mxw_wotlk_azerothcore/deps/acelite/ace/Pipe.inl

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2020-10-30 23:45:46 -04:00
// -*- C++ -*-
#include "ace/Global_Macros.h"
#include "ace/ACE.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_INLINE
ACE_Pipe::~ACE_Pipe (void)
{
ACE_TRACE ("ACE_Pipe::~ACE_Pipe");
// Notice that the destructor doesn't close the handles for you.
}
ACE_INLINE ACE_HANDLE
ACE_Pipe::read_handle (void) const
{
ACE_TRACE ("ACE_Pipe::read_handle");
return this->handles_[0];
}
ACE_INLINE ACE_HANDLE
ACE_Pipe::write_handle (void) const
{
ACE_TRACE ("ACE_Pipe::write_handle");
return this->handles_[1];
}
ACE_INLINE ssize_t
ACE_Pipe::sendv_n (const iovec iov[], int n) const
{
ACE_TRACE ("ACE_Pipe::sendv_n");
#if defined (ACE_WIN32)
return ACE::sendv_n (this->write_handle (),
iov,
n);
#else
return ACE::writev_n (this->write_handle (),
iov,
n);
#endif /* ACE_WIN32 */
}
ACE_INLINE ssize_t
ACE_Pipe::send_n (const ACE_Message_Block *message_block,
const ACE_Time_Value *timeout,
size_t *bytes_transferred)
{
ACE_TRACE ("ACE_Pipe::send_n");
#if defined (ACE_WIN32)
return ACE::send_n (this->write_handle (),
message_block,
timeout,
bytes_transferred);
#else
ACE_UNUSED_ARG (timeout);
return ACE::write_n (this->write_handle (),
message_block,
bytes_transferred);
#endif /* ACE_WIN32 */
}
// Recv an n byte message from the file.
ACE_INLINE ssize_t
ACE_Pipe::recvv_n (iovec iov[], int n) const
{
ACE_TRACE ("ACE_Pipe::recvv_n");
// @@ Carlos, can you please update this to call the
// new ACE::recvv_n() method that you write?
#if defined (ACE_WIN32)
return ACE_OS::sendv (this->read_handle (),
iov,
n);
#else
return ACE_OS::readv (this->read_handle (),
iov,
n);
#endif /* ACE_WIN32 */
}
// Send an <iovec> of size <n> to the file.
ACE_INLINE ssize_t
ACE_Pipe::sendv (const iovec iov[], int n) const
{
ACE_TRACE ("ACE_Pipe::sendv");
#if defined (ACE_WIN32)
return ACE_OS::sendv (this->write_handle (), iov, n);
#else
return ACE_OS::writev (this->write_handle (), iov, n);
#endif /* ACE_WIN32 */
}
// Send exactly N bytes from BUF to this file. Keeping trying until
// this many bytes are sent.
ACE_INLINE ssize_t
ACE_Pipe::send_n (const void *buf, size_t n) const
{
ACE_TRACE ("ACE_Pipe::send_n");
#if defined (ACE_WIN32)
return ACE::send_n (this->write_handle (), buf, n);
#else
return ACE::write_n (this->write_handle (), buf, n);
#endif /* ACE_WIN32 */
}
// Receive exactly N bytes from this file into BUF. Keep trying until
// this many bytes are received.
ACE_INLINE ssize_t
ACE_Pipe::recv_n (void *buf, size_t n) const
{
ACE_TRACE ("ACE_Pipe::recv_n");
#if defined (ACE_WIN32)
return ACE::recv_n (this->read_handle (), buf, n);
#else
return ACE::read_n (this->read_handle (), buf, n);
#endif /* ACE_WIN32 */
}
ACE_INLINE ssize_t
ACE_Pipe::send (const void *buf, size_t n) const
{
ACE_TRACE ("ACE_Pipe::send");
#if defined (ACE_WIN32)
return ACE_OS::send (this->write_handle (), static_cast <const char *> (buf), n);
#else
return ACE_OS::write (this->write_handle (), static_cast <const char *> (buf), n);
#endif /* ACE_WIN32 */
}
ACE_INLINE ssize_t
ACE_Pipe::recv (void *buf, size_t n) const
{
ACE_TRACE ("ACE_Pipe::recv");
#if defined (ACE_WIN32)
return ACE_OS::recv (this->read_handle (), static_cast <char *> (buf), n);
#else
return ACE_OS::read (this->read_handle (), static_cast <char *> (buf), n);
#endif /* ACE_WIN32 */
}
ACE_INLINE ssize_t
ACE_Pipe::send (const iovec iov[], int n) const
{
ACE_TRACE ("ACE_Pipe::send");
#if defined (ACE_WIN32)
return ACE_OS::sendv (this->write_handle (), iov, n);
#else
return ACE_OS::writev (this->write_handle (), iov, n);
#endif /* ACE_WIN32 */
}
ACE_INLINE ssize_t
ACE_Pipe::recv (iovec iov[], int n) const
{
ACE_TRACE ("ACE_Pipe::recv");
#if defined (ACE_WIN32)
return ACE_OS::recvv (this->read_handle (), iov, n);
#else
return ACE_OS::readv (this->read_handle (), iov, n);
#endif /* ACE_WIN32 */
}
ACE_INLINE ssize_t
ACE_Pipe::send (const void *buf, size_t n,
ACE_OVERLAPPED *overlapped) const
{
ACE_TRACE ("ACE_Pipe::send");
return ACE_OS::write (this->write_handle (),
static_cast <const char *> (buf), n,
overlapped);
}
ACE_INLINE ssize_t
ACE_Pipe::recv (void *buf, size_t n,
ACE_OVERLAPPED *overlapped) const
{
ACE_TRACE ("ACE_Pipe::recv");
return ACE_OS::read (this->read_handle (), static_cast <char *> (buf), n,
overlapped);
}
ACE_INLINE int
ACE_Pipe::close_handle (int which)
{
int result = 0;
// Note that the following will work even if we aren't closing down
// sockets because <ACE_OS::closesocket> will just call <::close> in
// that case!
if (this->handles_[which] != ACE_INVALID_HANDLE)
result = ACE_OS::closesocket (this->handles_[which]);
this->handles_[which] = ACE_INVALID_HANDLE;
return result;
}
ACE_END_VERSIONED_NAMESPACE_DECL