543 lines
18 KiB
C++
543 lines
18 KiB
C++
#ifndef ACE_SINGLETON_CPP
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#define ACE_SINGLETON_CPP
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#include "ace/Singleton.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#if !defined (__ACE_INLINE__)
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#include "ace/Singleton.inl"
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#endif /* __ACE_INLINE__ */
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#include "ace/Object_Manager.h"
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#include "ace/Log_Category.h"
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#include "ace/Framework_Component.h"
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#include "ace/Guard_T.h"
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#include "ace/os_include/os_typeinfo.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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template <class TYPE, class ACE_LOCK> void
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ACE_Singleton<TYPE, ACE_LOCK>::dump (void)
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{
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#if defined (ACE_HAS_DUMP)
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ACE_TRACE ("ACE_Singleton<TYPE, ACE_LOCK>::dump");
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#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
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ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("instance_ = %x"),
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ACE_Singleton<TYPE, ACE_LOCK>::instance_i ()));
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ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP));
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#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */
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#endif /* ACE_HAS_DUMP */
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}
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template <class TYPE, class ACE_LOCK> ACE_Singleton<TYPE, ACE_LOCK> *&
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ACE_Singleton<TYPE, ACE_LOCK>::instance_i (void)
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{
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#if defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
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// Pointer to the Singleton instance. This works around a bug with
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// G++ and it's (mis-)handling of templates and statics...
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static ACE_Singleton<TYPE, ACE_LOCK> *singleton_ = 0;
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return singleton_;
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#else
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return ACE_Singleton<TYPE, ACE_LOCK>::singleton_;
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#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */
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}
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template <class TYPE, class ACE_LOCK> TYPE *
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ACE_Singleton<TYPE, ACE_LOCK>::instance (void)
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{
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ACE_TRACE ("ACE_Singleton<TYPE, ACE_LOCK>::instance");
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ACE_Singleton<TYPE, ACE_LOCK> *&singleton =
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ACE_Singleton<TYPE, ACE_LOCK>::instance_i ();
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// Perform the Double-Check pattern...
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if (singleton == 0)
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{
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if (ACE_Object_Manager::starting_up () ||
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ACE_Object_Manager::shutting_down ())
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{
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// The program is still starting up, and therefore assumed
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// to be single threaded. There's no need to double-check.
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// Or, the ACE_Object_Manager instance has been destroyed,
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// so the preallocated lock is not available. Either way,
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// don't register for destruction with the
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// ACE_Object_Manager: we'll have to leak this instance.
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ACE_NEW_RETURN (singleton, (ACE_Singleton<TYPE, ACE_LOCK>), 0);
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}
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else
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{
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#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
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// Obtain a lock from the ACE_Object_Manager. The pointer
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// is static, so we only obtain one per ACE_Singleton
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// instantiation.
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static ACE_LOCK *lock = 0;
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if (ACE_Object_Manager::get_singleton_lock (lock) != 0)
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// Failed to acquire the lock!
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return 0;
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ACE_GUARD_RETURN (ACE_LOCK, ace_mon, *lock, 0);
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if (singleton == 0)
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{
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#endif /* ACE_MT_SAFE */
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ACE_NEW_RETURN (singleton, (ACE_Singleton<TYPE, ACE_LOCK>), 0);
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// Register for destruction with ACE_Object_Manager.
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ACE_Object_Manager::at_exit (singleton, 0, typeid (TYPE).name ());
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#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
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}
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#endif /* ACE_MT_SAFE */
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}
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}
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return &singleton->instance_;
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}
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template <class TYPE, class ACE_LOCK> void
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ACE_Singleton<TYPE, ACE_LOCK>::cleanup (void *)
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{
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ACE_Object_Manager::remove_at_exit (this);
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delete this;
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ACE_Singleton<TYPE, ACE_LOCK>::instance_i () = 0;
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}
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template <class TYPE, class ACE_LOCK> void
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ACE_Singleton<TYPE, ACE_LOCK>::close (void)
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{
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ACE_Singleton<TYPE, ACE_LOCK> *&singleton =
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ACE_Singleton<TYPE, ACE_LOCK>::instance_i ();
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if (singleton)
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{
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singleton->cleanup ();
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ACE_Singleton<TYPE, ACE_LOCK>::instance_i () = 0;
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}
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}
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#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
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// Pointer to the Singleton instance.
