mxw_wotlk_azerothcore/deps/acelite/ace/Dynamic.h

74 lines
1.6 KiB
C++

// -*- C++ -*-
//==========================================================================
/**
* @file Dynamic.h
*
* @author Doug Schmidt
* @author Irfan Pyarali.
*/
//==========================================================================
#ifndef ACE_DYNAMIC_H
#define ACE_DYNAMIC_H
#include /**/ "ace/pre.h"
#include /**/ "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class ACE_Dynamic
*
* @brief Checks to see if an object was dynamically allocated.
*
* This class holds the pointer in a thread-safe manner between
* the call to operator new and the call to the constructor.
*/
class ACE_Export ACE_Dynamic
{
public:
// = Initialization and termination method.
/// Constructor.
ACE_Dynamic (void);
/// Destructor.
~ACE_Dynamic (void);
/**
* Sets a flag that indicates that the object was dynamically
* created. This method is usually called in operator new and then
* checked and reset in the constructor.
*/
void set (void);
/// @c true if we were allocated dynamically, else @c false.
bool is_dynamic (void);
/// Resets state flag.
void reset (void);
static ACE_Dynamic *instance (void);
private:
/**
* Flag that indicates that the object was dynamically created. This
* method is usually called in operator new and then checked and
* reset in the constructor.
*/
bool is_dynamic_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/Dynamic.inl"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACE_DYNAMIC_H */