mxwcore-legion/dep/g3dlite/include/G3D/SmallArray.h

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/**
\file G3D/SmallArray.h
\created 2009-04-26
\edited 2012-07-23
Copyright 2000-2012, Morgan McGuire, http://graphics.cs.williams.edu
All rights reserved.
*/
#ifndef G3D_SmallArray_h
#define G3D_SmallArray_h
#include "G3D/platform.h"
#include "G3D/Array.h"
#include "G3D/MemoryManager.h"
namespace G3D {
/** Embeds \a N elements to reduce allocation time and increase
memory coherence when working with arrays of arrays.
Offers a limited subset of the functionality of G3D::Array.*/
template<class T, int N>
class SmallArray {
private:
int m_size;
/** First N elements */
T m_embedded[N];
/** Remaining elements */
Array<T> m_rest;
public:
SmallArray() : m_size(0) {}
inline int size() const {
return m_size;
}
void resize(int n, bool shrinkIfNecessary = true) {
m_rest.resize(std::max(0, n - N), shrinkIfNecessary);
m_size = n;
}
void clear(bool shrinkIfNecessary = true) {
resize(0, shrinkIfNecessary);
}
void clearAndSetMemoryManager(MemoryManager::Ref& m) {
clear();
m_rest.clearAndSetMemoryManager(m);
}
inline T& operator[](int i) {
debugAssert(i < m_size && i >= 0);
if (i < N) {
return m_embedded[i];
} else {
return m_rest[i - N];
}
}
inline const T& operator[](int i) const {
debugAssert(i < m_size && i >= 0);
if (i < N) {
return m_embedded[i];
} else {
return m_rest[i - N];
}
}
inline void push(const T& v) {
++m_size;
if (m_size <= N) {
m_embedded[m_size - 1] = v;
} else {
m_rest.append(v);
}
}
inline void append(const T& v) {
push(v);
}
inline void append(const T& v, const T& v2) {
push(v);
push(v2);
}
inline void append(const T& v, const T& v2, const T& v3) {
push(v);
push(v2);
push(v3);
}
inline void append(const T& v, const T& v2, const T& v3, const T& v4) {
push(v);
push(v2);
push(v3);
push(v4);
}
/** Find the index of \a v or -1 if not found */
int findIndex(const T& v) {
for (int i = 0; i < N; ++i) {
if (m_embedded[i] == v) {
return i;
}
}
return m_rest.findIndex(v) + N;
}
void fastRemove(int i, bool shrinkIfNecessary = false) {
debugAssert(i < m_size && i >= 0);
if (i < N) {
if (m_size <= N) {
// Exclusively embedded
m_embedded[i] = m_embedded[m_size - 1];
} else {
// Move one down from the rest array
m_embedded[i] = m_rest.pop();
}
} else {
// Removing from the rest array
m_rest.fastRemove(i - N, shrinkIfNecessary);
}
--m_size;
}
T pop() {
debugAssert(m_size > 0);
if (m_size <= N) {
// Popping from embedded, don't need a temporary
--m_size;
return m_embedded[m_size];
} else {
// Popping from rest
--m_size;
return m_rest.pop();
}
}
inline void popDiscard() {
debugAssert(m_size > 0);
if (m_size > N) {
m_rest.popDiscard();
}
--m_size;
}
inline T& next() {
++m_size;
if (m_size <= N) {
return m_embedded[m_size - 1];
} else {
return m_rest.next();
}
}
bool contains(const T& value) const {
for (int i = std::min(m_size, N) - 1; i >= 0; --i) {
if (m_embedded[i] == value) {
return true;
}
}
return m_rest.contains(value);
}
template<int MIN_ELEMENTS>
SmallArray<T, N>& operator=(const Array<T, MIN_ELEMENTS>& src) {
resize(src.size());
for (int i = 0; i < src.size(); ++i) {
(*this)[i] = src[i];
}
return *this;
}
inline const T& last() const {
return (*this)[size() - 1];
}
inline T& last() {
return (*this)[size() - 1];
}
};
}
#endif