TradeSkillMaster/Core/Service/Mailing/Groups.lua

162 lines
5.4 KiB
Lua

-- ------------------------------------------------------------------------------ --
-- TradeSkillMaster --
-- https://tradeskillmaster.com --
-- All Rights Reserved - Detailed license information included with addon. --
-- ------------------------------------------------------------------------------ --
local _, TSM = ...
local Groups = TSM.Mailing:NewPackage("Groups")
local L = TSM.Include("Locale").GetTable()
local Log = TSM.Include("Util.Log")
local Threading = TSM.Include("Service.Threading")
local Inventory = TSM.Include("Service.Inventory")
local PlayerInfo = TSM.Include("Service.PlayerInfo")
local BagTracking = TSM.Include("Service.BagTracking")
local private = {
thread = nil,
sendDone = false,
}
-- ============================================================================
-- Module Functions
-- ============================================================================
function Groups.OnInitialize()
private.thread = Threading.New("MAIL_GROUPS", private.GroupsMailThread)
end
function Groups.KillThread()
Threading.Kill(private.thread)
end
function Groups.StartSending(callback, groupList, sendRepeat, isDryRun)
Threading.Kill(private.thread)
Threading.SetCallback(private.thread, callback)
Threading.Start(private.thread, groupList, sendRepeat, isDryRun)
end
-- ============================================================================
-- Group Sending Thread
-- ============================================================================
function private.GroupsMailThread(groupList, sendRepeat, isDryRun)
while true do
local targets = Threading.AcquireSafeTempTable()
local numMailable = Threading.AcquireSafeTempTable()
for _, groupPath in ipairs(groupList) do
if groupPath ~= TSM.CONST.ROOT_GROUP_PATH then
local used = Threading.AcquireSafeTempTable()
local keep = Threading.AcquireSafeTempTable()
for _, _, operationSettings in TSM.Operations.GroupOperationIterator("Mailing", groupPath) do
local target = operationSettings.target
if target ~= "" then
local targetItems = targets[target] or Threading.AcquireSafeTempTable()
for _, itemString in TSM.Groups.ItemIterator(groupPath) do
itemString = TSM.Groups.TranslateItemString(itemString)
used[itemString] = used[itemString] or 0
keep[itemString] = max(keep[itemString] or 0, operationSettings.keepQty)
numMailable[itemString] = numMailable[itemString] or BagTracking.GetNumMailable(itemString)
local numAvailable = numMailable[itemString] - used[itemString] - keep[itemString]
local quantity = private.GetItemQuantity(itemString, numAvailable, operationSettings)
assert(quantity >= 0)
if PlayerInfo.IsPlayer(target) then
keep[itemString] = max(keep[itemString], quantity)
else
used[itemString] = used[itemString] + quantity
if quantity > 0 then
targetItems[itemString] = quantity
end
end
end
if next(targetItems) then
targets[target] = targetItems
else
Threading.ReleaseSafeTempTable(targetItems)
end
end
end
Threading.ReleaseSafeTempTable(used)
Threading.ReleaseSafeTempTable(keep)
end
end
Threading.ReleaseSafeTempTable(numMailable)
if not next(targets) then
Log.PrintUser(L["Nothing to send."])
end
for name, items in pairs(targets) do
private.SendItems(name, items, isDryRun)
Threading.ReleaseSafeTempTable(items)
Threading.Sleep(0.5)
end
Threading.ReleaseSafeTempTable(targets)
if sendRepeat then
Threading.Sleep(TSM.db.global.mailingOptions.resendDelay * 60)
else
break
end
end
end
function private.SendItems(target, items, isDryRun)
private.sendDone = false
TSM.Mailing.Send.StartSending(private.SendCallback, target, "", "", 0, items, true, isDryRun)
while not private.sendDone do
Threading.Yield(true)
end
end
function private.SendCallback()
private.sendDone = true
end
function private.GetItemQuantity(itemString, numAvailable, operationSettings)
if numAvailable <= 0 then
return 0
end
local numToSend = 0
local isTargetPlayer = PlayerInfo.IsPlayer(operationSettings.target)
if operationSettings.maxQtyEnabled then
if operationSettings.restock then
local targetQty = private.GetTargetQuantity(operationSettings.target, itemString, operationSettings.restockSources)
if isTargetPlayer and targetQty <= operationSettings.maxQty then
numToSend = numAvailable
else
numToSend = min(numAvailable, operationSettings.maxQty - targetQty)
end
if isTargetPlayer then
numToSend = numAvailable - (targetQty - operationSettings.maxQty)
end
else
numToSend = min(numAvailable, operationSettings.maxQty)
end
elseif not isTargetPlayer then
numToSend = numAvailable
end
return max(numToSend, 0)
end
function private.GetTargetQuantity(player, itemString, sources)
if player then
player = strtrim(strmatch(player, "^[^-]+"))
end
local num = Inventory.GetBagQuantity(itemString, player) + Inventory.GetMailQuantity(itemString, player) + Inventory.GetAuctionQuantity(itemString, player)
if sources then
if sources.guild then
num = num + Inventory.GetGuildQuantity(itemString, PlayerInfo.GetPlayerGuild(player))
end
if sources.bank then
num = num + Inventory.GetBankQuantity(itemString, player) + Inventory.GetReagentBankQuantity(itemString, player)
end
end
return num
end