) or search == "matchall" then
|
||||
local items = GetEquipmentSetItemIDs(name)
|
||||
for _, item in pairs(items) do
|
||||
if id == item then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Lib.Filters.sets = {
|
||||
tags = {'s', 'set'},
|
||||
|
||||
canSearch = function(self, operator, search)
|
||||
return not operator and search
|
||||
end,
|
||||
|
||||
match = function(self, link, _, search)
|
||||
return Lib:InSet(link, search)
|
||||
end,
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="CustomSearch-1.0\CustomSearch-1.0.lua"/>
|
||||
<Script file="Unfit-1.0\Unfit-1.0.lua"/>
|
||||
<Script file="LibItemSearch-1.2.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,127 @@
|
|||
--[[
|
||||
Copyright 2011-2016 João Cardoso
|
||||
Unfit is distributed under the terms of the GNU General Public License (Version 3).
|
||||
As a special exception, the copyright holders of this library give you permission to embed it
|
||||
with independent modules to produce an addon, regardless of the license terms of these
|
||||
independent modules, and to copy and distribute the resulting software under terms of your
|
||||
choice, provided that you also meet, for each embedded independent module, the terms and
|
||||
conditions of the license of that module. Permission is not granted to modify this library.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with the library. If not, see <http://www.gnu.org/licenses/gpl-3.0.txt>.
|
||||
|
||||
This file is part of Unfit.
|
||||
--]]
|
||||
|
||||
local Lib = LibStub:NewLibrary('Unfit-1.0', 9)
|
||||
if not Lib then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
--[[ Data ]]--
|
||||
|
||||
do
|
||||
local _, Class = UnitClass('player')
|
||||
local Unusable
|
||||
|
||||
if Class == 'DEATHKNIGHT' then
|
||||
Unusable = { -- weapon, armor, dual-wield
|
||||
{LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_STAFF,LE_ITEM_WEAPON_UNARMED, LE_ITEM_WEAPON_DAGGER, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW, LE_ITEM_WEAPON_WAND},
|
||||
{LE_ITEM_ARMOR_SHIELD}
|
||||
}
|
||||
elseif Class == 'DEMONHUNTER' then
|
||||
Unusable = {
|
||||
{LE_ITEM_WEAPON_AXE2H, LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_MACE1H, LE_ITEM_WEAPON_MACE2H, LE_ITEM_WEAPON_POLEARM, LE_ITEM_WEAPON_SWORD2H, LE_ITEM_WEAPON_STAFF, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW, LE_ITEM_WEAPON_WAND},
|
||||
{LE_ITEM_ARMOR_MAIL, LE_ITEM_ARMOR_PLATE, LE_ITEM_ARMOR_SHIELD}
|
||||
}
|
||||
elseif Class == 'DRUID' then
|
||||
Unusable = {
|
||||
{LE_ITEM_WEAPON_AXE1H, LE_ITEM_WEAPON_AXE2H, LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_SWORD1H, LE_ITEM_WEAPON_SWORD2H, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW, LE_ITEM_WEAPON_WAND},
|
||||
{LE_ITEM_ARMOR_MAIL, LE_ITEM_ARMOR_PLATE, LE_ITEM_ARMOR_SHIELD},
|
||||
true
|
||||
}
|
||||
elseif Class == 'HUNTER' then
|
||||
Unusable = {
|
||||
{LE_ITEM_WEAPON_MACE1H, LE_ITEM_WEAPON_MACE2H, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_WAND},
|
||||
{LE_ITEM_ARMOR_PLATE, LE_ITEM_ARMOR_SHIELD}
|
||||
}
|
||||
elseif Class == 'MAGE' then
|
||||
Unusable = {
|
||||
{LE_ITEM_WEAPON_AXE1H, LE_ITEM_WEAPON_AXE2H, LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_MACE1H, LE_ITEM_WEAPON_MACE2H, LE_ITEM_WEAPON_POLEARM, LE_ITEM_WEAPON_SWORD2H, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_UNARMED, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW},
|
||||
{LE_ITEM_ARMOR_LEATHER, LE_ITEM_ARMOR_MAIL, LE_ITEM_ARMOR_PLATE, LE_ITEM_ARMOR_SHIELD},
|
||||
true
|
||||
}
|
||||
elseif Class == 'MONK' then
|
||||
Unusable = {
|
||||
{LE_ITEM_WEAPON_AXE2H, LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_MACE2H, LE_ITEM_WEAPON_SWORD2H, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_DAGGER, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW, LE_ITEM_WEAPON_WAND},
|
||||
{LE_ITEM_ARMOR_MAIL, LE_ITEM_ARMOR_PLATE, LE_ITEM_ARMOR_SHIELD}
|
||||
}
|
||||
elseif Class == 'PALADIN' then
|
||||
Unusable = {
|
||||
{LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_STAFF, LE_ITEM_WEAPON_UNARMED, LE_ITEM_WEAPON_DAGGER, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW, LE_ITEM_WEAPON_WAND},
|
||||
{},
|
||||
true
|
||||
}
|
||||
elseif Class == 'PRIEST' then
|
||||
Unusable = {
|
||||
{LE_ITEM_WEAPON_AXE1H, LE_ITEM_WEAPON_AXE2H, LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_MACE2H, LE_ITEM_WEAPON_POLEARM, LE_ITEM_WEAPON_SWORD1H, LE_ITEM_WEAPON_SWORD2H, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_UNARMED, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW},
|
||||
{LE_ITEM_ARMOR_LEATHER, LE_ITEM_ARMOR_MAIL, LE_ITEM_ARMOR_PLATE, LE_ITEM_ARMOR_SHIELD},
|
||||
true
|
||||
}
|
||||
elseif Class == 'ROGUE' then
|
||||
Unusable = {
|
||||
{LE_ITEM_WEAPON_AXE2H, LE_ITEM_WEAPON_MACE2H, LE_ITEM_WEAPON_POLEARM, LE_ITEM_WEAPON_SWORD2H, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_STAFF, LE_ITEM_WEAPON_WAND},
|
||||
{LE_ITEM_ARMOR_MAIL, LE_ITEM_ARMOR_PLATE, LE_ITEM_ARMOR_SHIELD}
|
||||
}
|
||||
elseif Class == 'SHAMAN' then
|
||||
Unusable = {
|
||||
{LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_POLEARM, LE_ITEM_WEAPON_SWORD1H, LE_ITEM_WEAPON_SWORD2H, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW, LE_ITEM_WEAPON_WAND},
|
||||
{LE_ITEM_ARMOR_PLATEM}
|
||||
}
|
||||
elseif Class == 'WARLOCK' then
|
||||
Unusable = {
|
||||
{LE_ITEM_WEAPON_AXE1H, LE_ITEM_WEAPON_AXE2H, LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_MACE1H, LE_ITEM_WEAPON_MACE2H, LE_ITEM_WEAPON_POLEARM, LE_ITEM_WEAPON_SWORD2H, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_UNARMED, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW},
|
||||
{LE_ITEM_ARMOR_LEATHER, LE_ITEM_ARMOR_MAIL, LE_ITEM_ARMOR_PLATE, LE_ITEM_ARMOR_SHIELD},
|
||||
true
|
||||
}
|
||||
elseif Class == 'WARRIOR' then
|
||||
Unusable = {{LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_WAND}, {}}
|
||||
else
|
||||
Unusable = {{}, {}}
|
||||
end
|
||||
|
||||
|
||||
Lib.unusable = {}
|
||||
Lib.cannotDual = Unusable[3]
|
||||
|
||||
for i, class in ipairs({LE_ITEM_CLASS_WEAPON, LE_ITEM_CLASS_ARMOR}) do
|
||||
local list = {}
|
||||
for _, subclass in ipairs(Unusable[i]) do
|
||||
list[subclass] = true
|
||||
end
|
||||
|
||||
Lib.unusable[class] = list
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[ API ]]--
|
||||
|
||||
function Lib:IsItemUnusable(...)
|
||||
if ... then
|
||||
local slot, _,_, class, subclass = select(9, GetItemInfo(...))
|
||||
return Lib:IsClassUnusable(class, subclass, slot)
|
||||
end
|
||||
end
|
||||
|
||||
function Lib:IsClassUnusable(class, subclass, slot)
|
||||
if class and subclass and Lib.unusable[class] then
|
||||
return slot ~= '' and Lib.unusable[class][subclass] or slot == 'INVTYPE_WEAPONOFFHAND' and Lib.cannotDual
|
||||
end
|
||||
end
|
|
@ -0,0 +1,292 @@
|
|||
--[[
|
||||
Name: LibSharedMedia-3.0
|
||||
Revision: $Revision: 91 $
|
||||
Author: Elkano (elkano@gmx.de)
|
||||
Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
|
||||
Website: http://www.wowace.com/projects/libsharedmedia-3-0/
|
||||
Description: Shared handling of media data (fonts, sounds, textures, ...) between addons.
|
||||
Dependencies: LibStub, CallbackHandler-1.0
|
||||
License: LGPL v2.1
|
||||
]]
|
||||
|
||||
local MAJOR, MINOR = "LibSharedMedia-3.0", 6010002 -- 6.1.0 v2 / increase manually on changes
|
||||
local lib = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not lib then return end
|
||||
|
||||
local _G = getfenv(0)
|
||||
|
||||
local pairs = _G.pairs
|
||||
local type = _G.type
|
||||
|
||||
local band = _G.bit.band
|
||||
|
||||
local table_insert = _G.table.insert
|
||||
local table_sort = _G.table.sort
|
||||
|
||||
local locale = GetLocale()
|
||||
local locale_is_western
|
||||
local LOCALE_MASK = 0
|
||||
lib.LOCALE_BIT_koKR = 1
|
||||
lib.LOCALE_BIT_ruRU = 2
|
||||
lib.LOCALE_BIT_zhCN = 4
|
||||
lib.LOCALE_BIT_zhTW = 8
|
||||
lib.LOCALE_BIT_western = 128
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
|
||||
lib.callbacks = lib.callbacks or CallbackHandler:New(lib)
|
||||
|
||||
lib.DefaultMedia = lib.DefaultMedia or {}
|
||||
lib.MediaList = lib.MediaList or {}
|
||||
lib.MediaTable = lib.MediaTable or {}
|
||||
lib.MediaType = lib.MediaType or {}
|
||||
lib.OverrideMedia = lib.OverrideMedia or {}
|
||||
|
||||
local defaultMedia = lib.DefaultMedia
|
||||
local mediaList = lib.MediaList
|
||||
local mediaTable = lib.MediaTable
|
||||
local overrideMedia = lib.OverrideMedia
|
||||
|
||||
|
||||
-- create mediatype constants
|
||||
lib.MediaType.BACKGROUND = "background" -- background textures
|
||||
lib.MediaType.BORDER = "border" -- border textures
|
||||
lib.MediaType.FONT = "font" -- fonts
|
||||
lib.MediaType.STATUSBAR = "statusbar" -- statusbar textures
|
||||
lib.MediaType.SOUND = "sound" -- sound files
|
||||
|
||||
-- populate lib with default Blizzard data
|
||||
-- BACKGROUND
|
||||
if not lib.MediaTable.background then lib.MediaTable.background = {} end
|
||||
lib.MediaTable.background["None"] = [[]]
|
||||
lib.MediaTable.background["Blizzard Collections Background"] = [[Interface\Collections\CollectionsBackgroundTile]]
|
||||
lib.MediaTable.background["Blizzard Dialog Background"] = [[Interface\DialogFrame\UI-DialogBox-Background]]
|
||||
lib.MediaTable.background["Blizzard Dialog Background Dark"] = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]]
|
||||
lib.MediaTable.background["Blizzard Dialog Background Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]
|
||||
lib.MediaTable.background["Blizzard Garrison Background"] = [[Interface\Garrison\GarrisonUIBackground]]
|
||||
lib.MediaTable.background["Blizzard Garrison Background 2"] = [[Interface\Garrison\GarrisonUIBackground2]]
|
||||
lib.MediaTable.background["Blizzard Garrison Background 3"] = [[Interface\Garrison\GarrisonMissionUIInfoBoxBackgroundTile]]
|
||||
lib.MediaTable.background["Blizzard Low Health"] = [[Interface\FullScreenTextures\LowHealth]]
|
||||
lib.MediaTable.background["Blizzard Marble"] = [[Interface\FrameGeneral\UI-Background-Marble]]
|
||||
lib.MediaTable.background["Blizzard Out of Control"] = [[Interface\FullScreenTextures\OutOfControl]]
|
||||
lib.MediaTable.background["Blizzard Parchment"] = [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]]
|
||||
lib.MediaTable.background["Blizzard Parchment 2"] = [[Interface\AchievementFrame\UI-GuildAchievement-Parchment-Horizontal]]
|
||||
lib.MediaTable.background["Blizzard Rock"] = [[Interface\FrameGeneral\UI-Background-Rock]]
|
||||
lib.MediaTable.background["Blizzard Tabard Background"] = [[Interface\TabardFrame\TabardFrameBackground]]
|
||||
lib.MediaTable.background["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Background]]
|
||||
lib.MediaTable.background["Solid"] = [[Interface\Buttons\WHITE8X8]]
|
||||
lib.DefaultMedia.background = "None"
|
||||
|
||||
-- BORDER
|
||||
if not lib.MediaTable.border then lib.MediaTable.border = {} end
|
||||
lib.MediaTable.border["None"] = [[]]
|
||||
lib.MediaTable.border["Blizzard Achievement Wood"] = [[Interface\AchievementFrame\UI-Achievement-WoodBorder]]
|
||||
lib.MediaTable.border["Blizzard Chat Bubble"] = [[Interface\Tooltips\ChatBubble-Backdrop]]
|
||||
lib.MediaTable.border["Blizzard Dialog"] = [[Interface\DialogFrame\UI-DialogBox-Border]]
|
||||
lib.MediaTable.border["Blizzard Dialog Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Border]]
|
||||
lib.MediaTable.border["Blizzard Party"] = [[Interface\CHARACTERFRAME\UI-Party-Border]]
|
||||
lib.MediaTable.border["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Border]]
|
||||
lib.DefaultMedia.border = "None"
|
||||
|
||||
-- FONT
|
||||
if not lib.MediaTable.font then lib.MediaTable.font = {} end
|
||||
local SML_MT_font = lib.MediaTable.font
|
||||
--[[
|
||||
All font files are currently in all clients, the following table depicts which font supports which charset as of 5.0.4
|
||||
Fonts were checked using langcover.pl from DejaVu fonts (http://sourceforge.net/projects/dejavu/) and FontForge (http://fontforge.org/)
|
||||
latin means check for: de, en, es, fr, it, pt
|
||||
|
||||
file name latin koKR ruRU zhCN zhTW
|
||||
2002.ttf 2002 X X X - -
|
||||
2002B.ttf 2002 Bold X X X - -
|
||||
ARHei.ttf AR CrystalzcuheiGBK Demibold X - X X X
|
||||
ARIALN.TTF Arial Narrow X - X - -
|
||||
ARKai_C.ttf AR ZhongkaiGBK Medium (Combat) X - X X X
|
||||
ARKai_T.ttf AR ZhongkaiGBK Medium X - X X X
|
||||
bHEI00M.ttf AR Heiti2 Medium B5 - - - - X
|
||||
bHEI01B.ttf AR Heiti2 Bold B5 - - - - X
|
||||
bKAI00M.ttf AR Kaiti Medium B5 - - - - X
|
||||
bLEI00D.ttf AR Leisu Demi B5 - - - - X
|
||||
FRIZQT__.TTF Friz Quadrata TT X - - - -
|
||||
FRIZQT___CYR.TTF FrizQuadrataCTT x - X - -
|
||||
K_Damage.TTF YDIWingsM - X X - -
|
||||
K_Pagetext.TTF MoK X X X - -
|
||||
MORPHEUS.TTF Morpheus X - - - -
|
||||
MORPHEUS_CYR.TTF Morpheus X - X - -
|
||||
NIM_____.ttf Nimrod MT X - X - -
|
||||
SKURRI.TTF Skurri X - - - -
|
||||
SKURRI_CYR.TTF Skurri X - X - -
|
||||
|
||||
WARNING: Although FRIZQT___CYR is available on western clients, it doesn't support special European characters e.g. é, ï, ö
|
||||
Due to this, we cannot use it as a replacement for FRIZQT__.TTF
|
||||
]]
|
||||
|
||||
if locale == "koKR" then
|
||||
LOCALE_MASK = lib.LOCALE_BIT_koKR
|
||||
--
|
||||
SML_MT_font["굵은 글꼴"] = [[Fonts\2002B.TTF]]
|
||||
SML_MT_font["기본 글꼴"] = [[Fonts\2002.TTF]]
|
||||
SML_MT_font["데미지 글꼴"] = [[Fonts\K_Damage.TTF]]
|
||||
SML_MT_font["퀘스트 글꼴"] = [[Fonts\K_Pagetext.TTF]]
|
||||
--
|
||||
lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed
|
||||
--
|
||||
elseif locale == "zhCN" then
|
||||
LOCALE_MASK = lib.LOCALE_BIT_zhCN
|
||||
--
|
||||
SML_MT_font["伤害数字"] = [[Fonts\ARKai_C.ttf]]
|
||||
SML_MT_font["默认"] = [[Fonts\ARKai_T.ttf]]
|
||||
SML_MT_font["聊天"] = [[Fonts\ARHei.ttf]]
|
||||
--
|
||||
lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
|
||||
--
|
||||
elseif locale == "zhTW" then
|
||||
LOCALE_MASK = lib.LOCALE_BIT_zhTW
|
||||
--
|
||||
SML_MT_font["提示訊息"] = [[Fonts\bHEI00M.ttf]]
|
||||
SML_MT_font["聊天"] = [[Fonts\bHEI01B.ttf]]
|
||||
SML_MT_font["傷害數字"] = [[Fonts\bKAI00M.ttf]]
|
||||
SML_MT_font["預設"] = [[Fonts\bLEI00D.ttf]]
|
||||
--
|
||||
lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed
|
||||
|
||||
elseif locale == "ruRU" then
|
||||
LOCALE_MASK = lib.LOCALE_BIT_ruRU
|
||||
--
|
||||
SML_MT_font["2002"] = [[Fonts\2002.TTF]]
|
||||
SML_MT_font["2002 Bold"] = [[Fonts\2002B.TTF]]
|
||||
SML_MT_font["AR CrystalzcuheiGBK Demibold"] = [[Fonts\ARHei.TTF]]
|
||||
SML_MT_font["AR ZhongkaiGBK Medium (Combat)"] = [[Fonts\ARKai_C.TTF]]
|
||||
SML_MT_font["AR ZhongkaiGBK Medium"] = [[Fonts\ARKai_T.TTF]]
|
||||
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
|
||||
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT___CYR.TTF]]
|
||||
SML_MT_font["MoK"] = [[Fonts\K_Pagetext.TTF]]
|
||||
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS_CYR.TTF]]
|
||||
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]]
|
||||
SML_MT_font["Skurri"] = [[Fonts\SKURRI_CYR.TTF]]
|
||||
--
|
||||
lib.DefaultMedia.font = "Friz Quadrata TT"
|
||||
--
|
||||
else
|
||||
LOCALE_MASK = lib.LOCALE_BIT_western
|
||||
locale_is_western = true
|
||||
--
|
||||
SML_MT_font["2002"] = [[Fonts\2002.TTF]]
|
||||
SML_MT_font["2002 Bold"] = [[Fonts\2002B.TTF]]
|
||||
SML_MT_font["AR CrystalzcuheiGBK Demibold"] = [[Fonts\ARHei.TTF]]
|
||||
SML_MT_font["AR ZhongkaiGBK Medium (Combat)"] = [[Fonts\ARKai_C.TTF]]
|
||||
SML_MT_font["AR ZhongkaiGBK Medium"] = [[Fonts\ARKai_T.TTF]]
|
||||
SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]]
|
||||
SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]]
|
||||
SML_MT_font["MoK"] = [[Fonts\K_Pagetext.TTF]]
|
||||
SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS_CYR.TTF]]
|
||||
SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]]
|
||||
SML_MT_font["Skurri"] = [[Fonts\SKURRI_CYR.TTF]]
|
||||
--
|
||||
lib.DefaultMedia.font = "Friz Quadrata TT"
|
||||
--
|
||||
end
|
||||
|
||||
-- STATUSBAR
|
||||
if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end
|
||||
lib.MediaTable.statusbar["Blizzard"] = [[Interface\TargetingFrame\UI-StatusBar]]
|
||||
lib.MediaTable.statusbar["Blizzard Character Skills Bar"] = [[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]
|
||||
lib.MediaTable.statusbar["Blizzard Raid Bar"] = [[Interface\RaidFrame\Raid-Bar-Hp-Fill]]
|
||||
lib.DefaultMedia.statusbar = "Blizzard"
|
||||
|
||||
-- SOUND
|
||||
if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
|
||||
lib.MediaTable.sound["None"] = [[Interface\Quiet.ogg]] -- Relies on the fact that PlaySound[File] doesn't error on non-existing input.
|
||||
lib.DefaultMedia.sound = "None"
|
||||
|
||||
local function rebuildMediaList(mediatype)
|
||||
local mtable = mediaTable[mediatype]
|
||||
if not mtable then return end
|
||||
if not mediaList[mediatype] then mediaList[mediatype] = {} end
|
||||
local mlist = mediaList[mediatype]
|
||||
-- list can only get larger, so simply overwrite it
|
||||
local i = 0
|
||||
for k in pairs(mtable) do
|
||||
i = i + 1
|
||||
mlist[i] = k
|
||||
end
|
||||
table_sort(mlist)
|
||||
end
|
||||
|
||||
function lib:Register(mediatype, key, data, langmask)
|
||||
if type(mediatype) ~= "string" then
|
||||
error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype))
|
||||
end
|
||||
if type(key) ~= "string" then
|
||||
error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key))
|
||||
end
|
||||
mediatype = mediatype:lower()
|
||||
if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then return false end
|
||||
if mediatype == lib.MediaType.SOUND and type(data) == "string" then
|
||||
local path = data:lower()
|
||||
-- Only ogg and mp3 are valid sounds.
|
||||
if not path:find(".ogg", nil, true) and not path:find(".mp3", nil, true) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
if not mediaTable[mediatype] then mediaTable[mediatype] = {} end
|
||||
local mtable = mediaTable[mediatype]
|
||||
if mtable[key] then return false end
|
||||
|
||||
mtable[key] = data
|
||||
rebuildMediaList(mediatype)
|
||||
self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key)
|
||||
return true
|
||||
end
|
||||
|
||||
function lib:Fetch(mediatype, key, noDefault)
|
||||
local mtt = mediaTable[mediatype]
|
||||
local overridekey = overrideMedia[mediatype]
|
||||
local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil
|
||||
return result ~= "" and result or nil
|
||||
end
|
||||
|
||||
function lib:IsValid(mediatype, key)
|
||||
return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false
|
||||
end
|
||||
|
||||
function lib:HashTable(mediatype)
|
||||
return mediaTable[mediatype]
|
||||
end
|
||||
|
||||
function lib:List(mediatype)
|
||||
if not mediaTable[mediatype] then
|
||||
return nil
|
||||
end
|
||||
if not mediaList[mediatype] then
|
||||
rebuildMediaList(mediatype)
|
||||
end
|
||||
return mediaList[mediatype]
|
||||
end
|
||||
|
||||
function lib:GetGlobal(mediatype)
|
||||
return overrideMedia[mediatype]
|
||||
end
|
||||
|
||||
function lib:SetGlobal(mediatype, key)
|
||||
if not mediaTable[mediatype] then
|
||||
return false
|
||||
end
|
||||
overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil
|
||||
self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype])
|
||||
return true
|
||||
end
|
||||
|
||||
function lib:GetDefault(mediatype)
|
||||
return defaultMedia[mediatype]
|
||||
end
|
||||
|
||||
function lib:SetDefault(mediatype, key)
|
||||
if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then
|
||||
defaultMedia[mediatype] = key
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="LibSharedMedia-3.0.lua" />
|
||||
</Ui>
|
|
@ -0,0 +1,280 @@
|
|||
--[[---------------------------------------------------------------------------------
|
||||
General Library providing an alternate StartMoving() that allows you to
|
||||
specify a number of frames to snap-to when moving the frame around
|
||||
|
||||
Example Usage:
|
||||
|
||||
<OnLoad>
|
||||
this:RegisterForDrag("LeftButton")
|
||||
</OnLoad>
|
||||
<OnDragStart>
|
||||
StickyFrames:StartMoving(this, {WatchDogFrame_player, WatchDogFrame_target, WatchDogFrame_party1, WatchDogFrame_party2, WatchDogFrame_party3, WatchDogFrame_party4},3,3,3,3)
|
||||
</OnDragStart>
|
||||
<OnDragStop>
|
||||
StickyFrames:StopMoving(this)
|
||||
StickyFrames:AnchorFrame(this)
|
||||
</OnDragStop>
|
||||
|
||||
------------------------------------------------------------------------------------
|
||||
This is a modified version by Elv for ElvUI
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
local MAJOR, MINOR = "LibSimpleSticky-1.0", 2
|
||||
local StickyFrames, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not StickyFrames then return end
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
Class declaration, along with a temporary table to hold any existing OnUpdate
|
||||
scripts.
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
StickyFrames.scripts = StickyFrames.scripts or {}
|
||||
StickyFrames.rangeX = 15
|
||||
StickyFrames.rangeY = 15
|
||||
StickyFrames.sticky = StickyFrames.sticky or {}
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
StickyFrames:StartMoving() - Sets a custom OnUpdate for the frame so it follows
|
||||
the mouse and snaps to the frames you specify
|
||||
|
||||
frame: The frame we want to move. Is typically "this"
|
||||
|
||||
frameList: A integer indexed list of frames that the given frame should try to
|
||||
stick to. These don't have to have anything special done to them,
|
||||
and they don't really even need to exist. You can inclue the
|
||||
moving frame in this list, it will be ignored. This helps you
|
||||
if you have a number of frames, just make ONE list to pass.
|
||||
|
||||
{WatchDogFrame_player, WatchDogFrame_party1, .. WatchDogFrame_party4}
|
||||
|
||||
left: If your frame has a tranparent border around the entire frame
|
||||
(think backdrops with borders). This can be used to fine tune the
|
||||
edges when you're stickying groups. Refers to any offset on the
|
||||
LEFT edge of the frame being moved.
|
||||
|
||||
top: same
|
||||
right: same
|
||||
bottom: same
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
function StickyFrames:StartMoving(frame, frameList, left, top, right, bottom)
|
||||
local x,y = GetCursorPosition()
|
||||
local aX,aY = frame:GetCenter()
|
||||
local aS = frame:GetEffectiveScale()
|
||||
|
||||
aX,aY = aX*aS,aY*aS
|
||||
local xoffset,yoffset = (aX - x),(aY - y)
|
||||
self.scripts[frame] = frame:GetScript("OnUpdate")
|
||||
frame:SetScript("OnUpdate", self:GetUpdateFunc(frame, frameList, xoffset, yoffset, left, top, right, bottom))
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
This stops the OnUpdate, leaving the frame at its last position. This will
|
||||
leave it anchored to UIParent. You can call StickyFrames:AnchorFrame() to
|
||||
anchor it back "TOPLEFT" , "TOPLEFT" to the parent.
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
function StickyFrames:StopMoving(frame)
|
||||
frame:SetScript("OnUpdate", self.scripts[frame])
|
||||
self.scripts[frame] = nil
|
||||
|
||||
if StickyFrames.sticky[frame] then
|
||||
local sticky = StickyFrames.sticky[frame]
|
||||
StickyFrames.sticky[frame] = nil
|
||||
return true, sticky
|
||||
else
|
||||
return false, nil
|
||||
end
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
This can be called in conjunction with StickyFrames:StopMoving() to anchor the
|
||||
frame right back to the parent, so you can manipulate its children as a group
|
||||
(This is useful in WatchDog)
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
function StickyFrames:AnchorFrame(frame)
|
||||
local xA,yA = frame:GetCenter()
|
||||
local parent = frame:GetParent() or UIParent
|
||||
local xP,yP = parent:GetCenter()
|
||||
local sA,sP = frame:GetEffectiveScale(), parent:GetEffectiveScale()
|
||||
|
||||
xP,yP = (xP*sP) / sA, (yP*sP) / sA
|
||||
|
||||
local xo,yo = (xP - xA)*-1, (yP - yA)*-1
|
||||
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint("CENTER", parent, "CENTER", xo, yo)
|
||||
end
|
||||
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
Internal Functions -- Do not call these.
