102 lines
3.6 KiB
XML
102 lines
3.6 KiB
XML
<Ui xmlns="http://www.blizzard.com/wow/ui/">
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<Script file='init.lua' />
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<Script file='private.lua' />
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<Script file='ouf.lua' />
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<Script file='events.lua'/>
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<Script file='factory.lua' />
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<Script file='blizzard.lua' />
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<Script file='units.lua' />
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<Script file='colors.lua' />
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<Script file='finalize.lua' />
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<Script file='elements\power.lua' />
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<Script file='elements\aura.lua' />
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<Script file='elements\health.lua' />
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<Script file='elements\ricons.lua' />
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<Script file='elements\leader.lua' />
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<Script file='elements\combat.lua' />
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<Script file='elements\resting.lua' />
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<Script file='elements\pvp.lua' />
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<Script file='elements\portraits.lua' />
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<Script file='elements\range.lua' />
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<Script file='elements\castbar.lua' />
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<Script file='elements\threat.lua' />
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<Script file='elements\tags.lua' />
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<Script file='elements\masterlooter.lua' />
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<Script file='elements\assistant.lua' />
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<Script file='elements\runebar.lua' />
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<Script file='elements\lfdrole.lua' />
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<Script file='elements\healprediction.lua' />
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<Script file='elements\powerprediction.lua' />
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<Script file='elements\picon.lua' />
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<Script file='elements\readycheck.lua' />
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<Script file='elements\qicon.lua' />
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<Script file='elements\altpowerbar.lua' />
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<Script file='elements\totems.lua' />
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<Script file='elements\resurrect.lua' />
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<Script file='elements\raidrole.lua' />
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<Script file='elements\additionalpower.lua' />
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<Script file='elements\classicons.lua' />
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<Script file='elements\stagger.lua' />
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<!-- Clique support -->
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<Button name="oUF_ClickCastUnitTemplate" virtual="true" inherits="SecureUnitButtonTemplate,SecureHandlerEnterLeaveTemplate">
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<Attributes>
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<Attribute name="_onenter" type="string" value="local snippet = self:GetAttribute('clickcast_onenter'); if snippet then self:Run(snippet) end"/>
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<Attribute name="_onleave" type="string" value="local snippet = self:GetAttribute('clickcast_onleave'); if snippet then self:Run(snippet) end"/>
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</Attributes>
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</Button>
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<!-- Pet Battle Hider Frame -->
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<Frame name="oUF_PetBattleFrameHider" frameStrata="LOW" inherits="SecureHandlerStateTemplate" parent="UIParent" setAllPoints="true">
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<Scripts>
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<OnLoad>
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RegisterStateDriver(self, "visibility", "[petbattle] hide; show")
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</OnLoad>
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</Scripts>
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</Frame>
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<!--
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Sub-object as a child of the parent unit frame:
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<Button name="oUF_HeaderTargetTemplate" inherits="SecureUnitButtonTemplate" virtual="true">
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<Frames>
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<Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
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<Attributes>
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<Attribute name="unitsuffix" type="string" value="target"/>
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<Attribute name="useparent-unit" type="boolean" value="true"/>
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</Attributes>
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</Button>
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</Frames>
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</Button>
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Separate unit template example:
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<Button name="oUF_HeaderSeparateSubOjectsTemplate" inherits="SecureUnitButtonTemplate" virtual="true">
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<Attributes>
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<Attribute name="oUF-onlyProcessChildren" type="boolean" value="true"/>
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</Attributes>
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<Frames>
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<Button name="$parentUnit" inherits="SecureUnitButtonTemplate">
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<Attributes>
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<Attribute name="useparent-unit" type="boolean" value="true"/>
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</Attributes>
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</Button>
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<Button name="$parentPet" inherits="SecureUnitButtonTemplate">
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<Attributes>
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<Attribute name="unitsuffix" type="string" value="pet"/>
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<Attribute name="useparent-unit" type="boolean" value="true"/>
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</Attributes>
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</Button>
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<Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
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<Attributes>
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<Attribute name="unitsuffix" type="string" value="target"/>
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<Attribute name="useparent-unit" type="boolean" value="true"/>
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</Attributes>
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</Button>
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</Frames>
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</Button>
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-->
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</Ui>
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