335 lines
7.8 KiB
C++
335 lines
7.8 KiB
C++
#include "ace/Malloc_T.h"
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#include "ace/OS_Memory.h"
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#include "ace/SString.h"
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#include "ace/Auto_Ptr.h"
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#include "ace/OS_NS_string.h"
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#include "ace/Numeric_Limits.h"
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#if !defined (ACE_LACKS_IOSTREAM_TOTALLY)
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// FUZZ: disable check_for_streams_include
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# include "ace/streams.h"
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#endif /* ! ACE_LACKS_IOSTREAM_TOTALLY */
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#if !defined (__ACE_INLINE__)
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#include "ace/SString.inl"
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#endif /* __ACE_INLINE__ */
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// ************************************************************
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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#if !defined (ACE_LACKS_IOSTREAM_TOTALLY)
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ACE_OSTREAM_TYPE &
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operator<< (ACE_OSTREAM_TYPE &os, const ACE_CString &cs)
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{
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if (cs.fast_rep () != 0)
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os << cs.fast_rep ();
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return os;
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}
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ACE_OSTREAM_TYPE &
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operator<< (ACE_OSTREAM_TYPE &os, const ACE_WString &ws)
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{
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// @@ Need to figure out how to print the "wide" string
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// on platforms that don't support "wide" strings.
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#if defined (ACE_HAS_WCHAR)
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os << ACE_Wide_To_Ascii (ws.fast_rep ()).char_rep ();
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#else
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ACE_UNUSED_ARG (ws);
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os << "(*non-printable string*)";
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#endif
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return os;
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}
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ACE_OSTREAM_TYPE &
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operator<< (ACE_OSTREAM_TYPE &os, const ACE_SString &ss)
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{
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if (ss.fast_rep () != 0)
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os << ss.fast_rep ();
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return os;
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}
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#endif /* !ACE_LACKS_IOSTREAM_TOTALLY */
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// *****************************************************************
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char *
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ACE_NS_WString::char_rep (void) const
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{
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ACE_TRACE ("ACE_NS_WString::char_rep");
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if (this->len_ == 0)
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return 0;
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else
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{
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char *t = 0;
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ACE_NEW_RETURN (t,
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char[this->len_ + 1],
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0);
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for (size_type i = 0; i < this->len_; ++i)
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// Note that this cast may lose data if wide chars are
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// actually used!
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t[i] = char (this->rep_[i]);
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t[this->len_] = '\0';
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return t;
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}
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}
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ACE_UINT16 *
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ACE_NS_WString::ushort_rep (void) const
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{
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ACE_TRACE ("ACE_NS_WString::ushort_rep");
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if (this->len_ <= 0)
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return 0;
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else
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{
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ACE_UINT16 *t = 0;
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ACE_NEW_RETURN (t,
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ACE_UINT16[this->len_ + 1],
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0);
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for (size_type i = 0; i < this->len_; ++i)
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// Note that this cast may lose data if wide chars are
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// actually used!
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t[i] = (ACE_UINT16)this->rep_[i];
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t[this->len_] = 0;
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return t;
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}
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}
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ACE_NS_WString::ACE_NS_WString (const char *s,
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ACE_Allocator *alloc)
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: ACE_WString (alloc)
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{
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if (s == 0)
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return;
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this->len_ = this->buf_len_ = ACE_OS::strlen (s);
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if (this->buf_len_ == 0)
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return;
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ACE_ALLOCATOR (this->rep_,
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(ACE_WSTRING_TYPE *)
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this->allocator_->malloc ((this->buf_len_ + 1) *
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sizeof (ACE_WSTRING_TYPE)));
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this->release_ = 1;
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for (size_type i = 0; i <= this->buf_len_; ++i)
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this->rep_[i] = s[i];
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}
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#if defined (ACE_WSTRING_HAS_USHORT_SUPPORT)
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ACE_NS_WString::ACE_NS_WString (const ACE_UINT16 *s,
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size_type len,
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ACE_Allocator *alloc)
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: ACE_WString (alloc)
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{
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if (s == 0)
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return;
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this->buf_len_ = len;
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if (this->buf_len_ == 0)
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return;
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ACE_ALLOCATOR (this->rep_,
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(ACE_WSTRING_TYPE *)
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this->allocator_->malloc ((this->buf_len_) *
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sizeof (ACE_WSTRING_TYPE)));
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this->release_ = 1;
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for (size_type i = 0; i < this->buf_len_; ++i)
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this->rep_[i] = s[i];
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}
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#endif /* ACE_WSTRING_HAS_USHORT_SUPPORT */
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// *****************************************************************
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ACE_SString::size_type const ACE_SString::npos =
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ACE_Numeric_Limits<ACE_SString::size_type>::max ();
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ACE_ALLOC_HOOK_DEFINE(ACE_SString)
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void
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ACE_SString::dump (void) const
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{
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#if defined (ACE_HAS_DUMP)
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ACE_TRACE ("ACE_SString::dump");
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#endif /* ACE_HAS_DUMP */
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}
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// Copy constructor.
