64 lines
1.3 KiB
Lua
64 lines
1.3 KiB
Lua
local _, ns = ...
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local oUF = ns.oUF or oUF
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if not oUF then return end
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local smoothing = {}
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local function Smooth(self, value)
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if value ~= self:GetValue() or value == 0 then
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smoothing[self] = value
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else
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smoothing[self] = nil
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end
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end
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local function SmoothBar(bar)
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if not bar.SetValue_ then
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bar.SetValue_ = bar.SetValue;
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bar.SetValue = Smooth;
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end
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end
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local function ResetBar(bar)
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if bar.SetValue_ then
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bar.SetValue = bar.SetValue_;
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bar.SetValue_ = nil;
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end
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end
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local function hook(frame)
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if frame.Health then
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SmoothBar(frame.Health)
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end
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if frame.Power then
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SmoothBar(frame.Power)
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end
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if frame.AltPowerBar then
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SmoothBar(frame.AltPowerBar)
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end
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end
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for i, frame in ipairs(oUF.objects) do hook(frame) end
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oUF:RegisterInitCallback(hook)
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local f, min, max = CreateFrame('Frame'), math.min, math.max
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f:SetScript('OnUpdate', function()
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local rate = GetFramerate()
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local limit = 30/rate
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for bar, value in pairs(smoothing) do
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local cur = bar:GetValue()
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local new = cur + min((value-cur)/3, max(value-cur, limit))
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if new ~= new then
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-- Mad hax to prevent QNAN.
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new = value
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end
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bar:SetValue_(new)
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if (cur == value or abs(new - value) < 2) and bar.Smooth then
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bar:SetValue_(value)
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smoothing[bar] = nil
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elseif not bar.Smooth then
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bar:SetValue_(value)
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smoothing[bar] = nil
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end
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end
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end) |