86 lines
1.8 KiB
Lua
86 lines
1.8 KiB
Lua
--[[ Element: Resting Icon
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Toggles visibility of the resting icon.
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Widget
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Resting - Any UI widget.
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Notes
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The default resting icon will be used if the UI widget is a texture and doesn't
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have a texture or color defined.
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Examples
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-- Position and size
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local Resting = self:CreateTexture(nil, 'OVERLAY')
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Resting:SetSize(16, 16)
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Resting:SetPoint('TOPLEFT', self)
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-- Register it with oUF
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self.Resting = Resting
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Hooks
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Override(self) - Used to completely override the internal update function.
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Removing the table key entry will make the element fall-back
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to its internal function again.
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]]
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local parent, ns = ...
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local oUF = ns.oUF
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local Update = function(self, event)
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local resting = self.Resting
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if(resting.PreUpdate) then
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resting:PreUpdate()
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end
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local isResting = IsResting()
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if(isResting) then
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resting:Show()
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else
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resting:Hide()
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end
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if(resting.PostUpdate) then
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return resting:PostUpdate(isResting)
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end
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end
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local Path = function(self, ...)
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return (self.Resting.Override or Update) (self, ...)
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end
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local ForceUpdate = function(element)
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return Path(element.__owner, 'ForceUpdate')
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end
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local Enable = function(self, unit)
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local resting = self.Resting
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if(resting and unit == 'player') then
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resting.__owner = self
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resting.ForceUpdate = ForceUpdate
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self:RegisterEvent("PLAYER_UPDATE_RESTING", Path, true)
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if(resting:IsObjectType"Texture" and not resting:GetTexture()) then
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resting:SetTexture[[Interface\CharacterFrame\UI-StateIcon]]
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resting:SetTexCoord(0, .5, 0, .421875)
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end
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return true
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end
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end
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local Disable = function(self)
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local resting = self.Resting
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if(resting) then
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resting:Hide()
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self:UnregisterEvent("PLAYER_UPDATE_RESTING", Path)
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end
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end
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oUF:AddElement('Resting', Path, Enable, Disable)
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