MxW_Addon/Libraries/oUF_Plugins/oUF_RaidDebuffs/oUF_RaidDebuffs.lua

332 lines
8.2 KiB
Lua

local E, L, DF = unpack(select(2, ...)) -- Import Functions/Constants, Config, Locales
local _, ns = ...
local oUF = ns.oUF or oUF
local SymbiosisName = GetSpellInfo(110309)
local CleanseName = GetSpellInfo(4987)
local addon = {}
ns.oUF_RaidDebuffs = addon
oUF_RaidDebuffs = ns.oUF_RaidDebuffs
if not _G.oUF_RaidDebuffs then
_G.oUF_RaidDebuffs = addon
end
local debuff_data = {}
addon.DebuffData = debuff_data
addon.ShowDispelableDebuff = true
addon.FilterDispellableDebuff = true
addon.MatchBySpellName = false
addon.priority = 10
local function add(spell, priority, stackThreshold)
if addon.MatchBySpellName and type(spell) == 'number' then
spell = GetSpellInfo(spell)
end
if(spell) then
debuff_data[spell] = {
priority = (addon.priority + priority),
stackThreshold = (stackThreshold or 0),
}
end
end
function addon:RegisterDebuffs(t)
for spell, value in pairs(t) do
if type(t[spell]) == 'boolean' then
local oldValue = t[spell]
t[spell] = {
['enable'] = oldValue,
['priority'] = 0,
['stackThreshold'] = 0
}
else
if t[spell].enable then
add(spell, t[spell].priority, t[spell].stackThreshold)
end
end
end
end
function addon:ResetDebuffData()
wipe(debuff_data)
end
local DispellColor = {
['Magic'] = {.2, .6, 1},
['Curse'] = {.6, 0, 1},
['Disease'] = {.6, .4, 0},
['Poison'] = {0, .6, 0},
['none'] = { .23, .23, .23},
}
local DispellPriority = {
['Magic'] = 4,
['Curse'] = 3,
['Disease'] = 2,
['Poison'] = 1,
}
local DispellFilter
do
local dispellClasses = {
['PRIEST'] = {
['Magic'] = true,
['Disease'] = true,
},
['SHAMAN'] = {
['Magic'] = false,
['Curse'] = true,
},
['PALADIN'] = {
['Poison'] = true,
['Magic'] = false,
['Disease'] = true,
},
['DRUID'] = {
['Magic'] = false,
['Curse'] = true,
['Poison'] = true,
['Disease'] = false,
},
['MONK'] = {
['Magic'] = false,
['Disease'] = true,
['Poison'] = true,
},
}
DispellFilter = dispellClasses[select(2, UnitClass('player'))] or {}
end
local function CheckTalentTree(tree)
local activeGroup = GetActiveSpecGroup()
if activeGroup and GetSpecialization(false, false, activeGroup) then
return tree == GetSpecialization(false, false, activeGroup)
end
end
local playerClass = select(2, UnitClass('player'))
local function CheckSpec(self, event, levels)
-- Not interested in gained points from leveling
if event == "CHARACTER_POINTS_CHANGED" and levels > 0 then return end
--Check for certain talents to see if we can dispel magic or not
if playerClass == "PALADIN" then
if CheckTalentTree(1) then
DispellFilter.Magic = true
else
DispellFilter.Magic = false
end
elseif playerClass == "SHAMAN" then
if CheckTalentTree(3) then
DispellFilter.Magic = true
else
DispellFilter.Magic = false
end
elseif playerClass == "DRUID" then
if CheckTalentTree(4) then
DispellFilter.Magic = true
else
DispellFilter.Magic = false
end
elseif playerClass == "MONK" then
if CheckTalentTree(2) then
DispellFilter.Magic = true
else
DispellFilter.Magic = false
end
end
end
local function CheckSymbiosis()
if GetSpellInfo(SymbiosisName) == CleanseName then
DispellFilter.Disease = true
else
DispellFilter.Disease = false
end
end
local function formatTime(s)
if s > 60 then
return format('%dm', s/60), s%60
elseif s < 1 then
return format("%.1f", s), s - floor(s)
else
return format('%d', s), s - floor(s)
end
end
local abs = math.abs
local function OnUpdate(self, elapsed)
self.elapsed = (self.elapsed or 0) + elapsed
if self.elapsed >= 0.1 then
local timeLeft = self.endTime - GetTime()
if self.reverse then timeLeft = abs((self.endTime - GetTime()) - self.duration) end
if timeLeft > 0 then
local text = formatTime(timeLeft)
self.time:SetText(text)
else
self:SetScript('OnUpdate', nil)
self.time:Hide()
end
self.elapsed = 0
end
end
local function UpdateDebuff(self, name, icon, count, debuffType, duration, endTime, spellId, stackThreshold)
local f = self.RaidDebuffs
if name and (count >= stackThreshold) then
f.icon:SetTexture(icon)
