MxW_Addon/Libraries/DropDownMenu/UIDropDownMenuTemplates.xml

414 lines
13 KiB
XML

<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Button name="Lib_UIDropDownMenuButtonTemplate" virtual="true">
<Size x="100" y="16"/>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentHighlight" file="Interface\QuestFrame\UI-QuestTitleHighlight" alphaMode="ADD" setAllPoints="true" hidden="true"/>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentCheck" file="Interface\Common\UI-DropDownRadioChecks">
<Size x="16" y="16"/>
<Anchors>
<Anchor point="LEFT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.5" top="0.5" bottom="1.0"/>
</Texture>
<Texture name="$parentUnCheck" file="Interface\Common\UI-DropDownRadioChecks">
<Size x="16" y="16"/>
<Anchors>
<Anchor point="LEFT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0.5" right="1.0" top="0.5" bottom="1.0"/>
</Texture>
<Texture name="$parentIcon" hidden="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="RIGHT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="$parentColorSwatch" hidden="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="RIGHT">
<Offset>
<AbsDimension x="-6" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentSwatchBg">
<Size>
<AbsDimension x="14" y="14"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1.0" g="1.0" b="1.0"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnClick>
CloseMenus();
Lib_UIDropDownMenuButton_OpenColorPicker(self:GetParent());
</OnClick>
<OnEnter>
Lib_CloseDropDownMenus(self:GetParent():GetParent():GetID() + 1);
_G[self:GetName().."SwatchBg"]:SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
Lib_UIDropDownMenu_StopCounting(self:GetParent():GetParent());
</OnEnter>
<OnLeave>
_G[self:GetName().."SwatchBg"]:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
Lib_UIDropDownMenu_StartCounting(self:GetParent():GetParent());
</OnLeave>
</Scripts>
<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\ChatFrameColorSwatch"/>
</Button>
<Button name="$parentExpandArrow" hidden="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Lib_ToggleDropDownMenu(self:GetParent():GetParent():GetID() + 1, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self);
</OnClick>
<OnEnter>
local level = self:GetParent():GetParent():GetID() + 1;
local listFrame = _G["Lib_DropDownList"..level];
if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
Lib_ToggleDropDownMenu(level, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self);
end
Lib_UIDropDownMenu_StopCounting(self:GetParent():GetParent());
</OnEnter>
<OnLeave>
Lib_UIDropDownMenu_StartCounting(self:GetParent():GetParent());
</OnLeave>
</Scripts>
<NormalTexture file="Interface\ChatFrame\ChatFrameExpandArrow"/>
</Button>
<Button name="$parentInvisibleButton" hidden="true" parentKey="invisibleButton">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMLEFT"/>
<Anchor point="RIGHT" relativeTo="$parentColorSwatch" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
Lib_UIDropDownMenu_StopCounting(self:GetParent():GetParent());
Lib_CloseDropDownMenus(self:GetParent():GetParent():GetID() + 1);
local parent = self:GetParent();
if ( parent.tooltipTitle and parent.tooltipWhileDisabled) then
if ( parent.tooltipOnButton ) then
GameTooltip:SetOwner(parent, "ANCHOR_RIGHT");
GameTooltip:AddLine(parent.tooltipTitle, 1.0, 1.0, 1.0);
GameTooltip:AddLine(parent.tooltipText, nil, nil, nil, true);
GameTooltip:Show();
else
GameTooltip_AddNewbieTip(parent, parent.tooltipTitle, 1.0, 1.0, 1.0, parent.tooltipText, 1);
end
end
</OnEnter>
<OnLeave>
Lib_UIDropDownMenu_StartCounting(self:GetParent():GetParent());
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
self:SetFrameLevel(self:GetParent():GetFrameLevel()+2);
</OnLoad>
<OnClick>
Lib_UIDropDownMenuButton_OnClick(self, button, down);
</OnClick>
<OnEnter>
if ( self.hasArrow ) then
local level = self:GetParent():GetID() + 1;
local listFrame = _G["Lib_DropDownList"..level];
if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
Lib_ToggleDropDownMenu(self:GetParent():GetID() + 1, self.value, nil, nil, nil, nil, self.menuList, self);
end
else
Lib_CloseDropDownMenus(self:GetParent():GetID() + 1);
end
_G[self:GetName().."Highlight"]:Show();
Lib_UIDropDownMenu_StopCounting(self:GetParent());
if ( self.tooltipTitle ) then
if ( self.tooltipOnButton ) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:AddLine(self.tooltipTitle, 1.0, 1.0, 1.0);
GameTooltip:AddLine(self.tooltipText, nil, nil, nil, true);
GameTooltip:Show();
else
GameTooltip_AddNewbieTip(self, self.tooltipTitle, 1.0, 1.0, 1.0, self.tooltipText, 1);
end
end
</OnEnter>
<OnLeave>
_G[self:GetName().."Highlight"]:Hide();
Lib_UIDropDownMenu_StartCounting(self:GetParent());
GameTooltip:Hide();
</OnLeave>
<OnEnable>
self.invisibleButton:Hide();
