114 lines
3.5 KiB
Lua
114 lines
3.5 KiB
Lua
-- ------------------------------------------------------------------------------ --
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-- TradeSkillMaster --
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-- https://tradeskillmaster.com --
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-- All Rights Reserved - Detailed license information included with addon. --
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-- ------------------------------------------------------------------------------ --
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--- TabGroup UI Element Class.
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-- A tab group uses text and a horizontal line to denote the tabs, with coloring indicating the one which is selected.
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-- It is a subclass of the @{ViewContainer} class.
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-- @classmod TabGroup
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local _, TSM = ...
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local TabGroup = TSM.Include("LibTSMClass").DefineClass("TabGroup", TSM.UI.ViewContainer)
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local UIElements = TSM.Include("UI.UIElements")
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UIElements.Register(TabGroup)
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TSM.UI.TabGroup = TabGroup
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local private = {}
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local BUTTON_HEIGHT = 24
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local BUTTON_PADDING_BOTTOM = 4
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local LINE_THICKNESS = 2
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local LINE_THICKNESS_SELECTED = 2
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-- ============================================================================
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-- Public Class Methods
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-- ============================================================================
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function TabGroup.__init(self)
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self.__super:__init()
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self._buttons = {}
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end
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function TabGroup.Acquire(self)
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self.__super.__super:AddChildNoLayout(UIElements.New("Frame", "buttons")
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:SetLayout("HORIZONTAL")
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:AddAnchor("TOPLEFT")
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:AddAnchor("TOPRIGHT")
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)
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self.__super:Acquire()
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end
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function TabGroup.Release(self)
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wipe(self._buttons)
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self.__super:Release()
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end
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-- ============================================================================
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-- Private Class Methods
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-- ============================================================================
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function TabGroup._GetContentPadding(self, side)
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if side == "TOP" then
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return BUTTON_HEIGHT + BUTTON_PADDING_BOTTOM + LINE_THICKNESS
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end
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return self.__super:_GetContentPadding(side)
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end
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function TabGroup.Draw(self)
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self.__super.__super.__super:Draw()
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local selectedPath = self:GetPath()
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local buttons = self:GetElement("buttons")
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buttons:SetHeight(BUTTON_HEIGHT + BUTTON_PADDING_BOTTOM + LINE_THICKNESS)
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buttons:ReleaseAllChildren()
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for i, buttonPath in ipairs(self._pathsList) do
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local isSelected = buttonPath == selectedPath
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buttons:AddChild(UIElements.New("Frame", self._id.."_Tab"..i)
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:SetLayout("VERTICAL")
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:AddChild(UIElements.New("Button", "button")
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:SetMargin(0, 0, 0, BUTTON_PADDING_BOTTOM)
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:SetFont("BODY_BODY1_BOLD")
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:SetJustifyH("CENTER")
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:SetTextColor(isSelected and "INDICATOR" or "TEXT_ALT")
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:SetContext(self)
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:SetText(buttonPath)
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:SetScript("OnEnter", not isSelected and private.OnButtonEnter)
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:SetScript("OnLeave", not isSelected and private.OnButtonLeave)
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:SetScript("OnClick", private.OnButtonClicked)
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)
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:AddChild(UIElements.New("Texture", "line")
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:SetHeight(isSelected and LINE_THICKNESS_SELECTED or LINE_THICKNESS)
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:SetTexture(isSelected and "INDICATOR" or "TEXT_ALT")
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)
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)
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end
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self.__super:Draw()
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end
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-- ============================================================================
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-- Local Script Handlers
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-- ============================================================================
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function private.OnButtonEnter(button)
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button:SetTextColor("TEXT")
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:Draw()
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end
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function private.OnButtonLeave(button)
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button:SetTextColor("TEXT_ALT")
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:Draw()
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end
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function private.OnButtonClicked(button)
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local self = button:GetContext()
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local path = button:GetText()
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self:SetPath(path, self:GetPath() ~= path)
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end
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