mxwcore-legion/dep/g3dlite/include/G3D/platform.h

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/**
\file platform.h
\#defines for platform specific issues.
\maintainer Morgan McGuire, http://graphics.cs.williams.edu
Copyright 2000-2012, Morgan McGuire.
All rights reserved.
\created 2003-06-09
\edited 2013-01-03
*/
#ifndef G3D_platform_h
#define G3D_platform_h
/**
\def G3D_VER
The version number of G3D in the form: MmmBB ->
version M.mm [beta BB]
*/
#define G3D_VER 90000
// fatal error for unsupported architectures
#if defined(__powerpc__)
# error PowerPC is not supported by G3D!
#endif
#if defined(G3D_RELEASEDEBUG)
# define G3D_DEBUGRELEASE
#endif
#if defined(G3D_DEBUGRELEASE) && defined(_DEBUG)
# undef _DEBUG
#endif
/** \def G3D_DEBUG
Defined if G3D is built in debug mode. */
#if !defined(G3D_DEBUG) && (defined(_DEBUG) || defined(G3D_DEBUGRELEASE))
# define G3D_DEBUG
#endif
/**
\def G3D_WINSOCK_MAJOR_VERSION
These control the version of Winsock used by G3D.
Version 2.0 is standard for G3D 6.09 and later.
Version 1.1 is standard for G3D 6.08 and earlier.
*/
#define G3D_WINSOCK_MAJOR_VERSION 2
#define G3D_WINSOCK_MINOR_VERSION 0
#ifndef _MSC_VER
/// Fast call is a register-based optimized calling convention supported only by Visual C++
#define __fastcall
#endif
/** \def G3D_WINDOWS*/
/** \def G3D_FREEBSD2*/
/** \def G3D_LINUX*/
/** \def G3D_OSX */
#ifdef _MSC_VER
# define G3D_WINDOWS
#elif defined(__MINGW32__)
#define G3D_WINDOWS
#undef __MSVCRT_VERSION__
#define __MSVCRT_VERSION__ 0x0601
#include <windows.h>
#elif defined(__FreeBSD__) || defined(__OpenBSD__)
#define G3D_FREEBSD
#define G3D_LINUX
#elif defined(__linux__)
#define G3D_LINUX
#elif defined(__APPLE__)
#define G3D_LINUX
// Prevent OS X fp.h header from being included; it defines
// pi as a constant, which creates a conflict with G3D
#define __FP__
#else
#error Unknown platform
#endif
/** \def G3D_64BIT */
/** \def G3D_32BIT */
/** Define the g++ thread-local syntax on all platforms (since the MSVC version would be hard to emulate with a macro) */
#if defined(_MSC_VER)
# define __thread __declspec(thread)
#endif
// Detect 64-bit under various compilers
#if (defined(_M_X64) || defined(_WIN64) || defined(__LP64__) || defined(_LP64))
# define G3D_64BIT
#else
# define G3D_32BIT
#endif
// Verify that the supported compilers are being used and that this is a known
// processor.
#ifdef G3D_LINUX
# ifndef __GNUC__
# error G3D only supports the gcc compiler on Linux.
# endif
# define G3D_NO_FFMPEG
#endif
#ifdef G3D_OSX
# ifndef __GNUC__
# error G3D only supports the gcc compiler on OS X.
# endif
# if defined(__i386__)
# define G3D_OSX_INTEL
# elif defined(__PPC__)
# define G3D_OSX_PPC
# else
# define G3D_OSX_UNKNOWN
# endif
#endif
#ifdef _MSC_VER
// Microsoft Visual C++ 10.0 = 1600
// Microsoft Visual C++ 9.0 = 1500
// Microsoft Visual C++ 8.0 ("Express") = 1400
// Microsoft Visual C++ 7.1 ("2003") _MSC_VER = 1310
// Microsoft Visual C++ 7.0 ("2002") _MSC_VER = 1300
// Microsoft Visual C++ 6.0 _MSC_VER = 1200
// Microsoft Visual C++ 5.0 _MSC_VER = 1100
// Turn off warnings about deprecated C routines
# pragma warning (disable : 4996)
// Turn off "conditional expression is constant" warning; MSVC generates this
// for debug assertions in inlined methods.
