using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tiers__DATA_ { public class SETTINGS { public string git { get; set; } public string api { get; set; } public string league { get; set; } public int confidence { get; set; } public int minimumValue { get; set; } public int chancingMinValue { get; set; } public bool verbose { get; set; } public bool strict { get; set; } public string section { get; set; } } class settings { public static string GetGIT() { SETTINGS j = JsonConvert.DeserializeObject(File.ReadAllText("settings.json")); return j.git; } public static string GetAPI() { SETTINGS j = JsonConvert.DeserializeObject(File.ReadAllText("settings.json")); return j.api; } public static string GetLeague() { SETTINGS j = JsonConvert.DeserializeObject(File.ReadAllText("settings.json")); return j.league; } public static int GetConfidence() { SETTINGS j = JsonConvert.DeserializeObject(File.ReadAllText("settings.json")); return j.confidence; } public static int GetMinimumValue() { SETTINGS j = JsonConvert.DeserializeObject(File.ReadAllText("settings.json")); return j.minimumValue; } public static int GetChancingMinValue() { SETTINGS j = JsonConvert.DeserializeObject(File.ReadAllText("settings.json")); return j.chancingMinValue; } public static bool GetVerbose() { SETTINGS j = JsonConvert.DeserializeObject(File.ReadAllText("settings.json")); return j.verbose; } public static string GetSection() { SETTINGS j = JsonConvert.DeserializeObject(File.ReadAllText("settings.json")); return j.section; } public static bool GetStrict() { SETTINGS j = JsonConvert.DeserializeObject(File.ReadAllText("settings.json")); return j.strict; } } }