using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PoE_MxFilterGen { internal class structures { public static string[] Filters() { string[] Filters = new string[] { "Normal", "Strict" }; return Filters; } public static string[] Structures() { string[] Structures = new string[] { "LEAGUE", "FOSSIL (GEN)", "FOSSIL", "MISC", "ESSENCE", "SKILL GEM", "FLASK", "MAPS", "JEWEL", "DIVINATION CARD", "DIVINATION CARD (GEN)", "EXPENSIVE UNIQUE (GEN) (Armours)", "EXPENSIVE UNIQUE (GEN) (Weapons)", "CURRENCY", "INFLUENCED", "ACCESSORIES", "Tiers (DATA)", "GEAR BY SOCKET", "GEAR BY QUALITY", "RECIPES", "HIDE", }; return Structures; } } }