158 lines
4.9 KiB
Lua
158 lines
4.9 KiB
Lua
-- ------------------------------------------------------------------------------ --
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-- TradeSkillMaster --
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-- https://tradeskillmaster.com --
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-- All Rights Reserved - Detailed license information included with addon. --
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-- ------------------------------------------------------------------------------ --
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--- FSMState Class.
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-- This class represents a single state within an @{FSMMachine}.
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-- @classmod FSMState
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local _, TSM = ...
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local State = TSM.Init("Util.FSMClasses.State")
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local LibTSMClass = TSM.Include("LibTSMClass")
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local TempTable = TSM.Include("Util.TempTable")
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local FSMState = LibTSMClass.DefineClass("FSMState")
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local private = {
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eventTransitionHandlerCache = {},
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}
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-- ============================================================================
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-- Class Meta Methods
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-- ============================================================================
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function State.Create(name)
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return FSMState(name)
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end
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function State.IsInstance(obj)
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return obj:__isa(FSMState)
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end
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-- ============================================================================
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-- Class Meta Methods
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-- ============================================================================
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function FSMState.__init(self, name)
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self._name = name
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self._onEnterHandler = nil
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self._onExitHandler = nil
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self._transitionValid = {}
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self._events = {}
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end
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-- ============================================================================
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-- Public Class Methods
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-- ============================================================================
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--- Set the OnEnter handler.
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-- This function is called upon entering the state.
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-- @tparam FSMState self The FSM state object
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-- @tparam ?function|string handler The handler function or a method name to call on the context object
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-- @treturn FSMState The FSM state object
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function FSMState.SetOnEnter(self, handler)
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assert(type(handler) == "function" or type(handler) == "string")
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self._onEnterHandler = handler
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return self
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end
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--- Set the OnExit handler.
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-- This function is called upon existing the state.
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-- @tparam FSMState self The FSM state object
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-- @tparam ?function|string handler The handler function or a method name to call on the context object
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-- @treturn FSMState The FSM state object
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function FSMState.SetOnExit(self, handler)
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assert(type(handler) == "function" or type(handler) == "string")
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self._onExitHandler = handler
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return self
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end
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--- Add a transition.
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-- @tparam FSMState self The FSM state object
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-- @tparam string toState The state this transition goes to
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-- @treturn FSMState The FSM state object
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function FSMState.AddTransition(self, toState)
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assert(not self._transitionValid[toState], "transition already exists")
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self._transitionValid[toState] = true
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return self
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end
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--- Add a handled event.
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-- @tparam FSMState self The FSM state object
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-- @tparam string event The name of the event
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-- @tparam function handler The function called when the event occurs
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-- @treturn FSMState The FSM state object
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function FSMState.AddEvent(self, event, handler)
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assert(not self._events[event], "event already exists")
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self._events[event] = handler
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return self
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end
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--- Add a simple event-based transition.
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-- @tparam FSMState self The FSM state object
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-- @tparam string event The event name
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-- @tparam string toState The state to transition to
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-- @treturn FSMState The FSM state object
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function FSMState.AddEventTransition(self, event, toState)
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if not private.eventTransitionHandlerCache[toState] then
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private.eventTransitionHandlerCache[toState] = function(context, ...)
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return toState, ...
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end
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end
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return self:AddEvent(event, private.eventTransitionHandlerCache[toState])
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end
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-- ============================================================================
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-- Private Class Methods
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-- ============================================================================
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function FSMState._GetName(self)
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return self._name
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end
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function FSMState._ToStateIterator(self)
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local temp = TempTable.Acquire()
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for toState in pairs(self._transitionValid) do
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tinsert(temp, toState)
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end
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return TempTable.Iterator(temp)
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end
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function FSMState._IsTransitionValid(self, toState)
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return self._transitionValid[toState]
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end
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function FSMState._HasEventHandler(self, event)
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return self._events[event] and true or false
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end
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function FSMState._ProcessEvent(self, event, context, ...)
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return self:_HandlerHelper(self._events[event], context, ...)
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end
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function FSMState._Enter(self, context, ...)
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return self:_HandlerHelper(self._onEnterHandler, context, ...)
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end
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function FSMState._Exit(self, context)
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return self:_HandlerHelper(self._onExitHandler, context)
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end
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function FSMState._HandlerHelper(self, handler, context, ...)
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if type(handler) == "function" then
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return handler(context, ...)
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elseif type(handler) == "string" then
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return context[handler](context, ...)
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elseif handler ~= nil then
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error("Invalid handler: "..tostring(handler))
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end
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end
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