--[[ Copyright (c) 2015, Hendrik "nevcairiel" Leppkes All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the developer nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ]] local MAJOR_VERSION = "LibButtonGlow-1.0" local MINOR_VERSION = 6 if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end local lib, oldversion = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION) if not lib then return end local Masque = LibStub("Masque", true) lib.unusedOverlays = lib.unusedOverlays or {} lib.numOverlays = lib.numOverlays or 0 local tinsert, tremove, tostring = table.insert, table.remove, tostring local function OverlayGlowAnimOutFinished(animGroup) local overlay = animGroup:GetParent() local frame = overlay:GetParent() overlay:Hide() tinsert(lib.unusedOverlays, overlay) frame.__LBGoverlay = nil end local function OverlayGlow_OnHide(self) if self.animOut:IsPlaying() then self.animOut:Stop() OverlayGlowAnimOutFinished(self.animOut) end end local function CreateScaleAnim(group, target, order, duration, x, y, delay) local scale = group:CreateAnimation("Scale") scale:SetTarget(target:GetName()) scale:SetOrder(order) scale:SetDuration(duration) scale:SetScale(x, y) if delay then scale:SetStartDelay(delay) end end local function CreateAlphaAnim(group, target, order, duration, fromAlpha, toAlpha, delay) local alpha = group:CreateAnimation("Alpha") alpha:SetTarget(target:GetName()) alpha:SetOrder(order) alpha:SetDuration(duration) alpha:SetFromAlpha(fromAlpha) alpha:SetToAlpha(toAlpha) if delay then alpha:SetStartDelay(delay) end end local function AnimIn_OnPlay(group) local frame = group:GetParent() local frameWidth, frameHeight = frame:GetSize() frame.spark:SetSize(frameWidth, frameHeight) frame.spark:SetAlpha(0.3) frame.innerGlow:SetSize(frameWidth / 2, frameHeight / 2) frame.innerGlow:SetAlpha(1.0) frame.innerGlowOver:SetAlpha(1.0) frame.outerGlow:SetSize(frameWidth * 2, frameHeight * 2) frame.outerGlow:SetAlpha(1.0) frame.outerGlowOver:SetAlpha(1.0) frame.ants:SetSize(frameWidth * 0.85, frameHeight * 0.85) frame.ants:SetAlpha(0) frame:Show() end local function AnimIn_OnFinished(group) local frame = group:GetParent() local frameWidth, frameHeight = frame:GetSize() frame.spark:SetAlpha(0) frame.innerGlow:SetAlpha(0) frame.innerGlow:SetSize(frameWidth, frameHeight) frame.innerGlowOver:SetAlpha(0.0) frame.outerGlow:SetSize(frameWidth, frameHeight) frame.outerGlowOver:SetAlpha(0.0) frame.outerGlowOver:SetSize(frameWidth, frameHeight) frame.ants:SetAlpha(1.0) end local function CreateOverlayGlow() lib.numOverlays = lib.numOverlays + 1 -- create frame and textures local name = "ButtonGlowOverlay" .. tostring(lib.numOverlays) local overlay = CreateFrame("Frame", name, UIParent) -- spark overlay.spark = overlay:CreateTexture(name .. "Spark", "BACKGROUND") overlay.spark:SetPoint("CENTER") overlay.spark:SetAlpha(0) overlay.spark:SetTexture([[Interface\SpellActivationOverlay\IconAlert]]) overlay.spark:SetTexCoord(0.00781250, 0.61718750, 0.00390625, 0.26953125) -- inner glow overlay.innerGlow = overlay:CreateTexture(name .. "InnerGlow", "ARTWORK") overlay.innerGlow:SetPoint("CENTER") overlay.innerGlow:SetAlpha(0) overlay.innerGlow:SetTexture([[Interface\SpellActivationOverlay\IconAlert]]) overlay.innerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375) -- inner glow over overlay.innerGlowOver = overlay:CreateTexture(name .. "InnerGlowOver", "ARTWORK") overlay.innerGlowOver:SetPoint("TOPLEFT", overlay.innerGlow, "TOPLEFT") overlay.innerGlowOver:SetPoint("BOTTOMRIGHT", overlay.innerGlow, "BOTTOMRIGHT") overlay.innerGlowOver:SetAlpha(0) overlay.innerGlowOver:SetTexture([[Interface\SpellActivationOverlay\IconAlert]]) overlay.innerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625) -- outer glow overlay.outerGlow = overlay:CreateTexture(name .. "OuterGlow", "ARTWORK") overlay.outerGlow:SetPoint("CENTER") overlay.outerGlow:SetAlpha(0) overlay.outerGlow:SetTexture([[Interface\SpellActivationOverlay\IconAlert]]) overlay.outerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375) -- outer glow over overlay.outerGlowOver = overlay:CreateTexture(name .. "OuterGlowOver", "ARTWORK") overlay.outerGlowOver:SetPoint("TOPLEFT", overlay.outerGlow, "TOPLEFT") overlay.outerGlowOver:SetPoint("BOTTOMRIGHT", overlay.outerGlow, "BOTTOMRIGHT") overlay.outerGlowOver:SetAlpha(0) overlay.outerGlowOver:SetTexture([[Interface\SpellActivationOverlay\IconAlert]]) overlay.outerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625) -- ants overlay.ants = overlay:CreateTexture(name .. "Ants", "OVERLAY") overlay.ants:SetPoint("CENTER") overlay.ants:SetAlpha(0) overlay.ants:SetTexture([[Interface\SpellActivationOverlay\IconAlertAnts]]) -- setup antimations overlay.animIn = overlay:CreateAnimationGroup() CreateScaleAnim(overlay.animIn, overlay.spark, 1, 0.2, 1.5, 1.5) CreateAlphaAnim(overlay.animIn, overlay.spark, 1, 0.2, 0, 1) CreateScaleAnim(overlay.animIn, overlay.innerGlow, 1, 0.3, 2, 2) CreateScaleAnim(overlay.animIn, overlay.innerGlowOver, 1, 0.3, 2, 2) CreateAlphaAnim(overlay.animIn, overlay.innerGlowOver, 1, 0.3, 1, 0) CreateScaleAnim(overlay.animIn, overlay.outerGlow, 1, 0.3, 0.5, 0.5) CreateScaleAnim(overlay.animIn, overlay.outerGlowOver, 1, 0.3, 0.5, 0.5) CreateAlphaAnim(overlay.animIn, overlay.outerGlowOver, 1, 0.3, 1, 0) CreateScaleAnim(overlay.animIn, overlay.spark, 1, 0.2, 2/3, 2/3, 0.2) CreateAlphaAnim(overlay.animIn, overlay.spark, 1, 0.2, 1, 0, 0.2) CreateAlphaAnim(overlay.animIn, overlay.innerGlow, 1, 0.2, 1, 0, 0.3) CreateAlphaAnim(overlay.animIn, overlay.ants, 1, 0.2, 0, 1, 0.3) overlay.animIn:SetScript("OnPlay", AnimIn_OnPlay) overlay.animIn:SetScript("OnFinished", AnimIn_OnFinished) overlay.animOut = overlay:CreateAnimationGroup() CreateAlphaAnim(overlay.animOut, overlay.outerGlowOver, 1, 0.2, 0, 1) CreateAlphaAnim(overlay.animOut, overlay.ants, 1, 0.2, 1, 0) CreateAlphaAnim(overlay.animOut, overlay.outerGlowOver, 2, 0.2, 1, 0) CreateAlphaAnim(overlay.animOut, overlay.outerGlow, 2, 0.2, 1, 0) overlay.animOut:SetScript("OnFinished", OverlayGlowAnimOutFinished) -- scripts overlay:SetScript("OnUpdate", ActionButton_OverlayGlowOnUpdate) overlay:SetScript("OnHide", OverlayGlow_OnHide) overlay.__LBGVersion = MINOR_VERSION return overlay end local function GetOverlayGlow() local overlay = tremove(lib.unusedOverlays) if not overlay then overlay = CreateOverlayGlow() end return overlay end function lib.ShowOverlayGlow(frame) if frame.__LBGoverlay then if frame.__LBGoverlay.animOut:IsPlaying() then frame.__LBGoverlay.animOut:Stop() frame.__LBGoverlay.animIn:Play() end else local overlay = GetOverlayGlow() local frameWidth, frameHeight = frame:GetSize() overlay:SetParent(frame) overlay:SetFrameLevel(frame:GetFrameLevel() + 5) overlay:ClearAllPoints() --Make the height/width available before the next frame: overlay:SetSize(frameWidth * 1.4, frameHeight * 1.4) overlay:SetPoint("TOPLEFT", frame, "TOPLEFT", -frameWidth * 0.2, frameHeight * 0.2) overlay:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", frameWidth * 0.2, -frameHeight * 0.2) overlay.animIn:Play() frame.__LBGoverlay = overlay if Masque and Masque.UpdateSpellAlert and (not frame.overlay or not issecurevariable(frame, "overlay")) then local old_overlay = frame.overlay frame.overlay = overlay Masque:UpdateSpellAlert(frame) frame.overlay = old_overlay end end end function lib.HideOverlayGlow(frame) if frame.__LBGoverlay then if frame.__LBGoverlay.animIn:IsPlaying() then frame.__LBGoverlay.animIn:Stop() end if frame:IsVisible() then frame.__LBGoverlay.animOut:Play() else OverlayGlowAnimOutFinished(frame.__LBGoverlay.animOut) end end end