281 lines
10 KiB
C++
281 lines
10 KiB
C++
// -*- C++ -*-
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//==========================================================================
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/**
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* @file Thread.h
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*
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* @author Douglas Schmidt <schmidt@cs.wustl.edu>
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*/
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//==========================================================================
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#ifndef ACE_THREAD_H
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#define ACE_THREAD_H
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#include /**/ "ace/pre.h"
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#include /**/ "ace/ACE_export.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#include "ace/OS_NS_Thread.h"
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#include "ace/Thread_Adapter.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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struct cancel_state
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{
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/// e.g., PTHREAD_CANCEL_ENABLE, PTHREAD_CANCEL_DISABLE,
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/// PTHREAD_CANCELED.
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int cancelstate;
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/// e.g., PTHREAD_CANCEL_DEFERRED and PTHREAD_CANCEL_ASYNCHRONOUS.
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int canceltype;
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};
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/**
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* @class ACE_Thread
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*
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* @brief Provides a wrapper for threads.
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*
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* This class provides a common interface that is mapped onto
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* POSIX Pthreads, Solaris threads, Win32 threads, VxWorks
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* threads, or pSoS threads. Note, however, that it is
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* generally a better idea to use the ACE_Thread_Manager
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* programming API rather than the <ACE_Thread> API since the
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* thread manager is more powerful.
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*/
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class ACE_Export ACE_Thread
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{
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public:
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/**
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* Creates a new thread having @a flags attributes and running @a func
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* with @a args (if @a thread_adapter is non-0 then @a func and @a args
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* are ignored and are obtained from @a thread_adapter>. @a thr_id
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* and @a t_handle are set to the thread's ID and handle (?),
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* respectively. The thread runs at @a priority priority (see
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* below).
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*
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* The @a flags are a bitwise-OR of the following:
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* = BEGIN<INDENT>
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* THR_CANCEL_DISABLE, THR_CANCEL_ENABLE, THR_CANCEL_DEFERRED,
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* THR_CANCEL_ASYNCHRONOUS, THR_BOUND, THR_NEW_LWP, THR_DETACHED,
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* THR_SUSPENDED, THR_DAEMON, THR_JOINABLE, THR_SCHED_FIFO,
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* THR_SCHED_RR, THR_SCHED_DEFAULT, THR_EXPLICIT_SCHED,
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* THR_SCOPE_SYSTEM, THR_SCOPE_PROCESS
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* = END<INDENT>
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*
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* By default, or if @a priority is set to
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* ACE_DEFAULT_THREAD_PRIORITY, an "appropriate" priority value for
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* the given scheduling policy (specified in @a flags, e.g.,
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* @c THR_SCHED_DEFAULT is used. This value is calculated
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* dynamically, and is the median value between the minimum and
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* maximum priority values for the given policy. If an explicit
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* value is given, it is used. Note that actual priority values are
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* EXTREMELY implementation-dependent, and are probably best
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* avoided.
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*
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* Note that @a thread_adapter is always deleted when @a spawn
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* is called, so it must be allocated with global operator new.
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*/
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static int spawn (ACE_THR_FUNC func,
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void *arg = 0,
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long flags = THR_NEW_LWP | THR_JOINABLE,
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ACE_thread_t *t_id = 0,
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ACE_hthread_t *t_handle = 0,
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long priority = ACE_DEFAULT_THREAD_PRIORITY,
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void *stack = 0,
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size_t stack_size = ACE_DEFAULT_THREAD_STACKSIZE,
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ACE_Thread_Adapter *thread_adapter = 0,
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const char** thr_name = 0);
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/**
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* Spawn N new threads, which execute @a func with argument @a arg (if
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* @a thread_adapter is non-0 then @a func and @a args are ignored and
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* are obtained from @a thread_adapter). If @a stack != 0 it is
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* assumed to be an array of @a n pointers to the base of the stacks
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* to use for the threads being spawned. Likewise, if @a stack_size
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* != 0 it is assumed to be an array of @a n values indicating how
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* big each of the corresponding @a stacks are. Returns the number
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* of threads actually spawned (if this doesn't equal the number
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* requested then something has gone wrong and @c errno will
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* explain...).
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*
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* @see spawn()
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*/
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static size_t spawn_n (size_t n,
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ACE_THR_FUNC func,
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void *arg = 0,
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long flags = THR_NEW_LWP | THR_JOINABLE,
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long priority = ACE_DEFAULT_THREAD_PRIORITY,
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void *stack[] = 0,
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size_t stack_size[] = 0,
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ACE_Thread_Adapter *thread_adapter = 0,
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const char* thr_name[] = 0);
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/**
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* Spawn @a n new threads, which execute @a func with argument @a arg
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* (if @a thread_adapter is non-0 then @a func and @a args are ignored
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* and are obtained from @a thread_adapter). The thread_ids of
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* successfully spawned threads will be placed into the @a thread_ids
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* buffer (which must be the same size as @a n). If @a stack != 0 it
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* is assumed to be an array of @a n pointers to the base of the
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* stacks to use for the threads being spawned. If @a stack_size !=
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* 0 it is assumed to be an array of @a n values indicating how big
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* each of the corresponding @a stacks are. If @a thread_handles != 0
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* it is assumed to be an array of @a n thread_handles that will be
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* assigned the values of the thread handles being spawned. Returns
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* the number of threads actually spawned (if this doesn't equal the
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* number requested then something has gone wrong and @c errno will
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* explain...).
