MxW_Addon/Libraries/oUF/elements/altpowerbar.lua

204 lines
5.1 KiB
Lua

--[[ Element: Alternative Power Bar
Handles visibility and updating of the alternative power bar.
This bar is used to display encounter/quest related power information, such as
the number of hour glass uses left on the end boss in End Time.
Widget
AltPowerBar - A StatusBar to represent alternative power.
Options
.colorTexture - Use the vertex color values returned by
UnitAlternatePowerTextureInfo to color the bar.
Notes
OnEnter and OnLeave handlers to display a tooltip will be set on the widget if
it is mouse enabled.
Examples
-- Position and size
local AltPowerBar = CreateFrame('StatusBar', nil, self)
AltPowerBar:SetHeight(20)
AltPowerBar:SetPoint('BOTTOM')
AltPowerBar:SetPoint('LEFT')
AltPowerBar:SetPoint('RIGHT')
-- Register with oUF
self.AltPowerBar = AltPowerBar
Callbacks
]]
local parent, ns = ...
local oUF = ns.oUF
local ALTERNATE_POWER_INDEX = ALTERNATE_POWER_INDEX
--[[ :UpdateTooltip()
The function called when the widget is hovered. Used to populate the tooltip.
Arguments
self - The AltPowerBar element.
]]
local UpdateTooltip = function(self)
GameTooltip:SetText(self.powerName, 1, 1, 1)
GameTooltip:AddLine(self.powerTooltip, nil, nil, nil, 1)
GameTooltip:Show()
end
local OnEnter = function(self)
if(not self:IsVisible()) then return end
GameTooltip_SetDefaultAnchor(GameTooltip, self)
self:UpdateTooltip()
end
local OnLeave = function()
GameTooltip:Hide()
end
local UpdatePower = function(self, event, unit, powerType)
if(self.unit ~= unit or powerType ~= 'ALTERNATE') or not unit then return end
local altpowerbar = self.AltPowerBar
--[[ :PreUpdate()
Called before the element has been updated.
Arguments
self - The AltPowerBar element.
]]
if(altpowerbar.PreUpdate) then
altpowerbar:PreUpdate()
end
local _, r, g, b
if(altpowerbar.colorTexture) then
_, r, g, b = UnitAlternatePowerTextureInfo(unit, 2)
end
local cur = UnitPower(unit, ALTERNATE_POWER_INDEX)
local max = UnitPowerMax(unit, ALTERNATE_POWER_INDEX)
local barType, min, _, _, _, _, _, _, _, _, powerName, powerTooltip = UnitAlternatePowerInfo(unit)
altpowerbar.barType = barType
altpowerbar.powerName = powerName
altpowerbar.powerTooltip = powerTooltip
altpowerbar:SetMinMaxValues(min, max)
altpowerbar:SetValue(math.min(math.max(cur, min), max))
if(b) then
altpowerbar:SetStatusBarColor(r, g, b)
end
--[[ :PostUpdate(min, cur, max)
Called after the element has been updated.
Arguments
self - The AltPowerBar element.
min - The minimum possible power value for the active type.
cur - The current power value.
max - The maximum possible power value for the active type.
]]
if(altpowerbar.PostUpdate) then
return altpowerbar:PostUpdate(min, cur, max)
end
end
--[[ Hooks
Override(self) - Used to completely override the internal update function.
Removing the table key entry will make the element fall-back
to its internal function again.
]]
local Path = function(self, ...)
return (self.AltPowerBar.Override or UpdatePower)(self, ...)
end
local ForceUpdate = function(element)
return Path(element.__owner, 'ForceUpdate', element.__owner.unit, 'ALTERNATE')
end
local Toggler = function(self, event, unit)
if(unit ~= self.unit) or not unit then return end
local altpowerbar = self.AltPowerBar
local barType, _, _, _, _, hideFromOthers, showOnRaid = UnitAlternatePowerInfo(unit)
if(barType and (showOnRaid and (UnitInParty(unit) or UnitInRaid(unit)) or not hideFromOthers or unit == 'player' or self.realUnit == 'player')) then
self:RegisterEvent('UNIT_POWER', Path)
self:RegisterEvent('UNIT_MAXPOWER', Path)
ForceUpdate(altpowerbar)
altpowerbar:Show()
else
self:UnregisterEvent('UNIT_POWER', Path)
self:UnregisterEvent('UNIT_MAXPOWER', Path)
altpowerbar:Hide()
end
end
local Enable = function(self, unit)
local altpowerbar = self.AltPowerBar
if(altpowerbar) then
altpowerbar.__owner = self
altpowerbar.ForceUpdate = ForceUpdate
self:RegisterEvent('UNIT_POWER_BAR_SHOW', Toggler)
self:RegisterEvent('UNIT_POWER_BAR_HIDE', Toggler)
altpowerbar:Hide()
if(altpowerbar:IsMouseEnabled()) then
if(not altpowerbar:GetScript('OnEnter')) then
altpowerbar:SetScript('OnEnter', OnEnter)
end
if(not altpowerbar:GetScript('OnLeave')) then
altpowerbar:SetScript('OnLeave', OnLeave)
end
if(not altpowerbar.UpdateTooltip) then
altpowerbar.UpdateTooltip = UpdateTooltip
end
end
if(unit == 'player') then
PlayerPowerBarAlt:UnregisterEvent'UNIT_POWER_BAR_SHOW'
PlayerPowerBarAlt:UnregisterEvent'UNIT_POWER_BAR_HIDE'
PlayerPowerBarAlt:UnregisterEvent'PLAYER_ENTERING_WORLD'
end
return true
end
end
local Disable = function(self, unit)
local altpowerbar = self.AltPowerBar
if(altpowerbar) then
altpowerbar:Hide()
self:UnregisterEvent('UNIT_POWER_BAR_SHOW', Toggler)
self:UnregisterEvent('UNIT_POWER_BAR_HIDE', Toggler)
if(unit == 'player') then
PlayerPowerBarAlt:RegisterEvent'UNIT_POWER_BAR_SHOW'
PlayerPowerBarAlt:RegisterEvent'UNIT_POWER_BAR_HIDE'
PlayerPowerBarAlt:RegisterEvent'PLAYER_ENTERING_WORLD'
end
end
end
oUF:AddElement('AltPowerBar', Toggler, Enable, Disable)