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
Returns an anonymous OnUpdate function for the frame in question. Need
|
||||
to provide the frame, frameList along with the x and y offset (difference between
|
||||
where the mouse picked up the frame, and the insets (left,top,right,bottom) in the
|
||||
case of borders, etc.w
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
function StickyFrames:GetUpdateFunc(frame, frameList, xoffset, yoffset, left, top, right, bottom)
|
||||
return function()
|
||||
local x,y = GetCursorPosition()
|
||||
local s = frame:GetEffectiveScale()
|
||||
local sticky = nil
|
||||
|
||||
x,y = x/s,y/s
|
||||
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint("CENTER", UIParent, "BOTTOMLEFT", x+xoffset, y+yoffset)
|
||||
|
||||
StickyFrames.sticky[frame] = nil
|
||||
for i = 1, #frameList do
|
||||
local v = frameList[i]
|
||||
if frame ~= v and frame ~= v:GetParent() and not IsShiftKeyDown() and v:IsVisible() then
|
||||
if self:SnapFrame(frame, v, left, top, right, bottom) then
|
||||
StickyFrames.sticky[frame] = v
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
Internal debug function.
|
||||
------------------------------------------------------------------------------------]]
|
||||
|
||||
function StickyFrames:debug(msg)
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffffff00StickyFrames: |r"..tostring(msg))
|
||||
end
|
||||
|
||||
--[[---------------------------------------------------------------------------------
|
||||
This is called when finding an overlap between two sticky frame. If frameA is near
|
||||
a sticky edge of frameB, then it will snap to that edge and return true. If there
|
||||
is no sticky edge collision, will return false so we can test other frames for
|
||||
stickyness.
|
||||
------------------------------------------------------------------------------------]]
|
||||
function StickyFrames:SnapFrame(frameA, frameB, left, top, right, bottom)
|
||||
local sA, sB = frameA:GetEffectiveScale(), frameB:GetEffectiveScale()
|
||||
local xA, yA = frameA:GetCenter()
|
||||
local xB, yB = frameB:GetCenter()
|
||||
local hA, hB = frameA:GetHeight() / 2, ((frameB:GetHeight() * sB) / sA) / 2
|
||||
local wA, wB = frameA:GetWidth() / 2, ((frameB:GetWidth() * sB) / sA) / 2
|
||||
|
||||
local newX, newY = xA, yA
|
||||
|
||||
if not left then left = 0 end
|
||||
if not top then top = 0 end
|
||||
if not right then right = 0 end
|
||||
if not bottom then bottom = 0 end
|
||||
|
||||
-- Lets translate B's coords into A's scale
|
||||
if not xB or not yB or not sB or not sA or not sB then return end
|
||||
xB, yB = (xB*sB) / sA, (yB*sB) / sA
|
||||
|
||||
local stickyAx, stickyAy = wA * 0.75, hA * 0.75
|
||||
local stickyBx, stickyBy = wB * 0.75, hB * 0.75
|
||||
|
||||
-- Grab the edges of each frame, for easier comparison
|
||||
|
||||
local lA, tA, rA, bA = frameA:GetLeft(), frameA:GetTop(), frameA:GetRight(), frameA:GetBottom()
|
||||
local lB, tB, rB, bB = frameB:GetLeft(), frameB:GetTop(), frameB:GetRight(), frameB:GetBottom()
|
||||
local snap = nil
|
||||
|
||||
-- Translate into A's scale
|
||||
lB, tB, rB, bB = (lB * sB) / sA, (tB * sB) / sA, (rB * sB) / sA, (bB * sB) / sA
|
||||
|
||||
if (bA <= tB and bB <= tA) then
|
||||
|
||||
-- Horizontal Centers
|
||||
if xA <= (xB + StickyFrames.rangeX) and xA >= (xB - StickyFrames.rangeX) then
|
||||
newX = xB
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Interior Left
|
||||
if lA <= (lB + StickyFrames.rangeX) and lA >= (lB - StickyFrames.rangeX) then
|
||||
newX = lB + wA
|
||||
if frameB == UIParent or frameB == WorldFrame or frameB == ElvUIParent then
|
||||
newX = newX + 4
|
||||
end
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Interior Right
|
||||
if rA <= (rB + StickyFrames.rangeX) and rA >= (rB - StickyFrames.rangeX) then
|
||||
newX = rB - wA
|
||||
if frameB == UIParent or frameB == WorldFrame or frameB == ElvUIParent then
|
||||
newX = newX - 4
|
||||
end
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Exterior Left to Right
|
||||
if lA <= (rB + StickyFrames.rangeX) and lA >= (rB - StickyFrames.rangeX) then
|
||||
newX = rB + (wA - left)
|
||||
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Exterior Right to Left
|
||||
if rA <= (lB + StickyFrames.rangeX) and rA >= (lB - StickyFrames.rangeX) then
|
||||
newX = lB - (wA - right)
|
||||
snap = true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if (lA <= rB and lB <= rA) then
|
||||
|
||||
-- Vertical Centers
|
||||
if yA <= (yB + StickyFrames.rangeY) and yA >= (yB - StickyFrames.rangeY) then
|
||||
newY = yB
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Interior Top
|
||||
if tA <= (tB + StickyFrames.rangeY) and tA >= (tB - StickyFrames.rangeY) then
|
||||
newY = tB - hA
|
||||
if frameB == UIParent or frameB == WorldFrame or frameB == ElvUIParent then
|
||||
newY = newY - 4
|
||||
end
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Interior Bottom
|
||||
if bA <= (bB + StickyFrames.rangeY) and bA >= (bB - StickyFrames.rangeY) then
|
||||
newY = bB + hA
|
||||
if frameB == UIParent or frameB == WorldFrame or frameB == ElvUIParent then
|
||||
newY = newY + 4
|
||||
end
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Exterior Top to Bottom
|
||||
if tA <= (bB + StickyFrames.rangeY + bottom) and tA >= (bB - StickyFrames.rangeY + bottom) then
|
||||
newY = bB - (hA - top)
|
||||
snap = true
|
||||
end
|
||||
|
||||
-- Exterior Bottom to Top
|
||||
if bA <= (tB + StickyFrames.rangeY - top) and bA >= (tB - StickyFrames.rangeY - top) then
|
||||
newY = tB + (hA - bottom)
|
||||
snap = true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if snap then
|
||||
frameA:ClearAllPoints()
|
||||
frameA:SetPoint("CENTER", UIParent, "BOTTOMLEFT", newX, newY)
|
||||
return true
|
||||
end
|
||||
end
|
|
@ -0,0 +1,219 @@
|
|||
--- = Background =
|
||||
-- Blizzard's IsSpellInRange API has always been very limited - you either must have the name of the spell, or its spell book ID. Checking directly by spellID is simply not possible.
|
||||
-- Now, in Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work - instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
|
||||
-- = Usage =
|
||||
-- **LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
|
||||
-- * Allows ranged checking based on both spell name and spellID.
|
||||
-- * Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
|
||||
--
|
||||
-- @class file
|
||||
-- @name LibSpellRange-1.0.lua
|
||||
|
||||
local major = "SpellRange-1.0"
|
||||
local minor = 11
|
||||
|
||||
assert(LibStub, format("%s requires LibStub.", major))
|
||||
|
||||
local Lib = LibStub:NewLibrary(major, minor)
|
||||
if not Lib then return end
|
||||
|
||||
local tonumber = _G.tonumber
|
||||
local strlower = _G.strlower
|
||||
local wipe = _G.wipe
|
||||
local type = _G.type
|
||||
|
||||
local GetSpellTabInfo = _G.GetSpellTabInfo
|
||||
local GetNumSpellTabs = _G.GetNumSpellTabs
|
||||
local GetSpellBookItemInfo = _G.GetSpellBookItemInfo
|
||||
local GetSpellBookItemName = _G.GetSpellBookItemName
|
||||
local GetSpellLink = _G.GetSpellLink
|
||||
local GetSpellInfo = _G.GetSpellInfo
|
||||
|
||||
local IsSpellInRange = _G.IsSpellInRange
|
||||
local SpellHasRange = _G.SpellHasRange
|
||||
|
||||
-- isNumber is basically a tonumber cache for maximum efficiency
|
||||
Lib.isNumber = Lib.isNumber or setmetatable({}, {
|
||||
__mode = "kv",
|
||||
__index = function(t, i)
|
||||
local o = tonumber(i) or false
|
||||
t[i] = o
|
||||
return o
|
||||
end})
|
||||
local isNumber = Lib.isNumber
|
||||
|
||||
-- strlower cache for maximum efficiency
|
||||
Lib.strlowerCache = Lib.strlowerCache or setmetatable(
|
||||
{}, {
|
||||
__index = function(t, i)
|
||||
if not i then return end
|
||||
local o
|
||||
if type(i) == "number" then
|
||||
o = i
|
||||
else
|
||||
o = strlower(i)
|
||||
end
|
||||
t[i] = o
|
||||
return o
|
||||
end,
|
||||
}) local strlowerCache = Lib.strlowerCache
|
||||
|
||||
-- Matches lowercase player spell names to their spellBookID
|
||||
Lib.spellsByName_spell = Lib.spellsByName_spell or {}
|
||||
local spellsByName_spell = Lib.spellsByName_spell
|
||||
|
||||
-- Matches player spellIDs to their spellBookID
|
||||
Lib.spellsByID_spell = Lib.spellsByID_spell or {}
|
||||
local spellsByID_spell = Lib.spellsByID_spell
|
||||
|
||||
-- Matches lowercase pet spell names to their spellBookID
|
||||
Lib.spellsByName_pet = Lib.spellsByName_pet or {}
|
||||
local spellsByName_pet = Lib.spellsByName_pet
|
||||
|
||||
-- Matches pet spellIDs to their spellBookID
|
||||
Lib.spellsByID_pet = Lib.spellsByID_pet or {}
|
||||
local spellsByID_pet = Lib.spellsByID_pet
|
||||
|
||||
-- Updates spellsByName and spellsByID
|
||||
local function UpdateBook(bookType)
|
||||
local _, _, offs, numspells = GetSpellTabInfo(3)
|
||||
local max = offs -- The offset of the next tab is the max ID of the previous tab.
|
||||
if numspells == 0 then
|
||||
-- New characters pre level 10 only have 2 tabs.
|
||||
local _, _, offs, numspells = GetSpellTabInfo(2)
|
||||
max = offs + numspells
|
||||
end
|
||||
|
||||
local spellsByName = Lib["spellsByName_" .. bookType]
|
||||
local spellsByID = Lib["spellsByID_" .. bookType]
|
||||
|
||||
wipe(spellsByName)
|
||||
wipe(spellsByID)
|
||||
|
||||
for spellBookID = 1, max do
|
||||
local type, baseSpellID = GetSpellBookItemInfo(spellBookID, bookType)
|
||||
|
||||
if type == "SPELL" then
|
||||
local currentSpellName = GetSpellBookItemName(spellBookID, bookType)
|
||||
local link = GetSpellLink(currentSpellName)
|
||||
local currentSpellID = tonumber(link and link:gsub("|", "||"):match("spell:(%d+)"))
|
||||
|
||||
local baseSpellName = GetSpellInfo(baseSpellID)
|
||||
|
||||
if currentSpellName then
|
||||
spellsByName[strlower(currentSpellName)] = spellBookID
|
||||
end
|
||||
if baseSpellName then
|
||||
spellsByName[strlower(baseSpellName)] = spellBookID
|
||||
end
|
||||
|
||||
if currentSpellID then
|
||||
spellsByID[currentSpellID] = spellBookID
|
||||
end
|
||||
if baseSpellID then
|
||||
spellsByID[baseSpellID] = spellBookID
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Handles updating spellsByName and spellsByID
|
||||
if not Lib.updaterFrame then
|
||||
Lib.updaterFrame = CreateFrame("Frame")
|
||||
end
|
||||
Lib.updaterFrame:UnregisterAllEvents()
|
||||
Lib.updaterFrame:RegisterEvent("SPELLS_CHANGED")
|
||||
|
||||
local function UpdateSpells()
|
||||
UpdateBook("spell")
|
||||
UpdateBook("pet")
|
||||
end
|
||||
|
||||
Lib.updaterFrame:SetScript("OnEvent", UpdateSpells)
|
||||
UpdateSpells()
|
||||
|
||||
--- Improved spell range checking function.
|
||||
-- @name SpellRange.IsSpellInRange
|
||||
-- @paramsig spell, unit
|
||||
-- @param spell Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
|
||||
-- @param unit UnitID of the spell that you wish to check the range on.
|
||||
-- @return Exact same returns as http://wowprogramming.com/docs/api/IsSpellInRange
|
||||
-- @usage
|
||||
-- -- Check spell range by spell name on unit "target"
|
||||
-- local SpellRange = LibStub("SpellRange-1.0")
|
||||
-- local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
|
||||
--
|
||||
-- -- Check spell range by spellID on unit "mouseover"
|
||||
-- local SpellRange = LibStub("SpellRange-1.0")
|
||||
-- local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
|
||||
function Lib.IsSpellInRange(spellInput, unit)
|
||||
if isNumber[spellInput] then
|
||||
local spell = spellsByID_spell[spellInput]
|
||||
if spell then
|
||||
return IsSpellInRange(spell, "spell", unit)
|
||||
else
|
||||
local spell = spellsByID_pet[spellInput]
|
||||
if spell then
|
||||
return IsSpellInRange(spell, "pet", unit)
|
||||
end
|
||||
end
|
||||
else
|
||||
local spellInput = strlowerCache[spellInput]
|
||||
|
||||
local spell = spellsByName_spell[spellInput]
|
||||
if spell then
|
||||
return IsSpellInRange(spell, "spell", unit)
|
||||
else
|
||||
local spell = spellsByName_pet[spellInput]
|
||||
if spell then
|
||||
return IsSpellInRange(spell, "pet", unit)
|
||||
end
|
||||
end
|
||||
|
||||
return IsSpellInRange(spellInput, unit)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Improved SpellHasRange.
|
||||
-- @name SpellRange.SpellHasRange
|
||||
-- @paramsig spell
|
||||
-- @param spell Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
|
||||
-- @return Exact same returns as http://wowprogramming.com/docs/api/SpellHasRange
|
||||
-- @usage
|
||||
-- -- Check if a spell has a range by spell name
|
||||
-- local SpellRange = LibStub("SpellRange-1.0")
|
||||
-- local hasRange = SpellRange.SpellHasRange("Stormstrike")
|
||||
--
|
||||
-- -- Check if a spell has a range by spellID
|
||||
-- local SpellRange = LibStub("SpellRange-1.0")
|
||||
-- local hasRange = SpellRange.SpellHasRange(17364)
|
||||
function Lib.SpellHasRange(spellInput)
|
||||
if isNumber[spellInput] then
|
||||
local spell = spellsByID_spell[spellInput]
|
||||
if spell then
|
||||
return SpellHasRange(spell, "spell")
|
||||
else
|
||||
local spell = spellsByID_pet[spellInput]
|
||||
if spell then
|
||||
return SpellHasRange(spell, "pet")
|
||||
end
|
||||
end
|
||||
else
|
||||
local spellInput = strlowerCache[spellInput]
|
||||
|
||||
local spell = spellsByName_spell[spellInput]
|
||||
if spell then
|
||||
return SpellHasRange(spell, "spell")
|
||||
else
|
||||
local spell = spellsByName_pet[spellInput]
|
||||
if spell then
|
||||
return SpellHasRange(spell, "pet")
|
||||
end
|
||||
end
|
||||
|
||||
return SpellHasRange(spellInput)
|
||||
end
|
||||
|
||||
end
|
|
@ -0,0 +1,3 @@
|
|||
<Ui>
|
||||
<Script file="LibSpellRange-1.0.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,51 @@
|
|||
-- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $
|
||||
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/addons/libstub/ for more info
|
||||
-- LibStub is hereby placed in the Public Domain
|
||||
-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
|
||||
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
|
||||
local LibStub = _G[LIBSTUB_MAJOR]
|
||||
|
||||
-- Check to see is this version of the stub is obsolete
|
||||
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
|
||||
LibStub = LibStub or {libs = {}, minors = {} }
|
||||
_G[LIBSTUB_MAJOR] = LibStub
|
||||
LibStub.minor = LIBSTUB_MINOR
|
||||
|
||||
-- LibStub:NewLibrary(major, minor)
|
||||
-- major (string) - the major version of the library
|
||||
-- minor (string or number ) - the minor version of the library
|
||||
--
|
||||
-- returns nil if a newer or same version of the lib is already present
|
||||
-- returns empty library object or old library object if upgrade is needed
|
||||
function LibStub:NewLibrary(major, minor)
|
||||
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
|
||||
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
|
||||
|
||||
local oldminor = self.minors[major]
|
||||
if oldminor and oldminor >= minor then return nil end
|
||||
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
|
||||
return self.libs[major], oldminor
|
||||
end
|
||||
|
||||
-- LibStub:GetLibrary(major, [silent])
|
||||
-- major (string) - the major version of the library
|
||||
-- silent (boolean) - if true, library is optional, silently return nil if its not found
|
||||
--
|
||||
-- throws an error if the library can not be found (except silent is set)
|
||||
-- returns the library object if found
|
||||
function LibStub:GetLibrary(major, silent)
|
||||
if not self.libs[major] and not silent then
|
||||
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
|
||||
end
|
||||
return self.libs[major], self.minors[major]
|
||||
end
|
||||
|
||||
-- LibStub:IterateLibraries()
|
||||
--
|
||||
-- Returns an iterator for the currently registered libraries
|
||||
function LibStub:IterateLibraries()
|
||||
return pairs(self.libs)
|
||||
end
|
||||
|
||||
setmetatable(LibStub, { __call = LibStub.GetLibrary })
|
||||
end
|
|
@ -0,0 +1,30 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Script file="LibStub\LibStub.lua"/>
|
||||
<Script file="CallbackHandler-1.0\CallbackHandler-1.0.lua"/>
|
||||
<Include file="LibSpellRange-1.0\lib.xml"/>
|
||||
<Include file="AceAddon-3.0\AceAddon-3.0.xml"/>
|
||||
<Include file="AceEvent-3.0\AceEvent-3.0.xml"/>
|
||||
<Include file="AceConfig-3.0\AceConfig-3.0.xml"/>
|
||||
<Include file="AceConsole-3.0\AceConsole-3.0.xml"/>
|
||||
<Include file="AceDB-3.0\AceDB-3.0.xml"/>
|
||||
<Include file="AceLocale-3.0\AceLocale-3.0.xml"/>
|
||||
<Include file="AceComm-3.0\AceComm-3.0.xml"/>
|
||||
<Include file="AceSerializer-3.0\AceSerializer-3.0.xml"/>
|
||||
<Include file="AceTimer-3.0\AceTimer-3.0.xml"/>
|
||||
<Include file="AceHook-3.0\AceHook-3.0.xml"/>
|
||||
<Include file="LibSharedMedia-3.0\lib.xml"/>
|
||||
<Script file="LibSimpleSticky\LibSimpleSticky.lua"/>
|
||||
<Include file='oUF\oUF.xml'/>
|
||||
<Include file='oUF_Plugins\oUF_Plugins.xml'/>
|
||||
<Include file="LibActionButton-1.0\LibActionButton-1.0.xml"/>
|
||||
<Script file="LibDataBroker\LibDataBroker-1.1.lua"/>
|
||||
<Script file="LibDualSpec-1.0\LibDualSpec-1.0.lua"/>
|
||||
<Script file="LibElvUIPlugin-1.0\LibElvUIPlugin-1.0.lua"/>
|
||||
<Include file="UTF8\UTF8.xml"/>
|
||||
<Include file="LibItemSearch-1.2\LibItemSearch-1.2.xml"/>
|
||||
<Include file="LibChatAnims\LibChatAnims.xml"/>
|
||||
<Include file="LibCompress\lib.xml"/>
|
||||
<Include file="LibBase64-1.0\lib.xml"/>
|
||||
<Script file="LibAnim\LibAnim.lua"/>
|
||||
<Include file="DropDownMenu\DropDownMenu.xml"/>
|
||||
</Ui>
|
|
@ -0,0 +1,5 @@
|
|||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="utf8.lua"/>
|
||||
<Script file="utf8data.lua"/>
|
||||
</Ui>
|
|
@ -0,0 +1,318 @@
|
|||
-- $Id: utf8.lua 179 2009-04-03 18:10:03Z pasta $
|
||||
--
|
||||
-- Provides UTF-8 aware string functions implemented in pure lua:
|
||||
-- * string.utf8len(s)
|
||||
-- * string.utf8sub(s, i, j)
|
||||
-- * string.utf8reverse(s)
|
||||
--
|
||||
-- If utf8data.lua (containing the lower<->upper case mappings) is loaded, these
|
||||
-- additional functions are available:
|
||||
-- * string.utf8upper(s)
|
||||
-- * string.utf8lower(s)
|
||||
--
|
||||
-- All functions behave as their non UTF-8 aware counterparts with the exception
|
||||
-- that UTF-8 characters are used instead of bytes for all units.
|
||||
|
||||
--[[
|
||||
Copyright (c) 2006-2007, Kyle Smith
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the author nor the names of its contributors may be
|
||||
used to endorse or promote products derived from this software without
|
||||
specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
|
||||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
--]]
|
||||
|
||||
-- ABNF from RFC 3629
|
||||
--
|
||||
-- UTF8-octets = *( UTF8-char )
|
||||
-- UTF8-char = UTF8-1 / UTF8-2 / UTF8-3 / UTF8-4
|
||||
-- UTF8-1 = %x00-7F
|
||||
-- UTF8-2 = %xC2-DF UTF8-tail
|
||||
-- UTF8-3 = %xE0 %xA0-BF UTF8-tail / %xE1-EC 2( UTF8-tail ) /
|
||||
-- %xED %x80-9F UTF8-tail / %xEE-EF 2( UTF8-tail )
|
||||
-- UTF8-4 = %xF0 %x90-BF 2( UTF8-tail ) / %xF1-F3 3( UTF8-tail ) /
|
||||
-- %xF4 %x80-8F 2( UTF8-tail )
|
||||
-- UTF8-tail = %x80-BF
|
||||
--
|
||||
|
||||
local strbyte, strlen, strsub, type = string.byte, string.len, string.sub, type
|
||||
|
||||
-- returns the number of bytes used by the UTF-8 character at byte i in s
|
||||
-- also doubles as a UTF-8 character validator
|
||||
local function utf8charbytes(s, i)
|
||||
-- argument defaults
|
||||
i = i or 1
|
||||
|
||||
-- argument checking
|
||||
if type(s) ~= "string" then
|
||||
error("bad argument #1 to 'utf8charbytes' (string expected, got ".. type(s).. ")")
|
||||
end
|
||||
if type(i) ~= "number" then
|
||||
error("bad argument #2 to 'utf8charbytes' (number expected, got ".. type(i).. ")")
|
||||
end
|
||||
|
||||
local c = strbyte(s, i)
|
||||
|
||||
-- determine bytes needed for character, based on RFC 3629
|
||||
-- validate byte 1
|
||||
if c > 0 and c <= 127 then
|
||||
-- UTF8-1
|
||||
return 1
|
||||
|
||||
elseif c >= 194 and c <= 223 then
|
||||
-- UTF8-2
|
||||
local c2 = strbyte(s, i + 1)
|
||||
|
||||
if not c2 then
|
||||
error("UTF-8 string terminated early")
|
||||
end
|
||||
|
||||
-- validate byte 2
|
||||
if c2 < 128 or c2 > 191 then
|
||||
error("Invalid UTF-8 character")
|
||||
end
|
||||
|
||||
return 2
|
||||
|
||||
elseif c >= 224 and c <= 239 then
|
||||
-- UTF8-3
|
||||
local c2 = strbyte(s, i + 1)
|
||||
local c3 = strbyte(s, i + 2)
|
||||
|
||||
if not c2 or not c3 then
|
||||
error("UTF-8 string terminated early")
|
||||
end
|
||||
|
||||
-- validate byte 2
|
||||
if c == 224 and (c2 < 160 or c2 > 191) then
|
||||
error("Invalid UTF-8 character")
|
||||
elseif c == 237 and (c2 < 128 or c2 > 159) then
|
||||
error("Invalid UTF-8 character")
|
||||
elseif c2 < 128 or c2 > 191 then
|
||||
error("Invalid UTF-8 character")
|
||||
end
|
||||
|
||||
-- validate byte 3
|
||||
if c3 < 128 or c3 > 191 then
|
||||
error("Invalid UTF-8 character")
|
||||
end
|
||||
|
||||
return 3
|
||||
|
||||
elseif c >= 240 and c <= 244 then
|
||||
-- UTF8-4
|
||||
local c2 = strbyte(s, i + 1)
|
||||
local c3 = strbyte(s, i + 2)
|
||||
local c4 = strbyte(s, i + 3)
|
||||
|
||||
if not c2 or not c3 or not c4 then
|
||||
error("UTF-8 string terminated early")
|
||||
end
|
||||
|
||||
-- validate byte 2
|
||||
if c == 240 and (c2 < 144 or c2 > 191) then
|
||||
error("Invalid UTF-8 character")
|
||||
elseif c == 244 and (c2 < 128 or c2 > 143) then
|
||||
error("Invalid UTF-8 character")
|
||||
elseif c2 < 128 or c2 > 191 then
|
||||
error("Invalid UTF-8 character")
|
||||
end
|
||||
|
||||
-- validate byte 3
|
||||
if c3 < 128 or c3 > 191 then
|
||||
error("Invalid UTF-8 character")
|
||||
end
|
||||
|
||||
-- validate byte 4
|
||||
if c4 < 128 or c4 > 191 then
|
||||
error("Invalid UTF-8 character")
|
||||
end
|
||||
|
||||
return 4
|
||||
|
||||
else
|
||||
error("Invalid UTF-8 character")
|
||||
end
|
||||
end
|
||||
|
||||
-- returns the number of characters in a UTF-8 string
|
||||
local function utf8len(s)
|
||||
-- argument checking
|
||||
if type(s) ~= "string" then
|
||||
error("bad argument #1 to 'utf8len' (string expected, got ".. type(s).. ")")
|
||||
end
|
||||
|
||||
local pos = 1
|
||||
local bytes = strlen(s)
|
||||
local len = 0
|
||||
|
||||
while pos <= bytes do
|
||||
len = len + 1
|
||||
pos = pos + utf8charbytes(s, pos)
|
||||
end
|
||||
|
||||
return len
|
||||
end
|
||||
|
||||
-- install in the string library
|
||||
if not string.utf8len then
|
||||
string.utf8len = utf8len
|
||||
end
|
||||
|
||||
-- functions identically to string.sub except that i and j are UTF-8 characters
|
||||
-- instead of bytes
|
||||
local function utf8sub(s, i, j)
|
||||
-- argument defaults
|
||||
j = j or -1
|
||||
|
||||
-- argument checking
|
||||
if type(s) ~= "string" then
|
||||
error("bad argument #1 to 'utf8sub' (string expected, got ".. type(s).. ")")
|
||||
end
|
||||
if type(i) ~= "number" then
|
||||
error("bad argument #2 to 'utf8sub' (number expected, got ".. type(i).. ")")
|
||||
end
|
||||
if type(j) ~= "number" then
|
||||
error("bad argument #3 to 'utf8sub' (number expected, got ".. type(j).. ")")
|
||||
end
|
||||
|
||||
local pos = 1
|
||||
local bytes = strlen(s)
|
||||
local len = 0
|
||||
|
||||
-- only set l if i or j is negative
|
||||
local l = (i >= 0 and j >= 0) or utf8len(s)
|
||||
local startChar = (i >= 0) and i or l + i + 1
|
||||
local endChar = (j >= 0) and j or l + j + 1
|
||||
|
||||
-- can't have start before end!