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*
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* @see spawn()
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*/
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static size_t spawn_n (ACE_thread_t thread_ids[],
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size_t n,
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ACE_THR_FUNC func,
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void *arg,
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long flags,
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long priority = ACE_DEFAULT_THREAD_PRIORITY,
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void *stack[] = 0,
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size_t stack_size[] = 0,
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ACE_hthread_t thread_handles[] = 0,
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ACE_Thread_Adapter *thread_adapter = 0,
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const char* thr_name[] = 0);
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/**
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* Wait for one or more threads to exit and reap their exit status.
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* thr_join() returns successfully when the target thread terminates.
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*
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* @param thread_id is the ACE_thread_t ID of the thread to wait for.
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* If @a thread_id is 0, join() waits for any
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* undetached thread in the process to terminate
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* on platforms that support this capability
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* (for example, Solaris).
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* @param departed points to a location that is set to the ID of the
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* terminated thread if join() returns successfully.
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* If @a departed is 0, it is ignored.
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* @param status Points to the location that receives the joined
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* thread's exit value. If @a status is 0, it is ignored.
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*
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* @retval 0 for success
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* @retval -1 (with errno set) for failure.
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*/
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static int join (ACE_thread_t thread_id,
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ACE_thread_t *departed,
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ACE_THR_FUNC_RETURN *status);
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/// Wait for one thread to exit and reap its exit status.
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static int join (ACE_hthread_t,
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ACE_THR_FUNC_RETURN * = 0);
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/// Continue the execution of a previously suspended thread.
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static int resume (ACE_hthread_t);
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/// Suspend the execution of a particular thread.
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static int suspend (ACE_hthread_t);
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/// Get the priority of a particular thread.
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static int getprio (ACE_hthread_t ht_id, int &priority);
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/// Get the priority and policy of a particular thread.
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static int getprio (ACE_hthread_t ht_id, int &priority, int &policy);
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/// Set the priority of a particular thread.
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static int setprio (ACE_hthread_t ht_id, int priority, int policy = -1);
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/// Send a signal to the thread.
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static int kill (ACE_thread_t, int signum);
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/// Yield the thread to another.
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static void yield (void);
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/**
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* Return the unique kernel handle of the thread. Note that on
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* Win32 this is actually a pseudohandle, which cannot be shared
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* with other processes or waited on by threads. To locate the real
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* handle, please use the ACE_Thread_Manager::thr_self() method.
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*/
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static void self (ACE_hthread_t &t_handle);
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/// Return the unique ID of the thread.
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static ACE_thread_t self (void);
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/// Exit the current thread and return "status".
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/// Should _not_ be called by main thread.
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static void exit (ACE_THR_FUNC_RETURN status = 0);
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/// Get the LWP concurrency level of the process.
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static int getconcurrency (void);
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/// Set the LWP concurrency level of the process.
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static int setconcurrency (int new_level);
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/// Change and/or examine calling thread's signal mask.
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static int sigsetmask (int how,
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const sigset_t *sigset,
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sigset_t *osigset = 0);
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/**
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* Allocates a @a keyp that is used to identify data that is specific
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* to each thread in the process. The key is global to all threads
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* in the process.
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*/
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static int keycreate (ACE_thread_key_t *keyp,
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#if defined (ACE_HAS_THR_C_DEST)
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ACE_THR_C_DEST destructor
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#else
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ACE_THR_DEST destructor
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#endif /* ACE_HAS_THR_C_DEST */
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);
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/// Free up the key so that other threads can reuse it.
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static int keyfree (ACE_thread_key_t key);
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/// Bind value to the thread-specific data key, @a key, for the calling
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/// thread.
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static int setspecific (ACE_thread_key_t key,
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void *value);
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/// Stores the current value bound to @a key for the calling thread
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/// into the location pointed to by @a valuep.
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static int getspecific (ACE_thread_key_t key,
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void **valuep);
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/// Disable thread cancellation.
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static int disablecancel (struct cancel_state *old_state);
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/// Enable thread cancellation.
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static int enablecancel (struct cancel_state *old_state,
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int flag);
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/// Set the cancellation state.
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static int setcancelstate (struct cancel_state &new_state,
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struct cancel_state *old_state);
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/**
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* Cancel a thread.
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* @note This method is only portable on platforms, such as POSIX pthreads,
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* that support thread cancellation.
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*/
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static int cancel (ACE_thread_t t_id);
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/// Test the cancel.
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static void testcancel (void);
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private:
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/// Ensure that we don't get instantiated.
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ACE_Thread (void);
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#if defined (__ACE_INLINE__)
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#include "ace/Thread.inl"
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#endif /* __ACE_INLINE__ */
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#include /**/ "ace/post.h"
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#endif /* ACE_THREAD_H */
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