204 lines
5.1 KiB
Lua
204 lines
5.1 KiB
Lua
--[[ Element: Alternative Power Bar
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Handles visibility and updating of the alternative power bar.
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This bar is used to display encounter/quest related power information, such as
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the number of hour glass uses left on the end boss in End Time.
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Widget
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AltPowerBar - A StatusBar to represent alternative power.
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Options
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.colorTexture - Use the vertex color values returned by
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UnitAlternatePowerTextureInfo to color the bar.
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Notes
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OnEnter and OnLeave handlers to display a tooltip will be set on the widget if
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it is mouse enabled.
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Examples
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-- Position and size
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local AltPowerBar = CreateFrame('StatusBar', nil, self)
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AltPowerBar:SetHeight(20)
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AltPowerBar:SetPoint('BOTTOM')
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AltPowerBar:SetPoint('LEFT')
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AltPowerBar:SetPoint('RIGHT')
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-- Register with oUF
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self.AltPowerBar = AltPowerBar
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Callbacks
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]]
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local parent, ns = ...
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local oUF = ns.oUF
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local ALTERNATE_POWER_INDEX = ALTERNATE_POWER_INDEX
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--[[ :UpdateTooltip()
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The function called when the widget is hovered. Used to populate the tooltip.
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Arguments
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self - The AltPowerBar element.
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]]
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local UpdateTooltip = function(self)
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GameTooltip:SetText(self.powerName, 1, 1, 1)
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GameTooltip:AddLine(self.powerTooltip, nil, nil, nil, 1)
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GameTooltip:Show()
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end
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local OnEnter = function(self)
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if(not self:IsVisible()) then return end
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GameTooltip_SetDefaultAnchor(GameTooltip, self)
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self:UpdateTooltip()
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end
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local OnLeave = function()
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GameTooltip:Hide()
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end
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local UpdatePower = function(self, event, unit, powerType)
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if(self.unit ~= unit or powerType ~= 'ALTERNATE') or not unit then return end
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local altpowerbar = self.AltPowerBar
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--[[ :PreUpdate()
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Called before the element has been updated.
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Arguments
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self - The AltPowerBar element.
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]]
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if(altpowerbar.PreUpdate) then
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altpowerbar:PreUpdate()
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end
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local _, r, g, b
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if(altpowerbar.colorTexture) then
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_, r, g, b = UnitAlternatePowerTextureInfo(unit, 2)
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end
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local cur = UnitPower(unit, ALTERNATE_POWER_INDEX)
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local max = UnitPowerMax(unit, ALTERNATE_POWER_INDEX)
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local barType, min, _, _, _, _, _, _, _, _, powerName, powerTooltip = UnitAlternatePowerInfo(unit)
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altpowerbar.barType = barType
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altpowerbar.powerName = powerName
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altpowerbar.powerTooltip = powerTooltip
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altpowerbar:SetMinMaxValues(min, max)
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altpowerbar:SetValue(math.min(math.max(cur, min), max))
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if(b) then
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altpowerbar:SetStatusBarColor(r, g, b)
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end
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--[[ :PostUpdate(min, cur, max)
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Called after the element has been updated.
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Arguments
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self - The AltPowerBar element.
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min - The minimum possible power value for the active type.
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cur - The current power value.
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max - The maximum possible power value for the active type.
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]]
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if(altpowerbar.PostUpdate) then
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return altpowerbar:PostUpdate(min, cur, max)
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end
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end
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--[[ Hooks
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Override(self) - Used to completely override the internal update function.
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Removing the table key entry will make the element fall-back
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to its internal function again.
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]]
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local Path = function(self, ...)
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return (self.AltPowerBar.Override or UpdatePower)(self, ...)
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end
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local ForceUpdate = function(element)
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return Path(element.__owner, 'ForceUpdate', element.__owner.unit, 'ALTERNATE')
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end
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local Toggler = function(self, event, unit)
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if(unit ~= self.unit) or not unit then return end
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local altpowerbar = self.AltPowerBar
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local barType, _, _, _, _, hideFromOthers, showOnRaid = UnitAlternatePowerInfo(unit)
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if(barType and (showOnRaid and (UnitInParty(unit) or UnitInRaid(unit)) or not hideFromOthers or unit == 'player' or self.realUnit == 'player')) then
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self:RegisterEvent('UNIT_POWER', Path)
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self:RegisterEvent('UNIT_MAXPOWER', Path)
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ForceUpdate(altpowerbar)
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altpowerbar:Show()
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else
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self:UnregisterEvent('UNIT_POWER', Path)
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self:UnregisterEvent('UNIT_MAXPOWER', Path)
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altpowerbar:Hide()
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end
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end
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local Enable = function(self, unit)
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local altpowerbar = self.AltPowerBar
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if(altpowerbar) then
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altpowerbar.__owner = self
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altpowerbar.ForceUpdate = ForceUpdate
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self:RegisterEvent('UNIT_POWER_BAR_SHOW', Toggler)
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self:RegisterEvent('UNIT_POWER_BAR_HIDE', Toggler)
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altpowerbar:Hide()
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if(altpowerbar:IsMouseEnabled()) then
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if(not altpowerbar:GetScript('OnEnter')) then
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altpowerbar:SetScript('OnEnter', OnEnter)
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end
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if(not altpowerbar:GetScript('OnLeave')) then
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altpowerbar:SetScript('OnLeave', OnLeave)
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end
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if(not altpowerbar.UpdateTooltip) then
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altpowerbar.UpdateTooltip = UpdateTooltip
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end
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end
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if(unit == 'player') then
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PlayerPowerBarAlt:UnregisterEvent'UNIT_POWER_BAR_SHOW'
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PlayerPowerBarAlt:UnregisterEvent'UNIT_POWER_BAR_HIDE'
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PlayerPowerBarAlt:UnregisterEvent'PLAYER_ENTERING_WORLD'
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end
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return true
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end
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end
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local Disable = function(self, unit)
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local altpowerbar = self.AltPowerBar
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if(altpowerbar) then
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altpowerbar:Hide()
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self:UnregisterEvent('UNIT_POWER_BAR_SHOW', Toggler)
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self:UnregisterEvent('UNIT_POWER_BAR_HIDE', Toggler)
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if(unit == 'player') then
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PlayerPowerBarAlt:RegisterEvent'UNIT_POWER_BAR_SHOW'
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PlayerPowerBarAlt:RegisterEvent'UNIT_POWER_BAR_HIDE'
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PlayerPowerBarAlt:RegisterEvent'PLAYER_ENTERING_WORLD'
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end
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end
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end
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oUF:AddElement('AltPowerBar', Toggler, Enable, Disable)
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