|
||||
if startChar > endChar then
|
||||
return ""
|
||||
end
|
||||
|
||||
-- byte offsets to pass to string.sub
|
||||
local startByte, endByte = 1, bytes
|
||||
|
||||
while pos <= bytes do
|
||||
len = len + 1
|
||||
|
||||
if len == startChar then
|
||||
startByte = pos
|
||||
end
|
||||
|
||||
pos = pos + utf8charbytes(s, pos)
|
||||
|
||||
if len == endChar then
|
||||
endByte = pos - 1
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return strsub(s, startByte, endByte)
|
||||
end
|
||||
|
||||
-- install in the string library
|
||||
if not string.utf8sub then
|
||||
string.utf8sub = utf8sub
|
||||
end
|
||||
|
||||
-- replace UTF-8 characters based on a mapping table
|
||||
local function utf8replace(s, mapping)
|
||||
-- argument checking
|
||||
if type(s) ~= "string" then
|
||||
error("bad argument #1 to 'utf8replace' (string expected, got ".. type(s).. ")")
|
||||
end
|
||||
if type(mapping) ~= "table" then
|
||||
error("bad argument #2 to 'utf8replace' (table expected, got ".. type(mapping).. ")")
|
||||
end
|
||||
|
||||
local pos = 1
|
||||
local bytes = strlen(s)
|
||||
local charbytes
|
||||
local newstr = ""
|
||||
|
||||
while pos <= bytes do
|
||||
charbytes = utf8charbytes(s, pos)
|
||||
local c = strsub(s, pos, pos + charbytes - 1)
|
||||
|
||||
newstr = newstr .. (mapping[c] or c)
|
||||
|
||||
pos = pos + charbytes
|
||||
end
|
||||
|
||||
return newstr
|
||||
end
|
||||
|
||||
-- identical to string.upper except it knows about unicode simple case conversions
|
||||
local function utf8upper(s)
|
||||
return utf8replace(s, utf8_lc_uc)
|
||||
end
|
||||
|
||||
-- install in the string library
|
||||
if not string.utf8upper and utf8_lc_uc then
|
||||
string.utf8upper = utf8upper
|
||||
end
|
||||
|
||||
-- identical to string.lower except it knows about unicode simple case conversions
|
||||
local function utf8lower(s)
|
||||
return utf8replace(s, utf8_uc_lc)
|
||||
end
|
||||
|
||||
-- install in the string library
|
||||
if not string.utf8lower and utf8_uc_lc then
|
||||
string.utf8lower = utf8lower
|
||||
end
|
||||
|
||||
-- identical to string.reverse except that it supports UTF-8
|
||||
local function utf8reverse(s)
|
||||
-- argument checking
|
||||
if type(s) ~= "string" then
|
||||
error("bad argument #1 to 'utf8reverse' (string expected, got ".. type(s).. ")")
|
||||
end
|
||||
|
||||
local bytes = strlen(s)
|
||||
local pos = bytes
|
||||
local charbytes
|
||||
local newstr = ""
|
||||
local c
|
||||
|
||||
while pos > 0 do
|
||||
c = strbyte(s, pos)
|
||||
while c >= 128 and c <= 191 do
|
||||
pos = pos - 1
|
||||
c = strbyte(pos)
|
||||
end
|
||||
|
||||
charbytes = utf8charbytes(s, pos)
|
||||
|
||||
newstr = newstr .. strsub(s, pos, pos + charbytes - 1)
|
||||
|
||||
pos = pos - 1
|
||||
end
|
||||
|
||||
return newstr
|
||||
end
|
||||
|
||||
-- install in the string library
|
||||
if not string.utf8reverse then
|
||||
string.utf8reverse = utf8reverse
|
||||
end
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,22 @@
|
|||
Copyright (c) 2006-2014 Trond A Ekseth <troeks@gmail.com>
|
||||
|
||||
Permission is hereby granted, free of charge, to any person
|
||||
obtaining a copy of this software and associated documentation
|
||||
files (the "Software"), to deal in the Software without
|
||||
restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following
|
||||
conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
||||
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
|
@ -0,0 +1,102 @@
|
|||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local hiddenParent = CreateFrame("Frame")
|
||||
hiddenParent:Hide()
|
||||
|
||||
local HandleFrame = function(baseName)
|
||||
local frame
|
||||
if(type(baseName) == 'string') then
|
||||
frame = _G[baseName]
|
||||
else
|
||||
frame = baseName
|
||||
end
|
||||
|
||||
if(frame) then
|
||||
frame:UnregisterAllEvents()
|
||||
frame:Hide()
|
||||
|
||||
-- Keep frame hidden without causing taint
|
||||
frame:SetParent(hiddenParent)
|
||||
|
||||
local health = frame.healthbar
|
||||
if(health) then
|
||||
health:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
local power = frame.manabar
|
||||
if(power) then
|
||||
power:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
local spell = frame.spellbar
|
||||
if(spell) then
|
||||
spell:UnregisterAllEvents()
|
||||
end
|
||||
|
||||
local altpowerbar = frame.powerBarAlt
|
||||
if(altpowerbar) then
|
||||
altpowerbar:UnregisterAllEvents()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function oUF:DisableBlizzard(unit)
|
||||
if(not unit) then return end
|
||||
|
||||
if(unit == 'player') then
|
||||
HandleFrame(PlayerFrame)
|
||||
|
||||
-- For the damn vehicle support:
|
||||
PlayerFrame:RegisterEvent('PLAYER_ENTERING_WORLD')
|
||||
PlayerFrame:RegisterEvent('UNIT_ENTERING_VEHICLE')
|
||||
PlayerFrame:RegisterEvent('UNIT_ENTERED_VEHICLE')
|
||||
PlayerFrame:RegisterEvent('UNIT_EXITING_VEHICLE')
|
||||
PlayerFrame:RegisterEvent('UNIT_EXITED_VEHICLE')
|
||||
|
||||
-- User placed frames don't animate
|
||||
PlayerFrame:SetUserPlaced(true)
|
||||
PlayerFrame:SetDontSavePosition(true)
|
||||
elseif(unit == 'pet') then
|
||||
HandleFrame(PetFrame)
|
||||
elseif(unit == 'target') then
|
||||
HandleFrame(TargetFrame)
|
||||
HandleFrame(ComboFrame)
|
||||
elseif(unit == 'focus') then
|
||||
HandleFrame(FocusFrame)
|
||||
HandleFrame(TargetofFocusFrame)
|
||||
elseif(unit == 'targettarget') then
|
||||
HandleFrame(TargetFrameToT)
|
||||
elseif(unit:match'(boss)%d?$' == 'boss') then
|
||||
local id = unit:match'boss(%d)'
|
||||
if(id) then
|
||||
HandleFrame('Boss' .. id .. 'TargetFrame')
|
||||
else
|
||||
for i=1, 5 do
|
||||
HandleFrame(('Boss%dTargetFrame'):format(i))
|
||||
end
|
||||
end
|
||||
elseif(unit:match'(party)%d?$' == 'party') then
|
||||
local id = unit:match'party(%d)'
|
||||
if(id) then
|
||||
HandleFrame('PartyMemberFrame' .. id)
|
||||
else
|
||||
for i=1, 4 do
|
||||
HandleFrame(('PartyMemberFrame%d'):format(i))
|
||||
end
|
||||
end
|
||||
elseif(unit:match'(arena)%d?$' == 'arena') then
|
||||
local id = unit:match'arena(%d)'
|
||||
if(id) then
|
||||
HandleFrame('ArenaEnemyFrame' .. id)
|
||||
else
|
||||
for i=1, 5 do
|
||||
HandleFrame(('ArenaEnemyFrame%d'):format(i))
|
||||
end
|
||||
end
|
||||
|
||||
-- Blizzard_ArenaUI should not be loaded
|
||||
Arena_LoadUI = function() end
|
||||
SetCVar('showArenaEnemyFrames', '0', 'SHOW_ARENA_ENEMY_FRAMES_TEXT')
|
||||
end
|
||||
end
|
|
@ -0,0 +1,168 @@
|
|||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
local Private = oUF.Private
|
||||
|
||||
local frame_metatable = Private.frame_metatable
|
||||
|
||||
local colors = {
|
||||
smooth = {
|
||||
1, 0, 0,
|
||||
1, 1, 0,
|
||||
0, 1, 0
|
||||
},
|
||||
disconnected = {.6, .6, .6},
|
||||
tapped = {.6,.6,.6},
|
||||
class = {},
|
||||
reaction = {},
|
||||
}
|
||||
|
||||
-- We do this because people edit the vars directly, and changing the default
|
||||
-- globals makes SPICE FLOW!
|
||||
local customClassColors = function()
|
||||
if(CUSTOM_CLASS_COLORS) then
|
||||
local updateColors = function()
|
||||
for eclass, color in next, CUSTOM_CLASS_COLORS do
|
||||
colors.class[eclass] = {color.r, color.g, color.b}
|
||||
end
|
||||
|
||||
for _, obj in next, oUF.objects do
|
||||
obj:UpdateAllElements("CUSTOM_CLASS_COLORS")
|
||||
end
|
||||
end
|
||||
|
||||
updateColors()
|
||||
CUSTOM_CLASS_COLORS:RegisterCallback(updateColors)
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
if not customClassColors() then
|
||||
for eclass, color in next, RAID_CLASS_COLORS do
|
||||
colors.class[eclass] = {color.r, color.g, color.b}
|
||||
end
|
||||
|
||||
local f = CreateFrame("Frame")
|
||||
f:RegisterEvent("ADDON_LOADED")
|
||||
f:SetScript("OnEvent", function()
|
||||
if customClassColors() then
|
||||
f:UnregisterEvent("ADDON_LOADED")
|
||||
f:SetScript("OnEvent", nil)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
for eclass, color in next, FACTION_BAR_COLORS do
|
||||
colors.reaction[eclass] = {color.r, color.g, color.b}
|
||||
end
|
||||
|
||||
local function ColorsAndPercent(a, b, ...)
|
||||
if a <= 0 or b == 0 then
|
||||
return nil, ...
|
||||
elseif a >= b then
|
||||
return nil, select(select('#', ...) - 2, ...)
|
||||
end
|
||||
|
||||
local num = select('#', ...) / 3
|
||||
local segment, relperc = math.modf((a/b)*(num-1))
|
||||
return relperc, select((segment*3)+1, ...)
|
||||
end
|
||||
|
||||
-- http://www.wowwiki.com/ColorGradient
|
||||
local RGBColorGradient = function(...)
|
||||
local relperc, r1, g1, b1, r2, g2, b2 = ColorsAndPercent(...)
|
||||
if relperc then
|
||||
return r1 + (r2-r1)*relperc, g1 + (g2-g1)*relperc, b1 + (b2-b1)*relperc
|
||||
else
|
||||
return r1, g1, b1
|
||||
end
|
||||
end
|
||||
|
||||
-- HCY functions are based on http://www.chilliant.com/rgb2hsv.html
|
||||
local function GetY(r, g, b)
|
||||
return 0.299 * r + 0.587 * g + 0.114 * b
|
||||
end
|
||||
|
||||
local function RGBToHCY(r, g, b)
|
||||
local min, max = min(r, g, b), max(r, g, b)
|
||||
local chroma = max - min
|
||||
local hue
|
||||
if chroma > 0 then
|
||||
if r == max then
|
||||
hue = ((g - b) / chroma) % 6
|
||||
elseif g == max then
|
||||
hue = (b - r) / chroma + 2
|
||||
elseif b == max then
|
||||
hue = (r - g) / chroma + 4
|
||||
end
|
||||
hue = hue / 6
|
||||
end
|
||||
return hue, chroma, GetY(r, g, b)
|
||||
end
|
||||
|
||||
local abs = math.abs
|
||||
local function HCYtoRGB(hue, chroma, luma)
|
||||
local r, g, b = 0, 0, 0
|
||||
if hue and luma > 0 then
|
||||
local h2 = hue * 6
|
||||
local x = chroma * (1 - abs(h2 % 2 - 1))
|
||||
if h2 < 1 then
|
||||
r, g, b = chroma, x, 0
|
||||
elseif h2 < 2 then
|
||||
r, g, b = x, chroma, 0
|
||||
elseif h2 < 3 then
|
||||
r, g, b = 0, chroma, x
|
||||
elseif h2 < 4 then
|
||||
r, g, b = 0, x, chroma
|
||||
elseif h2 < 5 then
|
||||
r, g, b = x, 0, chroma
|
||||
else
|
||||
r, g, b = chroma, 0, x
|
||||
end
|
||||
local y = GetY(r, g, b)
|
||||
if luma < y then
|
||||
chroma = chroma * (luma / y)
|
||||
elseif y < 1 then
|
||||
chroma = chroma * (1 - luma) / (1 - y)
|
||||
end
|
||||
r = (r - y) * chroma + luma
|
||||
g = (g - y) * chroma + luma
|
||||
b = (b - y) * chroma + luma
|
||||
end
|
||||
return r, g, b
|
||||
end
|
||||
|
||||
local HCYColorGradient = function(...)
|
||||
local relperc, r1, g1, b1, r2, g2, b2 = ColorsAndPercent(...)
|
||||
if not relperc then return r1, g1, b1 end
|
||||
local h1, c1, y1 = RGBToHCY(r1, g1, b1)
|
||||
local h2, c2, y2 = RGBToHCY(r2, g2, b2)
|
||||
local c = c1 + (c2-c1) * relperc
|
||||
local y = y1 + (y2-y1) * relperc
|
||||
if h1 and h2 then
|
||||
local dh = h2 - h1
|
||||
if dh < -0.5 then
|
||||
dh = dh + 1
|
||||
elseif dh > 0.5 then
|
||||
dh = dh - 1
|
||||
end
|
||||
return HCYtoRGB((h1 + dh * relperc) % 1, c, y)
|
||||
else
|
||||
return HCYtoRGB(h1 or h2, c, y)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local ColorGradient = function(...)
|
||||
return (oUF.useHCYColorGradient and HCYColorGradient or RGBColorGradient)(...)
|
||||
end
|
||||
|
||||
Private.colors = colors
|
||||
|
||||
oUF.colors = colors
|
||||
oUF.ColorGradient = ColorGradient
|
||||
oUF.RGBColorGradient = RGBColorGradient
|
||||
oUF.HCYColorGradient = HCYColorGradient
|
||||
oUF.useHCYColorGradient = false
|
||||
|
||||
frame_metatable.__index.colors = colors
|
||||
frame_metatable.__index.ColorGradient = ColorGradient
|
|
@ -0,0 +1,194 @@
|
|||
--[[ Element: Additional Power Bar
|
||||
Handles updating and visibility of a status bar displaying the player's
|
||||
alternate/additional power, such as Mana for Balance druids.
|
||||
|
||||
Widget
|
||||
|
||||
AdditionalPower - A StatusBar to represent current caster mana.
|
||||
|
||||
Sub-Widgets
|
||||
|
||||
.bg - A Texture which functions as a background. It will inherit the color of
|
||||
the main StatusBar.
|
||||
|
||||
Notes
|
||||
|
||||
The default StatusBar texture will be applied if the UI widget doesn't have a
|
||||
status bar texture or color defined.
|
||||
|
||||
Options
|
||||
|
||||
.colorClass - Use `self.colors.class[class]` to color the bar.
|
||||
.colorSmooth - Use `self.colors.smooth` to color the bar with a smooth
|
||||
gradient based on the players current mana percentage.
|
||||
.colorPower - Use `self.colors.power[token]` to color the bar. This will
|
||||
always use MANA as token.
|
||||
|
||||
Sub-Widget Options
|
||||
|
||||
.multiplier - Defines a multiplier, which is used to tint the background based
|
||||
on the main widgets R, G and B values. Defaults to 1 if not
|
||||
present.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local AdditionalPower = CreateFrame("StatusBar", nil, self)
|
||||
AdditionalPower:SetSize(20, 20)
|
||||
AdditionalPower:SetPoint('TOP')
|
||||
AdditionalPower:SetPoint('LEFT')
|
||||
AdditionalPower:SetPoint('RIGHT')
|
||||
|
||||
-- Add a background
|
||||
local Background = AdditionalPower:CreateTexture(nil, 'BACKGROUND')
|
||||
Background:SetAllPoints(AdditionalPower)
|
||||
Background:SetTexture(1, 1, 1, .5)
|
||||
|
||||
-- Register it with oUF
|
||||
self.AdditionalPower = AdditionalPower
|
||||
self.AdditionalPower.bg = Background
|
||||
|
||||
Hooks
|
||||
|
||||
Override(self) - Used to completely override the internal update function.
|
||||
Removing the table key entry will make the element fall-back
|
||||
to its internal function again.
|
||||
|
||||
]]
|
||||
|
||||
local _, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local playerClass = select(2, UnitClass('player'))
|
||||
|
||||
local ADDITIONAL_POWER_BAR_NAME = ADDITIONAL_POWER_BAR_NAME
|
||||
local ADDITIONAL_POWER_BAR_INDEX = ADDITIONAL_POWER_BAR_INDEX
|
||||
|
||||
local function Update(self, event, unit, powertype)
|
||||
if(unit ~= 'player' or (powertype and powertype ~= ADDITIONAL_POWER_BAR_NAME)) then return end
|
||||
|
||||
local element = self.AdditionalPower
|
||||
if(element.PreUpdate) then element:PreUpdate(unit) end
|
||||
|
||||
local cur = UnitPower('player', ADDITIONAL_POWER_BAR_INDEX)
|
||||
local max = UnitPowerMax('player', ADDITIONAL_POWER_BAR_INDEX)
|
||||
element:SetMinMaxValues(0, max)
|
||||
element:SetValue(cur)
|
||||
|
||||
local r, g, b, t
|
||||
if(element.colorClass) then
|
||||
t = self.colors.class[playerClass]
|
||||
elseif(element.colorSmooth) then
|
||||
r, g, b = self.ColorGradient(cur, max, unpack(element.smoothGradient or self.colors.smooth))
|
||||
elseif(element.colorPower) then
|
||||
t = self.colors.power[ADDITIONAL_POWER_BAR_NAME]
|
||||
end
|
||||
|
||||
if(t) then
|
||||
r, g, b = t[1], t[2], t[3]
|
||||
end
|
||||
|
||||
if(b) then
|
||||
element:SetStatusBarColor(r, g, b)
|
||||
|
||||
local bg = element.bg
|
||||
if(bg) then
|
||||
local mu = bg.multiplier or 1
|
||||
bg:SetVertexColor(r * mu, g * mu, b * mu)
|
||||
end
|
||||
end
|
||||
|
||||
if(element.PostUpdate) then
|
||||
return element:PostUpdate(unit, cur, max, event)
|
||||
end
|
||||
end
|
||||
|
||||
local function Path(self, ...)
|
||||
return (self.AdditionalPower.Override or Update) (self, ...)
|
||||
end
|
||||
|
||||
local function ElementEnable(self)
|
||||
self:RegisterEvent('UNIT_POWER_FREQUENT', Path)
|
||||
self:RegisterEvent('UNIT_DISPLAYPOWER', Path)
|
||||
self:RegisterEvent('UNIT_MAXPOWER', Path)
|
||||
|
||||
self.AdditionalPower:Show()
|
||||
|
||||
if self.AdditionalPower.PostUpdateVisibility then
|
||||
self.AdditionalPower:PostUpdateVisibility(true, not self.AdditionalPower.isEnabled)
|
||||
end
|
||||
|
||||
self.AdditionalPower.isEnabled = true
|
||||
|
||||
Path(self, 'ElementEnable', 'player', ADDITIONAL_POWER_BAR_NAME)
|
||||
end
|
||||
|
||||
local function ElementDisable(self)
|
||||
self:UnregisterEvent('UNIT_POWER_FREQUENT', Path)
|
||||
self:UnregisterEvent('UNIT_DISPLAYPOWER', Path)
|
||||
self:UnregisterEvent('UNIT_MAXPOWER', Path)
|
||||
|
||||
self.AdditionalPower:Hide()
|
||||
|
||||
if self.AdditionalPower.PostUpdateVisibility then
|
||||
self.AdditionalPower:PostUpdateVisibility(false, self.AdditionalPower.isEnabled)
|
||||
end
|
||||
|
||||
self.AdditionalPower.isEnabled = nil
|
||||
|
||||
Path(self, 'ElementDisable', 'player', ADDITIONAL_POWER_BAR_NAME)
|
||||
end
|
||||
|
||||
local function Visibility(self, event, unit)
|
||||
local shouldEnable
|
||||
|
||||
if(not UnitHasVehicleUI('player')) then
|
||||
if(UnitPowerMax(unit, ADDITIONAL_POWER_BAR_INDEX) ~= 0) then
|
||||
if(ALT_MANA_BAR_PAIR_DISPLAY_INFO[playerClass]) then
|
||||
local powerType = UnitPowerType(unit)
|
||||
shouldEnable = ALT_MANA_BAR_PAIR_DISPLAY_INFO[playerClass][powerType]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if(shouldEnable) then
|
||||
ElementEnable(self)
|
||||
else
|
||||
ElementDisable(self)
|
||||
end
|
||||
end
|
||||
|
||||
local VisibilityPath = function(self, ...)
|
||||
return (self.AdditionalPower.OverrideVisibility or Visibility) (self, ...)
|
||||
end
|
||||
|
||||
local function ForceUpdate(element)
|
||||
return VisibilityPath(element.__owner, 'ForceUpdate', element.__owner.unit)
|
||||
end
|
||||
|
||||
local Enable = function(self, unit)
|
||||
local element = self.AdditionalPower
|
||||
if(element and unit == 'player') then
|
||||
element.__owner = self
|
||||
element.ForceUpdate = ForceUpdate
|
||||
|
||||
self:RegisterEvent('UNIT_DISPLAYPOWER', VisibilityPath)
|
||||
|
||||
if(element:IsObjectType'StatusBar' and not element:GetStatusBarTexture()) then
|
||||
element:SetStatusBarTexture[[Interface\TargetingFrame\UI-StatusBar]]
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local Disable = function(self)
|
||||
local element = self.AdditionalPower
|
||||
if(element) then
|
||||
ElementDisable(self)
|
||||
|
||||
self:UnregisterEvent('UNIT_DISPLAYPOWER', VisibilityPath)
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('AdditionalPower', VisibilityPath, Enable, Disable)
|
|
@ -0,0 +1,203 @@
|
|||
--[[ Element: Alternative Power Bar
|
||||
|
||||
Handles visibility and updating of the alternative power bar.
|
||||
|
||||
This bar is used to display encounter/quest related power information, such as
|
||||
the number of hour glass uses left on the end boss in End Time.
|
||||
|
||||
Widget
|
||||
|
||||
AltPowerBar - A StatusBar to represent alternative power.
|
||||
|
||||
Options
|
||||
|
||||
.colorTexture - Use the vertex color values returned by
|
||||
UnitAlternatePowerTextureInfo to color the bar.
|
||||
|
||||
Notes
|
||||
|
||||
OnEnter and OnLeave handlers to display a tooltip will be set on the widget if
|
||||
it is mouse enabled.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local AltPowerBar = CreateFrame('StatusBar', nil, self)
|
||||
AltPowerBar:SetHeight(20)
|
||||
AltPowerBar:SetPoint('BOTTOM')
|
||||
AltPowerBar:SetPoint('LEFT')
|
||||
AltPowerBar:SetPoint('RIGHT')
|
||||
|
||||
-- Register with oUF
|
||||
self.AltPowerBar = AltPowerBar
|
||||
|
||||
Callbacks
|
||||
]]
|
||||
|
||||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local ALTERNATE_POWER_INDEX = ALTERNATE_POWER_INDEX
|
||||
|
||||
--[[ :UpdateTooltip()
|
||||
|
||||
The function called when the widget is hovered. Used to populate the tooltip.
|
||||
|
||||
Arguments
|
||||
|
||||
self - The AltPowerBar element.
|
||||
]]
|
||||
local UpdateTooltip = function(self)
|
||||
GameTooltip:SetText(self.powerName, 1, 1, 1)
|
||||
GameTooltip:AddLine(self.powerTooltip, nil, nil, nil, 1)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
local OnEnter = function(self)
|
||||
if(not self:IsVisible()) then return end
|
||||
|
||||
GameTooltip_SetDefaultAnchor(GameTooltip, self)
|
||||
self:UpdateTooltip()
|
||||
end
|
||||
|
||||
local OnLeave = function()
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
local UpdatePower = function(self, event, unit, powerType)
|
||||
if(self.unit ~= unit or powerType ~= 'ALTERNATE') or not unit then return end
|
||||
|
||||
local altpowerbar = self.AltPowerBar
|
||||
|
||||
--[[ :PreUpdate()
|
||||
|
||||
Called before the element has been updated.
|
||||
|
||||
Arguments
|
||||
|
||||
self - The AltPowerBar element.
|
||||
]]
|
||||
if(altpowerbar.PreUpdate) then
|
||||
altpowerbar:PreUpdate()
|
||||
end
|
||||
|
||||
local _, r, g, b
|
||||
if(altpowerbar.colorTexture) then
|
||||
_, r, g, b = UnitAlternatePowerTextureInfo(unit, 2)
|
||||
end
|
||||
|
||||
local cur = UnitPower(unit, ALTERNATE_POWER_INDEX)
|
||||
local max = UnitPowerMax(unit, ALTERNATE_POWER_INDEX)
|
||||
|
||||
local barType, min, _, _, _, _, _, _, _, _, powerName, powerTooltip = UnitAlternatePowerInfo(unit)
|
||||
altpowerbar.barType = barType
|
||||
altpowerbar.powerName = powerName
|
||||
altpowerbar.powerTooltip = powerTooltip
|
||||
altpowerbar:SetMinMaxValues(min, max)
|
||||
altpowerbar:SetValue(math.min(math.max(cur, min), max))
|
||||
|
||||
if(b) then
|
||||
altpowerbar:SetStatusBarColor(r, g, b)
|
||||
end
|
||||
|
||||
--[[ :PostUpdate(min, cur, max)
|
||||
|
||||
Called after the element has been updated.
|
||||
|
||||
Arguments
|
||||
|
||||
self - The AltPowerBar element.
|
||||
min - The minimum possible power value for the active type.
|
||||
cur - The current power value.
|
||||
max - The maximum possible power value for the active type.
|
||||
]]
|
||||
if(altpowerbar.PostUpdate) then
|
||||
return altpowerbar:PostUpdate(min, cur, max)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[ Hooks
|
||||
|
||||
Override(self) - Used to completely override the internal update function.
|
||||
Removing the table key entry will make the element fall-back
|
||||
to its internal function again.
|
||||
]]
|
||||
local Path = function(self, ...)
|
||||
return (self.AltPowerBar.Override or UpdatePower)(self, ...)
|
||||
end
|
||||
|
||||
local ForceUpdate = function(element)
|
||||
return Path(element.__owner, 'ForceUpdate', element.__owner.unit, 'ALTERNATE')
|
||||
end
|
||||
|
||||
local Toggler = function(self, event, unit)
|
||||
if(unit ~= self.unit) or not unit then return end
|
||||
local altpowerbar = self.AltPowerBar
|
||||
|
||||
local barType, _, _, _, _, hideFromOthers, showOnRaid = UnitAlternatePowerInfo(unit)
|
||||
if(barType and (showOnRaid and (UnitInParty(unit) or UnitInRaid(unit)) or not hideFromOthers or unit == 'player' or self.realUnit == 'player')) then
|
||||
self:RegisterEvent('UNIT_POWER', Path)
|
||||
self:RegisterEvent('UNIT_MAXPOWER', Path)
|
||||
|
||||
ForceUpdate(altpowerbar)
|
||||
altpowerbar:Show()
|
||||
else
|
||||
self:UnregisterEvent('UNIT_POWER', Path)
|
||||
self:UnregisterEvent('UNIT_MAXPOWER', Path)
|
||||
|
||||
altpowerbar:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local Enable = function(self, unit)
|
||||
local altpowerbar = self.AltPowerBar
|
||||
if(altpowerbar) then
|
||||
altpowerbar.__owner = self
|
||||
altpowerbar.ForceUpdate = ForceUpdate
|
||||
|
||||
self:RegisterEvent('UNIT_POWER_BAR_SHOW', Toggler)
|
||||
self:RegisterEvent('UNIT_POWER_BAR_HIDE', Toggler)
|
||||
|
||||
altpowerbar:Hide()
|
||||
|
||||
if(altpowerbar:IsMouseEnabled()) then
|
||||
if(not altpowerbar:GetScript('OnEnter')) then
|
||||
altpowerbar:SetScript('OnEnter', OnEnter)
|
||||
end
|
||||
|
||||
if(not altpowerbar:GetScript('OnLeave')) then
|
||||
altpowerbar:SetScript('OnLeave', OnLeave)
|
||||
end
|
||||
|
||||
if(not altpowerbar.UpdateTooltip) then
|
||||
altpowerbar.UpdateTooltip = UpdateTooltip
|
||||
end
|
||||
end
|
||||
|
||||
if(unit == 'player') then
|
||||
PlayerPowerBarAlt:UnregisterEvent'UNIT_POWER_BAR_SHOW'
|
||||
PlayerPowerBarAlt:UnregisterEvent'UNIT_POWER_BAR_HIDE'
|
||||
PlayerPowerBarAlt:UnregisterEvent'PLAYER_ENTERING_WORLD'
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local Disable = function(self, unit)
|
||||
local altpowerbar = self.AltPowerBar
|
||||
if(altpowerbar) then
|
||||
altpowerbar:Hide()
|
||||
self:UnregisterEvent('UNIT_POWER_BAR_SHOW', Toggler)
|
||||
self:UnregisterEvent('UNIT_POWER_BAR_HIDE', Toggler)
|
||||
|
||||
if(unit == 'player') then
|
||||
PlayerPowerBarAlt:RegisterEvent'UNIT_POWER_BAR_SHOW'
|
||||
PlayerPowerBarAlt:RegisterEvent'UNIT_POWER_BAR_HIDE'
|
||||
PlayerPowerBarAlt:RegisterEvent'PLAYER_ENTERING_WORLD'
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('AltPowerBar', Toggler, Enable, Disable)
|
|
@ -0,0 +1,112 @@
|
|||
--[[ Element: Assistant Icon
|
||||
Toggles visibility of `self.Assistant` based on the units raid officer status.
