mxw_wotlk_azerothcore/deps/acelite/ace/Signal.cpp

220 lines
5.9 KiB
C++

#include "ace/Signal.h"
// #include "ace/Log_Category.h"
#if !defined (__ACE_INLINE__)
#include "ace/Signal.inl"
#endif /* __ACE_INLINE__ */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_ALLOC_HOOK_DEFINE(ACE_Sig_Action)
void
ACE_Sig_Action::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Sig_Action::dump");
#endif /* ACE_HAS_DUMP */
}
ACE_ALLOC_HOOK_DEFINE(ACE_Sig_Set)
ACE_Sig_Set::~ACE_Sig_Set (void)
{
ACE_TRACE ("ACE_Sig_Set::~ACE_Sig_Set");
ACE_OS::sigemptyset (&this->sigset_);
}
ACE_Sig_Action::~ACE_Sig_Action (void)
{
ACE_TRACE ("ACE_Sig_Action::~ACE_Sig_Action");
}
// Restore the signal mask.
ACE_Sig_Guard::~ACE_Sig_Guard (void)
{
//ACE_TRACE ("ACE_Sig_Guard::~ACE_Sig_Guard");
if (!this->condition_)
return;
#if !defined (ACE_LACKS_UNIX_SIGNALS)
#if defined (ACE_LACKS_PTHREAD_THR_SIGSETMASK)
ACE_OS::sigprocmask (SIG_SETMASK,
(sigset_t *) this->omask_,
0);
#else
ACE_OS::thr_sigsetmask (SIG_SETMASK,
(sigset_t *) this->omask_,
0);
#endif /* ACE_LACKS_PTHREAD_THR_SIGSETMASK */
#endif /* !ACE_LACKS_UNIX_SIGNALS */
}
void
ACE_Sig_Set::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Sig_Set::dump");
#endif /* ACE_HAS_DUMP */
}
ACE_ALLOC_HOOK_DEFINE(ACE_Sig_Guard)
void
ACE_Sig_Guard::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Sig_Guard::dump");
#endif /* ACE_HAS_DUMP */
}
ACE_Sig_Action::ACE_Sig_Action (void)
{
// ACE_TRACE ("ACE_Sig_Action::ACE_Sig_Action");
this->sa_.sa_flags = 0;
// Since Service_Config::signal_handler_ is static and has an
// ACE_Sig_Action instance, Win32 will get errno set unless this is
// commented out.
#if !defined (ACE_WIN32)
ACE_OS::sigemptyset (&this->sa_.sa_mask);
#endif /* ACE_WIN32 */
this->sa_.sa_handler = 0;
}
ACE_Sig_Action::ACE_Sig_Action (ACE_SignalHandler sig_handler,
sigset_t *sig_mask,
int sig_flags)
{
// ACE_TRACE ("ACE_Sig_Action::ACE_Sig_Action");
this->sa_.sa_flags = sig_flags;
if (sig_mask == 0)
ACE_OS::sigemptyset (&this->sa_.sa_mask);
else
this->sa_.sa_mask = *sig_mask; // Structure assignment...
#if !defined(ACE_HAS_TANDEM_SIGNALS)
this->sa_.sa_handler = ACE_SignalHandlerV (sig_handler);
#else
this->sa_.sa_handler = (void (*)()) ACE_SignalHandlerV (sig_handler);
#endif /* !ACE_HAS_TANDEM_SIGNALS */
}
ACE_Sig_Action::ACE_Sig_Action (ACE_SignalHandler sig_handler,
const ACE_Sig_Set &sig_mask,
int sig_flags)
{
// ACE_TRACE ("ACE_Sig_Action::ACE_Sig_Action");
this->sa_.sa_flags = sig_flags;
// Structure assignment...
this->sa_.sa_mask = sig_mask.sigset ();
#if !defined(ACE_HAS_TANDEM_SIGNALS)
this->sa_.sa_handler = ACE_SignalHandlerV (sig_handler);
#else
this->sa_.sa_handler = (void (*)()) ACE_SignalHandlerV (sig_handler);
#endif /* !ACE_HAS_TANDEM_SIGNALS */
}
ACE_Sig_Action::ACE_Sig_Action (ACE_SignalHandler sig_handler,
int signum,
sigset_t *sig_mask,
int sig_flags)
{
// ACE_TRACE ("ACE_Sig_Action::ACE_Sig_Action");
this->sa_.sa_flags = sig_flags;
if (sig_mask == 0)
ACE_OS::sigemptyset (&this->sa_.sa_mask);
else
this->sa_.sa_mask = *sig_mask; // Structure assignment...
