--[[ Copyright 2011-2016 João Cardoso Unfit is distributed under the terms of the GNU General Public License (Version 3). As a special exception, the copyright holders of this library give you permission to embed it with independent modules to produce an addon, regardless of the license terms of these independent modules, and to copy and distribute the resulting software under terms of your choice, provided that you also meet, for each embedded independent module, the terms and conditions of the license of that module. Permission is not granted to modify this library. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with the library. If not, see . This file is part of Unfit. --]] local Lib = LibStub:NewLibrary('Unfit-1.0', 9) if not Lib then return end --[[ Data ]]-- do local _, Class = UnitClass('player') local Unusable if Class == 'DEATHKNIGHT' then Unusable = { -- weapon, armor, dual-wield {LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_STAFF,LE_ITEM_WEAPON_UNARMED, LE_ITEM_WEAPON_DAGGER, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW, LE_ITEM_WEAPON_WAND}, {LE_ITEM_ARMOR_SHIELD} } elseif Class == 'DEMONHUNTER' then Unusable = { {LE_ITEM_WEAPON_AXE2H, LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_MACE1H, LE_ITEM_WEAPON_MACE2H, LE_ITEM_WEAPON_POLEARM, LE_ITEM_WEAPON_SWORD2H, LE_ITEM_WEAPON_STAFF, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW, LE_ITEM_WEAPON_WAND}, {LE_ITEM_ARMOR_MAIL, LE_ITEM_ARMOR_PLATE, LE_ITEM_ARMOR_SHIELD} } elseif Class == 'DRUID' then Unusable = { {LE_ITEM_WEAPON_AXE1H, LE_ITEM_WEAPON_AXE2H, LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_SWORD1H, LE_ITEM_WEAPON_SWORD2H, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW, LE_ITEM_WEAPON_WAND}, {LE_ITEM_ARMOR_MAIL, LE_ITEM_ARMOR_PLATE, LE_ITEM_ARMOR_SHIELD}, true } elseif Class == 'HUNTER' then Unusable = { {LE_ITEM_WEAPON_MACE1H, LE_ITEM_WEAPON_MACE2H, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_WAND}, {LE_ITEM_ARMOR_PLATE, LE_ITEM_ARMOR_SHIELD} } elseif Class == 'MAGE' then Unusable = { {LE_ITEM_WEAPON_AXE1H, LE_ITEM_WEAPON_AXE2H, LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_MACE1H, LE_ITEM_WEAPON_MACE2H, LE_ITEM_WEAPON_POLEARM, LE_ITEM_WEAPON_SWORD2H, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_UNARMED, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW}, {LE_ITEM_ARMOR_LEATHER, LE_ITEM_ARMOR_MAIL, LE_ITEM_ARMOR_PLATE, LE_ITEM_ARMOR_SHIELD}, true } elseif Class == 'MONK' then Unusable = { {LE_ITEM_WEAPON_AXE2H, LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_MACE2H, LE_ITEM_WEAPON_SWORD2H, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_DAGGER, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW, LE_ITEM_WEAPON_WAND}, {LE_ITEM_ARMOR_MAIL, LE_ITEM_ARMOR_PLATE, LE_ITEM_ARMOR_SHIELD} } elseif Class == 'PALADIN' then Unusable = { {LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_STAFF, LE_ITEM_WEAPON_UNARMED, LE_ITEM_WEAPON_DAGGER, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW, LE_ITEM_WEAPON_WAND}, {}, true } elseif Class == 'PRIEST' then Unusable = { {LE_ITEM_WEAPON_AXE1H, LE_ITEM_WEAPON_AXE2H, LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_MACE2H, LE_ITEM_WEAPON_POLEARM, LE_ITEM_WEAPON_SWORD1H, LE_ITEM_WEAPON_SWORD2H, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_UNARMED, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW}, {LE_ITEM_ARMOR_LEATHER, LE_ITEM_ARMOR_MAIL, LE_ITEM_ARMOR_PLATE, LE_ITEM_ARMOR_SHIELD}, true } elseif Class == 'ROGUE' then Unusable = { {LE_ITEM_WEAPON_AXE2H, LE_ITEM_WEAPON_MACE2H, LE_ITEM_WEAPON_POLEARM, LE_ITEM_WEAPON_SWORD2H, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_STAFF, LE_ITEM_WEAPON_WAND}, {LE_ITEM_ARMOR_MAIL, LE_ITEM_ARMOR_PLATE, LE_ITEM_ARMOR_SHIELD} } elseif Class == 'SHAMAN' then Unusable = { {LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_POLEARM, LE_ITEM_WEAPON_SWORD1H, LE_ITEM_WEAPON_SWORD2H, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW, LE_ITEM_WEAPON_WAND}, {LE_ITEM_ARMOR_PLATEM} } elseif Class == 'WARLOCK' then Unusable = { {LE_ITEM_WEAPON_AXE1H, LE_ITEM_WEAPON_AXE2H, LE_ITEM_WEAPON_BOWS, LE_ITEM_WEAPON_GUNS, LE_ITEM_WEAPON_MACE1H, LE_ITEM_WEAPON_MACE2H, LE_ITEM_WEAPON_POLEARM, LE_ITEM_WEAPON_SWORD2H, LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_UNARMED, LE_ITEM_WEAPON_THROWN, LE_ITEM_WEAPON_CROSSBOW}, {LE_ITEM_ARMOR_LEATHER, LE_ITEM_ARMOR_MAIL, LE_ITEM_ARMOR_PLATE, LE_ITEM_ARMOR_SHIELD}, true } elseif Class == 'WARRIOR' then Unusable = {{LE_ITEM_WEAPON_WARGLAIVE, LE_ITEM_WEAPON_WAND}, {}} else Unusable = {{}, {}} end Lib.unusable = {} Lib.cannotDual = Unusable[3] for i, class in ipairs({LE_ITEM_CLASS_WEAPON, LE_ITEM_CLASS_ARMOR}) do local list = {} for _, subclass in ipairs(Unusable[i]) do list[subclass] = true end Lib.unusable[class] = list end end --[[ API ]]-- function Lib:IsItemUnusable(...) if ... then local slot, _,_, class, subclass = select(9, GetItemInfo(...)) return Lib:IsClassUnusable(class, subclass, slot) end end function Lib:IsClassUnusable(class, subclass, slot) if class and subclass and Lib.unusable[class] then return slot ~= '' and Lib.unusable[class][subclass] or slot == 'INVTYPE_WEAPONOFFHAND' and Lib.cannotDual end end