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template <class TYPE, class ACE_LOCK> ACE_Singleton<TYPE, ACE_LOCK> *
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ACE_Singleton<TYPE, ACE_LOCK>::singleton_ = 0;
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template <class TYPE, class ACE_LOCK> ACE_Unmanaged_Singleton<TYPE, ACE_LOCK> *
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ACE_Unmanaged_Singleton<TYPE, ACE_LOCK>::singleton_ = 0;
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#endif /* !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES) */
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template <class TYPE, class ACE_LOCK> void
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ACE_Unmanaged_Singleton<TYPE, ACE_LOCK>::dump (void)
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{
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#if defined (ACE_HAS_DUMP)
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ACE_TRACE ("ACE_Unmanaged_Singleton<TYPE, ACE_LOCK>::dump");
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#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
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ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("instance_ = %x"),
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ACE_Unmanaged_Singleton<TYPE, ACE_LOCK>::instance_i ()));
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ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP));
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#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */
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#endif /* ACE_HAS_DUMP */
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}
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template <class TYPE, class ACE_LOCK>
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ACE_Unmanaged_Singleton<TYPE, ACE_LOCK> *&
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ACE_Unmanaged_Singleton<TYPE, ACE_LOCK>::instance_i (void)
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{
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#if defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
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// Pointer to the Singleton instance. This works around a bug with
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// G++ and it's (mis-)handling of templates and statics...
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static ACE_Unmanaged_Singleton<TYPE, ACE_LOCK> *singleton_ = 0;
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return singleton_;
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#else
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return ACE_Unmanaged_Singleton<TYPE, ACE_LOCK>::singleton_;
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#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */
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}
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template <class TYPE, class ACE_LOCK> TYPE *
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ACE_Unmanaged_Singleton<TYPE, ACE_LOCK>::instance (void)
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{
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ACE_TRACE ("ACE_Unmanaged_Singleton<TYPE, ACE_LOCK>::instance");
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ACE_Unmanaged_Singleton<TYPE, ACE_LOCK> *&singleton =
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ACE_Unmanaged_Singleton<TYPE, ACE_LOCK>::instance_i ();
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// Perform the Double-Check pattern...
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if (singleton == 0)
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{
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if (ACE_Object_Manager::starting_up () ||
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ACE_Object_Manager::shutting_down ())
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{
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// The program is still starting up, and therefore assumed
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// to be single threaded. There's no need to double-check.
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// Or, the ACE_Object_Manager instance has been destroyed,
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// so the preallocated lock is not available. Either way,
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// don't register for destruction with the
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// ACE_Object_Manager: we'll have to leak this instance.
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ACE_NEW_RETURN (singleton, (ACE_Unmanaged_Singleton<TYPE, ACE_LOCK>),
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0);
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}
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else
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{
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#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
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// Obtain a lock from the ACE_Object_Manager. The pointer
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// is static, so we only obtain one per
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// ACE_Unmanaged_Singleton instantiation.
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static ACE_LOCK *lock = 0;
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if (ACE_Object_Manager::get_singleton_lock (lock) != 0)
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// Failed to acquire the lock!
