TradeSkillMaster/LibTSM/UI/UIElements.lua

140 lines
4.8 KiB
Lua

-- ------------------------------------------------------------------------------ --
-- TradeSkillMaster --
-- https://tradeskillmaster.com --
-- All Rights Reserved - Detailed license information included with addon. --
-- ------------------------------------------------------------------------------ --
--- UI element functions.
-- @module UIElements
local _, TSM = ...
local UIElements = TSM.Init("UI.UIElements")
local ObjectPool = TSM.Include("Util.ObjectPool")
local Table = TSM.Include("Util.Table")
local private = {
elementClasses = {},
objectPools = {},
namedElements = {},
activeFrameElementMap = {},
debugNameElementLookup = {},
}
-- ============================================================================
-- Module Functions
-- ============================================================================
--- Registers a UI Element subclass.
-- @tparam Element class The element subclass
function UIElements.Register(class)
private.elementClasses[class.__name] = class
end
--- Creates a new UI element.
-- @tparam string elementType The name of the element class
-- @tparam string id The id to assign to the element
-- @param ... Tags to set on the element
-- @treturn Element The created UI element object
function UIElements.New(elementType, id, ...)
return private.NewElementHelper(elementType, id, nil, ...)
end
--- Creates a new named UI element.
-- @tparam string elementType The name of the element class
-- @tparam string id The id to assign to the element
-- @tparam string name The global name of the element
-- @treturn Element The created UI element object
function UIElements.NewNamed(elementType, id, name, ...)
assert(name)
return private.NewElementHelper(elementType, id, name, ...)
end
--- Recycles a UI element.
-- @tparam Element element The UI element object
function UIElements.Recycle(element)
private.activeFrameElementMap[element:_GetBaseFrame()] = nil
if not Table.KeyByValue(private.namedElements, element) then
private.objectPools[element.__class]:Recycle(element)
end
end
--- Gets a UI element by its frame (for TSM's frame stack).
-- @tparam table frame The frame
-- @treturn ?Element The element or nil if the frame doesn't correspond to an element
function UIElements.GetByFrame(frame)
return private.activeFrameElementMap[frame]
end
--- Creates a WoW UI object and tracks it for easier debugging.
-- @tparam Element element The TSM UI element object
-- @tparam string frameType The type of the WoW UI object
-- @tparam ?string frameName The global name
-- @tparam ?table parentFrame The parent WoW UI object
-- @tparam ?string inheritsFrame A WoW UI template to inherit from
-- @treturn table The WoW UI object
function UIElements.CreateFrame(element, frameType, frameName, parentFrame, inheritsFrame)
local isNamed = frameName and true or false
if not frameName then
-- generate a debug name to aid in later lookup
frameName = private.GetDebugName(element)
end
private.debugNameElementLookup[frameName] = element
local frame = CreateFrame(frameType, frameName, parentFrame, inheritsFrame)
if not isNamed then
_G[frameName] = nil
end
return frame
end
--- Creates a WoW UI font string and tracks it for easier debugging.
-- @tparam Element element The TSM UI element object
-- @tparam table parentFrame The parent WoW UI frame
-- @treturn table The WoW UI font string
function UIElements.CreateFontString(element, parentFrame)
local name = private.GetDebugName(element)
private.debugNameElementLookup[name] = element
local fontString = parentFrame:CreateFontString(name)
_G[name] = nil
return fontString
end
--- Gets the debug name translations.
-- @tparam table result The result table
function UIElements.GetDebugNameTranslation(result)
for name, element in pairs(private.debugNameElementLookup) do
result[name] = "<"..tostring(element)..">"
end
end
-- ============================================================================
-- Private Helper Functions
-- ============================================================================
function private.NewElementHelper(elementType, id, name, ...)
local class = private.elementClasses[elementType]
local element = nil
if name then
private.namedElements[name] = private.namedElements[name] or class(name)
element = private.namedElements[name]
assert(_G[name] == element:_GetBaseFrame())
else
if not private.objectPools[class] then
private.objectPools[class] = ObjectPool.New("UI_"..class.__name, class, 1)
end
element = private.objectPools[class]:Get()
end
private.activeFrameElementMap[element:_GetBaseFrame()] = element
element:SetId(id)
element:SetTags(...)
element:Acquire()
return element
end
function private.GetDebugName(element)
return "TSM_UI_ELEMENT:"..element.__class.__name..":"..format("%06x", random(0, 2 ^ 24 - 1))
end