|
||||
|
||||
Widget
|
||||
|
||||
Assistant - Any UI widget.
|
||||
|
||||
Notes
|
||||
|
||||
The default assistant icon will be applied if the UI widget is a texture and
|
||||
doesn't have a texture or color defined.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local Assistant = self:CreateTexture(nil, "OVERLAY")
|
||||
Assistant:SetSize(16, 16)
|
||||
Assistant:SetPoint('TOP', self)
|
||||
|
||||
-- Register it with oUF
|
||||
self.Assistant = Assistant
|
||||
|
||||
Hooks and Callbacks
|
||||
|
||||
]]
|
||||
|
||||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local Update = function(self, event)
|
||||
if not self.unit then return; end
|
||||
local assistant = self.Assistant
|
||||
|
||||
--[[ :PreUpdate()
|
||||
|
||||
Called before the element has been updated.
|
||||
|
||||
Arguments
|
||||
|
||||
self - The Assistant element.
|
||||
]]
|
||||
if(assistant.PreUpdate) then
|
||||
assistant:PreUpdate()
|
||||
end
|
||||
|
||||
local unit = self.unit
|
||||
local isAssistant = UnitInRaid(unit) and UnitIsGroupAssistant(unit) and not UnitIsGroupLeader(unit)
|
||||
if(isAssistant) then
|
||||
assistant:Show()
|
||||
else
|
||||
assistant:Hide()
|
||||
end
|
||||
|
||||
--[[ :PostUpdate(isAssistant)
|
||||
|
||||
Called after the element has been updated.
|
||||
|
||||
Arguments
|
||||
|
||||
self - The Assistant element.
|
||||
isAssistant - A boolean holding whether the unit is a raid officer or not.
|
||||
]]
|
||||
if(assistant.PostUpdate) then
|
||||
return assistant:PostUpdate(isAssistant)
|
||||
end
|
||||
end
|
||||
|
||||
local Path = function(self, ...)
|
||||
--[[ :Override(self, event, ...)
|
||||
|
||||
Used to completely override the internal update function. Removing the
|
||||
table key entry will make the element fall-back to its internal function
|
||||
again.
|
||||
|
||||
Arguments
|
||||
|
||||
self - The Assistant element.
|
||||
event - The UI event that fired.
|
||||
... - A vararg with the arguments that accompany the event.
|
||||
]]
|
||||
return (self.Assistant.Override or Update) (self, ...)
|
||||
end
|
||||
|
||||
local ForceUpdate = function(element)
|
||||
return Path(element.__owner, 'ForceUpdate')
|
||||
end
|
||||
|
||||
local Enable = function(self)
|
||||
local assistant = self.Assistant
|
||||
if(assistant) then
|
||||
self:RegisterEvent("GROUP_ROSTER_UPDATE", Path, true)
|
||||
|
||||
if(assistant:IsObjectType"Texture" and not assistant:GetTexture()) then
|
||||
assistant:SetTexture[[Interface\GroupFrame\UI-Group-AssistantIcon]]
|
||||
end
|
||||
|
||||
assistant.__owner = self
|
||||
assistant.ForceUpdate = ForceUpdate
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local Disable = function(self)
|
||||
local assistant = self.Assistant
|
||||
if(assistant) then
|
||||
self:UnregisterEvent("GROUP_ROSTER_UPDATE", Path)
|
||||
assistant:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('Assistant', Path, Enable, Disable)
|
|
@ -0,0 +1,525 @@
|
|||
--[[ Element: Auras
|
||||
|
||||
Handles creation and updating of aura icons.
|
||||
|
||||
Widget
|
||||
|
||||
Auras - A Frame to hold icons representing both buffs and debuffs.
|
||||
Buffs - A Frame to hold icons representing buffs.
|
||||
Debuffs - A Frame to hold icons representing debuffs.
|
||||
|
||||
Options
|
||||
|
||||
.disableCooldown - Disables the cooldown spiral. Defaults to false.
|
||||
.size - Aura icon size. Defaults to 16.
|
||||
.onlyShowPlayer - Only show auras created by player/vehicle.
|
||||
.showStealableBuffs - Display the stealable texture on buffs that can be
|
||||
stolen.
|
||||
.spacing - Spacing between each icon. Defaults to 0.
|
||||
.['spacing-x'] - Horizontal spacing between each icon. Takes priority over
|
||||
`spacing`.
|
||||
.['spacing-y'] - Vertical spacing between each icon. Takes priority over
|
||||
`spacing`.
|
||||
.['growth-x'] - Horizontal growth direction. Defaults to RIGHT.
|
||||
.['growth-y'] - Vertical growth direction. Defaults to UP.
|
||||
.initialAnchor - Anchor point for the icons. Defaults to BOTTOMLEFT.
|
||||
.filter - Custom filter list for auras to display. Defaults to
|
||||
HELPFUL on buffs and HARMFUL on debuffs.
|
||||
|
||||
Options Auras
|
||||
|
||||
.numBuffs - The maximum number of buffs to display. Defaults to 32.
|
||||
.numDebuffs - The maximum number of debuffs to display. Defaults to 40.
|
||||
.gap - Controls the creation of an invisible icon between buffs and
|
||||
debuffs. Defaults to false.
|
||||
.buffFilter - Custom filter list for buffs to display. Takes priority over
|
||||
`filter`.
|
||||
.debuffFilter - Custom filter list for debuffs to display. Takes priority over
|
||||
`filter`.
|
||||
|
||||
Options Buffs
|
||||
|
||||
.num - Number of buffs to display. Defaults to 32.
|
||||
|
||||
Options Debuffs
|
||||
|
||||
.num - Number of debuffs to display. Defaults to 40.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local Buffs = CreateFrame("Frame", nil, self)
|
||||
Buffs:SetPoint("RIGHT", self, "LEFT")
|
||||
Buffs:SetSize(16 * 2, 16 * 16)
|
||||
|
||||
-- Register with oUF
|
||||
self.Buffs = Buffs
|
||||
|
||||
Hooks and Callbacks
|
||||
|
||||
]]
|
||||
|
||||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local VISIBLE = 1
|
||||
local HIDDEN = 0
|
||||
|
||||
local UpdateTooltip = function(self)
|
||||
GameTooltip:SetUnitAura(self:GetParent().__owner.unit, self:GetID(), self.filter)
|
||||
end
|
||||
|
||||
local OnEnter = function(self)
|
||||
if(not self:IsVisible()) then return end
|
||||
|
||||
GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT")
|
||||
self:UpdateTooltip()
|
||||
end
|
||||
|
||||
local OnLeave = function()
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
local createAuraIcon = function(icons, index)
|
||||
local button = CreateFrame("Button", icons:GetDebugName().."Button"..index, icons)
|
||||
button:RegisterForClicks'RightButtonUp'
|
||||
|
||||
local cd = CreateFrame("Cooldown", "$parentCooldown", button, "CooldownFrameTemplate")
|
||||
cd:SetAllPoints(button)
|
||||
|
||||
local icon = button:CreateTexture(nil, "BORDER")
|
||||
icon:SetAllPoints(button)
|
||||
|
||||
local count = button:CreateFontString(nil, "OVERLAY")
|
||||
count:SetFontObject(NumberFontNormal)
|
||||
count:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -1, 0)
|
||||
|
||||
local overlay = button:CreateTexture(nil, "OVERLAY")
|
||||
overlay:SetTexture"Interface\\Buttons\\UI-Debuff-Overlays"
|
||||
overlay:SetAllPoints(button)
|
||||
overlay:SetTexCoord(.296875, .5703125, 0, .515625)
|
||||
button.overlay = overlay
|
||||
|
||||
local stealable = button:CreateTexture(nil, 'OVERLAY')
|
||||
stealable:SetTexture[[Interface\TargetingFrame\UI-TargetingFrame-Stealable]]
|
||||
stealable:SetPoint('TOPLEFT', -3, 3)
|
||||
stealable:SetPoint('BOTTOMRIGHT', 3, -3)
|
||||
stealable:SetBlendMode'ADD'
|
||||
button.stealable = stealable
|
||||
|
||||
button.UpdateTooltip = UpdateTooltip
|
||||
button:SetScript("OnEnter", OnEnter)
|
||||
button:SetScript("OnLeave", OnLeave)
|
||||
|
||||
|
||||
button.icon = icon
|
||||
button.count = count
|
||||
button.cd = cd
|
||||
|
||||
--[[ :PostCreateIcon(button)
|
||||
|
||||
Callback which is called after a new aura icon button has been created.
|
||||
|
||||
Arguments
|
||||
|
||||
button - The newly created aura icon button.
|
||||
]]
|
||||
if(icons.PostCreateIcon) then icons:PostCreateIcon(button) end
|
||||
|
||||
return button
|
||||
end
|
||||
|
||||
local customFilter = function(icons, unit, icon, name)
|
||||
if((icons.onlyShowPlayer and icon.isPlayer) or (not icons.onlyShowPlayer and name)) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local updateIcon = function(unit, icons, index, offset, filter, isDebuff, visible)
|
||||
local name, rank, texture, count, dispelType, duration, expiration, caster, isStealable,
|
||||
nameplateShowSelf, spellID, canApply, isBossDebuff, casterIsPlayer, nameplateShowAll,
|
||||
timeMod, effect1, effect2, effect3 = UnitAura(unit, index, filter)
|
||||
|
||||
if icons.forceShow then
|
||||
spellID = 47540
|
||||
name, rank, texture = GetSpellInfo(spellID)
|
||||
count, dispelType, duration, expiration, caster, isStealable, nameplateShowSelf, canApplyAura, isBossDebuff = 5, 'Magic', 0, 60, 'player', nil, nil, nil, nil
|
||||
end
|
||||
|
||||
if(name) then
|
||||
local n = visible + offset + 1
|
||||
local icon = icons[n]
|
||||
if(not icon) then
|
||||
--[[ :CreateIcon(index)
|
||||
|
||||
A function which creates the aura icon for a given index.
|
||||
|
||||
Arguments
|
||||
|
||||
index - The offset the icon should be created at.
|
||||
|
||||
Returns
|
||||
|
||||
A button used to represent aura icons.
|
||||
]]
|
||||
local prev = icons.createdIcons
|
||||
icon = (icons.CreateIcon or createAuraIcon) (icons, n)
|
||||
|
||||
-- XXX: Update the counters if the layout doesn't.
|
||||
if(prev == icons.createdIcons) then
|
||||
table.insert(icons, icon)
|
||||
icons.createdIcons = icons.createdIcons + 1
|
||||
end
|
||||
end
|
||||
|
||||
local isPlayer
|
||||
if(caster == 'player' or caster == 'vehicle') then
|
||||
isPlayer = true
|
||||
end
|
||||
|
||||
icon.owner = caster
|
||||
icon.filter = filter
|
||||
icon.isDebuff = isDebuff
|
||||
icon.isPlayer = isPlayer
|
||||
|
||||
|
||||
--[[ :CustomFilter(unit, icon, ...)
|
||||
|
||||
Defines a custom filter which controls if the aura icon should be shown
|
||||
or not.
|
||||
|
||||
Arguments
|
||||
|
||||
self - The widget that holds the aura icon.
|
||||
unit - The unit that has the aura.
|
||||
icon - The button displaying the aura.
|
||||
... - The return values from
|
||||
[UnitAura](http://wowprogramming.com/docs/api/UnitAura).
|
||||
|
||||
Returns
|
||||
|
||||
A boolean value telling the aura element if it should be show the icon
|
||||
or not.
|
||||
]]
|
||||
local show = true
|
||||
if not icons.forceShow then
|
||||
show = (icons.CustomFilter or customFilter) (icons, unit, icon, name, rank, texture,
|
||||
count, dispelType, duration, expiration, caster, isStealable, nameplateShowSelf, spellID,
|
||||
canApply, isBossDebuff, casterIsPlayer, nameplateShowAll,timeMod, effect1, effect2, effect3)
|
||||
end
|
||||
|
||||
if(show) then
|
||||
-- We might want to consider delaying the creation of an actual cooldown
|
||||
-- object to this point, but I think that will just make things needlessly
|
||||
-- complicated.
|
||||
local cd = icon.cd
|
||||
if(cd and not icons.disableCooldown) then
|
||||
if(duration and duration > 0) then
|
||||
cd:SetCooldown(expiration - duration, duration)
|
||||
cd:Show()
|
||||
else
|
||||
cd:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
if((isDebuff and icons.showDebuffType) or (not isDebuff and icons.showBuffType) or icons.showType) then
|
||||
local color = DebuffTypeColor[dispelType] or DebuffTypeColor.none
|
||||
|
||||
icon.overlay:SetVertexColor(color.r, color.g, color.b)
|
||||
icon.overlay:Show()
|
||||
else
|
||||
icon.overlay:Hide()
|
||||
end
|
||||
|
||||
local stealable = not isDebuff and isStealable
|
||||
if(stealable and icons.showStealableBuffs and not UnitIsUnit('player', unit)) then
|
||||
icon.stealable:Show()
|
||||
else
|
||||
icon.stealable:Hide()
|
||||
end
|
||||
|
||||
icon.icon:SetTexture(texture)
|
||||
icon.count:SetText((count > 1 and count))
|
||||
|
||||
local size = icons.size or 16
|
||||
icon:SetSize(size, size)
|
||||
|
||||
icon:EnableMouse(true)
|
||||
icon:SetID(index)
|
||||
icon:Show()
|
||||
|
||||
--[[ :PostUpdateIcon(unit, icon, index, offest)
|
||||
|
||||
Callback which is called after the aura icon was updated.
|
||||
|
||||
Arguments
|
||||
|
||||
self - The widget that holds the aura icon.
|
||||
unit - The unit that has the aura.
|
||||
icon - The button that was updated.
|
||||
index - The index of the aura.
|
||||
offset - The offset the button was created at.
|
||||
]]
|
||||
if(icons.PostUpdateIcon) then
|
||||
icons:PostUpdateIcon(unit, icon, index, n)
|
||||
end
|
||||
|
||||
return VISIBLE
|
||||
else
|
||||
return HIDDEN
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[ :SetPosition(from, to)
|
||||
|
||||
Function used to (re-)anchor aura icons. This function is only called when
|
||||
new aura icons have been created or if :PreSetPosition is defined.
|
||||
|
||||
Arguments
|
||||
|
||||
self - The widget that holds the aura icons.
|
||||
from - The aura icon before the new aura icon.
|
||||
to - The current number of created icons.
|
||||
]]
|
||||
local SetPosition = function(icons, from, to)
|
||||
local sizex = (icons.size or 16) + (icons['spacing-x'] or icons.spacing or 0)
|
||||
local sizey = (icons.size or 16) + (icons['spacing-y'] or icons.spacing or 0)
|
||||
local anchor = icons.initialAnchor or "BOTTOMLEFT"
|
||||
local growthx = (icons["growth-x"] == "LEFT" and -1) or 1
|
||||
local growthy = (icons["growth-y"] == "DOWN" and -1) or 1
|
||||
local cols = math.floor(icons:GetWidth() / sizex + .5)
|
||||
|
||||
for i = from, to do
|
||||
local button = icons[i]
|
||||
|
||||
-- Bail out if the to range is out of scope.
|
||||
if(not button) then break end
|
||||
local col = (i - 1) % cols
|
||||
local row = math.floor((i - 1) / cols)
|
||||
|
||||
button:ClearAllPoints()
|
||||
button:SetPoint(anchor, icons, anchor, col * sizex * growthx, row * sizey * growthy)
|
||||
end
|
||||
end
|
||||
|
||||
local filterIcons = function(unit, icons, filter, limit, isDebuff, offset, dontHide)
|
||||
if(not offset) then offset = 0 end
|
||||
local index = 1
|
||||
local visible = 0
|
||||
local hidden = 0
|
||||
while(visible < limit) do
|
||||
local result = updateIcon(unit, icons, index, offset, filter, isDebuff, visible)
|
||||
if(not result) then
|
||||
break
|
||||
elseif(result == VISIBLE) then
|
||||
visible = visible + 1
|
||||
elseif(result == HIDDEN) then
|
||||
hidden = hidden + 1
|
||||
end
|
||||
|
||||
index = index + 1
|
||||
end
|
||||
|
||||
if(not dontHide) then
|
||||
for i = visible + offset + 1, #icons do
|
||||
icons[i]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
return visible, hidden
|
||||
end
|
||||
|
||||
local UpdateAuras = function(self, event, unit)
|
||||
if(self.unit ~= unit) then return end
|
||||
|
||||
local auras = self.Auras
|
||||
if(auras) then
|
||||
if(auras.PreUpdate) then auras:PreUpdate(unit) end
|
||||
|
||||
local numBuffs = auras.numBuffs or 32
|
||||
local numDebuffs = auras.numDebuffs or 40
|
||||
local max = numBuffs + numDebuffs
|
||||
|
||||
local visibleBuffs, hiddenBuffs = filterIcons(unit, auras, auras.buffFilter or auras.filter or 'HELPFUL', numBuffs, nil, 0, true)
|
||||
|
||||
local hasGap
|
||||
if(visibleBuffs ~= 0 and auras.gap) then
|
||||
hasGap = true
|
||||
visibleBuffs = visibleBuffs + 1
|
||||
|
||||
local icon = auras[visibleBuffs]
|
||||
if(not icon) then
|
||||
local prev = auras.createdIcons
|
||||
icon = (auras.CreateIcon or createAuraIcon) (auras, visibleBuffs)
|
||||
-- XXX: Update the counters if the layout doesn't.
|
||||
if(prev == auras.createdIcons) then
|
||||
table.insert(auras, icon)
|
||||
auras.createdIcons = auras.createdIcons + 1
|
||||
end
|
||||
end
|
||||
|
||||
-- Prevent the icon from displaying anything.
|
||||
if(icon.cd) then icon.cd:Hide() end
|
||||
icon:EnableMouse(false)
|
||||
icon.icon:SetTexture()
|
||||
icon.overlay:Hide()
|
||||
icon.stealable:Hide()
|
||||
icon.count:SetText()
|
||||
icon:Show()
|
||||
|
||||
--[[ :PostUpdateGapIcon(unit, icon, visibleBuffs)
|
||||
|
||||
Callback which is called after an invisible aura icon has been
|
||||
created. This is only used by Auras when the `gap` option is enabled.
|
||||
|
||||
Arguments
|
||||
|
||||
self - The widget that holds the aura icon.
|
||||
unit - The unit that has the aura icon.
|
||||
icon - The invisible aura icon / gap.
|
||||
visibleBuffs - The number of currently visible buffs.
|
||||
]]
|
||||
if(auras.PostUpdateGapIcon) then
|
||||
auras:PostUpdateGapIcon(unit, icon, visibleBuffs)
|
||||
end
|
||||
end
|
||||
|
||||
local visibleDebuffs, hiddenDebuffs = filterIcons(unit, auras, auras.debuffFilter or auras.filter or 'HARMFUL', numDebuffs, true, visibleBuffs)
|
||||
auras.visibleDebuffs = visibleDebuffs
|
||||
|
||||
if(hasGap and visibleDebuffs == 0) then
|
||||
auras[visibleBuffs]:Hide()
|
||||
visibleBuffs = visibleBuffs - 1
|
||||
end
|
||||
|
||||
auras.visibleBuffs = visibleBuffs
|
||||
auras.visibleAuras = auras.visibleBuffs + auras.visibleDebuffs
|
||||
|
||||
local fromRange, toRange
|
||||
if(auras.PreSetPosition) then
|
||||
fromRange, toRange = auras:PreSetPosition(max)
|
||||
end
|
||||
|
||||
if(fromRange or auras.createdIcons > auras.anchoredIcons) then
|
||||
(auras.SetPosition or SetPosition) (auras, fromRange or auras.anchoredIcons + 1, toRange or auras.createdIcons)
|
||||
auras.anchoredIcons = auras.createdIcons
|
||||
end
|
||||
|
||||
if(auras.PostUpdate) then auras:PostUpdate(unit) end
|
||||
end
|
||||
|
||||
local buffs = self.Buffs
|
||||
if(buffs) then
|
||||
if(buffs.PreUpdate) then buffs:PreUpdate(unit) end
|
||||
|
||||
local numBuffs = buffs.num or 32
|
||||
local visibleBuffs, hiddenBuffs = filterIcons(unit, buffs, buffs.filter or 'HELPFUL', numBuffs)
|
||||
buffs.visibleBuffs = visibleBuffs
|
||||
|
||||
local fromRange, toRange
|
||||
if(buffs.PreSetPosition) then
|
||||
fromRange, toRange = buffs:PreSetPosition(numBuffs)
|
||||
end
|
||||
|
||||
if(fromRange or buffs.createdIcons > buffs.anchoredIcons) then
|
||||
(buffs.SetPosition or SetPosition) (buffs, fromRange or buffs.anchoredIcons + 1, toRange or buffs.createdIcons)
|
||||
buffs.anchoredIcons = buffs.createdIcons
|
||||
end
|
||||
|
||||
if(buffs.PostUpdate) then buffs:PostUpdate(unit) end
|
||||
end
|
||||
|
||||
local debuffs = self.Debuffs
|
||||
if(debuffs) then
|
||||
if(debuffs.PreUpdate) then debuffs:PreUpdate(unit) end
|
||||
|
||||
local numDebuffs = debuffs.num or 40
|
||||
local visibleDebuffs, hiddenDebuffs = filterIcons(unit, debuffs, debuffs.filter or 'HARMFUL', numDebuffs, true)
|
||||
debuffs.visibleDebuffs = visibleDebuffs
|
||||
|
||||
local fromRange, toRange
|
||||
if(debuffs.PreSetPosition) then
|
||||
fromRange, toRange = debuffs:PreSetPosition(numDebuffs)
|
||||
end
|
||||
|
||||
if(fromRange or debuffs.createdIcons > debuffs.anchoredIcons) then
|
||||
(debuffs.SetPosition or SetPosition) (debuffs, fromRange or debuffs.anchoredIcons + 1, toRange or debuffs.createdIcons)
|
||||
debuffs.anchoredIcons = debuffs.createdIcons
|
||||
end
|
||||
|
||||
if(debuffs.PostUpdate) then debuffs:PostUpdate(unit) end
|
||||
end
|
||||
end
|
||||
|
||||
local Update = function(self, event, unit)
|
||||
if(self.unit ~= unit) then return end
|
||||
|
||||
UpdateAuras(self, event, unit)
|
||||
|
||||
-- Assume no event means someone wants to re-anchor things. This is usually
|
||||
-- done by UpdateAllElements and :ForceUpdate.
|
||||
if(event == 'ForceUpdate' or not event) then
|
||||
local buffs = self.Buffs
|
||||
if(buffs) then
|
||||
(buffs.SetPosition or SetPosition) (buffs, 1, buffs.createdIcons)
|
||||
end
|
||||
|
||||
local debuffs = self.Debuffs
|
||||
if(debuffs) then
|
||||
(debuffs.SetPosition or SetPosition) (debuffs, 1, debuffs.createdIcons)
|
||||
end
|
||||
|
||||
local auras = self.Auras
|
||||
if(auras) then
|
||||
(auras.SetPosition or SetPosition) (auras, 1, auras.createdIcons)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local ForceUpdate = function(element)
|
||||
return Update(element.__owner, 'ForceUpdate', element.__owner.unit)
|
||||
end
|
||||
|
||||
local Enable = function(self)
|
||||
if(self.Buffs or self.Debuffs or self.Auras) then
|
||||
self:RegisterEvent("UNIT_AURA", UpdateAuras)
|
||||
|
||||
local buffs = self.Buffs
|
||||
if(buffs) then
|
||||
buffs.__owner = self
|
||||
buffs.ForceUpdate = ForceUpdate
|
||||
|
||||
buffs.createdIcons = 0
|
||||
buffs.anchoredIcons = 0
|
||||
end
|
||||
|
||||
local debuffs = self.Debuffs
|
||||
if(debuffs) then
|
||||
debuffs.__owner = self
|
||||
debuffs.ForceUpdate = ForceUpdate
|
||||
|
||||
debuffs.createdIcons = 0
|
||||
debuffs.anchoredIcons = 0
|
||||
end
|
||||
|
||||
local auras = self.Auras
|
||||
if(auras) then
|
||||
auras.__owner = self
|
||||
auras.ForceUpdate = ForceUpdate
|
||||
|
||||
auras.createdIcons = 0
|
||||
auras.anchoredIcons = 0
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local Disable = function(self)
|
||||
if(self.Buffs or self.Debuffs or self.Auras) then
|
||||
self:UnregisterEvent("UNIT_AURA", UpdateAuras)
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('Aura', Update, Enable, Disable)
|
|
@ -0,0 +1,602 @@
|
|||
--[[ Element: Castbar
|
||||
|
||||
Handles updating and visibility of unit castbars.
|
||||
|
||||
Widget
|
||||
|
||||
Castbar - A StatusBar to represent spell progress.
|
||||
|
||||
Sub-Widgets
|
||||
|
||||
.Text - A FontString to represent spell name.
|
||||
.Icon - A Texture to represent spell icon.
|
||||
.Time - A FontString to represent spell duration.
|
||||
.Shield - A Texture to represent if it's possible to interrupt or spell
|
||||
steal.
|
||||
.SafeZone - A Texture to represent latency.
|
||||
|
||||
Options
|
||||
|
||||
.timeToHold - A Number to indicate for how many seconds the castbar should be
|
||||
visible after a _FAILED or _INTERRUPTED event. Defaults to 0.
|
||||
|
||||
Credits
|
||||
|
||||
Based upon oUF_Castbar by starlon.
|
||||
|
||||
Notes
|
||||
|
||||
The default texture will be applied if the UI widget doesn't have a texture or
|
||||
color defined.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local Castbar = CreateFrame("StatusBar", nil, self)
|
||||
Castbar:SetSize(20, 20)
|
||||
Castbar:SetPoint('TOP')
|
||||
Castbar:SetPoint('LEFT')
|
||||
Castbar:SetPoint('RIGHT')
|
||||
|
||||
-- Add a background
|
||||
local Background = Castbar:CreateTexture(nil, 'BACKGROUND')
|
||||
Background:SetAllPoints(Castbar)
|
||||
Background:SetTexture(1, 1, 1, .5)
|
||||
|
||||
-- Add a spark
|
||||
local Spark = Castbar:CreateTexture(nil, "OVERLAY")
|
||||
Spark:SetSize(20, 20)
|
||||
Spark:SetBlendMode("ADD")
|
||||
|
||||
-- Add a timer
|
||||
local Time = Castbar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
Time:SetPoint("RIGHT", Castbar)
|
||||
|
||||
-- Add spell text
|
||||
local Text = Castbar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
Text:SetPoint("LEFT", Castbar)
|
||||
|
||||
-- Add spell icon
|
||||
local Icon = Castbar:CreateTexture(nil, "OVERLAY")
|
||||
Icon:SetSize(20, 20)
|
||||
Icon:SetPoint("TOPLEFT", Castbar, "TOPLEFT")
|
||||
|
||||
-- Add Shield
|
||||
local Shield = Castbar:CreateTexture(nil, "OVERLAY")
|
||||
Shield:SetSize(20, 20)
|
||||
Shield:SetPoint("CENTER", Castbar)
|
||||
|
||||
-- Add safezone
|
||||
local SafeZone = Castbar:CreateTexture(nil, "OVERLAY")
|
||||
|
||||
-- Register it with oUF
|
||||
self.Castbar = Castbar
|
||||
self.Castbar.bg = Background
|
||||
self.Castbar.Spark = Spark
|
||||
self.Castbar.Time = Time
|
||||
self.Castbar.Text = Text
|
||||
self.Castbar.Icon = Icon
|
||||
self.Castbar.SafeZone = SafeZone
|
||||
|
||||
Hooks and Callbacks
|
||||
|
||||
]]
|
||||
local _, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local GetNetStats = GetNetStats
|
||||
local GetTime = GetTime
|
||||
local UnitCastingInfo = UnitCastingInfo
|
||||
local UnitChannelInfo = UnitChannelInfo
|
||||
local tradeskillCurrent, tradeskillTotal, mergeTradeskill = 0, 0, false
|
||||
|
||||
local updateSafeZone = function(self)
|
||||
local sz = self.SafeZone
|
||||
local width = self:GetWidth()
|
||||
local _, _, _, ms = GetNetStats()
|
||||
|
||||
-- Guard against GetNetStats returning latencies of 0.
