MxW_Addon/Libraries/oUF/elements/resurrect.lua

86 lines
2.0 KiB
Lua

--[[ Element: Resurrect Icon
Handles updating and toggles visibility of incoming resurrect icon.
Widget
ResurrectIcon - A Texture used to display if the unit has an incoming
resurrect.
Notes
The default resurrect icon will be used if the UI widget is a texture and
doesn't have a texture or color defined.
Examples
-- Position and size
local ResurrectIcon = self:CreateTexture(nil, 'OVERLAY')
ResurrectIcon:SetSize(16, 16)
ResurrectIcon:SetPoint('TOPRIGHT', self)
-- Register it with oUF
self.ResurrectIcon = ResurrectIcon
Hooks
Override(self) - Used to completely override the internal update function.
Removing the table key entry will make the element fall-back
to its internal function again.
]]
local parent, ns = ...
local oUF = ns.oUF
local Update = function(self, event)
if not self.unit then return; end
local resurrect = self.ResurrectIcon
if(resurrect.PreUpdate) then
resurrect:PreUpdate()
end
local incomingResurrect = UnitHasIncomingResurrection(self.unit)
if(incomingResurrect) then
resurrect:Show()
else
resurrect:Hide()
end
if(resurrect.PostUpdate) then
return resurrect:PostUpdate(incomingResurrect)
end
end
local Path = function(self, ...)
return (self.ResurrectIcon.Override or Update) (self, ...)
end
local ForceUpdate = function(element)
return Path(element.__owner, 'ForceUpdate')
end
local Enable = function(self)
local resurrect = self.ResurrectIcon
if(resurrect) then
resurrect.__owner = self
resurrect.ForceUpdate = ForceUpdate
self:RegisterEvent('INCOMING_RESURRECT_CHANGED', Path, true)
if(resurrect:IsObjectType('Texture') and not resurrect:GetTexture()) then
resurrect:SetTexture[[Interface\RaidFrame\Raid-Icon-Rez]]
end
return true
end
end
local Disable = function(self)
local resurrect = self.ResurrectIcon
if(resurrect) then
self:UnregisterEvent('INCOMING_RESURRECT_CHANGED', Path)
end
end
oUF:AddElement('ResurrectIcon', Path, Enable, Disable)