86 lines
2.0 KiB
Lua
86 lines
2.0 KiB
Lua
--[[ Element: Resurrect Icon
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Handles updating and toggles visibility of incoming resurrect icon.
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Widget
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ResurrectIcon - A Texture used to display if the unit has an incoming
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resurrect.
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Notes
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The default resurrect icon will be used if the UI widget is a texture and
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doesn't have a texture or color defined.
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Examples
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-- Position and size
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local ResurrectIcon = self:CreateTexture(nil, 'OVERLAY')
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ResurrectIcon:SetSize(16, 16)
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ResurrectIcon:SetPoint('TOPRIGHT', self)
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-- Register it with oUF
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self.ResurrectIcon = ResurrectIcon
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Hooks
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Override(self) - Used to completely override the internal update function.
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Removing the table key entry will make the element fall-back
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to its internal function again.
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]]
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local parent, ns = ...
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local oUF = ns.oUF
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local Update = function(self, event)
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if not self.unit then return; end
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local resurrect = self.ResurrectIcon
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if(resurrect.PreUpdate) then
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resurrect:PreUpdate()
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end
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local incomingResurrect = UnitHasIncomingResurrection(self.unit)
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if(incomingResurrect) then
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resurrect:Show()
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else
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resurrect:Hide()
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end
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if(resurrect.PostUpdate) then
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return resurrect:PostUpdate(incomingResurrect)
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end
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end
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local Path = function(self, ...)
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return (self.ResurrectIcon.Override or Update) (self, ...)
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end
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local ForceUpdate = function(element)
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return Path(element.__owner, 'ForceUpdate')
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end
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local Enable = function(self)
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local resurrect = self.ResurrectIcon
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if(resurrect) then
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resurrect.__owner = self
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resurrect.ForceUpdate = ForceUpdate
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self:RegisterEvent('INCOMING_RESURRECT_CHANGED', Path, true)
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if(resurrect:IsObjectType('Texture') and not resurrect:GetTexture()) then
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resurrect:SetTexture[[Interface\RaidFrame\Raid-Icon-Rez]]
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end
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return true
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end
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end
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local Disable = function(self)
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local resurrect = self.ResurrectIcon
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if(resurrect) then
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self:UnregisterEvent('INCOMING_RESURRECT_CHANGED', Path)
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end
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end
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oUF:AddElement('ResurrectIcon', Path, Enable, Disable)
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