|
||||
if(ms ~= 0) then
|
||||
-- MADNESS!
|
||||
local safeZonePercent = (width / self.max) * (ms / 1e5)
|
||||
if(safeZonePercent > 1) then safeZonePercent = 1 end
|
||||
sz:SetWidth(width * safeZonePercent)
|
||||
sz:Show()
|
||||
else
|
||||
sz:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local UNIT_SPELLCAST_SENT = function (self, event, unit, spell, rank, target, castid)
|
||||
local castbar = self.Castbar
|
||||
castbar.curTarget = (target and target ~= "") and target or nil
|
||||
|
||||
if castbar.isTradeSkill then
|
||||
castbar.tradeSkillCastId = castid
|
||||
end
|
||||
end
|
||||
|
||||
local UNIT_SPELLCAST_START = function(self, event, unit)
|
||||
if(self.unit ~= unit and self.realUnit ~= unit) then return end
|
||||
|
||||
local castbar = self.Castbar
|
||||
local name, _, text, texture, startTime, endTime, isTradeSkill, castid, notInterruptible, spellid = UnitCastingInfo(unit)
|
||||
if(not name) then
|
||||
return castbar:Hide()
|
||||
end
|
||||
|
||||
endTime = endTime / 1e3
|
||||
startTime = startTime / 1e3
|
||||
local max = endTime - startTime
|
||||
|
||||
castbar.castid = castid
|
||||
castbar.duration = GetTime() - startTime
|
||||
castbar.max = max
|
||||
castbar.delay = 0
|
||||
castbar.casting = true
|
||||
castbar.interrupt = notInterruptible -- NOTE: deprecated; to be removed
|
||||
castbar.notInterruptible = notInterruptible
|
||||
castbar.holdTime = 0
|
||||
castbar.isTradeSkill = isTradeSkill
|
||||
|
||||
if(mergeTradeskill and isTradeSkill and UnitIsUnit(unit, "player")) then
|
||||
castbar.duration = castbar.duration + (castbar.max * tradeskillCurrent);
|
||||
castbar.max = max * tradeskillTotal;
|
||||
|
||||
if(unit == "player") then
|
||||
tradeskillCurrent = tradeskillCurrent + 1;
|
||||
end
|
||||
castbar:SetValue(castbar.duration)
|
||||
else
|
||||
castbar:SetValue(0)
|
||||
end
|
||||
castbar:SetValue(0)
|
||||
|
||||
castbar:SetMinMaxValues(0, castbar.max)
|
||||
|
||||
if(castbar.Text) then castbar.Text:SetText(text) end
|
||||
if(castbar.Icon) then castbar.Icon:SetTexture(texture) end
|
||||
if(castbar.Time) then castbar.Time:SetText() end
|
||||
|
||||
local shield = castbar.Shield
|
||||
if(shield and notInterruptible) then
|
||||
shield:Show()
|
||||
elseif(shield) then
|
||||
shield:Hide()
|
||||
end
|
||||
|
||||
local sf = castbar.SafeZone
|
||||
if(sf) then
|
||||
sf:ClearAllPoints()
|
||||
sf:SetPoint'RIGHT'
|
||||
sf:SetPoint'TOP'
|
||||
sf:SetPoint'BOTTOM'
|
||||
updateSafeZone(castbar)
|
||||
end
|
||||
|
||||
if(castbar.PostCastStart) then
|
||||
castbar:PostCastStart(unit, name, castid, spellid)
|
||||
end
|
||||
castbar:Show()
|
||||
end
|
||||
|
||||
local UNIT_SPELLCAST_FAILED = function(self, event, unit, spellname, _, castid, spellid)
|
||||
if(self.unit ~= unit and self.realUnit ~= unit) then return end
|
||||
|
||||
local castbar = self.Castbar
|
||||
if (castbar.castid ~= castid) and (castbar.tradeSkillCastId ~= castid) then
|
||||
return
|
||||
end
|
||||
|
||||
if(mergeTradeskill and UnitIsUnit(unit, "player")) then
|
||||
mergeTradeskill = false;
|
||||
castbar.tradeSkillCastId = nil
|
||||
end
|
||||
|
||||
local text = castbar.Text
|
||||
if(text) then
|
||||
text:SetText(FAILED)
|
||||
end
|
||||
|
||||
castbar.casting = nil
|
||||
castbar.interrupt = nil -- NOTE: deprecated; to be removed
|
||||
castbar.notInterruptible = nil
|
||||
castbar.holdTime = castbar.timeToHold or 0
|
||||
|
||||
if(castbar.PostCastFailed) then
|
||||
return castbar:PostCastFailed(unit, spellname, castid, spellid)
|
||||
end
|
||||
end
|
||||
|
||||
local UNIT_SPELLCAST_FAILED_QUIET = function(self, event, unit, spellname, _, castid)
|
||||
if(self.unit ~= unit and self.realUnit ~= unit) then return end
|
||||
|
||||
local castbar = self.Castbar
|
||||
if (castbar.castid ~= castid) and (castbar.tradeSkillCastId ~= castid) then
|
||||
return
|
||||
end
|
||||
|
||||
if(mergeTradeskill and UnitIsUnit(unit, "player")) then
|
||||
mergeTradeskill = false;
|
||||
castbar.tradeSkillCastId = nil
|
||||
end
|
||||
|
||||
castbar.casting = nil
|
||||
castbar.interrupt = nil -- NOTE: deprecated; to be removed
|
||||
castbar.notInterruptible = nil
|
||||
castbar:SetValue(0)
|
||||
castbar:Hide()
|
||||
end
|
||||
|
||||
local UNIT_SPELLCAST_INTERRUPTED = function(self, event, unit, spellname, _, castid, spellid)
|
||||
if(self.unit ~= unit and self.realUnit ~= unit) then return end
|
||||
|
||||
local castbar = self.Castbar
|
||||
if (castbar.castid ~= castid) then
|
||||
return
|
||||
end
|
||||
|
||||
local text = castbar.Text
|
||||
if(text) then
|
||||
text:SetText(INTERRUPTED)
|
||||
end
|
||||
|
||||
castbar.casting = nil
|
||||
castbar.channeling = nil
|
||||
castbar.holdTime = castbar.timeToHold or 0
|
||||
|
||||
if(castbar.PostCastInterrupted) then
|
||||
return castbar:PostCastInterrupted(unit, spellname, castid, spellid)
|
||||
end
|
||||
end
|
||||
|
||||
local UNIT_SPELLCAST_INTERRUPTIBLE = function(self, event, unit)
|
||||
if(self.unit ~= unit and self.realUnit ~= unit) then return end
|
||||
|
||||
local castbar = self.Castbar
|
||||
local shield = castbar.Shield
|
||||
if(shield) then
|
||||
shield:Hide()
|
||||
end
|
||||
|
||||
castbar.interrupt = nil -- NOTE: deprecated; to be removed
|
||||
castbar.notInterruptible = nil
|
||||
|
||||
if(castbar.PostCastInterruptible) then
|
||||
return castbar:PostCastInterruptible(unit)
|
||||
end
|
||||
end
|
||||
|
||||
local UNIT_SPELLCAST_NOT_INTERRUPTIBLE = function(self, event, unit)
|
||||
if(self.unit ~= unit and self.realUnit ~= unit) then return end
|
||||
|
||||
local castbar = self.Castbar
|
||||
local shield = castbar.Shield
|
||||
if(shield) then
|
||||
shield:Show()
|
||||
end
|
||||
|
||||
castbar.interrupt = nil -- NOTE: deprecated; to be removed
|
||||
castbar.notInterruptible = nil
|
||||
|
||||
if(castbar.PostCastNotInterruptible) then
|
||||
return castbar:PostCastNotInterruptible(unit)
|
||||
end
|
||||
end
|
||||
|
||||
local UNIT_SPELLCAST_DELAYED = function(self, event, unit, _, _, _, spellid)
|
||||
if(self.unit ~= unit and self.realUnit ~= unit) then return end
|
||||
|
||||
local castbar = self.Castbar
|
||||
local name, _, _, _, startTime, _, _, castid = UnitCastingInfo(unit)
|
||||
if(not startTime or not castbar:IsShown()) then return end
|
||||
|
||||
local duration = GetTime() - (startTime / 1000)
|
||||
if(duration < 0) then duration = 0 end
|
||||
|
||||
castbar.delay = castbar.delay + castbar.duration - duration
|
||||
castbar.duration = duration
|
||||
|
||||
castbar:SetValue(duration)
|
||||
|
||||
if(castbar.PostCastDelayed) then
|
||||
return castbar:PostCastDelayed(unit, name, castid, spellid)
|
||||
end
|
||||
end
|
||||
|
||||
local UNIT_SPELLCAST_STOP = function(self, event, unit, spellname, _, castid, spellid)
|
||||
if(self.unit ~= unit and self.realUnit ~= unit) then return end
|
||||
|
||||
local castbar = self.Castbar
|
||||
if (castbar.castid ~= castid) then
|
||||
return
|
||||
end
|
||||
|
||||
if(mergeTradeskill and UnitIsUnit(unit, "player")) then
|
||||
if(tradeskillCurrent == tradeskillTotal) then
|
||||
mergeTradeskill = false;
|
||||
end
|
||||
else
|
||||
castbar.casting = nil
|
||||
castbar.interrupt = nil -- NOTE: deprecated; to be removed
|
||||
castbar.notInterruptible = nil
|
||||
end
|
||||
|
||||
if(castbar.PostCastStop) then
|
||||
return castbar:PostCastStop(unit, spellname, castid, spellid)
|
||||
end
|
||||
end
|
||||
|
||||
local UNIT_SPELLCAST_CHANNEL_START = function(self, event, unit, _, _, _, spellid)
|
||||
if(self.unit ~= unit and self.realUnit ~= unit) then return end
|
||||
|
||||
local castbar = self.Castbar
|
||||
local name, _, _, texture, startTime, endTime, _, notInterruptible = UnitChannelInfo(unit)
|
||||
if(not name) then
|
||||
return
|
||||
end
|
||||
|
||||
endTime = endTime / 1e3
|
||||
startTime = startTime / 1e3
|
||||
local max = (endTime - startTime)
|
||||
local duration = endTime - GetTime()
|
||||
|
||||
castbar.duration = duration
|
||||
castbar.max = max
|
||||
castbar.delay = 0
|
||||
castbar.startTime = startTime
|
||||
castbar.endTime = endTime
|
||||
castbar.extraTickRatio = 0
|
||||
castbar.channeling = true
|
||||
castbar.interrupt = notInterruptible -- NOTE: deprecated; to be removed
|
||||
castbar.notInterruptible = notInterruptible
|
||||
castbar.holdTime = 0
|
||||
|
||||
-- We have to do this, as it's possible for spell casts to never have _STOP
|
||||
-- executed or be fully completed by the OnUpdate handler before CHANNEL_START
|
||||
-- is called.
|
||||
castbar.casting = nil
|
||||
castbar.castid = nil
|
||||
|
||||
castbar:SetMinMaxValues(0, max)
|
||||
castbar:SetValue(duration)
|
||||
|
||||
if(castbar.Text) then castbar.Text:SetText(name) end
|
||||
if(castbar.Icon) then castbar.Icon:SetTexture(texture) end
|
||||
if(castbar.Time) then castbar.Time:SetText() end
|
||||
|
||||
local shield = castbar.Shield
|
||||
if(shield and notInterruptible) then
|
||||
shield:Show()
|
||||
elseif(shield) then
|
||||
shield:Hide()
|
||||
end
|
||||
|
||||
local sf = castbar.SafeZone
|
||||
if(sf) then
|
||||
sf:ClearAllPoints()
|
||||
sf:SetPoint'LEFT'
|
||||
sf:SetPoint'TOP'
|
||||
sf:SetPoint'BOTTOM'
|
||||
updateSafeZone(castbar)
|
||||
end
|
||||
|
||||
if(castbar.PostChannelStart) then castbar:PostChannelStart(unit, name, spellid) end
|
||||
castbar:Show()
|
||||
end
|
||||
|
||||
local UNIT_SPELLCAST_CHANNEL_UPDATE = function(self, event, unit, _, _, _, spellid)
|
||||
if(self.unit ~= unit and self.realUnit ~= unit) then return end
|
||||
|
||||
local castbar = self.Castbar
|
||||
local name, _, _, _, startTime, endTime = UnitChannelInfo(unit)
|
||||
if(not name or not castbar:IsShown()) then
|
||||
return
|
||||
end
|
||||
|
||||
local duration = (endTime / 1000) - GetTime()
|
||||
local startDelay = castbar.startTime - startTime / 1000
|
||||
castbar.startTime = startTime / 1000
|
||||
castbar.endTime = endTime / 1000
|
||||
castbar.delay = castbar.delay + startDelay
|
||||
|
||||
castbar.duration = duration
|
||||
castbar.max = (endTime - startTime) / 1000
|
||||
|
||||
castbar:SetMinMaxValues(0, castbar.max)
|
||||
castbar:SetValue(duration)
|
||||
|
||||
if(castbar.PostChannelUpdate) then
|
||||
return castbar:PostChannelUpdate(unit, name, spellid)
|
||||
end
|
||||
end
|
||||
|
||||
local UNIT_SPELLCAST_CHANNEL_STOP = function(self, event, unit, spellname, _, _, spellid)
|
||||
if(self.unit ~= unit and self.realUnit ~= unit) then return end
|
||||
|
||||
local castbar = self.Castbar
|
||||
if(castbar:IsShown()) then
|
||||
castbar.channeling = nil
|
||||
castbar.interrupt = nil -- NOTE: deprecated; to be removed
|
||||
castbar.notInterruptible = nil
|
||||
|
||||
if(castbar.PostChannelStop) then
|
||||
return castbar:PostChannelStop(unit, spellname, spellid)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local onUpdate = function(self, elapsed)
|
||||
if(self.casting) then
|
||||
local duration = self.duration + elapsed
|
||||
if(duration >= self.max) then
|
||||
self.casting = nil
|
||||
self:Hide()
|
||||
|
||||
if(self.PostCastStop) then self:PostCastStop(self.__owner.unit) end
|
||||
return
|
||||
end
|
||||
|
||||
if(self.Time) then
|
||||
if(self.delay ~= 0) then
|
||||
if(self.CustomDelayText) then
|
||||
self:CustomDelayText(duration)
|
||||
else
|
||||
self.Time:SetFormattedText("%.1f|cffff0000-%.1f|r", duration, self.delay)
|
||||
end
|
||||
else
|
||||
if(self.CustomTimeText) then
|
||||
self:CustomTimeText(duration)
|
||||
else
|
||||
self.Time:SetFormattedText("%.1f", duration)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.duration = duration
|
||||
self:SetValue(duration)
|
||||
|
||||
if(self.Spark) then
|
||||
self.Spark:SetPoint("CENTER", self, "LEFT", (duration / self.max) * self:GetWidth(), 0)
|
||||
end
|
||||
elseif(self.channeling) then
|
||||
local duration = self.duration - elapsed
|
||||
|
||||
if(duration <= 0) then
|
||||
self.channeling = nil
|
||||
self:Hide()
|
||||
|
||||
if(self.PostChannelStop) then self:PostChannelStop(self.__owner.unit) end
|
||||
return
|
||||
end
|
||||
|
||||
if(self.Time) then
|
||||
if(self.delay ~= 0) then
|
||||
if(self.CustomDelayText) then
|
||||
self:CustomDelayText(duration)
|
||||
else
|
||||
self.Time:SetFormattedText("%.1f|cffff0000-%.1f|r", duration, self.delay)
|
||||
end
|
||||
else
|
||||
if(self.CustomTimeText) then
|
||||
self:CustomTimeText(duration)
|
||||
else
|
||||
self.Time:SetFormattedText("%.1f", duration)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.duration = duration
|
||||
self:SetValue(duration)
|
||||
if(self.Spark) then
|
||||
self.Spark:SetPoint("CENTER", self, "LEFT", (duration / self.max) * self:GetWidth(), 0)
|
||||
end
|
||||
elseif(self.holdTime > 0) then
|
||||
self.holdTime = self.holdTime - elapsed
|
||||
else
|
||||
self.casting = nil
|
||||
self.castid = nil
|
||||
self.channeling = nil
|
||||
|
||||
self:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local Update = function(self, ...)
|
||||
UNIT_SPELLCAST_START(self, ...)
|
||||
return UNIT_SPELLCAST_CHANNEL_START(self, ...)
|
||||
end
|
||||
|
||||
local ForceUpdate = function(element)
|
||||
return Update(element.__owner, 'ForceUpdate', element.__owner.unit)
|
||||
end
|
||||
|
||||
local Enable = function(self, unit)
|
||||
local castbar = self.Castbar
|
||||
|
||||
if(castbar) then
|
||||
castbar.__owner = self
|
||||
castbar.ForceUpdate = ForceUpdate
|
||||
|
||||
if(not (unit and unit:match'%wtarget$')) then
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SENT", UNIT_SPELLCAST_SENT, true)
|
||||
self:RegisterEvent("UNIT_SPELLCAST_START", UNIT_SPELLCAST_START)
|
||||
self:RegisterEvent("UNIT_SPELLCAST_FAILED", UNIT_SPELLCAST_FAILED)
|
||||
self:RegisterEvent("UNIT_SPELLCAST_FAILED_QUIET", UNIT_SPELLCAST_FAILED_QUIET)
|
||||
self:RegisterEvent("UNIT_SPELLCAST_STOP", UNIT_SPELLCAST_STOP)
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", UNIT_SPELLCAST_INTERRUPTED)
|
||||
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", UNIT_SPELLCAST_INTERRUPTIBLE)
|
||||
self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", UNIT_SPELLCAST_NOT_INTERRUPTIBLE)
|
||||
self:RegisterEvent("UNIT_SPELLCAST_DELAYED", UNIT_SPELLCAST_DELAYED)
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", UNIT_SPELLCAST_CHANNEL_START)
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", UNIT_SPELLCAST_CHANNEL_UPDATE)
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", UNIT_SPELLCAST_CHANNEL_STOP)
|
||||
end
|
||||
|
||||
castbar.holdTime = 0
|
||||
castbar:SetScript("OnUpdate", castbar.OnUpdate or onUpdate)
|
||||
|
||||
if(self.unit == "player") then
|
||||
CastingBarFrame:UnregisterAllEvents()
|
||||
CastingBarFrame.Show = CastingBarFrame.Hide
|
||||
CastingBarFrame:Hide()
|
||||
|
||||
PetCastingBarFrame:UnregisterAllEvents()
|
||||
PetCastingBarFrame.Show = PetCastingBarFrame.Hide
|
||||
PetCastingBarFrame:Hide()
|
||||
end
|
||||
|
||||
if(castbar:IsObjectType'StatusBar' and not castbar:GetStatusBarTexture()) then
|
||||
castbar:SetStatusBarTexture[[Interface\TargetingFrame\UI-StatusBar]]
|
||||
end
|
||||
|
||||
local spark = castbar.Spark
|
||||
if(spark and spark:IsObjectType'Texture' and not spark:GetTexture()) then
|
||||
spark:SetTexture[[Interface\CastingBar\UI-CastingBar-Spark]]
|
||||
end
|
||||
|
||||
local shield = castbar.Shield
|
||||
if(shield and shield:IsObjectType'Texture' and not shield:GetTexture()) then
|
||||
shield:SetTexture[[Interface\CastingBar\UI-CastingBar-Small-Shield]]
|
||||
end
|
||||
|
||||
local sz = castbar.SafeZone
|
||||
if(sz and sz:IsObjectType'Texture' and not sz:GetTexture()) then
|
||||
sz:SetColorTexture(1, 0, 0)
|
||||
end
|
||||
|
||||
castbar:Hide()
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local Disable = function(self)
|
||||
local castbar = self.Castbar
|
||||
|
||||
if(castbar) then
|
||||
castbar:Hide()
|
||||
self:UnregisterEvent("UNIT_SPELLCAST_SENT", UNIT_SPELLCAST_SENT)
|
||||
self:UnregisterEvent("UNIT_SPELLCAST_START", UNIT_SPELLCAST_START)
|
||||
self:UnregisterEvent("UNIT_SPELLCAST_FAILED", UNIT_SPELLCAST_FAILED)
|
||||
self:UnregisterEvent("UNIT_SPELLCAST_FAILED_QUIET", UNIT_SPELLCAST_FAILED_QUIET)
|
||||
self:UnregisterEvent("UNIT_SPELLCAST_STOP", UNIT_SPELLCAST_STOP)
|
||||
self:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED", UNIT_SPELLCAST_INTERRUPTED)
|
||||
self:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", UNIT_SPELLCAST_INTERRUPTIBLE)
|
||||
self:UnregisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", UNIT_SPELLCAST_NOT_INTERRUPTIBLE)
|
||||
self:UnregisterEvent("UNIT_SPELLCAST_DELAYED", UNIT_SPELLCAST_DELAYED)
|
||||
self:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START", UNIT_SPELLCAST_CHANNEL_START)
|
||||
self:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", UNIT_SPELLCAST_CHANNEL_UPDATE)
|
||||
self:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", UNIT_SPELLCAST_CHANNEL_STOP)
|
||||
|
||||
castbar:SetScript("OnUpdate", nil)
|
||||
end
|
||||
end
|
||||
|
||||
hooksecurefunc(C_TradeSkillUI, "CraftRecipe", function(_, num)
|
||||
tradeskillCurrent = 0
|
||||
tradeskillTotal = num or 1
|
||||
mergeTradeskill = true
|
||||
end)
|
||||
|
||||
oUF:AddElement('Castbar', Update, Enable, Disable)
|
|
@ -0,0 +1,291 @@
|
|||
--[[ Element: Class Icons
|
||||
|
||||
Toggles the visibility of icons depending on the player's class and
|
||||
specialization.
|
||||
|
||||
Widget
|
||||
|
||||
ClassIcons - An array consisting of as many UI Textures as the theoretical
|
||||
maximum return of `UnitPowerMax`.
|
||||
|
||||
Notes
|
||||
|
||||
All - Combo Points
|
||||
Mage - Arcane Charges
|
||||
Monk - Chi Orbs
|
||||
Paladin - Holy Power
|
||||
Warlock - Soul Shards
|
||||
|
||||
Examples
|
||||
|
||||
local ClassIcons = {}
|
||||
for index = 1, 6 do
|
||||
local Icon = self:CreateTexture(nil, 'BACKGROUND')
|
||||
|
||||
-- Position and size.
|
||||
Icon:SetSize(16, 16)
|
||||
Icon:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', index * Icon:GetWidth(), 0)
|
||||
|
||||
ClassIcons[index] = Icon
|
||||
end
|
||||
|
||||
-- Register with oUF
|
||||
self.ClassIcons = ClassIcons
|
||||
|
||||
Hooks
|
||||
|
||||
OverrideVisibility(self) - Used to completely override the internal visibility
|
||||
function. Removing the table key entry will make
|
||||
the element fall-back to its internal function
|
||||
again.
|
||||
Override(self) - Used to completely override the internal update
|
||||
function. Removing the table key entry will make the
|
||||
element fall-back to its internal function again.
|
||||
UpdateTexture(element) - Used to completely override the internal function
|
||||
for updating the power icon textures. Removing the
|
||||
table key entry will make the element fall-back to
|
||||
its internal function again.
|
||||
|
||||
]]
|
||||
|
||||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local _, PlayerClass = UnitClass'player'
|
||||
|
||||
-- Holds the class specific stuff.
|
||||
local ClassPowerID, ClassPowerType
|
||||
local ClassPowerEnable, ClassPowerDisable
|
||||
local RequireSpec, RequireSpell, RequireFormID
|
||||
|
||||
local UpdateTexture = function(element)
|
||||
local color = oUF.colors.power[ClassPowerType or 'COMBO_POINTS']
|
||||
for i = 1, #element do
|
||||
local icon = element[i]
|
||||
if(icon.SetDesaturated) then
|
||||
icon:SetDesaturated(PlayerClass ~= 'PRIEST')
|
||||
end
|
||||
|
||||
icon:SetVertexColor(color[1], color[2], color[3])
|
||||
end
|
||||
end
|
||||
|
||||
local Update = function(self, event, unit, powerType)
|
||||
if(not (unit == 'player' and powerType == ClassPowerType
|
||||
or unit == 'vehicle' and powerType == 'COMBO_POINTS')) then
|
||||
return
|
||||
end
|
||||
|
||||
local element = self.ClassIcons
|
||||
|
||||
--[[ :PreUpdate()
|
||||
|
||||
Called before the element has been updated
|
||||
|
||||
Arguments
|
||||
|
||||
self - The ClassIcons element
|
||||
event - The event, that the update is being triggered for
|
||||
]]
|
||||
if(element.PreUpdate) then
|
||||
element:PreUpdate(event)
|
||||
end
|
||||
|
||||
local cur, max, oldMax
|
||||
if(event ~= 'ClassPowerDisable') then
|
||||
if(unit == 'vehicle') then
|
||||
-- XXX: UnitPower is bugged for vehicles, always returns 0 combo points
|
||||
cur = GetComboPoints(unit)
|
||||
max = MAX_COMBO_POINTS
|
||||
else
|
||||
cur = UnitPower('player', ClassPowerID)
|
||||
max = UnitPowerMax('player', ClassPowerID)
|
||||
end
|
||||
|
||||
for i = 1, max do
|
||||
if(i <= cur) then
|
||||
element[i]:Show()
|
||||
else
|
||||
element[i]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
oldMax = element.__max
|
||||
if(max ~= oldMax) then
|
||||
if(max < oldMax) then
|
||||
for i = max + 1, oldMax do
|
||||
element[i]:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
element.__max = max
|
||||
end
|
||||
end
|
||||
--[[ :PostUpdate(cur, max, hasMaxChanged, event)
|
||||
|
||||
Called after the element has been updated
|
||||
|
||||
Arguments
|
||||
|
||||
self - The ClassIcons element
|
||||
cur - The current amount of power
|
||||
max - The maximum amount of power
|
||||
hasMaxChanged - Shows if the maximum amount has changed since the last
|
||||
update
|
||||
powerType - The type of power used
|
||||
event - The event, which the update happened for
|
||||
]]
|
||||
if(element.PostUpdate) then
|
||||
return element:PostUpdate(cur, max, oldMax ~= max, powerType, event)
|
||||
end
|
||||
end
|
||||
|
||||
local Path = function(self, ...)
|
||||
return (self.ClassIcons.Override or Update) (self, ...)
|
||||
end
|
||||
|
||||
local function Visibility(self, event, unit)
|
||||
local element = self.ClassIcons
|
||||
local shouldEnable
|
||||
|
||||
if(UnitHasVehicleUI('player')) then
|
||||
shouldEnable = true
|
||||
unit = 'vehicle'
|
||||
elseif(ClassPowerID) then
|
||||
if(not RequireSpec or RequireSpec == GetSpecialization()) then
|
||||
if(not RequireFormID or RequireFormID == GetShapeshiftFormID()) then
|
||||
if(not RequireSpell or IsPlayerSpell(RequireSpell)) then
|
||||
if(not RequirePower or RequirePower == UnitPowerType('player')) then
|
||||
self:UnregisterEvent('SPELLS_CHANGED', Visibility)
|
||||
shouldEnable = true
|
||||
else
|
||||
self:RegisterEvent('SPELLS_CHANGED', Visibility, true)
|
||||
end
|
||||
else
|
||||
self:RegisterEvent('SPELLS_CHANGED', Visibility, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local isEnabled = element.isEnabled
|
||||
if(shouldEnable and not isEnabled) then
|
||||
ClassPowerEnable(self)
|
||||
elseif(not shouldEnable and (isEnabled or isEnabled == nil)) then
|
||||
ClassPowerDisable(self)
|
||||
elseif(shouldEnable and isEnabled) then
|
||||
Path(self, event, unit, unit == 'vehicle' and 'COMBO_POINTS' or ClassPowerType)
|
||||
end
|
||||
end
|
||||
|
||||
local VisibilityPath = function(self, ...)
|
||||
return (self.ClassIcons.OverrideVisibility or Visibility) (self, ...)
