/** @file Image1uint8.cpp @maintainer Morgan McGuire, http://graphics.cs.williams.edu @created 2007-01-31 @edited 2008-01-13 */ #include "G3D/Image1uint8.h" #include "G3D/Image3uint8.h" #include "G3D/Image1.h" #include "G3D/GImage.h" #include "G3D/Color1.h" #include "G3D/Color1uint8.h" #include "G3D/Color4.h" #include "G3D/Color4uint8.h" #include "G3D/ImageFormat.h" namespace G3D { Image1uint8::Image1uint8(int w, int h, WrapMode wrap) : Map2D(w, h, wrap) { setAll(Color1uint8(0)); } Image1uint8::Ref Image1uint8::fromImage3uint8(const ReferenceCountedPointer& im) { return fromArray(im->getCArray(), im->width(), im->height(), im->wrapMode()); } Image1uint8::Ref Image1uint8::fromGImage(const GImage& im, WrapMode wrap) { switch (im.channels()) { case 1: return fromArray(im.pixel1(), im.width(), im.height(), wrap); case 3: return fromArray(im.pixel3(), im.width(), im.height(), wrap); case 4: return fromArray(im.pixel4(), im.width(), im.height(), wrap); default: debugAssertM(false, "Input GImage must have 1, 3, or 4 channels."); return NULL; } } Image1uint8::Ref Image1uint8::fromImage1(const ReferenceCountedPointer& im) { Ref out = createEmpty(static_cast(im->wrapMode())); out->copyArray(im->getCArray(), im->width(), im->height()); return out; } Image1uint8::Ref Image1uint8::createEmpty(int width, int height, WrapMode wrap) { return new Type(width, height, wrap); } Image1uint8::Ref Image1uint8::createEmpty(WrapMode wrap) { return createEmpty(0, 0, wrap); } Image1uint8::Ref Image1uint8::fromFile(const std::string& filename, WrapMode wrap, GImage::Format fmt) { Ref out = createEmpty(wrap); out->load(filename, fmt); return out; } Image1uint8::Ref Image1uint8::fromArray(const class Color3uint8* ptr, int w, int h, WrapMode wrap) { Ref out = createEmpty(wrap); out->copyArray(ptr, w, h); return out; } Image1uint8::Ref Image1uint8::fromArray(const class Color1* ptr, int w, int h, WrapMode wrap) { Ref out = createEmpty(wrap); out->copyArray(ptr, w, h); return out; } Image1uint8::Ref Image1uint8::fromArray(const class Color1uint8* ptr, int w, int h, WrapMode wrap) { Ref out = createEmpty(wrap); out->copyArray(ptr, w, h); return out; } Image1uint8::Ref Image1uint8::fromArray(const class Color3* ptr, int w, int h, WrapMode wrap) { Ref out = createEmpty(wrap); out->copyArray(ptr, w, h); return out; } Image1uint8::Ref Image1uint8::fromArray(const class Color4uint8* ptr, int w, int h, WrapMode wrap) { Ref out = createEmpty(wrap); out->copyArray(ptr, w, h); return out; } Image1uint8::Ref Image1uint8::fromArray(const class Color4* ptr, int w, int h, WrapMode wrap) { Ref out = createEmpty(wrap); out->copyArray(ptr, w, h); return out; } void Image1uint8::load(const std::string& filename, GImage::Format fmt) { copyGImage(GImage(filename, fmt)); setChanged(true); } void Image1uint8::copyGImage(const GImage& im) { switch (im.channels()) { case 1: copyArray(im.pixel1(), im.width(), im.height()); break; case 3: copyArray(im.pixel3(), im.width(), im.height()); break; case 4: copyArray(im.pixel4(), im.width(), im.height()); break; } } void Image1uint8::copyArray(const Color3uint8* src, int w, int h) { resize(w, h); int N = w * h; Color1uint8* dst = getCArray(); for (int i = 0; i < N; ++i) { dst[i].value = (src[i].r + src[i].g + src[i].b) / 3; } } void Image1uint8::copyArray(const Color3* src, int w, int h) { resize(w, h); int N = w * h; Color1uint8* dst = getCArray(); for (int i = 0; i < N; ++i) { dst[i] = Color1uint8(Color1(src[i].average())); } } void Image1uint8::copyArray(const Color1uint8* ptr, int w, int h) { resize(w, h); System::memcpy(getCArray(), ptr, w * h); } void Image1uint8::copyArray(const Color1* src, int w, int h) { resize(w, h); int N = w * h; Color1uint8* dst = getCArray(); for (int i = 0; i < N; ++i) { dst[i] = Color1uint8(src[i]); } } void Image1uint8::copyArray(const Color4uint8* ptr, int w, int h) { resize(w, h); int N = w * h; Color1uint8* dst = getCArray(); for (int i = 0; i < N; ++i) { dst[i].value = (ptr[i].r + ptr[i].g + ptr[i].b) / 3; } } void Image1uint8::copyArray(const Color4* src, int w, int h) { resize(w, h); int N = w * h; Color1uint8* dst = getCArray(); for (int i = 0; i < N; ++i) { dst[i] = Color1uint8(Color1(src[i].rgb().average())); } } /** Saves in any of the formats supported by G3D::GImage. */ void Image1uint8::save(const std::string& filename, GImage::Format fmt) { GImage im(width(), height(), 1); System::memcpy(im.byte(), getCArray(), width() * height()); im.save(filename, fmt); } const ImageFormat* Image1uint8::format() const { return ImageFormat::L8(); } } // G3D