TradeSkillMaster/Core/UI/Elements/Frame.lua

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2020-11-13 14:13:12 -05:00
-- ------------------------------------------------------------------------------ --
-- TradeSkillMaster --
-- https://tradeskillmaster.com --
-- All Rights Reserved - Detailed license information included with addon. --
-- ------------------------------------------------------------------------------ --
--- Frame UI Element Class.
-- A frame is a container which supports automated layout of its children. It also supports being the base element of a UI and anchoring/parenting directly to a WoW frame. It is a subclass of the @{Container} class.
-- @classmod Frame
local _, TSM = ...
local TempTable = TSM.Include("Util.TempTable")
local Table = TSM.Include("Util.Table")
local Color = TSM.Include("Util.Color")
local Theme = TSM.Include("Util.Theme")
local NineSlice = TSM.Include("Util.NineSlice")
local VALID_LAYOUTS = {
NONE = true,
HORIZONTAL = true,
VERTICAL = true,
FLOW = true,
}
local LAYOUT_CONTEXT = {
VERTICAL = {
primaryDimension = "HEIGHT",
secondaryDimension = "WIDTH",
sides = { primary = { "TOP", "BOTTOM" }, secondary = { "LEFT", "RIGHT" } },
},
HORIZONTAL = {
primaryDimension = "WIDTH",
secondaryDimension = "HEIGHT",
sides = { primary = { "LEFT", "RIGHT" }, secondary = { "TOP", "BOTTOM" } },
},
}
local Frame = TSM.Include("LibTSMClass").DefineClass("Frame", TSM.UI.Container)
local UIElements = TSM.Include("UI.UIElements")
UIElements.Register(Frame)
TSM.UI.Frame = Frame
-- ============================================================================
-- Public Class Methods
-- ============================================================================
function Frame.__init(self)
local frame = UIElements.CreateFrame(self, "Frame")
self.__super:__init(frame)
self._borderNineSlice = NineSlice.New(frame)
self._borderNineSlice:Hide()
self._backgroundNineSlice = NineSlice.New(frame, 1)
self._backgroundNineSlice:Hide()
self._layout = "NONE"
self._backgroundColor = nil
self._roundedCorners = false
self._borderColor = nil
self._borderSize = nil
self._expandWidth = false
self._strata = nil
self._scale = 1
end
function Frame.Release(self)
self._layout = "NONE"
self._backgroundColor = nil
self._roundedCorners = false
self._borderColor = nil
self._borderSize = nil
self._expandWidth = false
self._strata = nil
self._scale = 1
self._borderNineSlice:Hide()
self._backgroundNineSlice:Hide()
local frame = self:_GetBaseFrame()
frame:RegisterForDrag(nil)
frame:EnableMouse(false)
frame:SetMovable(false)
frame:EnableMouseWheel(false)
frame:SetHitRectInsets(0, 0, 0, 0)
self.__super:Release()
end
--- Sets the background of the frame.
-- @tparam Frame self The frame object
-- @tparam ?string|Color|nil color The background color as a theme color key, Color object, or nil
-- @tparam[opt=false] boolean roundedCorners Whether or not the corners should be rounded
-- @treturn Frame The frame object
function Frame.SetBackgroundColor(self, color, roundedCorners)
assert(color == nil or Color.IsInstance(color) or Theme.GetColor(color))
self._backgroundColor = color
self._roundedCorners = roundedCorners
return self
end
--- Sets the border color of the frame.
-- @tparam Frame self The frame object
-- @tparam ?string|nil color The border color as a theme color key or nil
-- @tparam[opt=1] ?number borderSize The border size
-- @treturn Frame The frame object
function Frame.SetBorderColor(self, color, borderSize)
assert(color == nil or Color.IsInstance(color) or Theme.GetColor(color))
self._borderColor = color
self._borderSize = borderSize or 1
return self
end
--- Sets the width of the frame.
-- @tparam Frame self The frame object
-- @tparam ?number|string width The width of the frame, "EXPAND" to set the width to expand to be
-- as large as possible, or nil to have an undefined width
-- @treturn Frame The frame object
function Frame.SetWidth(self, width)
if width == "EXPAND" then
self._expandWidth = true
else
self.__super:SetWidth(width)
end
return self
end
--- Sets the parent frame.
