mxw_wotlk_azerothcore/deps/g3dlite/source/BinaryInput.cpp

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2020-10-30 23:45:46 -04:00
/**
\file BinaryInput.cpp
\author Morgan McGuire, graphics3d.com
Copyright 2001-2013, Morgan McGuire. All rights reserved.
\created 2001-08-09
\edited 2013-01-03
<PRE>
{
BinaryOutput b("c:/tmp/test.b", BinaryOutput::LITTLE_ENDIAN);
float f = 3.1415926;
int i = 1027221;
std::string s = "Hello World!";
b.writeFloat32(f);
b.writeInt32(i);
b.writeString(s);
b.commit();
BinaryInput in("c:/tmp/test.b", BinaryInput::LITTLE_ENDIAN);
debugAssert(f == in.readFloat32());
int ii = in.readInt32();
debugAssert(i == ii);
debugAssert(s == in.readString());
}
</PRE>
*/
#include "G3D/platform.h"
#include "G3D/BinaryInput.h"
#include "G3D/Array.h"
#include "G3D/fileutils.h"
#include "G3D/Log.h"
#include "G3D/FileSystem.h"
#include <zlib.h>
#if _HAVE_ZIP /* G3DFIX: Use ZIP-library only if defined */
#include "../../zip.lib/include/zip.h"
#endif
#include <cstring>
namespace G3D {
const bool BinaryInput::NO_COPY = false;
/** Helper used by the constructors for decompression */
static uint32 readUInt32FromBuffer(const uint8* data, bool swapBytes) {
if (swapBytes) {
uint8 out[4];
out[0] = data[3];
out[1] = data[2];
out[2] = data[1];
out[3] = data[0];
return *((uint32*)out);
} else {
return *((uint32*)data);
}
}
BinaryInput::BinaryInput(
const uint8* data,
int64 dataLen,
G3DEndian dataEndian,
bool compressed,
bool copyMemory) :
m_filename("<memory>"),
m_bitPos(0),
m_bitString(0),
m_beginEndBits(0),
m_alreadyRead(0),
m_bufferLength(0),
m_pos(0) {
m_freeBuffer = copyMemory || compressed;
setEndian(dataEndian);
if (compressed) {
// Read the decompressed size from the first 4 bytes
m_length = readUInt32FromBuffer(data, m_swapBytes);
debugAssert(m_freeBuffer);
m_buffer = (uint8*)System::alignedMalloc(m_length, 16);
unsigned long L = (unsigned long)m_length;
// Decompress with zlib
int64 result = uncompress(m_buffer, &L, data + 4, (uLong)dataLen - 4);
m_length = L;
m_bufferLength = L;
debugAssert(result == Z_OK); (void)result;
} else {
m_length = dataLen;
m_bufferLength = m_length;
if (! copyMemory) {
debugAssert(!m_freeBuffer);
m_buffer = const_cast<uint8*>(data);
} else {
debugAssert(m_freeBuffer);
m_buffer = (uint8*)System::alignedMalloc(m_length, 16);
System::memcpy(m_buffer, data, dataLen);
}
}
}
BinaryInput::BinaryInput
(const std::string& filename,
G3DEndian fileEndian,
bool compressed) :
m_filename(filename),
m_bitPos(0),
m_bitString(0),
m_beginEndBits(0),
m_alreadyRead(0),
m_length(0),
m_bufferLength(0),
m_buffer(NULL),
m_pos(0),
m_freeBuffer(true) {
setEndian(fileEndian);
#if _HAVE_ZIP /* G3DFIX: Use ZIP-library only if defined */
std::string zipfile;
if (FileSystem::inZipfile(m_filename, zipfile)) {
// Load from zipfile
FileSystem::markFileUsed(m_filename);
FileSystem::markFileUsed(zipfile);
// Zipfiles require Unix-style slashes
std::string internalFile = FilePath::canonicalize(m_filename.substr(zipfile.length() + 1));
struct zip* z = zip_open(zipfile.c_str(), ZIP_CHECKCONS, NULL);
{
struct zip_stat info;
zip_stat_init( &info ); // TODO: Docs unclear if zip_stat_init is required.
zip_stat(z, internalFile.c_str(), ZIP_FL_NOCASE, &info);
m_bufferLength = m_length = info.size;
// sets machines up to use MMX, if they want
m_buffer = reinterpret_cast<uint8*>(System::alignedMalloc(m_length, 16));
struct zip_file* zf = zip_fopen( z, internalFile.c_str(), ZIP_FL_NOCASE );
if (zf == NULL) {
throw std::string("\"") + internalFile + "\" inside \"" + zipfile + "\" could not be opened.";
} else {
const int64 bytesRead = zip_fread( zf, m_buffer, m_length );
debugAssertM(bytesRead == m_length,
internalFile + " was corrupt because it unzipped to the wrong size.");
(void)bytesRead;
zip_fclose( zf );
}
}
zip_close( z );
if (compressed) {
decompress();
}
m_freeBuffer = true;
return;
}
#endif
// Figure out how big the file is and verify that it exists.
m_length = FileSystem::size(m_filename);
// Read the file into memory
FILE* file = FileSystem::fopen(m_filename.c_str(), "rb");
if (! file || (m_length == -1)) {
throw format("File not found: \"%s\"", m_filename.c_str());
return;
}
if (! compressed && (m_length > INITIAL_BUFFER_LENGTH)) {
// Read only a subset of the file so we don't consume
// all available memory.
m_bufferLength = INITIAL_BUFFER_LENGTH;
} else {
// Either the length is fine or the file is compressed
// and requires us to read the whole thing for zlib.
m_bufferLength = m_length;
}
debugAssert(m_freeBuffer);
m_buffer = (uint8*)System::alignedMalloc(m_bufferLength, 16);
if (m_buffer == NULL) {
if (compressed) {
throw "Not enough memory to load compressed file. (1)";
}
// Try to allocate a small array; not much memory is available.
// Give up if we can't allocate even 1k.
while ((m_buffer == NULL) && (m_bufferLength > 1024)) {
m_bufferLength /= 2;
m_buffer = (uint8*)System::alignedMalloc(m_bufferLength, 16);
}
}
debugAssert(m_buffer);
(void)fread(m_buffer, m_bufferLength, sizeof(int8), file);
FileSystem::fclose(file);
file = NULL;
if (compressed) {
if (m_bufferLength != m_length) {
throw "Not enough memory to load compressed file. (2)";
}
decompress();
}
}
BinaryInput::~BinaryInput() {
if (m_freeBuffer) {
System::alignedFree(m_buffer);
}
m_buffer = NULL;
}
std::string BinaryInput::readFixedLengthString(int numBytes) {
Array<char> str;
str.resize(numBytes + 1);
// Ensure NULL termination
str.last() = '\0';
readBytes(str.getCArray(), numBytes);
// Copy up to the first NULL
return std::string(str.getCArray());
}
void BinaryInput::decompress() {
// Decompress
// Use the existing buffer as the source, allocate
// a new buffer to use as the destination.
int64 tempLength = m_length;
m_length = readUInt32FromBuffer(m_buffer, m_swapBytes);
// The file couldn't have better than 500:1 compression
alwaysAssertM(m_length < m_bufferLength * 500, "Compressed file header is corrupted");
uint8* tempBuffer = m_buffer;
m_buffer = (uint8*)System::alignedMalloc(m_length, 16);
debugAssert(m_buffer);
debugAssert(isValidHeapPointer(tempBuffer));
debugAssert(isValidHeapPointer(m_buffer));
unsigned long L = (unsigned long)m_length;
int64 result = (int64)uncompress(m_buffer, &L, tempBuffer + 4, (uLong)tempLength - 4);
m_length = L;
m_bufferLength = m_length;
debugAssertM(result == Z_OK, "BinaryInput/zlib detected corruption in " + m_filename);
(void)result;
System::alignedFree(tempBuffer);
}
void BinaryInput::setEndian(G3DEndian e) {
m_fileEndian = e;
m_swapBytes = (m_fileEndian != System::machineEndian());
}
void BinaryInput::loadIntoMemory(int64 startPosition, int64 minLength) {
// Load the next section of the file
debugAssertM(m_filename != "<memory>", "Read past end of file.");
int64 absPos = m_alreadyRead + m_pos;
if (m_bufferLength < minLength) {
// The current buffer isn't big enough to hold the chunk we want to read.
// This happens if there was little memory available during the initial constructor
// read but more memory has since been freed.
m_bufferLength = minLength;
debugAssert(m_freeBuffer);
m_buffer = (uint8*)System::realloc(m_buffer, m_bufferLength);
if (m_buffer == NULL) {
throw "Tried to read a larger memory chunk than could fit in memory. (2)";
}
}
m_alreadyRead = startPosition;
# ifdef G3D_WINDOWS
FILE* file = fopen(m_filename.c_str(), "rb");
debugAssert(file);
size_t ret = fseek(file, (off_t)m_alreadyRead, SEEK_SET);
debugAssert(ret == 0);
size_t toRead = (size_t)G3D::min(m_bufferLength, m_length - m_alreadyRead);
ret = fread(m_buffer, 1, toRead, file);
debugAssert(ret == toRead);
fclose(file);
file = NULL;
# else
FILE* file = fopen(m_filename.c_str(), "rb");
debugAssert(file);
int ret = fseeko(file, (off_t)m_alreadyRead, SEEK_SET);
debugAssert(ret == 0);
size_t toRead = (size_t)G3D::min<int64>(m_bufferLength, m_length - m_alreadyRead);
ret = fread(m_buffer, 1, toRead, file);
debugAssert((size_t)ret == (size_t)toRead);
fclose(file);
file = NULL;
# endif
m_pos = absPos - m_alreadyRead;
debugAssert(m_pos >= 0);
}
void BinaryInput::prepareToRead(int64 nbytes) {
debugAssertM(m_length > 0, m_filename + " not found or corrupt.");
debugAssertM(m_pos + nbytes + m_alreadyRead <= m_length, "Read past end of file.");
if (m_pos + nbytes > m_bufferLength) {
loadIntoMemory(m_pos + m_alreadyRead, nbytes);
}
}
void BinaryInput::readBytes(void* bytes, int64 n) {
prepareToRead(n);
debugAssert(isValidPointer(bytes));
memcpy(bytes, m_buffer + m_pos, n);
m_pos += n;
}
uint64 BinaryInput::readUInt64() {
prepareToRead(8);
uint8 out[8];
if (m_swapBytes) {
out[0] = m_buffer[m_pos + 7];
out[1] = m_buffer[m_pos + 6];
out[2] = m_buffer[m_pos + 5];
out[3] = m_buffer[m_pos + 4];
out[4] = m_buffer[m_pos + 3];
out[5] = m_buffer[m_pos + 2];
out[6] = m_buffer[m_pos + 1];
out[7] = m_buffer[m_pos + 0];
} else {
*(uint64*)out = *(uint64*)(m_buffer + m_pos);
}
m_pos += 8;
return *(uint64*)out;
}
std::string BinaryInput::readString(int64 maxLength) {
prepareToRead(maxLength);
int64 n = 0;
while ((m_buffer[m_pos + n] != '\0') && (n != maxLength)) {
++n;
}
std::string s((char*)(m_buffer + m_pos), n);
m_pos += maxLength;
return s;
}
std::string BinaryInput::readString() {
prepareToRead(1);
int64 n = 0;
bool hasNull = true;
while(m_buffer[m_pos + n] != '\0') {
++n;
if ((m_pos + m_alreadyRead + n) == m_length) {
hasNull = false;
break;
}
prepareToRead(n + 1);
}
std::string s((char*)(m_buffer + m_pos), n);
m_pos += n;
if (hasNull) {
skip(1);
}
return s;
}
static bool isNewline(char c) {
return c == '\n' || c == '\r';
}
std::string BinaryInput::readStringNewline() {
prepareToRead(1);
int64 n = 0;
bool hasNull = true;
bool hasNewline = false;
while(m_buffer[m_pos + n] != '\0') {
if ((m_pos + m_alreadyRead + n + 1) == m_length) {
hasNull = false;
break;
}
if (isNewline(m_buffer[m_pos + n])) {
hasNull = false;
hasNewline = true;
break;
}
++n;
prepareToRead(n + 1);
}
std::string s((char*)(m_buffer + m_pos), n);
m_pos += n;
if (hasNull) {
skip(1);
}
if (hasNewline) {
if ((m_pos + m_alreadyRead + 2) != m_length) {
prepareToRead(2);
if (m_buffer[m_pos] == '\r' && m_buffer[m_pos + 1] == '\n') {
skip(2);
} else if (m_buffer[m_pos] == '\n' && m_buffer[m_pos + 1] == '\r') {
skip(2);
} else {
skip(1);
}
} else {
skip(1);
}
}
return s;
}
std::string BinaryInput::readStringEven() {
std::string x = readString();
if (hasMore() && (G3D::isOdd((int)x.length() + 1))) {
skip(1);
}
return x;
}
std::string BinaryInput::readString32() {
int len = readUInt32();
return readString(len);
}
Vector4 BinaryInput::readVector4() {
float x = readFloat32();
float y = readFloat32();
float z = readFloat32();
float w = readFloat32();
return Vector4(x, y, z, w);
}
Vector3 BinaryInput::readVector3() {
float x = readFloat32();
float y = readFloat32();
float z = readFloat32();
return Vector3(x, y, z);
}
Vector2 BinaryInput::readVector2() {
float x = readFloat32();
float y = readFloat32();
return Vector2(x, y);
}
Color4 BinaryInput::readColor4() {
float r = readFloat32();
float g = readFloat32();
float b = readFloat32();
float a = readFloat32();
return Color4(r, g, b, a);
}
Color3 BinaryInput::readColor3() {
float r = readFloat32();
float g = readFloat32();
float b = readFloat32();
return Color3(r, g, b);
}
void BinaryInput::beginBits() {
debugAssert(m_beginEndBits == 0);
m_beginEndBits = 1;
m_bitPos = 0;
debugAssertM(hasMore(), "Can't call beginBits when at the end of a file");
m_bitString = readUInt8();
}
uint32 BinaryInput::readBits(int numBits) {
debugAssert(m_beginEndBits == 1);
uint32 out = 0;
const int total = numBits;
while (numBits > 0) {
if (m_bitPos > 7) {
// Consume a new byte for reading. We do this at the beginning
// of the loop so that we don't try to read past the end of the file.
m_bitPos = 0;
m_bitString = readUInt8();
}
// Slide the lowest bit of the bitString into
// the correct position.
out |= (m_bitString & 1) << (total - numBits);
// Shift over to the next bit
m_bitString = m_bitString >> 1;
++m_bitPos;
--numBits;
}
return out;
}
void BinaryInput::endBits() {
debugAssert(m_beginEndBits == 1);
if (m_bitPos == 0) {
// Put back the last byte we read
--m_pos;
}
m_beginEndBits = 0;
m_bitPos = 0;
}
void BinaryInput::readBool8(std::vector<bool>& out, int64 n) {
out.resize((int)n);
// std::vector optimizes bool in a way that prevents fast reading
for (int64 i = 0; i < n ; ++i) {
out[i] = readBool8();
}
}
void BinaryInput::readBool8(Array<bool>& out, int64 n) {
out.resize(n);
readBool8(out.begin(), n);
}
#define IMPLEMENT_READER(ucase, lcase)\
void BinaryInput::read##ucase(std::vector<lcase>& out, int64 n) {\
out.resize(n);\
read##ucase(&out[0], n);\
}\
\
\
void BinaryInput::read##ucase(Array<lcase>& out, int64 n) {\
out.resize(n);\
read##ucase(out.begin(), n);\
}
IMPLEMENT_READER(UInt8, uint8)
IMPLEMENT_READER(Int8, int8)
IMPLEMENT_READER(UInt16, uint16)
IMPLEMENT_READER(Int16, int16)
IMPLEMENT_READER(UInt32, uint32)
IMPLEMENT_READER(Int32, int32)
IMPLEMENT_READER(UInt64, uint64)
IMPLEMENT_READER(Int64, int64)
IMPLEMENT_READER(Float32, float32)
IMPLEMENT_READER(Float64, float64)
#undef IMPLEMENT_READER
// Data structures that are one byte per element can be
// directly copied, regardles of endian-ness.
#define IMPLEMENT_READER(ucase, lcase)\
void BinaryInput::read##ucase(lcase* out, int64 n) {\
if (sizeof(lcase) == 1) {\
readBytes(out, n);\
} else {\
for (int64 i = 0; i < n ; ++i) {\
out[i] = read##ucase();\
}\
}\
}
IMPLEMENT_READER(Bool8, bool)
IMPLEMENT_READER(UInt8, uint8)
IMPLEMENT_READER(Int8, int8)
#undef IMPLEMENT_READER
#define IMPLEMENT_READER(ucase, lcase)\
void BinaryInput::read##ucase(lcase* out, int64 n) {\
if (m_swapBytes) {\
for (int64 i = 0; i < n; ++i) {\
out[i] = read##ucase();\
}\
} else {\
readBytes(out, sizeof(lcase) * n);\
}\
}
IMPLEMENT_READER(UInt16, uint16)
IMPLEMENT_READER(Int16, int16)
IMPLEMENT_READER(UInt32, uint32)
IMPLEMENT_READER(Int32, int32)
IMPLEMENT_READER(UInt64, uint64)
IMPLEMENT_READER(Int64, int64)
IMPLEMENT_READER(Float32, float32)
IMPLEMENT_READER(Float64, float64)
#undef IMPLEMENT_READER
} // namespace G3D