local parent, ns = ... local oUF = ns.oUF local hiddenParent = CreateFrame("Frame") hiddenParent:Hide() local HandleFrame = function(baseName) local frame if(type(baseName) == 'string') then frame = _G[baseName] else frame = baseName end if(frame) then frame:UnregisterAllEvents() frame:Hide() -- Keep frame hidden without causing taint frame:SetParent(hiddenParent) local health = frame.healthbar if(health) then health:UnregisterAllEvents() end local power = frame.manabar if(power) then power:UnregisterAllEvents() end local spell = frame.spellbar if(spell) then spell:UnregisterAllEvents() end local altpowerbar = frame.powerBarAlt if(altpowerbar) then altpowerbar:UnregisterAllEvents() end end end function oUF:DisableBlizzard(unit) if(not unit) then return end if(unit == 'player') then HandleFrame(PlayerFrame) -- For the damn vehicle support: PlayerFrame:RegisterEvent('PLAYER_ENTERING_WORLD') PlayerFrame:RegisterEvent('UNIT_ENTERING_VEHICLE') PlayerFrame:RegisterEvent('UNIT_ENTERED_VEHICLE') PlayerFrame:RegisterEvent('UNIT_EXITING_VEHICLE') PlayerFrame:RegisterEvent('UNIT_EXITED_VEHICLE') -- User placed frames don't animate PlayerFrame:SetUserPlaced(true) PlayerFrame:SetDontSavePosition(true) elseif(unit == 'pet') then HandleFrame(PetFrame) elseif(unit == 'target') then HandleFrame(TargetFrame) HandleFrame(ComboFrame) elseif(unit == 'focus') then HandleFrame(FocusFrame) HandleFrame(TargetofFocusFrame) elseif(unit == 'targettarget') then HandleFrame(TargetFrameToT) elseif(unit:match'(boss)%d?$' == 'boss') then local id = unit:match'boss(%d)' if(id) then HandleFrame('Boss' .. id .. 'TargetFrame') else for i=1, 5 do HandleFrame(('Boss%dTargetFrame'):format(i)) end end elseif(unit:match'(party)%d?$' == 'party') then local id = unit:match'party(%d)' if(id) then HandleFrame('PartyMemberFrame' .. id) else for i=1, 4 do HandleFrame(('PartyMemberFrame%d'):format(i)) end end elseif(unit:match'(arena)%d?$' == 'arena') then local id = unit:match'arena(%d)' if(id) then HandleFrame('ArenaEnemyFrame' .. id) else for i=1, 5 do HandleFrame(('ArenaEnemyFrame%d'):format(i)) end end -- Blizzard_ArenaUI should not be loaded Arena_LoadUI = function() end SetCVar('showArenaEnemyFrames', '0', 'SHOW_ARENA_ENEMY_FRAMES_TEXT') end end