44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/**
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\file BumpMapPreprocess.cpp
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\maintainer Morgan McGuire, http://graphics.cs.williams.edu
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\created 2010-01-28
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\edited 2010-01-28
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Copyright 2000-2012, Morgan McGuire.
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All rights reserved.
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*/
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#include "G3D/BumpMapPreprocess.h"
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#include "G3D/Any.h"
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#include "G3D/stringutils.h"
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namespace G3D {
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BumpMapPreprocess::BumpMapPreprocess(const Any& any) {
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*this = BumpMapPreprocess();
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for (Any::AnyTable::Iterator it = any.table().begin(); it.isValid(); ++it) {
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const std::string& key = toLower(it->key);
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if (key == "lowpassfilter") {
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lowPassFilter = it->value;
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} else if (key == "zextentpixels") {
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zExtentPixels = it->value;
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} else if (key == "scalezbynz") {
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scaleZByNz = it->value;
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} else {
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any.verify(false, "Illegal key: " + it->key);
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}
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}
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}
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Any BumpMapPreprocess::toAny() const {
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Any any(Any::TABLE, "BumpMapPreprocess");
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any["lowPassFilter"] = lowPassFilter;
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any["zExtentPixels"] = zExtentPixels;
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any["scaleZByNz"] = scaleZByNz;
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return any;
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}
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}
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