-- @tparam Frame self The frame object
-- @tparam frame parent The WoW frame to parent to
-- @treturn Frame The frame object
function Frame.SetParent(self, parent)
self:_GetBaseFrame():SetParent(parent)
return self
end
--- Sets the level of the frame.
-- @tparam Frame self The frame object
-- @tparam number level The frame level
-- @treturn Frame The frame object
function Frame.SetFrameLevel(self, level)
self:_GetBaseFrame():SetFrameLevel(level)
return self
end
--- Sets the strata of the frame.
-- @tparam Frame self The frame object
-- @tparam string strata The frame strata
-- @treturn Frame The frame object
function Frame.SetStrata(self, strata)
self._strata = strata
return self
end
--- Sets the scale of the frame.
-- @tparam Frame self The frame object
-- @tparam string scale The frame scale
-- @treturn Frame The frame object
function Frame.SetScale(self, scale)
self._scale = scale
return self
end
--- Sets the layout of the frame.
-- @tparam Frame self The frame object
-- @tparam string layout The frame layout (`NONE`, `HORIZONTAL`, `VERTICAL`, or `FLOW`)
-- @treturn Frame The frame object
function Frame.SetLayout(self, layout)
assert(VALID_LAYOUTS[layout], format("Invalid layout (%s)", tostring(layout)))
self._layout = layout
return self
end
--- Sets whether mouse interaction is enabled.
-- @tparam Frame self The frame object
-- @tparam boolean enabled Whether mouse interaction is enabled
-- @treturn Frame The frame object
function Frame.SetMouseEnabled(self, enabled)
self:_GetBaseFrame():EnableMouse(enabled)
return self
end
--- Sets whether mouse wheel interaction is enabled.
-- @tparam Frame self The frame object
-- @tparam boolean enabled Whether mouse wheel interaction is enabled
-- @treturn Frame The frame object
function Frame.SetMouseWheelEnabled(self, enabled)
self:_GetBaseFrame():EnableMouseWheel(enabled)
return self
end
--- Allows dragging of the frame.
-- @tparam Frame self The frame object
-- @tparam string button The button to support dragging with
-- @treturn Frame The frame object
function Frame.RegisterForDrag(self, button)
self:SetMouseEnabled(button and true or false)
self:_GetBaseFrame():RegisterForDrag(button)
return self
end
--- Gets whether the mouse is currently over the frame.
-- @tparam Frame self The frame object
-- @treturn boolean Whether or not the mouse is over the frame
function Frame.IsMouseOver(self)
return self:_GetBaseFrame():IsMouseOver()
end
--- Sets the hit rectangle insets.
-- @tparam Frame self The frame object
-- @tparam number left The left hit rectangle inset
-- @tparam number right The right hit rectangle inset
-- @tparam number top The top hit rectangle inset
-- @tparam number bottom The bottom hit rectangle inset
-- @treturn Frame The frame object
function Frame.SetHitRectInsets(self, left, right, top, bottom)
self:_GetBaseFrame():SetHitRectInsets(left, right, top, bottom)
return self
end
--- Makes the element movable and starts moving it.
-- @tparam Frame self The element object
function Frame.StartMoving(self)
self:_GetBaseFrame():SetMovable(true)
self:_GetBaseFrame():StartMoving()
return self
end
--- Stops moving the element, and makes it unmovable.