|
||||
end
|
||||
|
||||
local ForceUpdate = function(element)
|
||||
return VisibilityPath(element.__owner, 'ForceUpdate', element.__owner.unit)
|
||||
end
|
||||
|
||||
do
|
||||
ClassPowerEnable = function(self)
|
||||
self:RegisterEvent('UNIT_DISPLAYPOWER', VisibilityPath)
|
||||
self:RegisterEvent('UNIT_POWER_FREQUENT', Path)
|
||||
self:RegisterEvent('UNIT_MAXPOWER', Path)
|
||||
|
||||
if(UnitHasVehicleUI('player')) then
|
||||
Path(self, 'ClassPowerEnable', 'vehicle', 'COMBO_POINTS')
|
||||
else
|
||||
Path(self, 'ClassPowerEnable', 'player', ClassPowerType)
|
||||
end
|
||||
self.ClassIcons.isEnabled = true
|
||||
end
|
||||
|
||||
ClassPowerDisable = function(self)
|
||||
self:UnregisterEvent('UNIT_DISPLAYPOWER', VisibilityPath)
|
||||
self:UnregisterEvent('UNIT_POWER_FREQUENT', Path)
|
||||
self:UnregisterEvent('UNIT_MAXPOWER', Path)
|
||||
|
||||
local element = self.ClassIcons
|
||||
for i = 1, #element do
|
||||
element[i]:Hide()
|
||||
end
|
||||
|
||||
Path(self, 'ClassPowerDisable', 'player', ClassPowerType)
|
||||
self.ClassIcons.isEnabled = false
|
||||
end
|
||||
|
||||
if(PlayerClass == 'MONK') then
|
||||
ClassPowerID = SPELL_POWER_CHI
|
||||
ClassPowerType = "CHI"
|
||||
RequireSpec = SPEC_MONK_WINDWALKER
|
||||
elseif(PlayerClass == 'PALADIN') then
|
||||
ClassPowerID = SPELL_POWER_HOLY_POWER
|
||||
ClassPowerType = "HOLY_POWER"
|
||||
RequireSpec = SPEC_PALADIN_RETRIBUTION
|
||||
elseif(PlayerClass == 'WARLOCK') then
|
||||
ClassPowerID = SPELL_POWER_SOUL_SHARDS
|
||||
ClassPowerType = "SOUL_SHARDS"
|
||||
elseif(PlayerClass == 'ROGUE' or PlayerClass == 'DRUID') then
|
||||
ClassPowerID = SPELL_POWER_COMBO_POINTS
|
||||
ClassPowerType = 'COMBO_POINTS'
|
||||
|
||||
if(PlayerClass == 'DRUID') then
|
||||
RequireFormID = 1 --CAT_FORM
|
||||
RequireSpell = 5221 -- Shred
|
||||
end
|
||||
elseif(PlayerClass == 'MAGE') then
|
||||
ClassPowerID = SPELL_POWER_ARCANE_CHARGES
|
||||
ClassPowerType = 'ARCANE_CHARGES'
|
||||
RequireSpec = SPEC_MAGE_ARCANE
|
||||
end
|
||||
end
|
||||
|
||||
local Enable = function(self, unit)
|
||||
if(unit ~= 'player') then return end
|
||||
|
||||
local element = self.ClassIcons
|
||||
if(not element) then return end
|
||||
|
||||
element.__owner = self
|
||||
element.__max = #element
|
||||
element.ForceUpdate = ForceUpdate
|
||||
|
||||
if(RequireSpec or RequireSpell) then
|
||||
self:RegisterEvent('PLAYER_TALENT_UPDATE', VisibilityPath, true)
|
||||
end
|
||||
|
||||
if(RequireFormID) then
|
||||
self:RegisterEvent('UPDATE_SHAPESHIFT_FORM', VisibilityPath, true)
|
||||
end
|
||||
|
||||
element.ClassPowerEnable = ClassPowerEnable
|
||||
element.ClassPowerDisable = ClassPowerDisable
|
||||
|
||||
local isChildrenTextures
|
||||
for i = 1, #element do
|
||||
local icon = element[i]
|
||||
if(icon:IsObjectType'Texture') then
|
||||
if(not icon:GetTexture()) then
|
||||
icon:SetTexCoord(0.45703125, 0.60546875, 0.44531250, 0.73437500)
|
||||
icon:SetTexture([[Interface\PlayerFrame\Priest-ShadowUI]])
|
||||
end
|
||||
|
||||
isChildrenTextures = true
|
||||
end
|
||||
end
|
||||
|
||||
if(isChildrenTextures) then
|
||||
(element.UpdateTexture or UpdateTexture) (element)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local Disable = function(self)
|
||||
local element = self.ClassIcons
|
||||
if(not element) then return end
|
||||
|
||||
ClassPowerDisable(self)
|
||||
end
|
||||
|
||||
oUF:AddElement('ClassIcons', VisibilityPath, Enable, Disable)
|
|
@ -0,0 +1,86 @@
|
|||
--[[ Element: Combat Icon
|
||||
Toggles the visibility of `self.Combat` based on the player's combat status.
|
||||
|
||||
Widget
|
||||
|
||||
Combat - Any UI widget.
|
||||
|
||||
Notes
|
||||
|
||||
The default assistant icon will be applied if the UI widget is a texture and
|
||||
doesn't have a texture or color defined.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local Combat = self:CreateTexture(nil, "OVERLAY")
|
||||
Combat:SetSize(16, 16)
|
||||
Combat:SetPoint('TOP', self)
|
||||
|
||||
-- Register it with oUF
|
||||
self.Combat = Combat
|
||||
|
||||
Hooks
|
||||
|
||||
Override(self) - Used to completely override the internal update function.
|
||||
Removing the table key entry will make the element fall-back
|
||||
to its internal function again.
|
||||
|
||||
]]
|
||||
|
||||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local Update = function(self, event)
|
||||
local combat = self.Combat
|
||||
if(combat.PreUpdate) then
|
||||
combat:PreUpdate()
|
||||
end
|
||||
|
||||
local inCombat = UnitAffectingCombat('player')
|
||||
if(inCombat) then
|
||||
combat:Show()
|
||||
else
|
||||
combat:Hide()
|
||||
end
|
||||
|
||||
if(combat.PostUpdate) then
|
||||
return combat:PostUpdate(inCombat)
|
||||
end
|
||||
end
|
||||
|
||||
local Path = function(self, ...)
|
||||
return (self.Combat.Override or Update) (self, ...)
|
||||
end
|
||||
|
||||
local ForceUpdate = function(element)
|
||||
return Path(element.__owner, 'ForceUpdate')
|
||||
end
|
||||
|
||||
local Enable = function(self, unit)
|
||||
local combat = self.Combat
|
||||
if(combat and unit == 'player') then
|
||||
combat.__owner = self
|
||||
combat.ForceUpdate = ForceUpdate
|
||||
|
||||
self:RegisterEvent("PLAYER_REGEN_DISABLED", Path, true)
|
||||
self:RegisterEvent("PLAYER_REGEN_ENABLED", Path, true)
|
||||
|
||||
if(combat:IsObjectType"Texture" and not combat:GetTexture()) then
|
||||
combat:SetTexture[[Interface\CharacterFrame\UI-StateIcon]]
|
||||
combat:SetTexCoord(.5, 1, 0, .49)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local Disable = function(self)
|
||||
if(self.Combat) then
|
||||
self.Combat:Hide()
|
||||
self:UnregisterEvent("PLAYER_REGEN_DISABLED", Path)
|
||||
self:UnregisterEvent("PLAYER_REGEN_ENABLED", Path)
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('Combat', Path, Enable, Disable)
|
|
@ -0,0 +1,239 @@
|
|||
--[[ Element: Heal Prediction Bar
|
||||
Handle updating and visibility of the heal prediction status bars.
|
||||
|
||||
Widget
|
||||
|
||||
HealPrediction - A table containing `myBar` and `otherBar`.
|
||||
|
||||
Sub-Widgets
|
||||
|
||||
myBar - A StatusBar used to represent your incoming heals.
|
||||
otherBar - A StatusBar used to represent other peoples incoming heals.
|
||||
absorbBar - A StatusBar used to represent total absorbs.
|
||||
healAbsorbBar - A StatusBar used to represent heal absorbs.
|
||||
|
||||
Notes
|
||||
|
||||
The default StatusBar texture will be applied if the UI widget doesn't have a
|
||||
status bar texture or color defined.
|
||||
|
||||
Options
|
||||
|
||||
.maxOverflow - Defines the maximum amount of overflow past the end of the
|
||||
health bar.
|
||||
.frequentUpdates - Update on UNIT_HEALTH_FREQUENT instead of UNIT_HEALTH. Use
|
||||
this if .frequentUpdates is also set on the Health element.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local myBar = CreateFrame('StatusBar', nil, self.Health)
|
||||
myBar:SetPoint('TOP')
|
||||
myBar:SetPoint('BOTTOM')
|
||||
myBar:SetPoint('LEFT', self.Health:GetStatusBarTexture(), 'RIGHT')
|
||||
myBar:SetWidth(200)
|
||||
|
||||
local otherBar = CreateFrame('StatusBar', nil, self.Health)
|
||||
otherBar:SetPoint('TOP')
|
||||
otherBar:SetPoint('BOTTOM')
|
||||
otherBar:SetPoint('LEFT', self.Health:GetStatusBarTexture(), 'RIGHT')
|
||||
otherBar:SetWidth(200)
|
||||
|
||||
local absorbBar = CreateFrame('StatusBar', nil, self.Health)
|
||||
absorbBar:SetPoint('TOP')
|
||||
absorbBar:SetPoint('BOTTOM')
|
||||
absorbBar:SetPoint('LEFT', self.Health:GetStatusBarTexture(), 'RIGHT')
|
||||
absorbBar:SetWidth(200)
|
||||
|
||||
local healAbsorbBar = CreateFrame('StatusBar', nil, self.Health)
|
||||
healAbsorbBar:SetPoint('TOP')
|
||||
healAbsorbBar:SetPoint('BOTTOM')
|
||||
healAbsorbBar:SetPoint('LEFT', self.Health:GetStatusBarTexture(), 'RIGHT')
|
||||
healAbsorbBar:SetWidth(200)
|
||||
|
||||
-- Register with oUF
|
||||
self.HealPrediction = {
|
||||
myBar = myBar,
|
||||
otherBar = otherBar,
|
||||
absorbBar = absorbBar,
|
||||
healAbsorbBar = healAbsorbBar,
|
||||
maxOverflow = 1.05,
|
||||
frequentUpdates = true,
|
||||
}
|
||||
|
||||
Hooks
|
||||
|
||||
Override(self) - Used to completely override the internal update function.
|
||||
Removing the table key entry will make the element fall-back
|
||||
to its internal function again.
|
||||
]]
|
||||
|
||||
local _, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local function Update(self, event, unit)
|
||||
if(self.unit ~= unit) or not unit then return end
|
||||
|
||||
local hp = self.HealPrediction
|
||||
hp.parent = self
|
||||
if(hp.PreUpdate) then hp:PreUpdate(unit) end
|
||||
|
||||
local myIncomingHeal = UnitGetIncomingHeals(unit, 'player') or 0
|
||||
local allIncomingHeal = UnitGetIncomingHeals(unit) or 0
|
||||
local totalAbsorb = UnitGetTotalAbsorbs(unit) or 0
|
||||
local myCurrentHealAbsorb = UnitGetTotalHealAbsorbs(unit) or 0
|
||||
local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
|
||||
|
||||
local overHealAbsorb = false
|
||||
if(health < myCurrentHealAbsorb) then
|
||||
overHealAbsorb = true
|
||||
myCurrentHealAbsorb = health
|
||||
end
|
||||
|
||||
if(health - myCurrentHealAbsorb + allIncomingHeal > maxHealth * hp.maxOverflow) then
|
||||
allIncomingHeal = maxHealth * hp.maxOverflow - health + myCurrentHealAbsorb
|
||||
end
|
||||
|
||||
local otherIncomingHeal = 0
|
||||
if(allIncomingHeal < myIncomingHeal) then
|
||||
myIncomingHeal = allIncomingHeal
|
||||
else
|
||||
otherIncomingHeal = allIncomingHeal - myIncomingHeal
|
||||
end
|
||||
|
||||
local overAbsorb = false
|
||||
if(health - myCurrentHealAbsorb + allIncomingHeal + totalAbsorb >= maxHealth or health + totalAbsorb >= maxHealth) then
|
||||
if(totalAbsorb > 0) then
|
||||
overAbsorb = true
|
||||
end
|
||||
|
||||
|
||||
if(allIncomingHeal > myCurrentHealAbsorb) then
|
||||
totalAbsorb = max(0, maxHealth - (health - myCurrentHealAbsorb + allIncomingHeal))
|
||||
else
|
||||
totalAbsorb = max(0, maxHealth - health)
|
||||
end
|
||||
end
|
||||
|
||||
if(myCurrentHealAbsorb > allIncomingHeal) then
|
||||
myCurrentHealAbsorb = myCurrentHealAbsorb - allIncomingHeal
|
||||
else
|
||||
myCurrentHealAbsorb = 0
|
||||
end
|
||||
|
||||
if(hp.myBar) then
|
||||
hp.myBar:SetMinMaxValues(0, maxHealth)
|
||||
hp.myBar:SetValue(myIncomingHeal)
|
||||
hp.myBar:Show()
|
||||
end
|
||||
|
||||
if(hp.otherBar) then
|
||||
hp.otherBar:SetMinMaxValues(0, maxHealth)
|
||||
hp.otherBar:SetValue(otherIncomingHeal)
|
||||
hp.otherBar:Show()
|
||||
end
|
||||
|
||||
if(hp.absorbBar) then
|
||||
hp.absorbBar:SetMinMaxValues(0, maxHealth)
|
||||
hp.absorbBar:SetValue(totalAbsorb)
|
||||
hp.absorbBar:Show()
|
||||
end
|
||||
|
||||
if(hp.healAbsorbBar) then
|
||||
hp.healAbsorbBar:SetMinMaxValues(0, maxHealth)
|
||||
hp.healAbsorbBar:SetValue(myCurrentHealAbsorb)
|
||||
hp.healAbsorbBar:Show()
|
||||
end
|
||||
|
||||
if(hp.PostUpdate) then
|
||||
return hp:PostUpdate(unit, myIncomingHeal, allIncomingHeal, totalAbsorb, myCurrentHealAbsorb)
|
||||
end
|
||||
end
|
||||
|
||||
local function Path(self, ...)
|
||||
return (self.HealPrediction.Override or Update) (self, ...)
|
||||
end
|
||||
|
||||
local ForceUpdate = function(element)
|
||||
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
|
||||
end
|
||||
|
||||
local function Enable(self)
|
||||
local hp = self.HealPrediction
|
||||
if(hp) then
|
||||
hp.__owner = self
|
||||
hp.ForceUpdate = ForceUpdate
|
||||
|
||||
self:RegisterEvent('UNIT_HEAL_PREDICTION', Path)
|
||||
self:RegisterEvent('UNIT_MAXHEALTH', Path)
|
||||
if(hp.frequentUpdates) then
|
||||
self:RegisterEvent('UNIT_HEALTH_FREQUENT', Path)
|
||||
else
|
||||
self:RegisterEvent('UNIT_HEALTH', Path)
|
||||
end
|
||||
self:RegisterEvent('UNIT_ABSORB_AMOUNT_CHANGED', Path)
|
||||
self:RegisterEvent('UNIT_HEAL_ABSORB_AMOUNT_CHANGED', Path)
|
||||
|
||||
if(not hp.maxOverflow) then
|
||||
hp.maxOverflow = 1.05
|
||||
end
|
||||
|
||||
if(hp.myBar) then
|
||||
if(hp.myBar:IsObjectType'StatusBar' and not hp.myBar:GetStatusBarTexture()) then
|
||||
hp.myBar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
|
||||
end
|
||||
|
||||
hp.myBar:Show()
|
||||
end
|
||||
if(hp.otherBar) then
|
||||
if(hp.otherBar:IsObjectType'StatusBar' and not hp.otherBar:GetStatusBarTexture()) then
|
||||
hp.otherBar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
|
||||
end
|
||||
|
||||
hp.otherBar:Show()
|
||||
end
|
||||
if(hp.absorbBar) then
|
||||
if(hp.absorbBar:IsObjectType'StatusBar' and not hp.absorbBar:GetStatusBarTexture()) then
|
||||
hp.absorbBar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
|
||||
end
|
||||
|
||||
hp.absorbBar:Show()
|
||||
end
|
||||
if(hp.healAbsorbBar) then
|
||||
if(hp.healAbsorbBar:IsObjectType'StatusBar' and not hp.healAbsorbBar:GetStatusBarTexture()) then
|
||||
hp.healAbsorbBar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
|
||||
end
|
||||
|
||||
hp.healAbsorbBar:Show()
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local function Disable(self)
|
||||
local hp = self.HealPrediction
|
||||
if(hp) then
|
||||
if(hp.myBar) then
|
||||
hp.myBar:Hide()
|
||||
end
|
||||
if(hp.otherBar) then
|
||||
hp.otherBar:Hide()
|
||||
end
|
||||
if(hp.absorbBar) then
|
||||
hp.absorbBar:Hide()
|
||||
end
|
||||
if(hp.healAbsorbBar) then
|
||||
hp.healAbsorbBar:Hide()
|
||||
end
|
||||
|
||||
self:UnregisterEvent('UNIT_HEAL_PREDICTION', Path)
|
||||
self:UnregisterEvent('UNIT_MAXHEALTH', Path)
|
||||
self:UnregisterEvent('UNIT_HEALTH', Path)
|
||||
self:UnregisterEvent('UNIT_HEALTH_FREQUENT', Path)
|
||||
self:UnregisterEvent('UNIT_ABSORB_AMOUNT_CHANGED', Path)
|
||||
self:UnregisterEvent('UNIT_HEAL_ABSORB_AMOUNT_CHANGED', Path)
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('HealPrediction', Path, Enable, Disable)
|
|
@ -0,0 +1,215 @@
|
|||
--[[ Element: Health Bar
|
||||
|
||||
Handles updating of `self.Health` based on the units health.
|
||||
|
||||
Widget
|
||||
|
||||
Health - A StatusBar used to represent current unit health.
|
||||
|
||||
Sub-Widgets
|
||||
|
||||
.bg - A Texture which functions as a background. It will inherit the color of
|
||||
the main StatusBar.
|
||||
|
||||
Notes
|
||||
|
||||
The default StatusBar texture will be applied if the UI widget doesn't have a
|
||||
status bar texture or color defined.
|
||||
|
||||
Options
|
||||
|
||||
The following options are listed by priority. The first check that returns
|
||||
true decides the color of the bar.
|
||||
|
||||
.colorTapping - Use `self.colors.tapping` to color the bar if the unit
|
||||
isn't tapped by the player.
|
||||
.colorDisconnected - Use `self.colors.disconnected` to color the bar if the
|
||||
unit is offline.
|
||||
.colorClass - Use `self.colors.class[class]` to color the bar based on
|
||||
unit class. `class` is defined by the second return of
|
||||
[UnitClass](http://wowprogramming.com/docs/api/UnitClass).
|
||||
.colorClassNPC - Use `self.colors.class[class]` to color the bar if the
|
||||
unit is a NPC.
|
||||
.colorClassPet - Use `self.colors.class[class]` to color the bar if the
|
||||
unit is player controlled, but not a player.
|
||||
.colorReaction - Use `self.colors.reaction[reaction]` to color the bar
|
||||
based on the player's reaction towards the unit.
|
||||
`reaction` is defined by the return value of
|
||||
[UnitReaction](http://wowprogramming.com/docs/api/UnitReaction).
|
||||
.colorSmooth - Use `self.colors.smooth` to color the bar with a smooth
|
||||
gradient based on the player's current health percentage.
|
||||
.colorHealth - Use `self.colors.health` to color the bar. This flag is
|
||||
used to reset the bar color back to default if none of the
|
||||
above conditions are met.
|
||||
|
||||
Sub-Widgets Options
|
||||
|
||||
.multiplier - Defines a multiplier, which is used to tint the background based
|
||||
on the main widgets R, G and B values. Defaults to 1 if not
|
||||
present.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local Health = CreateFrame("StatusBar", nil, self)
|
||||
Health:Height(20)
|
||||
Health:SetPoint('TOP')
|
||||
Health:SetPoint('LEFT')
|
||||
Health:SetPoint('RIGHT')
|
||||
|
||||
-- Add a background
|
||||
local Background = Health:CreateTexture(nil, 'BACKGROUND')
|
||||
Background:SetAllPoints(Health)
|
||||
Background:SetTexture(1, 1, 1, .5)
|
||||
|
||||
-- Options
|
||||
Health.frequentUpdates = true
|
||||
Health.colorTapping = true
|
||||
Health.colorDisconnected = true
|
||||
Health.colorClass = true
|
||||
Health.colorReaction = true
|
||||
Health.colorHealth = true
|
||||
|
||||
-- Make the background darker.
|
||||
Background.multiplier = .5
|
||||
|
||||
-- Register it with oUF
|
||||
self.Health = Health
|
||||
self.Health.bg = Background
|
||||
|
||||
Hooks
|
||||
|
||||
Override(self) - Used to completely override the internal update function.
|
||||
Removing the table key entry will make the element fall-back
|
||||
to its internal function again.
|
||||
]]
|
||||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
local updateFrequentUpdates
|
||||
|
||||
oUF.colors.health = {49/255, 207/255, 37/255}
|
||||
|
||||
local Update = function(self, event, unit)
|
||||
if(not unit or self.unit ~= unit) then return end
|
||||
local health = self.Health
|
||||
|
||||
if(health.PreUpdate) then health:PreUpdate(unit) end
|
||||
|
||||
local min, max = UnitHealth(unit), UnitHealthMax(unit)
|
||||
local disconnected = not UnitIsConnected(unit)
|
||||
health:SetMinMaxValues(0, max)
|
||||
|
||||
if(disconnected) then
|
||||
health:SetValue(max)
|
||||
else
|
||||
health:SetValue(min)
|
||||
end
|
||||
|
||||
health.disconnected = disconnected
|
||||
|
||||
if health.frequentUpdates ~= health.__frequentUpdates then
|
||||
health.__frequentUpdates = health.frequentUpdates
|
||||
updateFrequentUpdates(self)
|
||||
end
|
||||
|
||||
local r, g, b, t
|
||||
if(health.colorTapping and not UnitPlayerControlled(unit) and UnitIsTapDenied(unit)) then
|
||||
t = self.colors.tapped
|
||||
elseif(health.colorDisconnected and not UnitIsConnected(unit)) then
|
||||
t = self.colors.disconnected
|
||||
elseif(health.colorClass and UnitIsPlayer(unit)) or
|
||||
(health.colorClassNPC and not UnitIsPlayer(unit)) or
|
||||
(health.colorClassPet and UnitPlayerControlled(unit) and not UnitIsPlayer(unit)) then
|
||||
local _, class = UnitClass(unit)
|
||||
t = self.colors.class[class]
|
||||
elseif(health.colorReaction and UnitReaction(unit, 'player')) then
|
||||
t = self.colors.reaction[UnitReaction(unit, "player")]
|
||||
elseif(health.colorSmooth) then
|
||||
r, g, b = self.ColorGradient(min, max, unpack(health.smoothGradient or self.colors.smooth))
|
||||
elseif(health.colorHealth) then
|
||||
t = self.colors.health
|
||||
end
|
||||
|
||||
if(t) then
|
||||
r, g, b = t[1], t[2], t[3]
|
||||
end
|
||||
|
||||
if(b) then
|
||||
health:SetStatusBarColor(r, g, b)
|
||||
|
||||
local bg = health.bg
|
||||
if(bg) then local mu = bg.multiplier or 1
|
||||
bg:SetVertexColor(r * mu, g * mu, b * mu)
|
||||
end
|
||||
end
|
||||
|
||||
if(health.PostUpdate) then
|
||||
return health:PostUpdate(unit, min, max)
|
||||
end
|
||||
end
|
||||
|
||||
local Path = function(self, ...)
|
||||
return (self.Health.Override or Update) (self, ...)
|
||||
end
|
||||
|
||||
local ForceUpdate = function(element)
|
||||
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
|
||||
end
|
||||
|
||||
function updateFrequentUpdates(self)
|
||||
local health = self.Health
|
||||
if health.frequentUpdates and not self:IsEventRegistered("UNIT_HEALTH_FREQUENT") then
|
||||
if GetCVarBool("predictedHealth") ~= true then
|
||||
SetCVar("predictedHealth", "1")
|
||||
end
|
||||
|
||||
self:RegisterEvent('UNIT_HEALTH_FREQUENT', Path)
|
||||
|
||||
if self:IsEventRegistered("UNIT_HEALTH") then
|
||||
self:UnregisterEvent("UNIT_HEALTH", Path)
|
||||
end
|
||||
elseif not self:IsEventRegistered("UNIT_HEALTH") then
|
||||
self:RegisterEvent('UNIT_HEALTH', Path)
|
||||
|
||||
if self:IsEventRegistered("UNIT_HEALTH_FREQUENT") then
|
||||
self:UnregisterEvent("UNIT_HEALTH_FREQUENT", Path)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local Enable = function(self, unit)
|
||||
local health = self.Health
|
||||
if(health) then
|
||||
health.__owner = self
|
||||
health.ForceUpdate = ForceUpdate
|
||||
health.__frequentUpdates = health.frequentUpdates
|
||||
updateFrequentUpdates(self)
|
||||
|
||||
self:RegisterEvent("UNIT_MAXHEALTH", Path)
|
||||
self:RegisterEvent('UNIT_CONNECTION', Path)
|
||||
|
||||
-- For tapping.
|
||||
self:RegisterEvent('UNIT_FACTION', Path)
|
||||
|
||||
if(health:IsObjectType'StatusBar' and not health:GetStatusBarTexture()) then
|
||||
health:SetStatusBarTexture[[Interface\TargetingFrame\UI-StatusBar]]
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local Disable = function(self)
|
||||
local health = self.Health
|
||||
if(health) then
|
||||
health:Hide()
|
||||
self:UnregisterEvent('UNIT_HEALTH_FREQUENT', Path)
|
||||
self:UnregisterEvent('UNIT_HEALTH', Path)
|
||||
self:UnregisterEvent('UNIT_MAXHEALTH', Path)
|
||||
self:UnregisterEvent('UNIT_CONNECTION', Path)
|
||||
|
||||
self:UnregisterEvent('UNIT_FACTION', Path)
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('Health', Path, Enable, Disable)
|
|
@ -0,0 +1,87 @@
|
|||
--[[ Element: Leader Icon
|
||||
|
||||
Toggles visibility based on the units leader status.
|
||||
|
||||
Widget
|
||||
|
||||
Leader - Any UI widget.
|
||||
|
||||
Notes
|
||||
|
||||
The default leader icon will be applied if the UI widget is a texture and
|
||||
doesn't have a texture or color defined.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local Leader = self:CreateTexture(nil, "OVERLAY")
|
||||
Leader:SetSize(16, 16)
|
||||
Leader:SetPoint("BOTTOM", self, "TOP")
|
||||
|
||||
-- Register it with oUF
|
||||
self.Leader = Leadera
|
||||
|
||||
Hooks
|
||||
|
||||
Override(self) - Used to completely override the internal update function.
|
||||
Removing the table key entry will make the element fall-back
|
||||
to its internal function again.
|
||||
]]
|
||||
|
||||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local Update = function(self, event)
|
||||
local leader = self.Leader
|
||||
if(leader.PreUpdate) then
|
||||
leader:PreUpdate()
|
||||
end
|
||||
|
||||
local unit = self.unit
|
||||
local isLeader = (UnitInParty(unit) or UnitInRaid(unit)) and UnitIsGroupLeader(unit)
|
||||
if(isLeader) then
|
||||
leader:Show()
|
||||
else
|
||||
leader:Hide()
|
||||
end
|
||||
|
||||
if(leader.PostUpdate) then
|
||||
return leader:PostUpdate(isLeader)
|
||||
end
|
||||
end
|
||||
|
||||
local Path = function(self, ...)
|
||||
return (self.Leader.Override or Update) (self, ...)
