229 lines
5.8 KiB
C
229 lines
5.8 KiB
C
|
/**
|
||
|
\file G3D.h
|
||
|
|
||
|
This header includes all of the G3D libraries in
|
||
|
appropriate namespaces.
|
||
|
|
||
|
\maintainer Morgan McGuire, http://graphics.cs.williams.edu
|
||
|
|
||
|
\created 2001-08-25
|
||
|
\edited 2013-03-24
|
||
|
|
||
|
Copyright 2000-2013, Morgan McGuire.
|
||
|
All rights reserved.
|
||
|
*/
|
||
|
|
||
|
#ifndef G3D_G3D_h
|
||
|
#define G3D_G3D_h
|
||
|
#ifndef NOMINMAX
|
||
|
#define NOMINMAX 1
|
||
|
#endif
|
||
|
#ifdef min
|
||
|
#undef min
|
||
|
#endif
|
||
|
#ifdef max
|
||
|
#undef max
|
||
|
#endif
|
||
|
|
||
|
#include "G3D/HaltonSequence.h"
|
||
|
#include "G3D/platform.h"
|
||
|
#include "G3D/Proxy.h"
|
||
|
#include "G3D/BIN.h"
|
||
|
#include "G3D/FileNotFound.h"
|
||
|
#include "G3D/units.h"
|
||
|
#include "G3D/ParseError.h"
|
||
|
#include "G3D/Random.h"
|
||
|
#include "G3D/Noise.h"
|
||
|
#include "G3D/Array.h"
|
||
|
#include "G3D/SmallArray.h"
|
||
|
#include "G3D/Queue.h"
|
||
|
#include "G3D/Crypto.h"
|
||
|
#include "G3D/format.h"
|
||
|
#include "G3D/Vector2.h"
|
||
|
#include "G3D/Vector2int32.h"
|
||
|
#include "G3D/Vector2int16.h"
|
||
|
#include "G3D/Vector2unorm16.h"
|
||
|
#include "G3D/Vector3.h"
|
||
|
#include "G3D/Vector3int16.h"
|
||
|
#include "G3D/Vector3int32.h"
|
||
|
#include "G3D/Vector4.h"
|
||
|
#include "G3D/Vector4int16.h"
|
||
|
#include "G3D/Vector4int8.h"
|
||
|
#include "G3D/Color1.h"
|
||
|
#include "G3D/Color3.h"
|
||
|
#include "G3D/Color4.h"
|
||
|
#include "G3D/Matrix2.h"
|
||
|
#include "G3D/Matrix3.h"
|
||
|
#include "G3D/Matrix4.h"
|
||
|
#include "G3D/CoordinateFrame.h"
|
||
|
#include "G3D/Projection.h"
|
||
|
#include "G3D/PhysicsFrame.h"
|
||
|
#include "G3D/PhysicsFrameSpline.h"
|
||
|
#include "G3D/Plane.h"
|
||
|
#include "G3D/Line.h"
|
||
|
#include "G3D/Ray.h"
|
||
|
#include "G3D/Sphere.h"
|
||
|
#include "G3D/Box.h"
|
||
|
#include "G3D/Box2D.h"
|
||
|
#include "G3D/AABox.h"
|
||
|
#include "G3D/WrapMode.h"
|
||
|
#include "G3D/CullFace.h"
|
||
|
#include "G3D/Cone.h"
|
||
|
#include "G3D/Quat.h"
|
||
|
#include "G3D/stringutils.h"
|
||
|
#include "G3D/prompt.h"
|
||
|
#include "G3D/Table.h"
|
||
|
#include "G3D/FileSystem.h"
|
||
|
#include "G3D/Set.h"
|
||
|
#include "G3D/GUniqueID.h"
|
||
|
#include "G3D/RayGridIterator.h"
|
||
|
#include "G3D/BinaryFormat.h"
|
||
|
#include "G3D/BinaryInput.h"
|
||
|
#include "G3D/BinaryOutput.h"
|
||
|
#include "G3D/debug.h"
|
||
|
#include "G3D/g3dfnmatch.h"
|
||
|
#include "G3D/G3DGameUnits.h"
|
||
|
#include "G3D/g3dmath.h"
|
||
|
#include "G3D/unorm8.h"
|
||
|
#include "G3D/unorm16.h"
|
||
|
#include "G3D/snorm8.h"
|
||
|
#include "G3D/snorm16.h"
|
||
|
#include "G3D/uint128.h"
|
||
|
#include "G3D/fileutils.h"
|
||
|
#include "G3D/ReferenceCount.h"
|
||
|
#include "G3D/Welder.h"
|
||
|
#include "G3D/GMutex.h"
|
||
|
#include "G3D/PrecomputedRandom.h"
|
||
|
#include "G3D/MemoryManager.h"
|
||
|
#include "G3D/BlockPoolMemoryManager.h"
|
||
|
#include "G3D/AreaMemoryManager.h"
|
||
|
#include "G3D/BumpMapPreprocess.h"
|
||
|
#include "G3D/CubeFace.h"
|
||
|
#include "G3D/Line2D.h"
|
||
|
#include "G3D/ThreadsafeQueue.h"
|
||
|
#include "G3D/network.h"
|
||
|
|
||
|
template<class T> struct HashTrait< shared_ptr<T> > {
|
||
|
static size_t hashCode(shared_ptr<T> key) { return reinterpret_cast<size_t>( key.get() ); }
|
||
|
};
|
||
|
|
||
|
#include "G3D/Image.h"
|
||
|
#include "G3D/CollisionDetection.h"
|
||
|
#include "G3D/Intersect.h"
|
||
|
#include "G3D/Log.h"
|
||
|
#include "G3D/serialize.h"
|
||
|
#include "G3D/TextInput.h"
|
||
|
#include "G3D/NetAddress.h"
|
||
|