#if !defined(ACE_HAS_TANDEM_SIGNALS)
this->sa_.sa_handler = ACE_SignalHandlerV (sig_handler);
#else
this->sa_.sa_handler = (void (*)()) ACE_SignalHandlerV (sig_handler);
#endif /* !ACE_HAS_TANDEM_SIGNALS */
ACE_OS::sigaction (signum, &this->sa_, 0);
}
ACE_Sig_Action::ACE_Sig_Action (ACE_SignalHandler sig_handler,
int signum,
const ACE_Sig_Set &sig_mask,
int sig_flags)
{
// ACE_TRACE ("ACE_Sig_Action::ACE_Sig_Action");
this->sa_.sa_flags = sig_flags;
// Structure assignment...
this->sa_.sa_mask = sig_mask.sigset ();
#if !defined(ACE_HAS_TANDEM_SIGNALS)
this->sa_.sa_handler = ACE_SignalHandlerV (sig_handler);
#else
this->sa_.sa_handler = (void (*)()) ACE_SignalHandlerV (sig_handler);
#endif /* !ACE_HAS_TANDEM_SIGNALS */
ACE_OS::sigaction (signum, &this->sa_, 0);
}
ACE_Sig_Action::ACE_Sig_Action (const ACE_Sig_Set &signals,
ACE_SignalHandler sig_handler,
const ACE_Sig_Set &sig_mask,
int sig_flags)
{
// ACE_TRACE ("ACE_Sig_Action::ACE_Sig_Action");
this->sa_.sa_flags = sig_flags;
// Structure assignment...
this->sa_.sa_mask = sig_mask.sigset ();
#if !defined(ACE_HAS_TANDEM_SIGNALS)
this->sa_.sa_handler = ACE_SignalHandlerV (sig_handler);
#else
this->sa_.sa_handler = (void (*)()) ACE_SignalHandlerV (sig_handler);
#endif /* !ACE_HAS_TANDEM_SIGNALS */
#if (ACE_NSIG > 0)
for (int s = 1; s < ACE_NSIG; s++)
if ((signals.is_member (s)) == 1)
ACE_OS::sigaction (s, &this->sa_, 0);
#else /* ACE_NSIG <= 0 */
ACE_UNUSED_ARG (signals);
#endif /* ACE_NSIG <= 0 */
}
ACE_Sig_Action::ACE_Sig_Action (const ACE_Sig_Set &signals,
ACE_SignalHandler sig_handler,
sigset_t *sig_mask,
int sig_flags)
{
// ACE_TRACE ("ACE_Sig_Action::ACE_Sig_Action");
this->sa_.sa_flags = sig_flags;
if (sig_mask == 0)
ACE_OS::sigemptyset (&this->sa_.sa_mask);
else
this->sa_.sa_mask = *sig_mask; // Structure assignment...
#if !defined(ACE_HAS_TANDEM_SIGNALS)
this->sa_.sa_handler = ACE_SignalHandlerV (sig_handler);
#else
this->sa_.sa_handler = (void (*)()) ACE_SignalHandlerV (sig_handler);
#endif /* !ACE_HAS_TANDEM_SIGNALS */
#if (ACE_NSIG > 0)
for (int s = 1; s < ACE_NSIG; s++)
if ((signals.is_member (s)) == 1)
ACE_OS::sigaction (s, &this->sa_, 0);
#else /* ACE_NSIG <= 0 */
ACE_UNUSED_ARG (signals);
#endif /* ACE_NSIG <= 0 */
}
ACE_END_VERSIONED_NAMESPACE_DECL