f.icon:Show()
f.duration = duration
if f.count then
if count and (count > 1) then
f.count:SetText(count)
f.count:Show()
else
f.count:SetText("")
f.count:Hide()
end
end
if spellId and select(1, unpack(ElvUI)).ReverseTimer[spellId] then
f.reverse = true
else
f.reverse = nil
end
if f.time then
if duration and (duration > 0) then
f.endTime = endTime
f.nextUpdate = 0
f:SetScript('OnUpdate', OnUpdate)
f.time:Show()
else
f:SetScript('OnUpdate', nil)
f.time:Hide()
end
end
if f.cd then
if duration and (duration > 0) then
f.cd:SetCooldown(endTime - duration, duration)
f.cd:Show()
else
f.cd:Hide()
end
end
local c = DispellColor[debuffType] or DispellColor.none
f:SetBackdropBorderColor(c[1], c[2], c[3])
f:Show()
else
f:Hide()
end
end
local blackList = {
[105171] = true, -- Deep Corruption
[108220] = true, -- Deep Corruption
[116095] = true, -- Disable, Slow
[137637] = true, -- Warbringer, Slow
}
local function Update(self, event, unit)
if unit ~= self.unit then return end
local _name, _icon, _count, _dtype, _duration, _endTime, _spellId
local _priority, priority = 0, 0
local _stackThreshold = 0
--store if the unit its charmed, mind controlled units (Imperial Vizier Zor'lok: Convert)
local isCharmed = UnitIsCharmed(unit)
--store if we cand attack that unit, if its so the unit its hostile (Amber-Shaper Un'sok: Reshape Life)
local canAttack = UnitCanAttack("player", unit)
for i = 1, 40 do
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId, canApplyAura, isBossDebuff = UnitAura(unit, i, 'HARMFUL')
if (not name) then break end
--we coudln't dispell if the unit its charmed, or its not friendly
if addon.ShowDispelableDebuff and (self.RaidDebuffs.showDispellableDebuff ~= false) and debuffType and (not isCharmed) and (not canAttack) then
if addon.FilterDispellableDebuff then
DispellPriority[debuffType] = (DispellPriority[debuffType] or 0) + addon.priority --Make Dispell buffs on top of Boss Debuffs
priority = DispellFilter[debuffType] and DispellPriority[debuffType] or 0
if priority == 0 then
debuffType = nil
end
else
priority = DispellPriority[debuffType] or 0
end
if priority > _priority then
_priority, _name, _icon, _count, _dtype, _duration, _endTime, _spellId = priority, name, icon, count, debuffType, duration, expirationTime, spellId
end
end
priority = debuff_data[addon.MatchBySpellName and name or spellId] and debuff_data[addon.MatchBySpellName and name or spellId].priority
if priority and not blackList[spellId] and (priority > _priority) then
_priority, _name, _icon, _count, _dtype, _duration, _endTime, _spellId = priority, name, icon, count, debuffType, duration, expirationTime, spellId
end
end
if self.RaidDebuffs.forceShow then
_spellId = 47540
_name, _, _icon = GetSpellInfo(_spellId)
_count, _dtype, _duration, _endTime, _stackThreshold = 5, 'Magic', 0, 60, 0
end
if _name then
_stackThreshold = debuff_data[addon.MatchBySpellName and _name or _spellId] and debuff_data[addon.MatchBySpellName and _name or _spellId].stackThreshold or _stackThreshold
end
UpdateDebuff(self, _name, _icon, _count, _dtype, _duration, _endTime, _spellId, _stackThreshold)
--Reset the DispellPriority
DispellPriority = {
['Magic'] = 4,
['Curse'] = 3,
['Disease'] = 2,
['Poison'] = 1,
}
end
local function Enable(self)
if self.RaidDebuffs then
self:RegisterEvent('UNIT_AURA', Update)
return true
end
--Need to run these always
self:RegisterEvent("PLAYER_TALENT_UPDATE", CheckSpec)
self:RegisterEvent("CHARACTER_POINTS_CHANGED", CheckSpec)
if playerClass == "DRUID" then
self:RegisterEvent("SPELLS_CHANGED", CheckSymbiosis)
end
end
local function Disable(self)
if self.RaidDebuffs then
self:UnregisterEvent('UNIT_AURA', Update)
self.RaidDebuffs:Hide()
end
self:UnregisterEvent("PLAYER_TALENT_UPDATE", CheckSpec)
self:UnregisterEvent("CHARACTER_POINTS_CHANGED", CheckSpec)
if playerClass == "DRUID" then
self:UnregisterEvent("SPELLS_CHANGED", CheckSymbiosis)
end
end
oUF:AddElement('RaidDebuffs', Update, Enable, Disable)