TradeSkillMaster/Core/Service/Vendoring/Buy.lua

301 lines
9.4 KiB
Lua

-- ------------------------------------------------------------------------------ --
-- TradeSkillMaster --
-- https://tradeskillmaster.com --
-- All Rights Reserved - Detailed license information included with addon. --
-- ------------------------------------------------------------------------------ --
local _, TSM = ...
local Buy = TSM.Vendoring:NewPackage("Buy")
local Database = TSM.Include("Util.Database")
local Delay = TSM.Include("Util.Delay")
local Event = TSM.Include("Util.Event")
local Log = TSM.Include("Util.Log")
local TempTable = TSM.Include("Util.TempTable")
local Theme = TSM.Include("Util.Theme")
local ItemString = TSM.Include("Util.ItemString")
local ItemInfo = TSM.Include("Service.ItemInfo")
local Inventory = TSM.Include("Service.Inventory")
local private = {
merchantDB = nil,
pendingIndex = nil,
pendingQuantity = 0,
}
local FIRST_BUY_TIMEOUT = 5
local FIRST_BUY_TIMEOUT_PER_STACK = 1
local CONSECUTIVE_BUY_TIMEOUT = 5
-- ============================================================================
-- Module Functions
-- ============================================================================
function Buy.OnInitialize()
private.merchantDB = Database.NewSchema("MERCHANT")
:AddUniqueNumberField("index")
:AddStringField("itemString")
:AddSmartMapField("baseItemString", ItemString.GetBaseMap(), "itemString")
:AddNumberField("price")
:AddStringField("costItemsText")
:AddStringField("firstCostItemString")
:AddNumberField("stackSize")
:AddNumberField("numAvailable")
:Commit()
Event.Register("MERCHANT_SHOW", private.MerchantShowEventHandler)
Event.Register("MERCHANT_CLOSED", private.MerchantClosedEventHandler)
Event.Register("MERCHANT_UPDATE", private.MerchantUpdateEventHandler)
Event.Register("CHAT_MSG_LOOT", private.ChatMsgLootEventHandler)
end
function Buy.CreateMerchantQuery()
return private.merchantDB:NewQuery()
end
function Buy.NeedsRepair()
local _, needsRepair = GetRepairAllCost()
return needsRepair
end
function Buy.CanGuildRepair()
return Buy.NeedsRepair() and not TSM.IsWowClassic() and CanGuildBankRepair()
end
function Buy.DoGuildRepair()
RepairAllItems(true)
end
function Buy.DoRepair()
RepairAllItems()
end
function Buy.GetMaxCanAfford(index)
local maxCanAfford = math.huge
local _, _, price, stackSize, _, _, _, extendedCost = GetMerchantItemInfo(index)
local numAltCurrencies = GetMerchantItemCostInfo(index)
-- bug with big keech vendor returning extendedCost = true for gold only items
if numAltCurrencies == 0 then
extendedCost = false
end
-- check the price
if price > 0 then
maxCanAfford = min(floor(GetMoney() / price), maxCanAfford)
end
-- check the extended cost
if extendedCost then
assert(numAltCurrencies > 0)
for i = 1, numAltCurrencies do
local _, costNum, costItemLink, currencyName = GetMerchantItemCostItem(index, i)
local costItemString = ItemString.Get(costItemLink)
local costNumHave = nil
if costItemString then
costNumHave = Inventory.GetBagQuantity(costItemString) + Inventory.GetBankQuantity(costItemString) + Inventory.GetReagentBankQuantity(costItemString)
elseif currencyName then
if TSM.IsShadowlands() then
for j = 1, C_CurrencyInfo.GetCurrencyListSize() do
local info = C_CurrencyInfo.GetCurrencyListInfo(j)
if not info.isHeader and info.name == currencyName then
costNumHave = info.quantity
break
end
end
else
for j = 1, GetCurrencyListSize() do
local name, isHeader, _, _, _, count = GetCurrencyListInfo(j)
if not isHeader and name == currencyName then
costNumHave = count
break
end
end
end
end
if costNumHave then
maxCanAfford = min(floor(costNumHave / costNum), maxCanAfford)
end
end
end
return maxCanAfford * stackSize
end
function Buy.BuyItem(itemString, quantity)
local index = private.GetFirstIndex(itemString)
if not index then
return
end
private.BuyIndex(index, quantity)
end
function Buy.BuyItemIndex(index, quantity)
private.BuyIndex(index, quantity)
end
function Buy.CanBuyItem(itemString)
local index = private.GetFirstIndex(itemString)
return index and true or false
end
-- ============================================================================
-- Private Helper Functions
-- ============================================================================
function private.MerchantShowEventHandler()
Delay.AfterFrame("UPDATE_MERCHANT_DB", 1, private.UpdateMerchantDB)
end
function private.MerchantClosedEventHandler()
private.ClearPendingContext()
Delay.Cancel("UPDATE_MERCHANT_DB")
Delay.Cancel("RESCAN_MERCHANT_DB")
private.merchantDB:Truncate()
end
