mxw_wotlk_azerothcore/deps/acelite/ace/Hashable.cpp

29 lines
688 B
C++

#include "ace/Hashable.h"
#if !defined (__ACE_INLINE__)
#include "ace/Hashable.inl"
#endif /* __ACE_INLINE __ */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_Hashable::~ACE_Hashable (void)
{
}
unsigned long
ACE_Hashable::hash (void) const
{
// In doing the check below, we take chance of paying a performance
// price when the hash value is zero. But, that will (hopefully)
// happen far less often than a non-zero value, so this caching
// strategy should pay off, esp. if hash computation is expensive
// relative to the simple comparison.
if (this->hash_value_ == 0)
this->hash_value_ = this->hash_i ();
return this->hash_value_;
}
ACE_END_VERSIONED_NAMESPACE_DECL