# pragma warning (disable : 4127)
/** \def G3D_DEPRECATED()
Creates deprecated warning at compile time when used.
Example:
\code
int G3D_DEPRECATED sum(int a, int b) {
return a + b;
}
\endcode
*/
# define G3D_DEPRECATED __declspec(deprecated)
// Prevent Winsock conflicts by hiding the winsock API
# ifndef _WINSOCKAPI_
# define _G3D_INTERNAL_HIDE_WINSOCK_
# define _WINSOCKAPI_
# endif
// Disable 'name too long for browse information' warning
# pragma warning (disable : 4786)
# define restrict
/** @def G3D_CHECK_PRINTF_METHOD_ARGS()
Enables printf parameter validation on gcc. */
# define G3D_CHECK_PRINTF_ARGS
/** @def G3D_CHECK_PRINTF_METHOD_ARGS()
Enables printf parameter validation on gcc. */
# define G3D_CHECK_VPRINTF_ARGS
/** @def G3D_CHECK_PRINTF_METHOD_ARGS()
Enables printf parameter validation on gcc. */
# define G3D_CHECK_PRINTF_METHOD_ARGS
/** @def G3D_CHECK_PRINTF_METHOD_ARGS()
Enables printf parameter validation on gcc. */
# define G3D_CHECK_VPRINTF_METHOD_ARGS
// On MSVC, we need to link against the multithreaded DLL version of
// the C++ runtime because that is what SDL and ZLIB are compiled
// against. This is not the default for MSVC, so we set the following
// defines to force correct linking.
//
// For documentation on compiler options, see:
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/_core_.2f.md.2c_2f.ml.2c_2f.mt.2c_2f.ld.asp
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore98/HTML/_core_Compiler_Reference.asp
//
// DLL runtime
#ifndef _DLL
#define _DLL
#endif
// Multithreaded runtime
#ifndef _MT
#define _MT 1
#endif
// Ensure that we aren't forced into the static lib
#ifdef _STATIC_CPPLIB
#undef _STATIC_CPPLIB
#endif
#ifdef _DEBUG
// Some of the support libraries are always built in Release.
// Make sure the debug runtime library is linked in
#pragma comment(linker, "/NODEFAULTLIB:MSVCRT.LIB")
#pragma comment(linker, "/NODEFAULTLIB:MSVCPRT.LIB")
#endif
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN 1
# endif
# ifndef NOMINMAX
# define NOMINMAX 1
# endif
# ifndef _WIN32_WINNT
# define _WIN32_WINNT 0x0500
# endif
# include <windows.h>
# undef WIN32_LEAN_AND_MEAN
# undef NOMINMAX
# ifdef _G3D_INTERNAL_HIDE_WINSOCK_
# undef _G3D_INTERNAL_HIDE_WINSOCK_
# undef _WINSOCKAPI_
# endif
/** \def G3D_START_AT_MAIN()
Makes Windows programs using the WINDOWS subsystem invoke main() at program start by
defining a WinMain(). Does nothing on other operating systems.*/
# define G3D_START_AT_MAIN()\
int WINAPI G3D_WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw);\
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) {\
return G3D_WinMain(hInst, hPrev, szCmdLine, sw);\
}
#else
/** @def G3D_START_AT_MAIN()
Defines necessary wrapper around WinMain on Windows to allow transfer of execution to main(). */
# define G3D_START_AT_MAIN()
#endif // win32
#ifdef __GNUC__
# include <stdint.h>
# if __STDC_VERSION__ < 199901
# define restrict __restrict__
# endif
/** @def G3D_DEPRECATED()