function private.MerchantUpdateEventHandler()
Delay.AfterFrame("UPDATE_MERCHANT_DB", 1, private.UpdateMerchantDB)
end
function private.UpdateMerchantDB()
local needsRetry = false
private.merchantDB:TruncateAndBulkInsertStart()
for i = 1, GetMerchantNumItems() do
local itemLink = GetMerchantItemLink(i)
local itemString = ItemString.Get(itemLink)
if itemString then
ItemInfo.StoreItemInfoByLink(itemLink)
local _, _, price, stackSize, numAvailable, _, _, extendedCost = GetMerchantItemInfo(i)
local numAltCurrencies = GetMerchantItemCostInfo(i)
-- bug with big keech vendor returning extendedCost = true for gold only items
if numAltCurrencies == 0 then
extendedCost = false
end
local costItemsText, firstCostItemString = "", ""
if extendedCost then
assert(numAltCurrencies > 0)
local costItems = TempTable.Acquire()
for j = 1, numAltCurrencies do
local _, costNum, costItemLink = GetMerchantItemCostItem(i, j)
local costItemString = ItemString.Get(costItemLink)
local texture = nil
if not costItemLink then
needsRetry = true
elseif costItemString then
firstCostItemString = firstCostItemString ~= "" and firstCostItemString or costItemString
texture = ItemInfo.GetTexture(costItemString)
elseif strmatch(costItemLink, "currency:") then
if TSM.IsShadowlands() then
texture = C_CurrencyInfo.GetCurrencyInfoFromLink(costItemLink).iconFileID
else
_, _, texture = GetCurrencyInfo(costItemLink)
end
firstCostItemString = strmatch(costItemLink, "(currency:%d+)")
else
error(format("Unknown item cost (%d, %d, %s)", i, costNum, tostring(costItemLink)))
end
if TSM.Vendoring.Buy.GetMaxCanAfford(i) < stackSize then
costNum = Theme.GetFeedbackColor("RED"):ColorText(costNum)
end
tinsert(costItems, costNum.." |T"..(texture or "")..":12|t")
end
costItemsText = table.concat(costItems, " ")
TempTable.Release(costItems)
end
private.merchantDB:BulkInsertNewRow(i, itemString, price, costItemsText, firstCostItemString, stackSize, numAvailable)
end
end
private.merchantDB:BulkInsertEnd()
if needsRetry then
Log.Err("Failed to scan merchant")
Delay.AfterTime("RESCAN_MERCHANT_DB", 0.2, private.UpdateMerchantDB)
else
Delay.Cancel("RESCAN_MERCHANT_DB")
end
end
function private.GetFirstIndex(itemString)
local index = Buy.CreateMerchantQuery()
:Equal("itemString", itemString)
:OrderBy("index", true)
:Select("index")
:GetFirstResultAndRelease()
if not index and ItemString.GetBaseFast(itemString) == itemString then
index = Buy.CreateMerchantQuery()
:Equal("baseItemString", itemString)
:OrderBy("index", true)
:Select("index")
:GetFirstResultAndRelease()
end
return index
end
function private.BuyIndex(index, quantity)
local maxStack = GetMerchantItemMaxStack(index)
quantity = min(quantity, Buy.GetMaxCanAfford(index))
if quantity == 0 then
return
end
private.ClearPendingContext()
private.pendingIndex = index
local numStacks = 0
while quantity > 0 do
local buyQuantity = min(quantity, maxStack)
BuyMerchantItem(index, buyQuantity)
private.pendingQuantity = private.pendingQuantity + buyQuantity
quantity = quantity - buyQuantity
numStacks = numStacks + 1
end
Log.Info("Buying %d of %d (%d stacks)", private.pendingQuantity, index, numStacks)
Delay.AfterTime("VENDORING_BUY_TIMEOUT", numStacks * FIRST_BUY_TIMEOUT_PER_STACK + FIRST_BUY_TIMEOUT, private.BuyTimeout)
end
function private.ChatMsgLootEventHandler(_, msg)
if not private.pendingIndex then
return
end
local link = GetMerchantItemLink(private.pendingIndex)
if not link then
Log.Err("Failed to get link (%s)", private.pendingIndex)
private.ClearPendingContext()
return
end
local quantity = nil
if msg == format(LOOT_ITEM_PUSHED_SELF, link) then
quantity = 1
else
for i = 1, GetMerchantItemMaxStack(private.pendingIndex) do
if msg == format(LOOT_ITEM_PUSHED_SELF_MULTIPLE, link, i) then
quantity = i
break
end
end
end
Log.Info("Got CHAT_MSG_LOOT(%s) with a quantity of %s (%d pending)", msg, tostring(quantity), private.pendingQuantity)
if not quantity then
return
end
private.pendingQuantity = private.pendingQuantity - quantity
if private.pendingQuantity <= 0 then
-- we're done
private.ClearPendingContext()
return
end
-- reset the timeout
Delay.Cancel("VENDORING_BUY_TIMEOUT")
Delay.AfterTime("VENDORING_BUY_TIMEOUT", CONSECUTIVE_BUY_TIMEOUT, private.BuyTimeout)
end
function private.BuyTimeout()
Log.Warn("Retrying buying (%d, %d)", private.pendingIndex, private.pendingQuantity)
Buy.BuyItemIndex(private.pendingIndex, private.pendingQuantity)
end
function private.ClearPendingContext()
private.pendingIndex = nil
private.pendingQuantity = 0
Delay.Cancel("VENDORING_BUY_TIMEOUT")
end