/** @file constants.cpp @maintainer Morgan McGuire, http://graphics.cs.williams.edu @created 2009-05-20 @edited 2010-01-29 */ #include "G3D/constants.h" #include "G3D/Any.h" #include "G3D/stringutils.h" namespace G3D { const char* PrimitiveType::toString(int i, Value& v) { static const char* str[] = {"POINTS", "LINES", "LINE_STRIP", "TRIANGLES", "TRIANGLE_FAN", "QUADS", "QUAD_STRIP", NULL}; static const Value val[] = {POINTS, LINES, LINE_STRIP, TRIANGLES, TRIANGLE_FAN, QUADS, QUAD_STRIP}; const char* s = str[i]; if (s) { v = val[i]; } return s; } const char* RefractionQuality::toString(int i, Value& v) { static const char* str[] = {"NONE", "STATIC_ENV", "DYNAMIC_FLAT", "DYNAMIC_FLAT_MULTILAYER", "DYNAMIC_ENV", "BEST", NULL}; static const Value val[] = {NONE, STATIC_ENV, DYNAMIC_FLAT, DYNAMIC_FLAT_MULTILAYER, DYNAMIC_ENV, BEST}; const char* s = str[i]; if (s) { v = val[i]; } return s; } const char* MirrorQuality::toString(int i, Value& v) { static const char* str[] = {"NONE", "STATIC_ENV", "DYNAMIC_PLANAR", "DYNAMIC_ENV", "BEST", NULL}; static const Value val[] = {NONE, STATIC_ENV, DYNAMIC_PLANAR, DYNAMIC_ENV, BEST}; const char* s = str[i]; if (s) { v = val[i]; } return s; } } // G3D