|
||||
end
|
||||
|
||||
local ForceUpdate = function(element)
|
||||
return Path(element.__owner, 'ForceUpdate')
|
||||
end
|
||||
|
||||
local Enable = function(self)
|
||||
local leader = self.Leader
|
||||
if(leader) then
|
||||
leader.__owner = self
|
||||
leader.ForceUpdate = ForceUpdate
|
||||
|
||||
self:RegisterEvent("PARTY_LEADER_CHANGED", Path, true)
|
||||
self:RegisterEvent("GROUP_ROSTER_UPDATE", Path, true)
|
||||
|
||||
if(leader:IsObjectType"Texture" and not leader:GetTexture()) then
|
||||
leader:SetTexture[[Interface\GroupFrame\UI-Group-LeaderIcon]]
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local Disable = function(self)
|
||||
local leader = self.Leader
|
||||
if(leader) then
|
||||
leader:Hide()
|
||||
self:UnregisterEvent("PARTY_LEADER_CHANGED", Path)
|
||||
self:UnregisterEvent("GROUP_ROSTER_UPDATE", Path)
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('Leader', Path, Enable, Disable)
|
|
@ -0,0 +1,94 @@
|
|||
--[[ Element: LFD Role Icon
|
||||
|
||||
Toggles visibility of the LFD role icon based upon the units current dungeon
|
||||
role.
|
||||
|
||||
Widget
|
||||
|
||||
LFDRole - A Texture containing the LFD role icons at specific locations. Look
|
||||
at the default LFD role icon texture for an example of this.
|
||||
Alternatively you can look at the return values of
|
||||
GetTexCoordsForRoleSmallCircle(role).
|
||||
|
||||
Notes
|
||||
|
||||
The default LFD role texture will be applied if the UI widget is a texture and
|
||||
doesn't have a texture or color defined.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local LFDRole = self:CreateTexture(nil, "OVERLAY")
|
||||
LFDRole:SetSize(16, 16)
|
||||
LFDRole:SetPoint("LEFT", self)
|
||||
|
||||
-- Register it with oUF
|
||||
self.LFDRole = LFDRole
|
||||
|
||||
Hooks
|
||||
|
||||
Override(self) - Used to completely override the internal update function.
|
||||
Removing the table key entry will make the element fall-back
|
||||
to its internal function again.
|
||||
]]
|
||||
|
||||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local Update = function(self, event)
|
||||
local lfdrole = self.LFDRole
|
||||
if(lfdrole.PreUpdate) then
|
||||
lfdrole:PreUpdate()
|
||||
end
|
||||
|
||||
local role = UnitGroupRolesAssigned(self.unit)
|
||||
if(role == 'TANK' or role == 'HEALER' or role == 'DAMAGER') then
|
||||
lfdrole:SetTexCoord(GetTexCoordsForRoleSmallCircle(role))
|
||||
lfdrole:Show()
|
||||
else
|
||||
lfdrole:Hide()
|
||||
end
|
||||
|
||||
if(lfdrole.PostUpdate) then
|
||||
return lfdrole:PostUpdate(role)
|
||||
end
|
||||
end
|
||||
|
||||
local Path = function(self, ...)
|
||||
return (self.LFDRole.Override or Update) (self, ...)
|
||||
end
|
||||
|
||||
local ForceUpdate = function(element)
|
||||
return Path(element.__owner, 'ForceUpdate')
|
||||
end
|
||||
|
||||
local Enable = function(self)
|
||||
local lfdrole = self.LFDRole
|
||||
if(lfdrole) then
|
||||
lfdrole.__owner = self
|
||||
lfdrole.ForceUpdate = ForceUpdate
|
||||
|
||||
if(self.unit == "player") then
|
||||
self:RegisterEvent("PLAYER_ROLES_ASSIGNED", Path, true)
|
||||
else
|
||||
self:RegisterEvent("GROUP_ROSTER_UPDATE", Path, true)
|
||||
end
|
||||
|
||||
if(lfdrole:IsObjectType"Texture" and not lfdrole:GetTexture()) then
|
||||
lfdrole:SetTexture[[Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES]]
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local Disable = function(self)
|
||||
local lfdrole = self.LFDRole
|
||||
if(lfdrole) then
|
||||
lfdrole:Hide()
|
||||
self:UnregisterEvent("PLAYER_ROLES_ASSIGNED", Path)
|
||||
self:UnregisterEvent("GROUP_ROSTER_UPDATE", Path)
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('LFDRole', Path, Enable, Disable)
|
|
@ -0,0 +1,106 @@
|
|||
--[[ Element: Master Looter Icon
|
||||
|
||||
Toggles visibility of the master looter icon.
|
||||
|
||||
Widget
|
||||
|
||||
MasterLooter - Any UI widget.
|
||||
|
||||
Notes
|
||||
|
||||
The default master looter icon will be applied if the UI widget is a texture
|
||||
and doesn't have a texture or color defined.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local MasterLooter = self:CreateTexture(nil, 'OVERLAY')
|
||||
MasterLooter:SetSize(16, 16)
|
||||
MasterLooter:SetPoint('TOPRIGHT', self)
|
||||
|
||||
-- Register it with oUF
|
||||
self.MasterLooter = MasterLooter
|
||||
|
||||
Hooks
|
||||
|
||||
Override(self) - Used to completely override the internal update function.
|
||||
Removing the table key entry will make the element fall-back
|
||||
to its internal function again.
|
||||
|
||||
]]
|
||||
|
||||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local Update = function(self, event)
|
||||
local unit = self.unit
|
||||
local masterlooter = self.MasterLooter
|
||||
if(not (UnitInParty(unit) or UnitInRaid(unit))) then
|
||||
return masterlooter:Hide()
|
||||
end
|
||||
|
||||
if(masterlooter.PreUpdate) then
|
||||
masterlooter:PreUpdate()
|
||||
end
|
||||
|
||||
local method, pid, rid = GetLootMethod()
|
||||
if(method == 'master') then
|
||||
local mlUnit
|
||||
if(pid) then
|
||||
if(pid == 0) then
|
||||
mlUnit = 'player'
|
||||
else
|
||||
mlUnit = 'party'..pid
|
||||
end
|
||||
elseif(rid) then
|
||||
mlUnit = 'raid'..rid
|
||||
end
|
||||
|
||||
if(unit and mlUnit and UnitIsUnit(unit, mlUnit)) then
|
||||
masterlooter:Show()
|
||||
elseif(masterlooter:IsShown()) then
|
||||
masterlooter:Hide()
|
||||
end
|
||||
else
|
||||
masterlooter:Hide()
|
||||
end
|
||||
|
||||
if(masterlooter.PostUpdate) then
|
||||
return masterlooter:PostUpdate(masterlooter:IsShown())
|
||||
end
|
||||
end
|
||||
|
||||
local Path = function(self, ...)
|
||||
return (self.MasterLooter.Override or Update) (self, ...)
|
||||
end
|
||||
|
||||
local ForceUpdate = function(element)
|
||||
return Path(element.__owner, 'ForceUpdate')
|
||||
end
|
||||
|
||||
local function Enable(self, unit)
|
||||
local masterlooter = self.MasterLooter
|
||||
if(masterlooter) then
|
||||
masterlooter.__owner = self
|
||||
masterlooter.ForceUpdate = ForceUpdate
|
||||
|
||||
self:RegisterEvent('PARTY_LOOT_METHOD_CHANGED', Path, true)
|
||||
self:RegisterEvent('GROUP_ROSTER_UPDATE', Path, true)
|
||||
|
||||
if(masterlooter:IsObjectType('Texture') and not masterlooter:GetTexture()) then
|
||||
masterlooter:SetTexture([[Interface\GroupFrame\UI-Group-MasterLooter]])
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local function Disable(self)
|
||||
if(self.MasterLooter) then
|
||||
self.MasterLooter:Hide()
|
||||
self:UnregisterEvent('PARTY_LOOT_METHOD_CHANGED', Path)
|
||||
self:UnregisterEvent('GROUP_ROSTER_UPDATE', Path)
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('MasterLooter', Path, Enable, Disable)
|
|
@ -0,0 +1,85 @@
|
|||
--[[ Element: Phasing Icon
|
||||
|
||||
Toggles visibility of the phase icon based on the units phasing compared to the
|
||||
player.
|
||||
|
||||
Widget
|
||||
|
||||
PhaseIcon - Any UI widget.
|
||||
|
||||
Notes
|
||||
|
||||
The default phasing icon will be used if the UI widget is a texture and doesn't
|
||||
have a texture or color defined.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local PhaseIcon = self:CreateTexture(nil, 'OVERLAY')
|
||||
PhaseIcon:SetSize(16, 16)
|
||||
PhaseIcon:SetPoint('TOPLEFT', self)
|
||||
|
||||
-- Register it with oUF
|
||||
self.PhaseIcon = PhaseIcon
|
||||
|
||||
Hooks
|
||||
|
||||
Override(self) - Used to completely override the internal update function.
|
||||
Removing the table key entry will make the element fall-back
|
||||
to its internal function again.
|
||||
]]
|
||||
|
||||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local Update = function(self, event)
|
||||
local picon = self.PhaseIcon
|
||||
if(picon.PreUpdate) then
|
||||
picon:PreUpdate()
|
||||
end
|
||||
|
||||
local inPhase = UnitInPhase(self.unit)
|
||||
if(inPhase) then
|
||||
picon:Hide()
|
||||
else
|
||||
picon:Show()
|
||||
end
|
||||
|
||||
if(picon.PostUpdate) then
|
||||
return picon:PostUpdate(inPhase)
|
||||
end
|
||||
end
|
||||
|
||||
local Path = function(self, ...)
|
||||
return (self.PhaseIcon.Override or Update) (self, ...)
|
||||
end
|
||||
|
||||
local ForceUpdate = function(element)
|
||||
return Path(element.__owner, 'ForceUpdate')
|
||||
end
|
||||
|
||||
local Enable = function(self)
|
||||
local picon = self.PhaseIcon
|
||||
if(picon) then
|
||||
picon.__owner = self
|
||||
picon.ForceUpdate = ForceUpdate
|
||||
|
||||
self:RegisterEvent('UNIT_PHASE', Path, true)
|
||||
|
||||
if(picon:IsObjectType'Texture' and not picon:GetTexture()) then
|
||||
picon:SetTexture[[Interface\TargetingFrame\UI-PhasingIcon]]
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local Disable = function(self)
|
||||
local picon = self.PhaseIcon
|
||||
if(picon) then
|
||||
picon:Hide()
|
||||
self:UnregisterEvent('UNIT_PHASE', Path)
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('PhaseIcon', Path, Enable, Disable)
|
|
@ -0,0 +1,122 @@
|
|||
--[[ Element: Portraits
|
||||
|
||||
Handles updating of the unit's portrait.
|
||||
|
||||
Widget
|
||||
|
||||
Portrait - A PlayerModel or Texture used to represent the unit's portrait.
|
||||
|
||||
Notes
|
||||
|
||||
The quest delivery question mark will be used instead of the unit's model when
|
||||
the client doesn't have the model information for the unit.
|
||||
|
||||
Examples
|
||||
|
||||
-- 3D Portrait
|
||||
-- Position and size
|
||||
local Portrait = CreateFrame('PlayerModel', nil, self)
|
||||
Portrait:SetSize(32, 32)
|
||||
Portrait:SetPoint('RIGHT', self, 'LEFT')
|
||||
|
||||
-- Register it with oUF
|
||||
self.Portrait = Portrait
|
||||
|
||||
-- 2D Portrait
|
||||
local Portrait = self:CreateTexture(nil, 'OVERLAY')
|
||||
Portrait:SetSize(32, 32)
|
||||
Portrait:SetPoint('RIGHT', self, 'LEFT')
|
||||
|
||||
-- Register it with oUF
|
||||
self.Portrait = Portrait
|
||||
|
||||
Hooks
|
||||
|
||||
Override(self) - Used to completely override the internal update function.
|
||||
Removing the table key entry will make the element fall-back
|
||||
to its internal function again.
|
||||
]]
|
||||
|
||||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local Update = function(self, event, unit)
|
||||
if(not unit or not UnitIsUnit(self.unit, unit)) then return end
|
||||
|
||||
local portrait = self.Portrait
|
||||
local modelUpdated = false
|
||||
if(portrait.PreUpdate) then portrait:PreUpdate(unit) end
|
||||
|
||||
if(portrait:IsObjectType'Model') then
|
||||
local guid = UnitGUID(unit)
|
||||
if(not UnitExists(unit) or not UnitIsConnected(unit) or not UnitIsVisible(unit)) then
|
||||
portrait:SetCamDistanceScale(0.25)
|
||||
portrait:SetPortraitZoom(0)
|
||||
portrait:SetPosition(0,0,0.5)
|
||||
portrait:ClearModel()
|
||||
portrait:SetModel('interface\\buttons\\talktomequestionmark.m2')
|
||||
portrait.guid = nil
|
||||
modelUpdated = true
|
||||
elseif(portrait.guid ~= guid or event == 'UNIT_MODEL_CHANGED') then
|
||||
portrait:SetCamDistanceScale(1)
|
||||
portrait:SetPortraitZoom(1)
|
||||
portrait:SetPosition(0,0,0)
|
||||
portrait:ClearModel()
|
||||
portrait:SetUnit(unit)
|
||||
portrait.guid = guid
|
||||
modelUpdated = true
|
||||
end
|
||||
else
|
||||
SetPortraitTexture(portrait, unit)
|
||||
end
|
||||
|
||||
if(portrait.PostUpdate) then
|
||||
return portrait:PostUpdate(unit, event, modelUpdated)
|
||||
end
|
||||
end
|
||||
|
||||
local Path = function(self, ...)
|
||||
return (self.Portrait.Override or Update) (self, ...)
|
||||
end
|
||||
|
||||
local ForceUpdate = function(element)
|
||||
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
|
||||
end
|
||||
|
||||
local Enable = function(self, unit)
|
||||
local portrait = self.Portrait
|
||||
if(portrait) then
|
||||
portrait:Show()
|
||||
portrait.__owner = self
|
||||
portrait.ForceUpdate = ForceUpdate
|
||||
|
||||
self:RegisterEvent("UNIT_PORTRAIT_UPDATE", Path)
|
||||
self:RegisterEvent("UNIT_MODEL_CHANGED", Path)
|
||||
self:RegisterEvent('UNIT_CONNECTION', Path)
|
||||
|
||||
-- The quest log uses PARTY_MEMBER_{ENABLE,DISABLE} to handle updating of
|
||||
-- party members overlapping quests. This will probably be enough to handle
|
||||
-- model updating.
|
||||
--
|
||||
-- DISABLE isn't used as it fires when we most likely don't have the
|
||||
-- information we want.
|
||||
if(unit == 'party') then
|
||||
self:RegisterEvent('PARTY_MEMBER_ENABLE', Path)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local Disable = function(self)
|
||||
local portrait = self.Portrait
|
||||
if(portrait) then
|
||||
portrait:Hide()
|
||||
self:UnregisterEvent("UNIT_PORTRAIT_UPDATE", Path)
|
||||
self:UnregisterEvent("UNIT_MODEL_CHANGED", Path)
|
||||
self:UnregisterEvent('PARTY_MEMBER_ENABLE', Path)
|
||||
self:UnregisterEvent('UNIT_CONNECTION', Path)
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('Portrait', Path, Enable, Disable)
|
|
@ -0,0 +1,318 @@
|
|||
--[[ Element: Power Bar
|
||||
|
||||
Handles updating of `self.Power` based upon the units power.
|
||||
|
||||
Widget
|
||||
|
||||
Power - A StatusBar used to represent mana.
|
||||
|
||||
Sub-Widgets
|
||||
|
||||
.bg - A Texture which functions as a background. It will inherit the color of
|
||||
the main StatusBar.
|
||||
|
||||
Notes
|
||||
|
||||
The default StatusBar texture will be applied if the UI widget doesn't have a
|
||||
status bar texture or color defined.
|
||||
|
||||
Options
|
||||
|
||||
.displayAltPower - Use this to let the widget display alternate power if the
|
||||
unit has one. If no alternate power the display will fall
|
||||
back to primary power.
|
||||
.useAtlas - Use this to let the widget use an atlas for its texture if
|
||||
`.atlas` is defined on the widget or an atlas is present in
|
||||
`self.colors.power` for the appropriate power type.
|
||||
.atlas - A custom atlas
|
||||
|
||||
The following options are listed by priority. The first check that returns
|
||||
true decides the color of the bar.
|
||||
|
||||
.colorTapping - Use `self.colors.tapping` to color the bar if the unit
|
||||
isn't tapped by the player.
|
||||
.colorDisconnected - Use `self.colors.disconnected` to color the bar if the
|
||||
unit is offline.
|
||||
.altPowerColor - A table containing the RGB values to use for a fixed
|
||||
color if the alt power bar is being displayed instead
|
||||
.colorPower - Use `self.colors.power[token]` to color the bar based on
|
||||
the unit's power type. This method will fall-back to
|
||||
`:GetAlternativeColor()` if it can't find a color matching
|
||||
the token. If this function isn't defined, then it will
|
||||
attempt to color based upon the alternative power colors
|
||||
returned by [UnitPowerType](http://wowprogramming.com/docs/api/UnitPowerType).
|
||||
Finally, if these aren't defined, then it will attempt to
|
||||
color the bar based upon `self.colors.power[type]`.
|
||||
.colorClass - Use `self.colors.class[class]` to color the bar based on
|
||||
unit class. `class` is defined by the second return of
|
||||
[UnitClass](http://wowprogramming.com/docs/api/UnitClass).
|
||||
.colorClassNPC - Use `self.colors.class[class]` to color the bar if the
|
||||
unit is a NPC.
|
||||
.colorClassPet - Use `self.colors.class[class]` to color the bar if the
|
||||
unit is player controlled, but not a player.
|
||||
.colorReaction - Use `self.colors.reaction[reaction]` to color the bar
|
||||
based on the player's reaction towards the unit.
|
||||
`reaction` is defined by the return value of
|
||||
[UnitReaction](http://wowprogramming.com/docs/api/UnitReaction).
|
||||
.colorSmooth - Use `self.colors.smooth` to color the bar with a smooth
|
||||
gradient based on the player's current health percentage.
|
||||
|
||||
Sub-Widget Options
|
||||
|
||||
.multiplier - Defines a multiplier, which is used to tint the background based
|
||||
on the main widgets R, G and B values. Defaults to 1 if not
|
||||
present.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local Power = CreateFrame("StatusBar", nil, self)
|
||||
Power:SetHeight(20)
|
||||
Power:SetPoint('BOTTOM')
|
||||
Power:SetPoint('LEFT')
|
||||
Power:SetPoint('RIGHT')
|
||||
|
||||
-- Add a background
|
||||
local Background = Power:CreateTexture(nil, 'BACKGROUND')
|
||||
Background:SetAllPoints(Power)
|
||||
Background:SetTexture(1, 1, 1, .5)
|
||||
|
||||
-- Options
|
||||
Power.frequentUpdates = true
|
||||
Power.colorTapping = true
|
||||
Power.colorDisconnected = true
|
||||
Power.colorPower = true
|
||||
Power.colorClass = true
|
||||
Power.colorReaction = true
|
||||
|
||||
-- Make the background darker.
|
||||
Background.multiplier = .5
|
||||
|
||||
-- Register it with oUF
|
||||
self.Power = Power
|
||||
self.Power.bg = Background
|
||||
|
||||
Hooks
|
||||
|
||||
Override(self) - Used to completely override the internal update function.
|
||||
Removing the table key entry will make the element fall-back
|
||||
to its internal function again.
|
||||
]]
|
||||
|
||||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local updateFrequentUpdates
|
||||
oUF.colors.power = {}
|
||||
for power, color in next, PowerBarColor do
|
||||
if (type(power) == "string") then
|
||||
if(type(select(2, next(color))) == 'table') then
|
||||
oUF.colors.power[power] = {}
|
||||
|
||||
for index, color in next, color do
|
||||
oUF.colors.power[power][index] = {color.r, color.g, color.b}
|
||||
end
|
||||
else
|
||||
oUF.colors.power[power] = {color.r, color.g, color.b, atlas = color.atlas}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- sourced from FrameXML/Constants.lua
|
||||
oUF.colors.power[0] = oUF.colors.power.MANA
|
||||
oUF.colors.power[1] = oUF.colors.power.RAGE
|
||||
oUF.colors.power[2] = oUF.colors.power.FOCUS
|
||||
oUF.colors.power[3] = oUF.colors.power.ENERGY
|
||||
oUF.colors.power[4] = oUF.colors.power.COMBO_POINTS
|
||||
oUF.colors.power[5] = oUF.colors.power.RUNES
|
||||
oUF.colors.power[6] = oUF.colors.power.RUNIC_POWER
|
||||
oUF.colors.power[7] = oUF.colors.power.SOUL_SHARDS
|
||||
oUF.colors.power[8] = oUF.colors.power.LUNAR_POWER
|
||||
oUF.colors.power[9] = oUF.colors.power.HOLY_POWER
|
||||
oUF.colors.power[11] = oUF.colors.power.MAELSTROM
|
||||
oUF.colors.power[12] = oUF.colors.power.CHI
|
||||
oUF.colors.power[13] = oUF.colors.power.INSANITY
|
||||
oUF.colors.power[16] = oUF.colors.power.ARCANE_CHARGES
|
||||
oUF.colors.power[17] = oUF.colors.power.FURY
|
||||
oUF.colors.power[18] = oUF.colors.power.PAIN
|
||||
|
||||
local GetDisplayPower = function(unit)
|
||||
if not unit then return; end
|
||||
local _, min, _, _, _, _, showOnRaid = UnitAlternatePowerInfo(unit)
|
||||
if(showOnRaid) then
|
||||
return ALTERNATE_POWER_INDEX, min
|
||||
end
|
||||
end
|
||||
|
||||
local Update = function(self, event, unit)
|
||||
if(self.unit ~= unit) or not unit then return end
|
||||
local power = self.Power
|
||||
|
||||
if(power.PreUpdate) then power:PreUpdate(unit) end
|
||||
|
||||
local displayType, min
|
||||
if power.displayAltPower then
|
||||
displayType, min = GetDisplayPower(unit)
|
||||
end
|
||||
local cur, max = UnitPower(unit, displayType), UnitPowerMax(unit, displayType)
|
||||
local disconnected = not UnitIsConnected(unit)
|
||||
local tapped = not UnitPlayerControlled(unit) and UnitIsTapDenied(unit)
|
||||
|
||||
if max == 0 then
|
||||
max = 1
|
||||
end
|
||||
|
||||
power:SetMinMaxValues(min or 0, max)
|
||||
|
||||
if(disconnected) then
|
||||
power:SetValue(max)
|
||||
else
|
||||
power:SetValue(cur)
|
||||
end
|
||||
|
||||
power.disconnected = disconnected
|
||||
power.tapped = tapped
|
||||
|
||||
if power.frequentUpdates ~= power.__frequentUpdates then
|
||||
power.__frequentUpdates = power.frequentUpdates
|
||||
updateFrequentUpdates(self)
|
||||
end
|
||||
|
||||
local ptype, ptoken, altR, altG, altB = UnitPowerType(unit)
|
||||
local r, g, b, t
|
||||
|
||||
if(power.colorTapping and not UnitPlayerControlled(unit) and UnitIsTapDenied(unit)) then
|
||||
t = self.colors.tapped
|
||||
elseif(power.colorDisconnected and disconnected) then
|
||||
t = self.colors.disconnected
|
||||
elseif(displayType == ALTERNATE_POWER_INDEX and power.altPowerColor) then
|
||||
t = power.altPowerColor
|
||||
elseif(power.colorPower) then
|
||||
t = self.colors.power[ptoken]
|
||||
if(not t) then
|
||||
if(power.GetAlternativeColor) then
|
||||
r, g, b = power:GetAlternativeColor(unit, ptype, ptoken, altR, altG, altB)
|
||||
elseif(altR) then
|
||||
-- As of 7.0.3, altR, altG, altB may be in 0-1 or 0-255 range.
|
||||
if(altR > 1) or (altG > 1) or (altB > 1) then
|
||||
r, g, b = altR / 255, altG / 255, altB / 255
|
||||
else
|
||||
r, g, b = altR, altG, altB
|
||||
end
|
||||
else
|
||||
t = self.colors.power[ptype]
|
||||
end
|
||||
end
|
||||
elseif(power.colorClass and UnitIsPlayer(unit)) or
|
||||
(power.colorClassNPC and not UnitIsPlayer(unit)) or
|
||||
(power.colorClassPet and UnitPlayerControlled(unit) and not UnitIsPlayer(unit)) then
|
||||
local _, class = UnitClass(unit)
|
||||
t = self.colors.class[class]
|
||||
elseif(power.colorReaction and UnitReaction(unit, 'player')) then
|
||||
t = self.colors.reaction[UnitReaction(unit, "player")]
|
||||
elseif(power.colorSmooth) then
|
||||
local adjust = 0 - (min or 0)
|
||||
r, g, b = self.ColorGradient(cur + adjust, max + adjust, unpack(power.smoothGradient or self.colors.smooth))
|
||||
end
|
||||
|
||||
if(t) then
|
||||
r, g, b = t[1], t[2], t[3]
|
||||
end
|
||||
|
||||
t = self.colors.power[ptoken or ptype]
|
||||
local atlas = power.atlas or (t and t.atlas)
|
||||
if(power.useAtlas and atlas and displayType ~= ALTERNATE_POWER_INDEX) then
|
||||
power:SetStatusBarAtlas(atlas)
|
||||
power:SetStatusBarColor(1, 1, 1)
|
||||
if(power.colorTapping or power.colorDisconnected) then
|
||||
t = disconnected and self.colors.disconnected or self.colors.tapped
|
||||
power:GetStatusBarTexture():SetDesaturated(disconnected or tapped)
|
||||
end
|
||||
if(t and b) then
|
||||
r, g, b = t[1], t[2], t[3]
|
||||
end
|
||||
else
|
||||
power:SetStatusBarTexture(power.texture)
|
||||
if(b) then
|
||||
power:SetStatusBarColor(r, g, b)
|
||||
end
|
||||
end
|
||||
|
||||
local bg = power.bg
|
||||
if(bg and b) then
|
||||
local mu = bg.multiplier or 1
|
||||
bg:SetVertexColor(r * mu, g * mu, b * mu)
|
||||
end
|
||||
|
||||
if(power.PostUpdate) then
|
||||
return power:PostUpdate(unit, cur, max, min, ptoken, ptype)
|
||||
end
|
||||
end
|
||||
|
||||
local Path = function(self, ...)
|
||||
return (self.Power.Override or Update) (self, ...)
|
||||
end
|
||||
|
||||
local ForceUpdate = function(element)
|
||||
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
|
||||
end
|
||||
|
||||
function updateFrequentUpdates(self)
|
||||
local power = self.Power
|
||||
if power.frequentUpdates and not self:IsEventRegistered('UNIT_POWER_FREQUENT') then
|
||||
self:RegisterEvent('UNIT_POWER_FREQUENT', Path)
|
||||
|
||||
if self:IsEventRegistered('UNIT_POWER') then
|
||||
self:UnregisterEvent('UNIT_POWER', Path)
|
||||
end
|
||||
elseif not self:IsEventRegistered('UNIT_POWER') then
|
||||
self:RegisterEvent('UNIT_POWER', Path)
|
||||
|
||||
if self:IsEventRegistered('UNIT_POWER_FREQUENT') then
|
||||
self:UnregisterEvent('UNIT_POWER_FREQUENT', Path)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local Enable = function(self, unit)
|
||||
local power = self.Power
|
||||
if(power) then
|
||||
power.__owner = self
|
||||
power.ForceUpdate = ForceUpdate
|
||||
|
||||
power.__frequentUpdates = power.frequentUpdates
|
||||
updateFrequentUpdates(self)
|
||||
|
||||
self:RegisterEvent('UNIT_POWER_BAR_SHOW', Path)
|
||||
self:RegisterEvent('UNIT_POWER_BAR_HIDE', Path)
|
||||
self:RegisterEvent('UNIT_DISPLAYPOWER', Path)
|
||||
self:RegisterEvent('UNIT_CONNECTION', Path)
|
||||
self:RegisterEvent('UNIT_MAXPOWER', Path)
|
||||
|
||||
-- For tapping.
|
||||
self:RegisterEvent('UNIT_FACTION', Path)
|
||||
|
||||
if(power:IsObjectType'StatusBar') then
|
||||
power.texture = power:GetStatusBarTexture() and power:GetStatusBarTexture():GetTexture() or [[Interface\TargetingFrame\UI-StatusBar]]
|
||||
power:SetStatusBarTexture(power.texture)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local Disable = function(self)
|
||||
local power = self.Power
|
||||
if(power) then
|
||||
self:UnregisterEvent('UNIT_POWER_FREQUENT', Path)
|
||||
self:UnregisterEvent('UNIT_POWER', Path)
|
||||
self:UnregisterEvent('UNIT_POWER_BAR_SHOW', Path)
|
||||
self:UnregisterEvent('UNIT_POWER_BAR_HIDE', Path)
|
||||
self:UnregisterEvent('UNIT_DISPLAYPOWER', Path)
|
||||
self:UnregisterEvent('UNIT_CONNECTION', Path)
|
||||
self:UnregisterEvent('UNIT_MAXPOWER', Path)
|
||||
self:UnregisterEvent('UNIT_FACTION', Path)
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('Power', Path, Enable, Disable)
|
|
@ -0,0 +1,169 @@
|
|||
--[[ Element: Power Prediction Bar
|
||||
Handles updating and visibility of the power prediction status bars.
