TradeSkillMaster/LibTSM/Util/FSMClasses/State.lua

158 lines
4.9 KiB
Lua

-- ------------------------------------------------------------------------------ --
-- TradeSkillMaster --
-- https://tradeskillmaster.com --
-- All Rights Reserved - Detailed license information included with addon. --
-- ------------------------------------------------------------------------------ --
--- FSMState Class.
-- This class represents a single state within an @{FSMMachine}.
-- @classmod FSMState
local _, TSM = ...
local State = TSM.Init("Util.FSMClasses.State")
local LibTSMClass = TSM.Include("LibTSMClass")
local TempTable = TSM.Include("Util.TempTable")
local FSMState = LibTSMClass.DefineClass("FSMState")
local private = {
eventTransitionHandlerCache = {},
}
-- ============================================================================
-- Class Meta Methods
-- ============================================================================
function State.Create(name)
return FSMState(name)
end
function State.IsInstance(obj)
return obj:__isa(FSMState)
end
-- ============================================================================
-- Class Meta Methods
-- ============================================================================
function FSMState.__init(self, name)
self._name = name
self._onEnterHandler = nil
self._onExitHandler = nil
self._transitionValid = {}
self._events = {}
end
-- ============================================================================
-- Public Class Methods
-- ============================================================================
--- Set the OnEnter handler.
-- This function is called upon entering the state.
-- @tparam FSMState self The FSM state object
-- @tparam ?function|string handler The handler function or a method name to call on the context object
-- @treturn FSMState The FSM state object
function FSMState.SetOnEnter(self, handler)
assert(type(handler) == "function" or type(handler) == "string")
self._onEnterHandler = handler
return self
end
--- Set the OnExit handler.
-- This function is called upon existing the state.
-- @tparam FSMState self The FSM state object
-- @tparam ?function|string handler The handler function or a method name to call on the context object
-- @treturn FSMState The FSM state object
function FSMState.SetOnExit(self, handler)
assert(type(handler) == "function" or type(handler) == "string")
self._onExitHandler = handler
return self
end
--- Add a transition.
-- @tparam FSMState self The FSM state object
-- @tparam string toState The state this transition goes to
-- @treturn FSMState The FSM state object
function FSMState.AddTransition(self, toState)
assert(not self._transitionValid[toState], "transition already exists")
self._transitionValid[toState] = true
return self
end
--- Add a handled event.
-- @tparam FSMState self The FSM state object
-- @tparam string event The name of the event
-- @tparam function handler The function called when the event occurs
-- @treturn FSMState The FSM state object
function FSMState.AddEvent(self, event, handler)
assert(not self._events[event], "event already exists")
self._events[event] = handler
return self
end
--- Add a simple event-based transition.
-- @tparam FSMState self The FSM state object
-- @tparam string event The event name
-- @tparam string toState The state to transition to
-- @treturn FSMState The FSM state object
function FSMState.AddEventTransition(self, event, toState)
if not private.eventTransitionHandlerCache[toState] then
private.eventTransitionHandlerCache[toState] = function(context, ...)
return toState, ...
end
end
return self:AddEvent(event, private.eventTransitionHandlerCache[toState])
end
-- ============================================================================
-- Private Class Methods
-- ============================================================================
function FSMState._GetName(self)
return self._name
end
function FSMState._ToStateIterator(self)
local temp = TempTable.Acquire()
for toState in pairs(self._transitionValid) do
tinsert(temp, toState)
end
return TempTable.Iterator(temp)
end
function FSMState._IsTransitionValid(self, toState)
return self._transitionValid[toState]
end
function FSMState._HasEventHandler(self, event)
return self._events[event] and true or false
end
function FSMState._ProcessEvent(self, event, context, ...)
return self:_HandlerHelper(self._events[event], context, ...)
end
function FSMState._Enter(self, context, ...)
return self:_HandlerHelper(self._onEnterHandler, context, ...)
end
function FSMState._Exit(self, context)
return self:_HandlerHelper(self._onExitHandler, context)
end
function FSMState._HandlerHelper(self, handler, context, ...)
if type(handler) == "function" then
return handler(context, ...)
elseif type(handler) == "string" then
return context[handler](context, ...)
elseif handler ~= nil then
error("Invalid handler: "..tostring(handler))
end
end