mxw_wotlk_azerothcore/deps/acelite/ace/DLL.h

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2020-10-30 23:45:46 -04:00
// -*- C++ -*-
//=============================================================================
/**
* @file DLL.h
*
* @author Kirthika Parameswaran <kirthika@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_DLL_H
#define ACE_DLL_H
#include /**/ "ace/pre.h"
#include /**/ "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Global_Macros.h"
#include "ace/os_include/os_dlfcn.h"
#include "ace/SString.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_DLL_Handle;
/**
* @class ACE_DLL
*
* @brief Provides an abstract interface for handling various DLL
* operations.
*
* This class is a wrapper over the various methods for utilizing
* a dynamically linked library (DLL), which is called a shared
* library on some platforms. Operations @c open(), @c close(), and
* @c symbol() have been implemented to help opening/closing and
* extracting symbol information from a DLL, respectively.
*/
class ACE_Export ACE_DLL
{
public:
// = Initialization and termination methods.
/**
* Default constructor. By default, the close() operation on the
* object will be invoked before it is destroyed.
* @param close_handle_on_destruction Indicates whether or not the
* close() method will be called to close an open DLL when this
* object is destroyed. By default, close() will be called.
* Set this parameter to false for situations where the DLL's lifetime
* is controlled in a scope other than that of this ACE_DLL object.
* For example, termination by ACE_DLL_Manager via ACE::fini().
*/
explicit ACE_DLL (bool close_handle_on_destruction = true);
/// Allow assignment
ACE_DLL& operator= (const ACE_DLL &rhs);
/**
* This constructor performs the actions of open() during construction.
* @param dll_name The name or path of the DLL to load.
* @param open_mode Flags to alter the actions taken when loading the DLL.
* The possible values are:
* @li @c RTLD_LAZY (this the default): loads identifier symbols but
* not the symbols for functions, which are loaded dynamically
* on-demand.
* @li @c RTLD_NOW: performs all necessary relocations when
* @a dll_name is first loaded
* @li RTLD_GLOBAL: makes symbols available for relocation
* processing of any other DLLs.
* @param close_handle_on_destruction Indicates whether or not the
* close() method will be called to close an open DLL when this
* object is destroyed. By default, close() will be called.
* Set this parameter to 0 for situations where the DLL's lifetime
* is controlled in a scope other than that of this ACE_DLL object.
* For example, termination by ACE_DLL_Manager via ACE::fini().
*/
explicit ACE_DLL (const ACE_TCHAR *dll_name,
int open_mode = ACE_DEFAULT_SHLIB_MODE,
bool close_handle_on_destruction = true);
/// Copy constructor.
ACE_DLL (const ACE_DLL &);
/**
* This method opens and dynamically links a specified DLL.
* @param dll_name The filename or path of the DLL to load. ACE will
* attempt to apply the platform's standard library/DLL prefixes
* and suffixes, allowing a simple, unadorned name to be passed
* regardless of platform. The set of name transforms is listed
* below. A @i decorator is a platform's name designator for a debug
* vs release build. For example, on Windows it is usually "d".
* @li Prefix + name + decorator + suffix
* @li Prefix + name + suffix
* @li Name + decorator + suffix
* @li Name + suffix
* @li Name
* Note that the transforms with @i decorator will be avoided if
* ACE is built with the @c ACE_DISABLE_DEBUG_DLL_CHECK config macro.
*
* @Note There is another mode for locating library/DLL files that
* was used in old versions of ACE. The alternate method builds
* more combinations of pathname by combining the names transforms
* above with locations listed in the platform's standard "path"
* locations (e.g., @c LD_LIBRARY_PATH). It can be enabled by building
* ACE with the @c ACE_MUST_HELP_DLOPEN_SEARCH_PATH config macro.
* Use of this option is discouraged since it avoids the standard
* platform search options and security mechanisms.
*
* @param open_mode Flags to alter the actions taken when loading the DLL.
* The possible values are:
* @li @c RTLD_LAZY (this the default): loads identifier symbols but
* not the symbols for functions, which are loaded dynamically
* on demand.
* @li @c RTLD_NOW: performs all necessary relocations when
* @a dll_name is first loaded
* @li @c RTLD_GLOBAL: makes symbols available for relocation
* processing of any other DLLs.
* @param close_handle_on_destruction Indicates whether or not the
* close() method will be called to close an open DLL when this
* object is destroyed. By default, close() will be called.
* Set this parameter to 0 for situations where the DLL's lifetime
* is controlled in a scope other than that of this ACE_DLL object.
* For example, termination by ACE_DLL_Manager via ACE::fini().
* @retval -1 On failure
* @retval 0 On success.
*/
int open (const ACE_TCHAR *dll_name,
int open_mode = ACE_DEFAULT_SHLIB_MODE,
bool close_handle_on_destruction = true);
/// Call to close the DLL object.
int close (void);
/**
* Called when the DLL object is destroyed -- invokes close() if the
* @a close_handle_on_destruction flag was set to non-zero in the
* constructor or open() method.
*/
~ACE_DLL (void);
/**
* Look up a named symbol in the DLL. DLL must be successfully opened
* before calling symbol().
* @param symbol_name The symbol name to look up.
* @param ignore_errors If set to 1, allows you to probe a dll without
* generating error messages in the log. Handy for determining
* the capabilities of a library.
* @return Returns the value of @a symbol_name if it is a valid symbol
* in the DLL. Otherwise, returns 0.
*/
void *symbol (const ACE_TCHAR *symbol_name, int ignore_errors = 0);
/// Returns a pointer to a string explaining that an error occured. You
/// will need to consult the error log for the actual error string
/// returned by the OS.
ACE_TCHAR *error (void) const;
/**
* Return the handle to the caller. If @a become_owner is true then
* caller assumes ownership of the handle and the ACE_DLL object
* won't call close() when it goes out of scope, even if
* @c close_handle_on_destruction is set.
*/
ACE_SHLIB_HANDLE get_handle (bool become_owner = false) const;
/// Set the handle for the DLL object. By default, the close()
/// operation on / the object will be invoked before it is destroyed.
int set_handle (ACE_SHLIB_HANDLE handle,
bool close_handle_on_destruction = true);
private:
int open_i (const ACE_TCHAR *dll_name,
int open_mode = ACE_DEFAULT_SHLIB_MODE,
bool close_handle_on_destruction = true,
ACE_SHLIB_HANDLE handle = 0);
//private:
public:
/// Open mode.
int open_mode_;
/// Keep track of the name of the loaded dll, so it can be used
/// to remove framework components, singletons that live in the dll,
/// prior to unloading the dll in the close() method.
ACE_TCHAR *dll_name_;
/// This flag keeps track of whether we should close the handle
/// automatically when the object is destroyed.
bool close_handle_on_destruction_;
ACE_DLL_Handle *dll_handle_;
/// Flag to record if the last operation had an error.
bool error_;
/// Any error messages encountered during last operation.
ACE_TString errmsg_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#include /**/ "ace/post.h"
#endif /* ACE_DLL_H */