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return 0;
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ACE_GUARD_RETURN (ACE_LOCK, ace_mon, *lock, 0);
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#endif /* ACE_MT_SAFE */
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if (singleton == 0)
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ACE_NEW_RETURN (singleton,
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(ACE_Unmanaged_Singleton<TYPE, ACE_LOCK>),
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0);
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}
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}
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return &singleton->instance_;
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}
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template <class TYPE, class ACE_LOCK> void
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ACE_Unmanaged_Singleton<TYPE, ACE_LOCK>::close (void)
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{
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ACE_Unmanaged_Singleton<TYPE, ACE_LOCK> *&singleton =
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ACE_Unmanaged_Singleton<TYPE, ACE_LOCK>::instance_i ();
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if (singleton)
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{
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singleton->cleanup ();
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ACE_Unmanaged_Singleton<TYPE, ACE_LOCK>::instance_i () = 0;
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}
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}
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template <class TYPE, class ACE_LOCK> void
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ACE_TSS_Singleton<TYPE, ACE_LOCK>::dump (void)
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{
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#if defined (ACE_HAS_DUMP)
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ACE_TRACE ("ACE_TSS_Singleton<TYPE, ACE_LOCK>::dump");
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#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
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ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("instance_ = %x"),
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ACE_TSS_Singleton<TYPE, ACE_LOCK>::instance_i ()));
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ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP));
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#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */
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#endif /* ACE_HAS_DUMP */
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}
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template <class TYPE, class ACE_LOCK> ACE_TSS_Singleton<TYPE, ACE_LOCK> *&
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ACE_TSS_Singleton<TYPE, ACE_LOCK>::instance_i (void)
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{
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#if defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
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// Pointer to the Singleton instance. This works around a bug with
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// G++ and it's (mis-)handling of templates and statics...
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static ACE_TSS_Singleton<TYPE, ACE_LOCK> *singleton_ = 0;
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return singleton_;
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#else
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return ACE_TSS_Singleton<TYPE, ACE_LOCK>::singleton_;
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#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */
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}
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template <class TYPE, class ACE_LOCK> TYPE *
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ACE_TSS_Singleton<TYPE, ACE_LOCK>::instance (void)
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{
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ACE_TRACE ("ACE_TSS_Singleton<TYPE, ACE_LOCK>::instance");
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ACE_TSS_Singleton<TYPE, ACE_LOCK> *&singleton =
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ACE_TSS_Singleton<TYPE, ACE_LOCK>::instance_i ();
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// Perform the Double-Check pattern...
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if (singleton == 0)
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{
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if (ACE_Object_Manager::starting_up () ||
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ACE_Object_Manager::shutting_down ())
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{
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// The program is still starting up, and therefore assumed
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// to be single threaded. There's no need to double-check.
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// Or, the ACE_Object_Manager instance has been destroyed,
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// so the preallocated lock is not available. Either way,
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// don't register for destruction with the
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// ACE_Object_Manager: we'll have to leak this instance.
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ACE_NEW_RETURN (singleton, (ACE_TSS_Singleton<TYPE, ACE_LOCK>), 0);
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}
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else
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{
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#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
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// Obtain a lock from the ACE_Object_Manager. The pointer
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// is static, so we only obtain one per ACE_Singleton instantiation.
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static ACE_LOCK *lock = 0;
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if (ACE_Object_Manager::get_singleton_lock (lock) != 0)
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// Failed to acquire the lock!
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return 0;
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ACE_GUARD_RETURN (ACE_LOCK, ace_mon, *lock, 0);
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if (singleton == 0)
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{
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#endif /* ACE_MT_SAFE */
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ACE_NEW_RETURN (singleton, (ACE_TSS_Singleton<TYPE, ACE_LOCK>),
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0);
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// Register for destruction with ACE_Object_Manager.
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ACE_Object_Manager::at_exit (singleton, 0, typeid (TYPE).name ());
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#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
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}
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#endif /* ACE_MT_SAFE */
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}
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}
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return ACE_TSS_GET (&singleton->instance_, TYPE);
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}
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template <class TYPE, class ACE_LOCK> void
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ACE_TSS_Singleton<TYPE, ACE_LOCK>::cleanup (void *)
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{
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delete this;
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ACE_TSS_Singleton<TYPE, ACE_LOCK>::instance_i () = 0;
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}
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template <class TYPE, class ACE_LOCK> void
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ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK>::dump (void)
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{
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#if defined (ACE_HAS_DUMP)
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ACE_TRACE ("ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK>::dump");
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#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
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ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("instance_ = %x"),
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ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK>::instance_i ()));
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ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP));
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#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */
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#endif /* ACE_HAS_DUMP */
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}
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template <class TYPE, class ACE_LOCK>
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ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK> *&
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ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK>::instance_i (void)
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{
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#if defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
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// Pointer to the Singleton instance. This works around a bug with
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// G++ and it's (mis-)handling of templates and statics...