|
||||
|
||||
Widget
|
||||
|
||||
PowerPrediction - A table containing `mainBar` and `altBar`.
|
||||
|
||||
Sub-Widgets
|
||||
|
||||
mainBar - A StatusBar used to represent power cost of spells, that consume
|
||||
your main power, e.g. mana for mages;
|
||||
altBar - A StatusBar used to represent power cost of spells, that consume
|
||||
your additional power, e.g. mana for balance druids.
|
||||
|
||||
Notes
|
||||
|
||||
The default StatusBar texture will be applied if the UI widget doesn't have a
|
||||
status bar texture.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local mainBar = CreateFrame('StatusBar', nil, self.Power)
|
||||
mainBar:SetReverseFill(true)
|
||||
mainBar:SetPoint('TOP')
|
||||
mainBar:SetPoint('BOTTOM')
|
||||
mainBar:SetPoint('RIGHT', self.Power:GetStatusBarTexture(), 'RIGHT')
|
||||
mainBar:SetWidth(200)
|
||||
|
||||
local altBar = CreateFrame('StatusBar', nil, self.AdditionalPower)
|
||||
altBar:SetReverseFill(true)
|
||||
altBar:SetPoint('TOP')
|
||||
altBar:SetPoint('BOTTOM')
|
||||
altBar:SetPoint('RIGHT', self.AdditionalPower:GetStatusBarTexture(), 'RIGHT')
|
||||
altBar:SetWidth(200)
|
||||
|
||||
-- Register with oUF
|
||||
self.PowerPrediction = {
|
||||
mainBar = mainBar,
|
||||
altBar = altBar
|
||||
}
|
||||
|
||||
Hooks
|
||||
|
||||
Override(self) - Used to completely override the internal update function.
|
||||
Removing the table key entry will make the element fall-back
|
||||
to its internal function again.
|
||||
]]
|
||||
|
||||
local _, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local playerClass = select(2, UnitClass('player'))
|
||||
|
||||
local function Update(self, event, unit)
|
||||
if(self.unit ~= unit) then return end
|
||||
|
||||
local pp = self.PowerPrediction
|
||||
|
||||
if(pp.PreUpdate) then
|
||||
pp:PreUpdate(unit)
|
||||
end
|
||||
|
||||
local _, _, _, _, startTime, endTime, _, _, _, spellID = UnitCastingInfo(unit)
|
||||
local mainPowerType = UnitPowerType(unit)
|
||||
local hasAltManaBar = ALT_MANA_BAR_PAIR_DISPLAY_INFO[playerClass] and ALT_MANA_BAR_PAIR_DISPLAY_INFO[playerClass][mainPowerType]
|
||||
local mainCost, altCost = 0, 0
|
||||
|
||||
if(event == 'UNIT_SPELLCAST_START' or startTime ~= endTime) then
|
||||
local costTable = GetSpellPowerCost(spellID)
|
||||
|
||||
for _, costInfo in pairs(costTable) do
|
||||
--[[costInfo content:
|
||||
-- name: string (powerToken)
|
||||
-- type: number (powerType)
|
||||
-- cost: number
|
||||
-- costPercent: number
|
||||
-- costPerSec: number
|
||||
-- minCost: number
|
||||
-- hasRequiredAura: boolean
|
||||
-- requiredAuraID: number
|
||||
]]
|
||||
if(costInfo.type == mainPowerType) then
|
||||
mainCost = costInfo.cost
|
||||
|
||||
break
|
||||
elseif(costInfo.type == ADDITIONAL_POWER_BAR_INDEX) then
|
||||
altCost = costInfo.cost
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if(pp.mainBar) then
|
||||
pp.mainBar:SetMinMaxValues(0, UnitPowerMax(unit, mainPowerType))
|
||||
pp.mainBar:SetValue(mainCost)
|
||||
pp.mainBar:Show()
|
||||
end
|
||||
|
||||
if(pp.altBar and hasAltManaBar) then
|
||||
pp.altBar:SetMinMaxValues(0, UnitPowerMax(unit, ADDITIONAL_POWER_BAR_INDEX))
|
||||
pp.altBar:SetValue(altCost)
|
||||
pp.altBar:Show()
|
||||
end
|
||||
|
||||
if(pp.PostUpdate) then
|
||||
return pp:PostUpdate(unit, mainCost, altCost, hasAltManaBar)
|
||||
end
|
||||
end
|
||||
|
||||
local function Path(self, ...)
|
||||
return (self.PowerPrediction.Override or Update) (self, ...)
|
||||
end
|
||||
|
||||
local function ForceUpdate(element)
|
||||
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
|
||||
end
|
||||
|
||||
local function Enable(self)
|
||||
local pp = self.PowerPrediction
|
||||
|
||||
if(pp) then
|
||||
pp.__owner = self
|
||||
pp.ForceUpdate = ForceUpdate
|
||||
|
||||
self:RegisterEvent('UNIT_SPELLCAST_START', Path)
|
||||
self:RegisterEvent('UNIT_SPELLCAST_STOP', Path)
|
||||
self:RegisterEvent('UNIT_SPELLCAST_FAILED', Path)
|
||||
self:RegisterEvent('UNIT_SPELLCAST_SUCCEEDED', Path)
|
||||
self:RegisterEvent('UNIT_DISPLAYPOWER', Path)
|
||||
|
||||
if(pp.mainBar) then
|
||||
if(pp.mainBar:IsObjectType('StatusBar') and not pp.mainBar:GetStatusBarTexture()) then
|
||||
pp.mainBar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
|
||||
end
|
||||
end
|
||||
|
||||
if(pp.altBar) then
|
||||
if(pp.altBar:IsObjectType('StatusBar') and not pp.altBar:GetStatusBarTexture()) then
|
||||
pp.altBar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local function Disable(self)
|
||||
local pp = self.PowerPrediction
|
||||
|
||||
if(pp) then
|
||||
if(pp.mainBar) then
|
||||
pp.mainBar:Hide()
|
||||
end
|
||||
|
||||
if(pp.altBar) then
|
||||
pp.altBar:Hide()
|
||||
end
|
||||
|
||||
self:UnregisterEvent('UNIT_SPELLCAST_START', Path)
|
||||
self:UnregisterEvent('UNIT_SPELLCAST_STOP', Path)
|
||||
self:UnregisterEvent('UNIT_SPELLCAST_FAILED', Path)
|
||||
self:UnregisterEvent('UNIT_SPELLCAST_SUCCEEDED', Path)
|
||||
self:UnregisterEvent('UNIT_DISPLAYPOWER', Path)
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('PowerPrediction', Path, Enable, Disable)
|
|
@ -0,0 +1,160 @@
|
|||
--[[ Element: PvP and Prestige Icons
|
||||
|
||||
Handles updating and visibility of PvP and prestige icons based on unit's PvP
|
||||
status and prestige level.
|
||||
|
||||
Widget
|
||||
|
||||
PvP - A Texture used to display faction, FFA PvP status or prestige icon.
|
||||
|
||||
Sub-Widgets
|
||||
|
||||
Prestige - A Texture used to display prestige background image.
|
||||
|
||||
Notes
|
||||
|
||||
This element updates by changing the texture;
|
||||
`Prestige` texture has to be on a lower sub-layer than `PvP` texture.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local PvP = self:CreateTexture(nil, 'ARTWORK', nil, 1)
|
||||
PvP:SetSize(30, 30)
|
||||
PvP:SetPoint('RIGHT', self, 'LEFT')
|
||||
|
||||
local Prestige = self:CreateTexture(nil, 'ARTWORK')
|
||||
Prestige:SetSize(50, 52)
|
||||
Prestige:SetPoint('CENTER', PvP, 'CENTER')
|
||||
|
||||
-- Register it with oUF
|
||||
self.PvP = PvP
|
||||
self.PvP.Prestige = Prestige
|
||||
|
||||
Hooks
|
||||
|
||||
Override(self) - Used to completely override the internal update function.
|
||||
Removing the table key entry will make the element fall-back
|
||||
to its internal function again.
|
||||
]]
|
||||
|
||||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local function Update(self, event, unit)
|
||||
if(unit ~= self.unit) then return end
|
||||
|
||||
local pvp = self.PvP
|
||||
|
||||
if(pvp.PreUpdate) then
|
||||
pvp:PreUpdate(unit)
|
||||
end
|
||||
|
||||
local status
|
||||
local hasPrestige
|
||||
local level = UnitPrestige(unit)
|
||||
local factionGroup = UnitFactionGroup(unit)
|
||||
|
||||
if(UnitIsPVPFreeForAll(unit)) then
|
||||
if(level > 0 and pvp.Prestige) then
|
||||
pvp:SetTexture(GetPrestigeInfo(level))
|
||||
pvp:SetTexCoord(0, 1, 0, 1)
|
||||
|
||||
pvp.Prestige:SetAtlas('honorsystem-portrait-neutral', false)
|
||||
|
||||
hasPrestige = true
|
||||
else
|
||||
pvp:SetTexture('Interface\\TargetingFrame\\UI-PVP-FFA')
|
||||
pvp:SetTexCoord(0, 0.65625, 0, 0.65625)
|
||||
end
|
||||
|
||||
status = 'ffa'
|
||||
elseif(factionGroup and factionGroup ~= 'Neutral' and UnitIsPVP(unit)) then
|
||||
if(UnitIsMercenary(unit)) then
|
||||
if(factionGroup == 'Horde') then
|
||||
factionGroup = 'Alliance'
|
||||
elseif(factionGroup == 'Alliance') then
|
||||
factionGroup = 'Horde'
|
||||
end
|
||||
end
|
||||
|
||||
if(level > 0 and pvp.Prestige) then
|
||||
pvp:SetTexture(GetPrestigeInfo(level))
|
||||
pvp:SetTexCoord(0, 1, 0, 1)
|
||||
|
||||
pvp.Prestige:SetAtlas('honorsystem-portrait-'..factionGroup, false)
|
||||
|
||||
hasPrestige = true
|
||||
else
|
||||
pvp:SetTexture('Interface\\TargetingFrame\\UI-PVP-'..factionGroup)
|
||||
pvp:SetTexCoord(0, 0.65625, 0, 0.65625)
|
||||
end
|
||||
|
||||
status = factionGroup
|
||||
end
|
||||
|
||||
if(status) then
|
||||
pvp:Show()
|
||||
|
||||
if(pvp.Prestige) then
|
||||
if(hasPrestige) then
|
||||
pvp.Prestige:Show()
|
||||
else
|
||||
pvp.Prestige:Hide()
|
||||
end
|
||||
end
|
||||
else
|
||||
pvp:Hide()
|
||||
|
||||
if(pvp.Prestige) then
|
||||
pvp.Prestige:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
if(pvp.PostUpdate) then
|
||||
return pvp:PostUpdate(unit, status, hasPrestige, level)
|
||||
end
|
||||
end
|
||||
|
||||
local function Path(self, ...)
|
||||
return (self.PvP.Override or Update) (self, ...)
|
||||
end
|
||||
|
||||
local function ForceUpdate(element)
|
||||
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
|
||||
end
|
||||
|
||||
local function Enable(self)
|
||||
local pvp = self.PvP
|
||||
|
||||
if(pvp) then
|
||||
pvp.__owner = self
|
||||
pvp.ForceUpdate = ForceUpdate
|
||||
|
||||
self:RegisterEvent('UNIT_FACTION', Path)
|
||||
|
||||
if(pvp.Prestige) then
|
||||
self:RegisterEvent('HONOR_PRESTIGE_UPDATE', Path)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local function Disable(self)
|
||||
local pvp = self.PvP
|
||||
|
||||
if(pvp) then
|
||||
pvp:Hide()
|
||||
|
||||
self:UnregisterEvent('UNIT_FACTION', Path)
|
||||
|
||||
if(pvp.Prestige) then
|
||||
pvp.Prestige:Hide()
|
||||
|
||||
self:UnregisterEvent('HONOR_PRESTIGE_UPDATE', Path)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('PvP', Path, Enable, Disable)
|
|
@ -0,0 +1,86 @@
|
|||
--[[ Element: Quest Icon
|
||||
|
||||
Handles updating and toggles visibility based upon the units connection to a
|
||||
quest.
|
||||
|
||||
Widget
|
||||
|
||||
QuestIcon - Any UI widget.
|
||||
|
||||
Notes
|
||||
|
||||
The default quest icon will be used if the UI widget is a texture and doesn't
|
||||
have a texture or color defined.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local QuestIcon = self:CreateTexture(nil, 'OVERLAY')
|
||||
QuestIcon:SetSize(16, 16)
|
||||
QuestIcon:SetPoint('TOPRIGHT', self)
|
||||
|
||||
-- Register it with oUF
|
||||
self.QuestIcon = QuestIcon
|
||||
|
||||
Hooks
|
||||
|
||||
Override(self) - Used to completely override the internal update function.
|
||||
Removing the table key entry will make the element fall-back
|
||||
to its internal function again.
|
||||
]]
|
||||
|
||||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local Update = function(self, event, unit)
|
||||
if(unit ~= self.unit) then return end
|
||||
|
||||
local qicon = self.QuestIcon
|
||||
if(qicon.PreUpdate) then
|
||||
qicon:PreUpdate()
|
||||
end
|
||||
|
||||
local isQuestBoss = UnitIsQuestBoss(unit)
|
||||
if(isQuestBoss) then
|
||||
qicon:Show()
|
||||
else
|
||||
qicon:Hide()
|
||||
end
|
||||
|
||||
if(qicon.PostUpdate) then
|
||||
return qicon:PostUpdate(isQuestBoss)
|
||||
end
|
||||
end
|
||||
|
||||
local Path = function(self, ...)
|
||||
return (self.QuestIcon.Override or Update) (self, ...)
|
||||
end
|
||||
|
||||
local ForceUpdate = function(element)
|
||||
return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
|
||||
end
|
||||
|
||||
local Enable = function(self)
|
||||
local qicon = self.QuestIcon
|
||||
if(qicon) then
|
||||
qicon.__owner = self
|
||||
qicon.ForceUpdate = ForceUpdate
|
||||
|
||||
self:RegisterEvent('UNIT_CLASSIFICATION_CHANGED', Path)
|
||||
|
||||
if(qicon:IsObjectType'Texture' and not qicon:GetTexture()) then
|
||||
qicon:SetTexture[[Interface\TargetingFrame\PortraitQuestBadge]]
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local Disable = function(self)
|
||||
if(self.QuestIcon) then
|
||||
self.QuestIcon:Hide()
|
||||
self:UnregisterEvent('UNIT_CLASSIFICATION_CHANGED', Path)
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('QuestIcon', Path, Enable, Disable)
|
|
@ -0,0 +1,89 @@
|
|||
--[[ Element: Raid Role Icon
|
||||
|
||||
Handles visibility and updating of `self.RaidRole` based upon the units
|
||||
party assignment.
|
||||
|
||||
Widget
|
||||
|
||||
RaidRole - A Texture representing the units party assignment. This is can be
|
||||
main tank, main assist or blank.
|
||||
|
||||
Notes
|
||||
|
||||
This element updates by changing the texture.
|
||||
|
||||
Examples
|
||||
|
||||
-- Position and size
|
||||
local RaidRole = self:CreateTexture(nil, 'OVERLAY')
|
||||
RaidRole:SetSize(16, 16)
|
||||
RaidRole:SetPoint('TOPLEFT')
|
||||
|
||||
-- Register it with oUF
|
||||
self.RaidRole = RaidRole
|
||||
|
||||
Hooks
|
||||
|
||||
Override(self) - Used to completely override the internal update function.
|
||||
Removing the table key entry will make the element fall-back
|
||||
to its internal function again.
|
||||
]]
|
||||
|
||||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local Update = function(self, event)
|
||||
local unit = self.unit
|
||||
if(not UnitInRaid(unit)) then return end
|
||||
|
||||
local raidrole = self.RaidRole
|
||||
if(raidrole.PreUpdate) then
|
||||
raidrole:PreUpdate()
|
||||
end
|
||||
|
||||
local inVehicle = UnitHasVehicleUI(unit)
|
||||
if(GetPartyAssignment('MAINTANK', unit) and not inVehicle) then
|
||||
raidrole:Show()
|
||||
raidrole:SetTexture[[Interface\GROUPFRAME\UI-GROUP-MAINTANKICON]]
|
||||
elseif(GetPartyAssignment('MAINASSIST', unit) and not inVehicle) then
|
||||
raidrole:Show()
|
||||
raidrole:SetTexture[[Interface\GROUPFRAME\UI-GROUP-MAINASSISTICON]]
|
||||
else
|
||||
raidrole:Hide()
|
||||
end
|
||||
|
||||
if(raidrole.PostUpdate) then
|
||||
return raidrole:PostUpdate(rinfo)
|
||||
end
|
||||
end
|
||||
|
||||
local Path = function(self, ...)
|
||||
return (self.RaidRole.Override or Update)(self, ...)
|
||||
end
|
||||
|
||||
local ForceUpdate = function(element)
|
||||
return Path(element.__owner, 'ForceUpdate')
|
||||
end
|
||||
|
||||
local Enable = function(self)
|
||||
local raidrole = self.RaidRole
|
||||
|
||||
if(raidrole) then
|
||||
raidrole.__owner = self
|
||||
raidrole.ForceUpdate = ForceUpdate
|
||||
|
||||
self:RegisterEvent('GROUP_ROSTER_UPDATE', Path, true)
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local Disable = function(self)
|
||||
local raidrole = self.RaidRole
|
||||
|
||||
if(raidrole) then
|
||||
self:UnregisterEvent('GROUP_ROSTER_UPDATE', Path)
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('RaidRole', Path, Enable, Disable)
|
|
@ -0,0 +1,250 @@
|
|||
local parent, ns = ...
|
||||
local oUF = ns.oUF
|
||||
|
||||
local _FRAMES = {}
|
||||
local OnRangeFrame
|
||||
|
||||
local UnitIsConnected = UnitIsConnected
|
||||
local tinsert, tremove, twipe = table.insert, table.remove, table.wipe
|
||||
|
||||
local friendlySpells, resSpells, longEnemySpells, enemySpells, petSpells = {}, {}, {}, {}, {}
|
||||
local addSpellRetry = {}
|
||||
|
||||
local SpellRange = LibStub("SpellRange-1.0")
|
||||
|
||||
local function AddSpell(table, spellID)
|
||||
table[#table + 1] = spellID
|
||||
end
|
||||
|
||||
local _,class = UnitClass("player")
|
||||
do
|
||||
if class == "PRIEST" then
|
||||
AddSpell(enemySpells, 585) -- Smite (40 yards)
|
||||
AddSpell(enemySpells, 589) -- Shadow Word: Pain (40 yards)
|
||||
AddSpell(friendlySpells, 2061) -- Flash Heal (40 yards)
|
||||
AddSpell(friendlySpells, 17) -- Power Word: Shield (40 yards)
|
||||
AddSpell(resSpells, 2006) -- Resurrection (40 yards)
|
||||
elseif class == "DRUID" then
|
||||
AddSpell(enemySpells, 8921) -- Moonfire (40 yards, all specs, lvl 3)
|
||||
AddSpell(friendlySpells, 8936) -- Regrowth (40 yards, all specs, lvl 5)
|
||||
AddSpell(resSpells, 50769) -- Revive (40 yards, all specs, lvl 14)
|
||||
elseif class == "PALADIN" then
|
||||
AddSpell(enemySpells, 20271) -- Judgement (30 yards)
|
||||
AddSpell(longEnemySpells, 20473) -- Holy Shock (40 yards)
|
||||
AddSpell(friendlySpells, 19750) -- Flash of Light (40 yards)
|
||||
AddSpell(resSpells, 7328) -- Redemption (40 yards)
|
||||
elseif class == "SHAMAN" then
|
||||
AddSpell(enemySpells, 188196) -- Lightning Bolt (Elemental) (40 yards)
|
||||
AddSpell(enemySpells, 187837) -- Lightning Bolt (Enhancement) (40 yards)
|
||||
AddSpell(enemySpells, 403) -- Lightning Bolt (Resto) (40 yards)
|
||||
AddSpell(friendlySpells, 8004) -- Healing Surge (Resto/Elemental) (40 yards)
|
||||
AddSpell(friendlySpells, 188070) -- Healing Surge (Enhancement) (40 yards)
|
||||
AddSpell(resSpells, 2008) -- Ancestral Spirit (40 yards)
|
||||
elseif class == "WARLOCK" then
|
||||
AddSpell(enemySpells, 5782) -- Fear (30 yards)
|
||||
AddSpell(longEnemySpells, 234153) -- Drain Life (40 yards)
|
||||
AddSpell(longEnemySpells, 198590) --Drain Soul (40 yards)
|
||||
AddSpell(longEnemySpells, 232670) --Shadow Bolt (40 yards, lvl 1 spell)
|
||||
AddSpell(petSpells, 755) -- Health Funnel (45 yards)
|
||||
AddSpell(friendlySpells, 20707) -- Soulstone (40 yards)
|
||||
elseif class == "MAGE" then
|
||||
AddSpell(enemySpells, 118) -- Polymorph (30 yards)
|
||||
AddSpell(longEnemySpells, 116) -- Frostbolt (Frost) (40 yards)
|
||||
AddSpell(longEnemySpells, 44425) -- Arcane Barrage (Arcane) (40 yards)
|
||||
AddSpell(longEnemySpells, 133) -- Fireball (Fire) (40 yards)
|
||||
AddSpell(friendlySpells, 130) -- Slow Fall (40 yards)
|
||||
elseif class == "HUNTER" then
|
||||
AddSpell(petSpells, 982) -- Mend Pet (45 yards)
|
||||
AddSpell(enemySpells, 75) -- Auto Shot (40 yards)
|
||||
elseif class == "DEATHKNIGHT" then
|
||||
AddSpell(enemySpells, 49576) -- Death Grip
|
||||
AddSpell(longEnemySpells, 47541) -- Death Coil (Unholy) (40 yards)
|
||||
AddSpell(resSpells, 61999) -- Raise Ally (40 yards)
|
||||
elseif class == "ROGUE" then
|
||||
AddSpell(enemySpells, 185565) -- Poisoned Knife (Assassination) (30 yards)
|
||||
AddSpell(enemySpells, 185763) -- Pistol Shot (Outlaw) (20 yards)
|
||||
AddSpell(enemySpells, 114014) -- Shuriken Toss (Sublety) (30 yards)
|
||||
AddSpell(enemySpells, 1725) -- Distract (30 yards)
|
||||
AddSpell(friendlySpells, 57934) -- Tricks of the Trade (100 yards)
|
||||
elseif class == "WARRIOR" then
|
||||
AddSpell(enemySpells, 5246) -- Intimidating Shout (Arms/Fury) (8 yards)
|
||||
AddSpell(enemySpells, 100) -- Charge (Arms/Fury) (8-25 yards)
|
||||
AddSpell(longEnemySpells, 355) -- Taunt (30 yards)
|
||||
elseif class == "MONK" then
|
||||
AddSpell(enemySpells, 115546) -- Provoke (30 yards)
|
||||
AddSpell(longEnemySpells, 117952) -- Crackling Jade Lightning (40 yards)
|
||||
AddSpell(friendlySpells, 116694) -- Effuse (40 yards)
|
||||
AddSpell(resSpells, 115178) -- Resuscitate (40 yards)
|
||||
elseif class == "DEMONHUNTER" then
|
||||
AddSpell(enemySpells, 183752) -- Consume Magic (20 yards)
|
||||
AddSpell(longEnemySpells, 185123) -- Throw Glaive (Havoc) (30 yards)
|
||||
AddSpell(longEnemySpells, 204021) -- Fiery Brand (Vengeance) (30 yards)
|
||||
end
|
||||
end
|
||||
|
||||
local function getUnit(unit)
|
||||
if not unit:find("party") or not unit:find("raid") then
|
||||
for i=1, 4 do
|
||||
if UnitIsUnit(unit, "party"..i) then
|
||||
return "party"..i
|
||||
end
|
||||
end
|
||||
|
||||
for i=1, 40 do
|
||||
if UnitIsUnit(unit, "raid"..i) then
|
||||
return "raid"..i
|
||||
end
|
||||
end
|
||||
else
|
||||
return unit
|
||||
end
|
||||
end
|
||||
|
||||
local function friendlyIsInRange(unit)
|
||||
if CheckInteractDistance(unit, 1) and UnitInPhase(unit) then --Inspect (28 yards) and same phase as you
|
||||
return true
|
||||
end
|
||||
|
||||
if UnitIsDeadOrGhost(unit) and #resSpells > 0 then
|
||||
for _, spellID in ipairs(resSpells) do
|
||||
if SpellRange.IsSpellInRange(spellID, unit) == 1 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
if #friendlySpells == 0 and (UnitInRaid(unit) or UnitInParty(unit)) then
|
||||
unit = getUnit(unit)
|
||||
return unit and UnitInRange(unit)
|
||||
else
|
||||
for _, spellID in ipairs(friendlySpells) do
|
||||
if SpellRange.IsSpellInRange(spellID, unit) == 1 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local function petIsInRange(unit)
|
||||
if CheckInteractDistance(unit, 2) then
|
||||
return true
|
||||
end
|
||||
|
||||
for _, spellID in ipairs(friendlySpells) do
|
||||
if SpellRange.IsSpellInRange(spellID, unit) == 1 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
for _, spellID in ipairs(petSpells) do
|
||||
if SpellRange.IsSpellInRange(spellID, unit) == 1 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local function enemyIsInRange(unit)
|
||||
if CheckInteractDistance(unit, 2) then
|
||||
return true
|
||||
end
|
||||
|
||||
for _, spellID in ipairs(enemySpells) do
|
||||
if SpellRange.IsSpellInRange(spellID, unit) == 1 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local function enemyIsInLongRange(unit)
|
||||
for _, spellID in ipairs(longEnemySpells) do
|
||||
if SpellRange.IsSpellInRange(spellID, unit) == 1 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
-- updating of range.
|
||||
local timer = 0
|
||||
local OnRangeUpdate = function(self, elapsed)
|
||||
timer = timer + elapsed
|
||||
|
||||
if(timer >= .20) then
|
||||
for _, object in next, _FRAMES do
|
||||
if(object:IsShown()) then
|
||||
local range = object.Range
|
||||
local unit = object.unit
|
||||
if(unit) then
|
||||
if UnitCanAttack("player", unit) then
|
||||
if enemyIsInRange(unit) then
|
||||
object:SetAlpha(range.insideAlpha)
|
||||
elseif enemyIsInLongRange(unit) then
|
||||
object:SetAlpha(range.insideAlpha)
|
||||
else
|
||||
object:SetAlpha(range.outsideAlpha)
|
||||
end
|
||||
elseif UnitIsUnit(unit, "pet") then
|
||||
if petIsInRange(unit) then
|
||||
object:SetAlpha(range.insideAlpha)
|
||||
else
|
||||
object:SetAlpha(range.outsideAlpha)
|
||||
end
|
||||
else
|
||||
if friendlyIsInRange(unit) and UnitIsConnected(unit) then
|
||||
object:SetAlpha(range.insideAlpha)
|
||||
else
|
||||
object:SetAlpha(range.outsideAlpha)
|
||||
end
|
||||
end
|
||||
else
|
||||
object:SetAlpha(range.insideAlpha)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
timer = 0
|
||||
end
|
||||
end
|
||||
|
||||
local Enable = function(self)
|
||||
local range = self.Range
|
||||
if(range and range.insideAlpha and range.outsideAlpha) then
|
||||
tinsert(_FRAMES, self)
|
||||
|
||||
if(not OnRangeFrame) then
|
||||
OnRangeFrame = CreateFrame"Frame"
|
||||
OnRangeFrame:SetScript("OnUpdate", OnRangeUpdate)
|
||||
end
|
||||
|
||||
OnRangeFrame:Show()
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local Disable = function(self)
|
||||
local range = self.Range
|
||||
if(range) then
|
||||
for k, frame in next, _FRAMES do
|
||||
if(frame == self) then
|
||||
tremove(_FRAMES, k)
|
||||
frame:SetAlpha(1)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if(#_FRAMES == 0) then
|
||||
OnRangeFrame:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
oUF:AddElement('Range', nil, Enable, Disable)
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue