/** \file BumpMapPreprocess.cpp \maintainer Morgan McGuire, http://graphics.cs.williams.edu \created 2010-01-28 \edited 2010-01-28 Copyright 2000-2012, Morgan McGuire. All rights reserved. */ #include "G3D/BumpMapPreprocess.h" #include "G3D/Any.h" #include "G3D/stringutils.h" namespace G3D { BumpMapPreprocess::BumpMapPreprocess(const Any& any) { *this = BumpMapPreprocess(); for (Any::AnyTable::Iterator it = any.table().begin(); it.isValid(); ++it) { const std::string& key = toLower(it->key); if (key == "lowpassfilter") { lowPassFilter = it->value; } else if (key == "zextentpixels") { zExtentPixels = it->value; } else if (key == "scalezbynz") { scaleZByNz = it->value; } else { any.verify(false, "Illegal key: " + it->key); } } } Any BumpMapPreprocess::toAny() const { Any any(Any::TABLE, "BumpMapPreprocess"); any["lowPassFilter"] = lowPassFilter; any["zExtentPixels"] = zExtentPixels; any["scaleZByNz"] = scaleZByNz; return any; } }