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static ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK> *singleton_ = 0;
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return singleton_;
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#else
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return ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK>::singleton_;
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#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */
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}
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template <class TYPE, class ACE_LOCK> TYPE *
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ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK>::instance (void)
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{
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ACE_TRACE ("ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK>::instance");
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ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK> *&singleton =
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ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK>::instance_i ();
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// Perform the Double-Check pattern...
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if (singleton == 0)
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{
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if (ACE_Object_Manager::starting_up () ||
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ACE_Object_Manager::shutting_down ())
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{
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// The program is still starting up, and therefore assumed
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// to be single threaded. There's no need to double-check.
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// Or, the ACE_Object_Manager instance has been destroyed,
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// so the preallocated lock is not available. Either way,
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// don't register for destruction with the
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// ACE_Object_Manager: we'll have to leak this instance.
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ACE_NEW_RETURN (singleton,
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(ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK>),
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0);
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}
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else
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{
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#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
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// Obtain a lock from the ACE_Object_Manager. The pointer
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// is static, so we only obtain one per
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// ACE_Unmanaged_Singleton instantiation.
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static ACE_LOCK *lock = 0;
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if (ACE_Object_Manager::get_singleton_lock (lock) != 0)
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// Failed to acquire the lock!
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return 0;
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ACE_GUARD_RETURN (ACE_LOCK, ace_mon, *lock, 0);
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#endif /* ACE_MT_SAFE */
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if (singleton == 0)
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ACE_NEW_RETURN (singleton,
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(ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK>),
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0);
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}
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}
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return ACE_TSS_GET (&singleton->instance_, TYPE);
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}
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template <class TYPE, class ACE_LOCK> void
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ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK>::close (void)
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{
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ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK> *&singleton =
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ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK>::instance_i ();
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if (singleton)
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singleton->cleanup ();
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}
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#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
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// Pointer to the Singleton instance.
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template <class TYPE, class ACE_LOCK> ACE_TSS_Singleton <TYPE, ACE_LOCK> *
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ACE_TSS_Singleton<TYPE, ACE_LOCK>::singleton_ = 0;
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template <class TYPE, class ACE_LOCK>
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ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK> *
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ACE_Unmanaged_TSS_Singleton<TYPE, ACE_LOCK>::singleton_ = 0;
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#endif /* !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES) */
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/*************************************************************************/
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#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
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// Pointer to the Singleton instance.
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template <class TYPE, class ACE_LOCK> ACE_DLL_Singleton_T<TYPE, ACE_LOCK> *
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ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::singleton_ = 0;
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#endif /* !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES) */
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template <class TYPE, class ACE_LOCK> void
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ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::dump (void)
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{
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#if defined (ACE_HAS_DUMP)
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ACE_TRACE ("ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::dump");
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#if !defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
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ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("instance_ = %x"),
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ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::instance_i ()));
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ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP));
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#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */
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#endif /* ACE_HAS_DUMP */
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}
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template <class TYPE, class ACE_LOCK>
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ACE_DLL_Singleton_T<TYPE, ACE_LOCK> *&
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ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::instance_i (void)
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{
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ACE_TRACE ("ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::instance_i");
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#if defined (ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES)
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// Pointer to the Singleton instance. This works around a bug with
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// G++ and it's (mis-)handling of templates and statics...