</OnEnable>
<OnDisable>
self.invisibleButton:Show();
</OnDisable>
</Scripts>
<ButtonText name="$parentNormalText">
<Anchors>
<Anchor point="LEFT">
<Offset x="-5" y="0"/>
</Anchor>
</Anchors>
</ButtonText>
<NormalFont style="GameFontHighlightSmallLeft"/>
<HighlightFont style="GameFontHighlightSmallLeft"/>
<DisabledFont style="GameFontDisableSmallLeft"/>
</Button>
<Button name="Lib_UIDropDownListTemplate" hidden="true" frameStrata="DIALOG" enableMouse="true" virtual="true">
<Frames>
<Frame name="$parentBackdrop" setAllPoints="true">
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background-Dark" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="9"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
</Frame>
<Frame name="$parentMenuBackdrop" setAllPoints="true">
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="4"/>
</BackgroundInsets>
</Backdrop>
<Scripts>
<OnLoad>
self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
</OnLoad>
</Scripts>
</Frame>
<Button name="$parentButton1" inherits="Lib_UIDropDownMenuButtonTemplate" id="1"/>
<Button name="$parentButton2" inherits="Lib_UIDropDownMenuButtonTemplate" id="2"/>
<Button name="$parentButton3" inherits="Lib_UIDropDownMenuButtonTemplate" id="3"/>
<Button name="$parentButton4" inherits="Lib_UIDropDownMenuButtonTemplate" id="4"/>
<Button name="$parentButton5" inherits="Lib_UIDropDownMenuButtonTemplate" id="5"/>
<Button name="$parentButton6" inherits="Lib_UIDropDownMenuButtonTemplate" id="6"/>
<Button name="$parentButton7" inherits="Lib_UIDropDownMenuButtonTemplate" id="7"/>
<Button name="$parentButton8" inherits="Lib_UIDropDownMenuButtonTemplate" id="8"/>
</Frames>
<Scripts>
<OnClick>
self:Hide();
</OnClick>
<OnEnter>
Lib_UIDropDownMenu_StopCounting(self, motion);
</OnEnter>
<OnLeave>
Lib_UIDropDownMenu_StartCounting(self, motion);
</OnLeave>
<OnUpdate>
Lib_UIDropDownMenu_OnUpdate(self, elapsed);
</OnUpdate>
<OnShow>
for i=1, LIB_UIDROPDOWNMENU_MAXBUTTONS do
if (not self.noResize) then
_G[self:GetName().."Button"..i]:SetWidth(self.maxWidth);
end
end
if (not self.noResize) then
self:SetWidth(self.maxWidth+25);
end
self.showTimer = nil;
if ( self:GetID() > 1 ) then
self.parent = _G["Lib_DropDownList"..(self:GetID() - 1)];
end
</OnShow>
<OnHide>
Lib_UIDropDownMenu_OnHide(self);
</OnHide>
</Scripts>
</Button>
<Frame name="Lib_UIDropDownMenuTemplate" virtual="true">
<Size>
<AbsDimension x="40" y="32"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentLeft" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
<Size>
<AbsDimension x="25" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="17"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.1953125" top="0" bottom="1"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
<Size>
<AbsDimension x="115" y="64"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.1953125" right="0.8046875" top="0" bottom="1"/>
</Texture>
<Texture name="$parentRight" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
<Size>
<AbsDimension x="25" y="64"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.8046875" right="1" top="0" bottom="1"/>
</Texture>
<FontString parentKey="Text" name="$parentText" inherits="GameFontHighlightSmall" wordwrap="false" justifyH="RIGHT">
<Size>
<AbsDimension x="0" y="10"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentRight">
<Offset>
<AbsDimension x="-43" y="2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="OVERLAY">
<Texture parentKey="Icon" name="$parentIcon" hidden="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset x="30" y="2"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Button parentKey="Button" name="$parentButton" motionScriptsWhileDisabled="true" >
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parentRight">
<Offset>
<AbsDimension x="-16" y="-18"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
local parent = self:GetParent();
local myscript = parent:GetScript("OnEnter");
if(myscript ~= nil) then
myscript(parent);
end
</OnEnter>
<OnLeave>
local parent = self:GetParent();
local myscript = parent:GetScript("OnLeave");
if(myscript ~= nil) then
myscript(parent);
end
</OnLeave>
<OnClick>
Lib_ToggleDropDownMenu(nil, nil, self:GetParent());
PlaySound("igMainMenuOptionCheckBoxOn");
</OnClick>
</Scripts>
<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</NormalTexture>
<PushedTexture name="$parentPushedTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</PushedTexture>
<DisabledTexture name="$parentDisabledTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</DisabledTexture>
<HighlightTexture name="$parentHighlightTexture" file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</HighlightTexture>
</Button>
</Frames>
<Scripts>
<OnHide>
Lib_CloseDropDownMenus();
</OnHide>
</Scripts>
</Frame>
</Ui>