mxwcore-legion/dep/g3dlite/include/G3D/ConvexPolyhedron.h

181 lines
4.5 KiB
C
Raw Permalink Normal View History

2023-11-05 15:26:19 -05:00
/**
@file ConvexPolyhedron.h
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2001-11-11
@edited 2006-04-10
Copyright 2000-2006, Morgan McGuire.
All rights reserved.
*/
#ifndef G3D_CONVEXPOLYHEDRON_H
#define G3D_CONVEXPOLYHEDRON_H
#include "G3D/platform.h"
#include "G3D/Vector3.h"
#include "G3D/Vector2.h"
#include "G3D/CoordinateFrame.h"
#include "G3D/Plane.h"
#include "G3D/Line.h"
#include "G3D/Array.h"
namespace G3D {
class DirectedEdge {
public:
Vector3 start;
Vector3 stop;
};
class ConvexPolygon {
private:
friend class ConvexPolyhedron;
Array<Vector3> _vertex;
public:
ConvexPolygon() {}
ConvexPolygon(const Vector3& v0, const Vector3& v1, const Vector3& v2);
ConvexPolygon(const Array<Vector3>& __vertex);
virtual ~ConvexPolygon() {}
/**
Counter clockwise winding order.
*/
inline const Vector3& vertex(int i) const {
return _vertex[i];
}
inline void setVertex(int i, const Vector3& v) {
_vertex[i] = v;
}
/**
Zero vertices indicates an empty polygon (zero area).
*/
inline int numVertices() const {
return _vertex.size();
}
inline void setNumVertices(int n) {
_vertex.resize(n);
}
/**
O(n) in the number of edges
*/
bool isEmpty() const;
/**
Cuts the polygon at the plane. If the polygon is entirely above or below
the plane, one of the returned polygons will be empty.
@param above The part of the polygon above (on the side the
normal points to or in the plane) the plane
@param below The part of the polygon below the plane.
@param newEdge If a new edge was introduced, this is that edge (on the above portion; the below portion is the opposite winding.
*/
void cut(const Plane& plane, ConvexPolygon &above, ConvexPolygon &below, DirectedEdge& newEdge);
void cut(const Plane& plane, ConvexPolygon &above, ConvexPolygon &below);
/**
When a cut plane grazes a vertex in the polygon, two near-identical vertices may be created.
The closeness of these two points can cause a number of problems, such as ConvexPolygon::normal()
returning an infinite vector. It should be noted, however, that not all applications are
sensitive to near-identical vertices.
removeDuplicateVertices() detects and eliminates redundant vertices.
*/
void removeDuplicateVertices();
/**
O(n) in the number of edges
*/
float getArea() const;
inline Vector3 normal() const {
debugAssert(_vertex.length() >= 3);
return (_vertex[1] - _vertex[0]).cross(_vertex[2] - _vertex[0]).direction();
}
/**
Returns the same polygon with inverse winding.
*/
ConvexPolygon inverse() const;
};
class ConvexPolyhedron {
public:
/**
Zero faces indicates an empty polyhedron
*/
Array<ConvexPolygon> face;
ConvexPolyhedron() {}
ConvexPolyhedron(const Array<ConvexPolygon>& _face);
/**
O(n) in the number of edges
*/
bool isEmpty() const;
/**
O(n) in the number of edges
*/
float getVolume() const;
/**
Cuts the polyhedron at the plane. If the polyhedron is entirely above or below
the plane, one of the returned polyhedra will be empty.
@param above The part of the polyhedron above (on the side the
normal points to or in the plane) the plane
@param below The part of the polyhedron below the plane.
*/
void cut(const Plane& plane, ConvexPolyhedron &above, ConvexPolyhedron &below);
};
/**
*/
class ConvexPolygon2D {
private:
Array<Vector2> m_vertex;
public:
ConvexPolygon2D() {}
/**
Points are counter-clockwise in a Y = down, X = right coordinate
system.
@param reverse If true, the points are reversed (i.e. winding direction is changed)
before the polygon is created.
*/
ConvexPolygon2D(const Array<Vector2>& pts, bool reverse = false);
inline int numVertices() const {
return m_vertex.size();
}
inline const Vector2& vertex(int index) const {
debugAssert((index >= 0) && (index <= m_vertex.size()));
return m_vertex[index];
}
/** @param reverseWinding If true, the winding direction of the polygon is reversed for this test.*/
bool contains(const Vector2& p, bool reverseWinding = false) const;
};
} // namespace
#endif