#include "G3D/NetworkDevice.h"
|
||
|
#include "G3D/System.h"
|
||
|
#include "G3D/splinefunc.h"
|
||
|
#include "G3D/Spline.h"
|
||
|
#include "G3D/UprightFrame.h"
|
||
|
#include "G3D/LineSegment.h"
|
||
|
#include "G3D/Capsule.h"
|
||
|
#include "G3D/Cylinder.h"
|
||
|
#include "G3D/Triangle.h"
|
||
|
#include "G3D/Color1unorm8.h"
|
||
|
#include "G3D/Color2unorm8.h"
|
||
|
#include "G3D/Color3unorm8.h"
|
||
|
#include "G3D/Color4unorm8.h"
|
||
|
#include "G3D/ConvexPolyhedron.h"
|
||
|
#include "G3D/MeshAlg.h"
|
||
|
#include "G3D/vectorMath.h"
|
||
|
#include "G3D/Rect2D.h"
|
||
|
#include "G3D/KDTree.h"
|
||
|
#include "G3D/PointKDTree.h"
|
||
|
#include "G3D/TextOutput.h"
|
||
|
#include "G3D/MeshBuilder.h"
|
||
|
#include "G3D/Stopwatch.h"
|
||
|
#include "G3D/AtomicInt32.h"
|
||
|
#include "G3D/GThread.h"
|
||
|
#include "G3D/ThreadSet.h"
|
||
|
#include "G3D/RegistryUtil.h"
|
||
|
#include "G3D/Any.h"
|
||
|
#include "G3D/XML.h"
|
||
|
#include "G3D/PointHashGrid.h"
|
||
|
#include "G3D/Map2D.h"
|
||
|
#include "G3D/Image1.h"
|
||
|
#include "G3D/Image1unorm8.h"
|
||
|
#include "G3D/Image3.h"
|
||
|
#include "G3D/Image3unorm8.h"
|
||
|
#include "G3D/Image4.h"
|
||
|
#include "G3D/Image4unorm8.h"
|
||
|
#include "G3D/filter.h"
|
||
|
#include "G3D/WeakCache.h"
|
||
|
#include "G3D/Pointer.h"
|
||
|
#include "G3D/Matrix.h"
|
||
|
#include "G3D/ImageFormat.h"
|
||
|
#include "G3D/PixelTransferBuffer.h"
|
||
|
#include "G3D/typeutils.h"
|
||
|
#include "G3D/SpeedLoad.h"
|
||
|
#include "G3D/ParseMTL.h"
|
||
|
#include "G3D/ParseOBJ.h"
|
||
|
#include "G3D/ParsePLY.h"
|
||
|
#include "G3D/Parse3DS.h"
|
||
|
#include "G3D/PathDirection.h"
|
||
|
#include "G3D/FastPODTable.h"
|
||
|
#include "G3D/FastPointHashGrid.h"
|
||
|
#include "G3D/PixelTransferBuffer.h"
|
||
|
#include "G3D/CPUPixelTransferBuffer.h"
|
||
|
#include "G3D/CompassDirection.h"
|
||
|
#include "G3D/Access.h"
|
||
|
|
||
|
namespace G3D {
|
||
|
|
||
|
/**
|
||
|
Call from main() to initialize the G3D library state and register
|
||
|
shutdown memory managers. This does not initialize OpenGL.
|
||
|
|
||
|
If you invoke initGLG3D, then it will automatically call initG3D.
|
||
|
It is safe to call this function more than once--it simply ignores
|
||
|
multiple calls.
|
||
|
|
||
|
\see System, GLCaps, OSWindow, RenderDevice, initGLG3D.
|
||
|
|
||
|
*/
|
||
|
void initG3D(const G3DSpecification& spec = G3DSpecification());
|
||
|
}
|
||
|
|
||
|
#ifdef _MSC_VER
|
||
|
# pragma comment(lib, "winmm")
|
||
|
# pragma comment(lib, "imagehlp")
|
||
|
# pragma comment(lib, "ws2_32")
|
||
|
# pragma comment(lib, "gdi32")
|
||
|
# pragma comment(lib, "user32")
|
||
|
# pragma comment(lib, "kernel32")
|
||
|
# pragma comment(lib, "advapi32")
|
||
|
# pragma comment(lib, "shell32")
|
||
|
# pragma comment(lib, "version")
|
||
|
# ifdef G3D_64BIT
|
||
|
# pragma comment(lib, "zlib_x64")
|
||
|
# pragma comment(lib, "zip_x64")
|
||
|
# pragma comment(lib, "enet_x64")
|
||
|
# else
|
||
|
# pragma comment(lib, "zlib")
|
||
|
# pragma comment(lib, "zip")
|
||
|
# pragma comment(lib, "enet")
|
||
|
# endif
|
||
|
# if defined(_DEBUG)
|
||
|
# ifdef G3D_64BIT
|
||
|
# pragma comment(lib, "G3D_x64d")
|
||
|
# pragma comment(lib, "freeimage_x64d")
|
||
|
# else
|
||
|
# pragma comment(lib, "G3Dd")
|
||
|
# pragma comment(lib, "freeimaged")
|
||
|
# endif
|
||
|
# else
|
||
|
# ifdef G3D_64BIT
|
||
|
# pragma comment(lib, "G3D_x64")
|
||
|
# pragma comment(lib, "freeimage_x64")
|
||
|
# else
|
||
|
# pragma comment(lib, "G3D")
|
||
|
# pragma comment(lib, "freeimage")
|
||
|
# endif
|
||
|
# endif
|
||
|
#endif
|
||
|
|
||
|
#endif
|
||
|
|