-- ------------------------------------------------------------------------------ -- -- TradeSkillMaster -- -- https://tradeskillmaster.com -- -- All Rights Reserved - Detailed license information included with addon. -- -- ------------------------------------------------------------------------------ -- -- NOTE: The following code is heavily based on https://github.com/hsluv/hsluv-lua, with some -- modifications to work properly with TSM. Its original license is below: --[[ Lua implementation of HSLuv and HPLuv color spaces Homepage: http://www.hsluv.org/ Copyright (C) 2019 Alexei Boronine Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local _, TSM = ... local HSLuv = TSM.Init("Util.HSLuv") local Math = TSM.Include("Util.Math") local private = {} local M = { { 3.240969941904521, -1.537383177570093, -0.498610760293 }, { -0.96924363628087, 1.87596750150772, 0.041555057407175 }, { 0.055630079696993, -0.20397695888897, 1.056971514242878 } } local M_INV = { { 0.41239079926595, 0.35758433938387, 0.18048078840183 }, { 0.21263900587151, 0.71516867876775, 0.072192315360733 }, { 0.019330818715591, 0.11919477979462, 0.95053215224966 } } local REF_Y = 1.0 local REF_U = 0.19783000664283 local REF_V = 0.46831999493879 local KAPPA = 903.2962962 local EPSILON = 0.0088564516 -- ============================================================================ -- Module Functions -- ============================================================================ function HSLuv.ToRGB(h, s, l) return private.HSLuvToRGB(h, s, l) end function HSLuv.FromRGB(r, g, b) return private.RGBToHSLuv(r, g, b) end -- ============================================================================ -- Private Helper Functions -- ============================================================================ function private.MaxSafeChromaForLH(l, h) local hrad = h / 360 * math.pi * 2 local chroma = 1.7976931348623157e+308 local sub1 = ((l + 16) ^ 3) / 1560896 local sub2 = nil if sub1 > EPSILON then sub2 = sub1 else sub2 = l / KAPPA end for i = 1, 3 do for t = 0, 1 do local top1 = (284517 * M[i][1] - 94839 * M[i][3]) * sub2 local top2 = (838422 * M[i][3] + 769860 * M[i][2] + 731718 * M[i][1]) * l * sub2 - 769860 * t * l local bottom = (632260 * M[i][3] - 126452 * M[i][2]) * sub2 + 126452 * t if bottom ~= 0 then local slope = top1 / bottom local intercept = top2 / bottom if hrad ~= 0 or slope ~= 0 then local length = intercept / (math.sin(hrad) - slope * math.cos(hrad)) if length >= 0 then chroma = min(chroma, length) end end end end end return chroma end function private.DotProduct(a, b1, b2, b3) return a[1] * b1 + a[2] * b2 + a[3] * b3 end function private.FromLinear(c) if c <= 0.0031308 then return 12.92 * c else return 1.055 * (c ^ 0.416666666666666685) - 0.055 end end function private.ToLinear(c) if c > 0.04045 then return ((c + 0.055) / 1.055) ^ 2.4 else return c / 12.92 end end function private.XYZToRGB(x, y, z) local r = private.FromLinear(private.DotProduct(M[1], x, y, z)) local g = private.FromLinear(private.DotProduct(M[2], x, y, z)) local b = private.FromLinear(private.DotProduct(M[3], x, y, z)) return r, g, b end function private.RGBToXYZ(r, g, b) r = private.ToLinear(r) g = private.ToLinear(g) b = private.ToLinear(b) local x = private.DotProduct(M_INV[1], r, g, b) local y = private.DotProduct(M_INV[2], r, g, b) local z = private.DotProduct(M_INV[3], r, g, b) return x, y, z end function private.YToL(Y) if Y <= EPSILON then return Y / REF_Y * KAPPA else return 116 * ((Y / REF_Y) ^ 0.333333333333333315) - 16 end end function private.LToY(L) if L <= 8 then return REF_Y * L / KAPPA else return REF_Y * (((L + 16) / 116) ^ 3) end end function private.XYZToLUV(x, y, z) local divider = x + 15 * y + 3 * z local varU = 4 * x local varV = 9 * y if divider ~= 0 then varU = varU / divider varV = varV / divider else varU = 0 varV = 0 end local L = private.YToL(y) if L == 0 then return 0, 0, 0 end return L, 13 * L * (varU - REF_U), 13 * L * (varV - REF_V) end function private.LUVToXYZ(l, u, v) if l == 0 then return 0, 0, 0 end local varU = u / (13 * l) + REF_U local varV = v / (13 * l) + REF_V local Y = private.LToY(l) local X = 0 - (9 * Y * varU) / ((((varU - 4) * varV) - varU * varV)) return X, Y, (9 * Y - 15 * varV * Y - varV * X) / (3 * varV) end function private.LUVToLCH(l, u, v) local C = math.sqrt(u * u + v * v) local H if C < 0.00000001 then H = 0 else H = math.atan2(v, u) * 180.0 / 3.1415926535897932 if H < 0 then H = 360 + H end end return l, C, H end function private.LCHToLUV(l, c, h) local hrad = h / 360.0 * 2 * math.pi return l, math.cos(hrad) * c, math.sin(hrad) * c end function private.HSLuvToLCH(h, s, l) if l > 99.9999999 then return 100, 0, h end if l < 0.00000001 then return 0, 0, h end return l, private.MaxSafeChromaForLH(l, h) / 100 * s, h end function private.LCHToHSLuv(l, c, h) local max_chroma = private.MaxSafeChromaForLH(l, h) if l > 99.9999999 then return h, 0, 100 end if l < 0.00000001 then return h, 0, 0 end return h, c / max_chroma * 100, l end function private.HSLuvToRGB(h, s, l) local v1, v2, v3 = h, s, l v1, v2, v3 = private.HSLuvToLCH(v1, v2, v3) v1, v2, v3 = private.LCHToLUV(v1, v2, v3) v1, v2, v3 = private.LUVToXYZ(v1, v2, v3) local r, g, b = private.XYZToRGB(v1, v2, v3) r = Math.Round(r * 255) g = Math.Round(g * 255) b = Math.Round(b * 255) assert(r >= 0 and r <= 255) assert(g >= 0 and g <= 255) assert(b >= 0 and b <= 255) return r, g, b end function private.RGBToHSLuv(r, g, b) local v1, v2, v3 = r / 255, g / 255, b / 255 v1, v2, v3 = private.RGBToXYZ(v1, v2, v3) v1, v2, v3 = private.XYZToLUV(v1, v2, v3) v1, v2, v3 = private.LUVToLCH(v1, v2, v3) local h, s, l = private.LCHToHSLuv(v1, v2, v3) h = Math.Round(h) % 360 s = Math.Round(s) l = Math.Round(l) assert(h >= 0 and h < 360) assert(s >= 0 and s <= 100) assert(l >= 0 and l <= 100) return h, s, l end