178 lines
6.0 KiB
Lua
178 lines
6.0 KiB
Lua
-- ------------------------------------------------------------------------------ --
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-- TradeSkillMaster --
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-- https://tradeskillmaster.com --
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-- All Rights Reserved - Detailed license information included with addon. --
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-- ------------------------------------------------------------------------------ --
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local _, TSM = ...
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local RPC = TSM.Init("Service.SyncClasses.RPC")
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local Delay = TSM.Include("Util.Delay")
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local TempTable = TSM.Include("Util.TempTable")
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local Log = TSM.Include("Util.Log")
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local Constants = TSM.Include("Service.SyncClasses.Constants")
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local Comm = TSM.Include("Service.SyncClasses.Comm")
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local Connection = TSM.Include("Service.SyncClasses.Connection")
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local private = {
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rpcFunctions = {},
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pendingRPC = {},
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rpcSeqNum = 0,
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}
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local RPC_EXTRA_TIMEOUT = 15
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local CALLBACK_TIME_WARNING_THRESHOLD_MS = 20
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-- ============================================================================
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-- Module Loading
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-- ============================================================================
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RPC:OnModuleLoad(function()
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Comm.RegisterHandler(Constants.DATA_TYPES.RPC_CALL, private.HandleCall)
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Comm.RegisterHandler(Constants.DATA_TYPES.RPC_RETURN, private.HandleReturn)
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Comm.RegisterHandler(Constants.DATA_TYPES.RPC_PREAMBLE, private.HandlePreamble)
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end)
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-- ============================================================================
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-- Module Functions
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-- ============================================================================
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function RPC.Register(name, func)
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assert(name)
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private.rpcFunctions[name] = func
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end
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function RPC.Call(name, targetPlayer, handler, ...)
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assert(targetPlayer)
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if not Connection.IsCharacterConnected(targetPlayer) then
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return false
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end
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assert(private.rpcFunctions[name], "Cannot call an RPC which is not also registered locally.")
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private.rpcSeqNum = private.rpcSeqNum + 1
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local requestData = TempTable.Acquire()
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requestData.name = name
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requestData.args = TempTable.Acquire(...)
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requestData.seq = private.rpcSeqNum
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local numBytes = Comm.SendData(Constants.DATA_TYPES.RPC_CALL, targetPlayer, requestData)
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TempTable.Release(requestData.args)
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TempTable.Release(requestData)
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local context = TempTable.Acquire()
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context.name = name
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context.handler = handler
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context.timeoutTime = time() + RPC_EXTRA_TIMEOUT + private.EstimateTransferTime(numBytes)
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private.pendingRPC[private.rpcSeqNum] = context
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Delay.AfterTime("SYNC_PENDING_RPC", 1, private.HandlePendingRPC)
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return true, (context.timeoutTime - time()) * 2 / 3
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end
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function RPC.Cancel(name, handler)
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for seq, info in pairs(private.pendingRPC) do
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if info.name == name and info.handler == handler then
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TempTable.Release(info)
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private.pendingRPC[seq] = nil
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return
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end
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end
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end
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-- ============================================================================
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-- Message Handlers
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-- ============================================================================
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function private.HandleCall(dataType, _, sourcePlayer, data)
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assert(dataType == Constants.DATA_TYPES.RPC_CALL)
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if type(data) ~= "table" or type(data.name) ~= "string" or type(data.seq) ~= "number" or type(data.args) ~= "table" then
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return
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end
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if not private.rpcFunctions[data.name] then
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return
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end
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local responseData = TempTable.Acquire()
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local startTime = debugprofilestop()
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responseData.result = TempTable.Acquire(private.rpcFunctions[data.name](unpack(data.args)))
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local timeTaken = debugprofilestop() - startTime
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if timeTaken > CALLBACK_TIME_WARNING_THRESHOLD_MS then
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Log.Warn("RPC (%s) took %0.2fms", tostring(data.name), timeTaken)
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end
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responseData.seq = data.seq
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local numBytes = Comm.SendData(Constants.DATA_TYPES.RPC_RETURN, sourcePlayer, responseData)
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TempTable.Release(responseData.result)
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TempTable.Release(responseData)
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local transferTime = private.EstimateTransferTime(numBytes)
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if transferTime > 1 then
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-- We sent more than 1 second worth of data back, so send a preamble to allow the source to adjust its timeout accordingly.
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local preambleData = TempTable.Acquire()
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preambleData.transferTime = transferTime
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preambleData.seq = data.seq
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Comm.SendData(Constants.DATA_TYPES.RPC_PREAMBLE, sourcePlayer, preambleData)
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TempTable.Release(preambleData)
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end
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end
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function private.HandleReturn(dataType, _, _, data)
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assert(dataType == Constants.DATA_TYPES.RPC_RETURN)
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if type(data.seq) ~= "number" or type(data.result) ~= "table" then
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return
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elseif not private.pendingRPC[data.seq] then
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return
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end
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local startTime = debugprofilestop()
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private.pendingRPC[data.seq].handler(unpack(data.result))
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local timeTaken = debugprofilestop() - startTime
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if timeTaken > CALLBACK_TIME_WARNING_THRESHOLD_MS then
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Log.Warn("RPC (%s) result handler took %0.2fms", tostring(private.pendingRPC[data.seq].name), timeTaken)
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end
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TempTable.Release(private.pendingRPC[data.seq])
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private.pendingRPC[data.seq] = nil
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end
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function private.HandlePreamble(dataType, _, _, data)
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assert(dataType == Constants.DATA_TYPES.RPC_PREAMBLE)
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if type(data.seq) ~= "number" or type(data.transferTime) ~= "number" then
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return
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elseif not private.pendingRPC[data.seq] then
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return
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end
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-- extend the timeout
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private.pendingRPC[data.seq].timeoutTime = time() + RPC_EXTRA_TIMEOUT + data.transferTime
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end
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-- ============================================================================
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-- Private Helper Functions
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-- ============================================================================
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function private.EstimateTransferTime(numBytes)
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return ceil(numBytes / (ChatThrottleLib.MAX_CPS / 2))
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end
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function private.HandlePendingRPC()
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if not next(private.pendingRPC) then
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return
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end
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local timedOut = TempTable.Acquire()
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for seq, info in pairs(private.pendingRPC) do
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if time() > info.timeoutTime then
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tinsert(timedOut, seq)
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end
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end
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for _, seq in ipairs(timedOut) do
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local info = private.pendingRPC[seq]
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Log.Warn("RPC timed out (%s)", info.name)
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info.handler()
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TempTable.Release(info)
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private.pendingRPC[seq] = nil
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end
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TempTable.Release(timedOut)
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end
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