mxw_wotlk_azerothcore/deps/g3dlite/source/Plane.cpp

166 lines
3.5 KiB
C++

/**
@file Plane.cpp
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2003-02-06
\edited 2011-02-29
*/
#include "G3D/platform.h"
#include "G3D/Plane.h"
#include "G3D/BinaryOutput.h"
#include "G3D/BinaryInput.h"
#include "G3D/stringutils.h"
#include "G3D/Any.h"
namespace G3D {
Plane::Plane(const Any& a) {
a.verifyName("Plane");
a.verifySize(2);
a.verifyType(Any::ARRAY);
*this = Plane(Vector3(a[0]), Point3(a[1]));
}
Any Plane::toAny() const {
Any a(Any::ARRAY, "Plane");
a.append(normal(), normal() * _distance);
return a;
}
Plane::Plane(class BinaryInput& b) {
deserialize(b);
}
void Plane::serialize(class BinaryOutput& b) const {
_normal.serialize(b);
b.writeFloat64(_distance);
}
void Plane::deserialize(class BinaryInput& b) {
_normal.deserialize(b);
_distance = (float)b.readFloat64();
}
Plane::Plane
(Vector4 point0,
Vector4 point1,
Vector4 point2) {
debugAssertM(
point0.w != 0 ||
point1.w != 0 ||
point2.w != 0,
"At least one point must be finite.");
// Rotate the points around so that the finite points come first.
while ((point0.w == 0) &&
((point1.w == 0) || (point2.w != 0))) {
Vector4 temp = point0;
point0 = point1;
point1 = point2;
point2 = temp;
}
Vector3 dir1;
Vector3 dir2;
if (point1.w == 0) {
// 1 finite, 2 infinite points; the plane must contain
// the direction of the two direcitons
dir1 = point1.xyz();
dir2 = point2.xyz();
} else if (point2.w != 0) {
// 3 finite points, the plane must contain the directions
// betwseen the points.
dir1 = point1.xyz() - point0.xyz();
dir2 = point2.xyz() - point0.xyz();
} else {
// 2 finite, 1 infinite point; the plane must contain
// the direction between the first two points and the
// direction of the third point.
dir1 = point1.xyz() - point0.xyz();
dir2 = point2.xyz();
}
_normal = dir1.cross(dir2).direction();
_distance = _normal.dot(point0.xyz());
}
Plane::Plane(
const Vector3& point0,
const Vector3& point1,
const Vector3& point2) {
_normal = (point1 - point0).cross(point2 - point0).direction();
_distance = _normal.dot(point0);
}
Plane::Plane(
const Vector3& __normal,
const Vector3& point) {
_normal = __normal.direction();
_distance = _normal.dot(point);
}
Plane Plane::fromEquation(float a, float b, float c, float d) {
Vector3 n(a, b, c);
float magnitude = n.magnitude();
d /= magnitude;
n /= magnitude;
return Plane(n, -d);
}
void Plane::flip() {
_normal = -_normal;
_distance = -_distance;
}
void Plane::getEquation(Vector3& n, float& d) const {
double _d;
getEquation(n, _d);
d = (float)_d;
}
void Plane::getEquation(Vector3& n, double& d) const {
n = _normal;
d = -_distance;
}
void Plane::getEquation(float& a, float& b, float& c, float& d) const {
double _a, _b, _c, _d;
getEquation(_a, _b, _c, _d);
a = (float)_a;
b = (float)_b;
c = (float)_c;
d = (float)_d;
}
void Plane::getEquation(double& a, double& b, double& c, double& d) const {
a = _normal.x;
b = _normal.y;
c = _normal.z;
d = -_distance;
}
std::string Plane::toString() const {
return format("Plane(%g, %g, %g, %g)", _normal.x, _normal.y, _normal.z, _distance);
}
}