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static ACE_DLL_Singleton_T<TYPE, ACE_LOCK> *singleton_ = 0;
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return singleton_;
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#else
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return ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::singleton_;
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#endif /* ACE_LACKS_STATIC_DATA_MEMBER_TEMPLATES */
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}
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template <class TYPE, class ACE_LOCK> TYPE *
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ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::instance (void)
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{
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ACE_TRACE ("ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::instance");
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ACE_DLL_Singleton_T<TYPE, ACE_LOCK> *&singleton =
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ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::instance_i ();
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// Perform the Double-Check pattern...
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if (singleton == 0)
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{
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if (ACE_Object_Manager::starting_up () ||
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ACE_Object_Manager::shutting_down ())
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{
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// The program is still starting up, and therefore assumed
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// to be single threaded. There's no need to double-check.
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// Or, the ACE_Object_Manager instance has been destroyed,
|
|
// so the preallocated lock is not available. Either way,
|
|
// don't register for destruction with the
|
|
// ACE_Object_Manager: we'll have to leak this instance.
|
|
|
|
ACE_NEW_RETURN (singleton, (ACE_DLL_Singleton_T<TYPE, ACE_LOCK>),
|
|
0);
|
|
}
|
|
else
|
|
{
|
|
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
|
|
// Obtain a lock from the ACE_Object_Manager. The pointer
|
|
// is static, so we only obtain one per
|
|
// ACE_Unmanaged_Singleton instantiation.
|
|
static ACE_LOCK *lock = 0;
|
|
if (ACE_Object_Manager::get_singleton_lock (lock) != 0)
|
|
// Failed to acquire the lock!
|
|
return 0;
|
|
|
|
ACE_GUARD_RETURN (ACE_LOCK, ace_mon, *lock, 0);
|
|
#endif /* ACE_MT_SAFE */
|
|
|
|
if (singleton == 0)
|
|
ACE_NEW_RETURN (singleton,
|
|
(ACE_DLL_Singleton_T<TYPE, ACE_LOCK>),
|
|
0);
|
|
}
|
|
//ACE_REGISTER_FRAMEWORK_COMPONENT(ACE_DLL_Singleton<TYPE,ACE_LOCK>, singleton);
|
|
ACE_Framework_Repository::instance ()->register_component
|
|
(new ACE_Framework_Component_T<ACE_DLL_Singleton_T<TYPE, ACE_LOCK> > (singleton));
|
|
}
|
|
|
|
return &singleton->instance_;
|
|
}
|
|
|
|
template <class TYPE, class ACE_LOCK> void
|
|
ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::close (void)
|
|
{
|
|
ACE_TRACE ("ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::close");
|
|
|
|
ACE_DLL_Singleton_T<TYPE, ACE_LOCK> *&singleton =
|
|
ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::instance_i ();
|
|
|
|
delete singleton;
|
|
singleton = 0;
|
|
}
|
|
|
|
template <class TYPE, class ACE_LOCK> void
|
|
ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::close_singleton (void)
|
|
{
|
|
ACE_TRACE ("ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::close_singleton");
|
|
ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::close ();
|
|
}
|
|
|
|
template <class TYPE, class ACE_LOCK> const ACE_TCHAR *
|
|
ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::dll_name (void)
|
|
{
|
|
return this->instance ()->dll_name ();
|
|
}
|
|
|
|
template <class TYPE, class ACE_LOCK> const ACE_TCHAR *
|
|
ACE_DLL_Singleton_T<TYPE, ACE_LOCK>::name (void)
|
|
{
|
|
return this->instance ()->name ();
|
|
}
|
|
|
|
|
|
/**********************************************************************/
|
|
|
|
template <class TYPE> const ACE_TCHAR*
|
|
ACE_DLL_Singleton_Adapter_T<TYPE>::dll_name (void)
|
|
{
|
|
// @todo make this a constant somewhere (or it there already is one
|
|
// then use it.
|
|
return ACE_TEXT("ACE");
|
|
}
|
|
|
|
ACE_END_VERSIONED_NAMESPACE_DECL
|
|
|
|
#endif /* ACE_SINGLETON_CPP */
|