-- @tparam Frame self The element object
function Frame.StopMovingOrSizing(self)
self:_GetBaseFrame():StopMovingOrSizing()
self:_GetBaseFrame():SetMovable(false)
return self
end
function Frame.Draw(self)
local layout = self._layout
self.__super.__super:Draw()
local frame = self:_GetBaseFrame()
if self._backgroundColor then
self._backgroundNineSlice:SetStyle(self._roundedCorners and "rounded" or "solid", self._borderColor and self._borderSize or nil)
local color = Color.IsInstance(self._backgroundColor) and self._backgroundColor or Theme.GetColor(self._backgroundColor)
self._backgroundNineSlice:SetVertexColor(color:GetFractionalRGBA())
else
assert(not self._borderColor)
self._backgroundNineSlice:Hide()
end
if self._borderColor then
assert(self._backgroundColor)
self._borderNineSlice:SetStyle(self._roundedCorners and "rounded" or "solid")
local color = Color.IsInstance(self._borderColor) and self._borderColor or Theme.GetColor(self._borderColor)
self._borderNineSlice:SetVertexColor(color:GetFractionalRGBA())
else
self._borderNineSlice:Hide()
end
frame:SetScale(self._scale)
local strata = self._strata
if strata then
frame:SetFrameStrata(strata)
end
if layout == "NONE" then
-- pass
elseif layout == "FLOW" then
local width = self:_GetDimension("WIDTH")
local height = self:_GetDimension("HEIGHT") - self:_GetPadding("TOP") - self:_GetPadding("BOTTOM")
local rowHeight = 0
for _, child in self:LayoutChildrenIterator() do
child:_GetBaseFrame():ClearAllPoints()
local childPrimary = child:_GetMinimumDimension("WIDTH")
child:_SetDimension("WIDTH", childPrimary)
local childSecondary = child:_GetMinimumDimension("HEIGHT")
rowHeight = childSecondary + child:_GetMargin("BOTTOM") + child:_GetMargin("TOP")
child:_SetDimension("HEIGHT", childSecondary)
end
local xOffset = self:_GetPadding("LEFT")
-- calculate the Y offset to properly position stuff with the padding of this frame taken into account
local yOffset = -self:_GetPadding("TOP")
for _, child in self:LayoutChildrenIterator() do
local childFrame = child:_GetBaseFrame()
local childWidth = childFrame:GetWidth() + child:_GetMargin("LEFT") + child:_GetMargin("RIGHT")
if xOffset + childWidth + self:_GetPadding("RIGHT") > width then
-- move to the next row
xOffset = self:_GetPadding("LEFT")
yOffset = yOffset - rowHeight
end
local childYOffset = yOffset + (height - childFrame:GetHeight()) / 2 - child:_GetMargin("TOP")
childFrame:SetPoint("LEFT", xOffset + child:_GetMargin("LEFT"), childYOffset)
xOffset = xOffset + childWidth
end
else
local context = LAYOUT_CONTEXT[layout]
assert(context)
local primary = self:_GetDimension(context.primaryDimension) - self:_GetPadding(context.sides.primary[1]) - self:_GetPadding(context.sides.primary[2])
local secondary = self:_GetDimension(context.secondaryDimension) - self:_GetPadding(context.sides.secondary[1]) - self:_GetPadding(context.sides.secondary[2])
local expandChildren = TempTable.Acquire()
local preferredChildren = TempTable.Acquire()
for _, child in self:LayoutChildrenIterator() do
child:_GetBaseFrame():ClearAllPoints()
local childPrimary, childPrimaryCanExpand = child:_GetMinimumDimension(context.primaryDimension)
if childPrimaryCanExpand then
local childPreferredPrimary = child:_GetPreferredDimension(context.primaryDimension)
if childPreferredPrimary then
assert(childPreferredPrimary > childPrimary, "Invalid preferred dimension")
preferredChildren[child] = childPreferredPrimary
else
expandChildren[child] = childPrimary
end
else
child:_SetDimension(context.primaryDimension, childPrimary)
end
primary = primary - childPrimary - child:_GetMargin(context.sides.primary[1]) - child:_GetMargin(context.sides.primary[2])
local childSecondary, childSecondaryCanExpand = child:_GetMinimumDimension(context.secondaryDimension)
childSecondary = min(childSecondary, secondary)
if childSecondaryCanExpand and childSecondary < secondary then
childSecondary = secondary
end
child:_SetDimension(context.secondaryDimension, childSecondary - child:_GetMargin(context.sides.secondary[1]) - child:_GetMargin(context.sides.secondary[2]))
end
for child, preferredPrimary in pairs(preferredChildren) do
local childPrimary = min(primary, preferredPrimary)
child:_SetDimension(context.primaryDimension, childPrimary)
primary = primary - (childPrimary - child:_GetMinimumDimension(context.primaryDimension))
end
local numExpandChildren = Table.Count(expandChildren)
for child, childPrimary in pairs(expandChildren) do
childPrimary = max(childPrimary, childPrimary + primary / numExpandChildren)
child:_SetDimension(context.primaryDimension, childPrimary)
end