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ACE_SString::ACE_SString (const ACE_SString &s)
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: allocator_ (s.allocator_),
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len_ (s.len_)
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{
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ACE_TRACE ("ACE_SString::ACE_SString");
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if (this->allocator_ == 0)
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this->allocator_ = ACE_Allocator::instance ();
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this->rep_ = (char *) this->allocator_->malloc (s.len_ + 1);
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ACE_OS::memcpy ((void *) this->rep_,
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(const void *) s.rep_,
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this->len_);
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this->rep_[this->len_] = '\0';
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}
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// Default constructor.
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ACE_SString::ACE_SString (ACE_Allocator *alloc)
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: allocator_ (alloc),
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len_ (0),
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rep_ (0)
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{
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ACE_TRACE ("ACE_SString::ACE_SString");
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if (this->allocator_ == 0)
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this->allocator_ = ACE_Allocator::instance ();
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this->len_ = 0;
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this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1);
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this->rep_[this->len_] = '\0';
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}
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// Set the underlying pointer (does not copy memory).
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void
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ACE_SString::rep (char *s)
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{
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ACE_TRACE ("ACE_SString::rep");
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this->rep_ = s;
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if (s == 0)
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this->len_ = 0;
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else
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this->len_ = ACE_OS::strlen (s);
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}
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// Constructor that actually copies memory.
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ACE_SString::ACE_SString (const char *s,
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ACE_Allocator *alloc)
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: allocator_ (alloc)
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{
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ACE_TRACE ("ACE_SString::ACE_SString");
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if (this->allocator_ == 0)
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this->allocator_ = ACE_Allocator::instance ();
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if (s == 0)
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{
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this->len_ = 0;
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this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1);
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this->rep_[this->len_] = '\0';
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}
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else
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{
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this->len_ = ACE_OS::strlen (s);
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this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1);
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ACE_OS::strcpy (this->rep_, s);
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}
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}
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ACE_SString::ACE_SString (char c,
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ACE_Allocator *alloc)
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: allocator_ (alloc)
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{
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ACE_TRACE ("ACE_SString::ACE_SString");
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if (this->allocator_ == 0)
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this->allocator_ = ACE_Allocator::instance ();
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this->len_ = 1;
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this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1);
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this->rep_[0] = c;
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this->rep_[this->len_] = '\0';
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}
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// Constructor that actually copies memory.
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ACE_SString::ACE_SString (const char *s,
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size_type len,
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ACE_Allocator *alloc)
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: allocator_ (alloc)
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{
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ACE_TRACE ("ACE_SString::ACE_SString");
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if (this->allocator_ == 0)
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this->allocator_ = ACE_Allocator::instance ();
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if (s == 0)
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{
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this->len_ = 0;
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this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1);
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this->rep_[this->len_] = '\0';
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}
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else
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{
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this->len_ = len;
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this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1);
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ACE_OS::memcpy (this->rep_, s, len);
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this->rep_[len] = '\0'; // Make sure to NUL terminate this!
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}
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}
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// Assignment operator (does copy memory).
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ACE_SString &
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ACE_SString::operator= (const ACE_SString &s)
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{
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ACE_TRACE ("ACE_SString::operator=");
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// Check for identify.
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if (this != &s)
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{
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// Only reallocate if we don't have enough space...
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if (this->len_ < s.len_)
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{
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this->allocator_->free (this->rep_);
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this->rep_ = (char *) this->allocator_->malloc (s.len_ + 1);
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}
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this->len_ = s.len_;
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ACE_OS::strcpy (this->rep_, s.rep_);
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}
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return *this;
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}
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// Return substring.
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ACE_SString
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ACE_SString::substring (size_type offset,
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size_type length) const
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{
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size_t count = length;
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// case 1. empty string
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if (len_ == 0)
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return ACE_SString ();
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// case 2. start pos l
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if (offset >= len_)
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return ACE_SString ();
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// get all remaining bytes
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if (length == npos || count > (this->len_ - offset))
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count = len_ - offset;
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return ACE_SString (&rep_[offset], count, this->allocator_);
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}
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// ************************************************************
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#if defined (ACE_HAS_EXPLICIT_STATIC_TEMPLATE_MEMBER_INSTANTIATION)
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template char ACE_String_Base<char>::NULL_String_;
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template ACE_WSTRING_TYPE ACE_String_Base<ACE_WSTRING_TYPE>::NULL_String_;
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#endif /* ACE_HAS_EXPLICIT_STATIC_TEMPLATE_MEMBER_INSTANTIATION */
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ACE_END_VERSIONED_NAMESPACE_DECL
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