TempTable.Release(expandChildren)
TempTable.Release(preferredChildren)
if layout == "HORIZONTAL" then
local xOffset = self:_GetPadding("LEFT")
-- calculate the Y offset to properly position stuff with the padding of this frame taken into account
local yOffset = (self:_GetPadding("BOTTOM") - self:_GetPadding("TOP")) / 2
for _, child in self:LayoutChildrenIterator() do
local childFrame = child:_GetBaseFrame()
xOffset = xOffset + child:_GetMargin("LEFT")
local childYOffset = (child:_GetMargin("BOTTOM") - child:_GetMargin("TOP")) / 2
childFrame:SetPoint("LEFT", xOffset, childYOffset + yOffset)
xOffset = xOffset + childFrame:GetWidth() + child:_GetMargin("RIGHT")
end
elseif layout == "VERTICAL" then
local yOffset = -self:_GetPadding("TOP")
-- calculate the X offset to properly position stuff with the padding of this frame taken into account
local xOffset = (self:_GetPadding("LEFT") - self:_GetPadding("RIGHT")) / 2
for _, child in self:LayoutChildrenIterator() do
local childFrame = child:_GetBaseFrame()
yOffset = yOffset - child:_GetMargin("TOP")
local childXOffset = (child:_GetMargin("LEFT") - child:_GetMargin("RIGHT")) / 2
childFrame:SetPoint("TOP", childXOffset + xOffset, yOffset)
yOffset = yOffset - childFrame:GetHeight() - child:_GetMargin("BOTTOM")
end
else
error()
end
end
for _, child in self:LayoutChildrenIterator() do
child:Draw()
end
for _, child in ipairs(self._noLayoutChildren) do
child:Draw()
end
end
-- ============================================================================
-- Private Class Methods
-- ============================================================================
function Frame._GetMinimumDimension(self, dimension)
assert(dimension == "WIDTH" or dimension == "HEIGHT")
local styleResult = nil
if dimension == "WIDTH" then
styleResult = self._width
elseif dimension == "HEIGHT" then
styleResult = self._height
else
error("Invalid dimension: "..tostring(dimension))
end
local layout = self._layout
local context = LAYOUT_CONTEXT[layout]
if styleResult then
return styleResult, false
elseif self:GetNumLayoutChildren() == 0 or layout == "NONE" then
return 0, true
elseif layout == "FLOW" then
-- calculate our minimum width which is the largest of the widths of the children
local minWidth = 0
for _, child in self:LayoutChildrenIterator() do
local childMin = child:_GetMinimumDimension("WIDTH")
childMin = childMin + child:_GetMargin("LEFT") + child:_GetMargin("RIGHT")
minWidth = max(minWidth, childMin)
end
minWidth = minWidth + self:_GetPadding("LEFT") + self:_GetPadding("RIGHT")
if dimension == "WIDTH" then
return minWidth, true
end
-- calculate the row height (all children should be the exact same height)
local rowHeight = nil
for _, child in self:LayoutChildrenIterator() do
local childMin, childCanExpand = child:_GetMinimumDimension("HEIGHT")
childMin = childMin + child:_GetMargin("TOP") + child:_GetMargin("BOTTOM")
rowHeight = rowHeight or childMin
assert(childMin == rowHeight and not childCanExpand)
end
rowHeight = rowHeight or 0
local parentElement = self:GetParentElement()
local parentWidth = parentElement:_GetDimension("WIDTH") - parentElement:_GetPadding("LEFT") - parentElement:_GetPadding("RIGHT")
if minWidth > parentWidth then
-- we won't fit, so just pretend we're a single row
return rowHeight, false
end
-- calculate our height based on our parent's width
local height = rowHeight
local currentRowWidth = 0
for _, child in self:LayoutChildrenIterator() do
local childWidth = child:_GetMinimumDimension("WIDTH") + child:_GetMargin("LEFT") + child:_GetMargin("RIGHT")
if currentRowWidth + childWidth > parentWidth then
-- this child will go on the next row
height = height + rowHeight
currentRowWidth = childWidth
else
-- this child fits on the current row
currentRowWidth = currentRowWidth + childWidth
end
end
return height, false
elseif context then
-- calculate the dimension based on the children
local sides = (dimension == context.primaryDimension) and context.sides.primary or context.sides.secondary
local result = 0
local canExpand = false
for _, child in self:LayoutChildrenIterator() do
local childMin, childCanExpand = child:_GetMinimumDimension(dimension)
childMin = childMin + child:_GetMargin(sides[1]) + child:_GetMargin(sides[2])
canExpand = canExpand or childCanExpand
if dimension == context.primaryDimension then
result = result + childMin
else
result = max(result, childMin)
end
end
result = result + self:_GetPadding(sides[1]) + self:_GetPadding(sides[2])
return result, self._expandWidth or canExpand
else
error(format("Invalid layout (%s)", tostring(layout)))
end
end