Creates deprecated warning. */
# define G3D_DEPRECATED __attribute__((__deprecated__))
// setup function calling conventions
# if defined(__i386__) && ! defined(__x86_64__)
# ifndef __cdecl
# define __cdecl __attribute__((cdecl))
# endif
# ifndef __stdcall
# define __stdcall __attribute__((stdcall))
# endif
# elif defined(__x86_64__)
# ifndef __cdecl
# define __cdecl
# endif
# ifndef __stdcall
# define __stdcall
# endif
# endif // calling conventions
/** @def G3D_CHECK_PRINTF_METHOD_ARGS()
Enables printf parameter validation on gcc. */
# define G3D_CHECK_PRINTF_METHOD_ARGS __attribute__((__format__(__printf__, 2, 3)))
/** @def G3D_CHECK_PRINTF_METHOD_ARGS()
Enables printf parameter validation on gcc. */
# define G3D_CHECK_VPRINTF_METHOD_ARGS __attribute__((__format__(__printf__, 2, 0)))
/** @def G3D_CHECK_PRINTF_METHOD_ARGS()
Enables printf parameter validation on gcc. */
# define G3D_CHECK_PRINTF_ARGS __attribute__((__format__(__printf__, 1, 2)))
/** @def G3D_CHECK_PRINTF_METHOD_ARGS()
Enables printf parameter validation on gcc. */
# define G3D_CHECK_VPRINTF_ARGS __attribute__((__format__(__printf__, 1, 0)))
#endif
/**
\def STR(expression)
Creates a string from the expression. Frequently used with G3D::Shader
to express shading programs inline.
<CODE>STR(this becomes a string)\verbatim<PRE>\endverbatim evaluates the same as \verbatim<CODE>\endverbatim"this becomes a string"</CODE>
*/
#define STR(x) #x
/** @def PRAGMA(expression)
\#pragma may not appear inside a macro, so this uses the pragma operator
to create an equivalent statement.*/
#ifdef _MSC_VER
// Microsoft's version http://msdn.microsoft.com/en-us/library/d9x1s805.aspx
# define PRAGMA(x) __pragma(x)
#else
// C99 standard http://www.delorie.com/gnu/docs/gcc/cpp_45.html
# define PRAGMA(x) _Pragma(#x)
#endif
/** \def G3D_BEGIN_PACKED_CLASS(byteAlign)
Switch to tight alignment.
\code
G3D_BEGIN_PACKED_CLASS(1)
ThreeBytes {
public:
uint8 a, b, c;
}
G3D_END_PACKED_CLASS(1)
\endcode
See G3D::Color3uint8 for an example.*/
#ifdef __GNUC__
# define G3D_BEGIN_PACKED_CLASS(byteAlign) class __attribute((__packed__))
#elif defined(_MSC_VER)
# define G3D_BEGIN_PACKED_CLASS(byteAlign) PRAGMA( pack(push, byteAlign) ) class
#else
# define G3D_BEGIN_PACKED_CLASS(byteAlign) class
#endif
/** \def G3D_END_PACKED_CLASS(byteAlign)
End switch to tight alignment
See G3D::Color3uint8 for an example.*/
#ifdef __GNUC__
# define G3D_END_PACKED_CLASS(byteAlign) __attribute((aligned(byteAlign))) ;
#elif defined(_MSC_VER)
# define G3D_END_PACKED_CLASS(byteAlign) ; PRAGMA( pack(pop) )
#else
# define G3D_END_PACKED_CLASS(byteAlign) ;
#endif
// Bring in shared_ptr and weak_ptr
#if (defined(__GNUC__) && defined(__APPLE__)) || defined(__linux__)
#include <ciso646> // Defines _LIBCC_VERSION if linking against libc++ or does nothing
#endif
#if (!defined(_LIBCPP_VERSION) && defined(__APPLE__)) || (!defined(_LIBCPP_VERSION) && defined(__linux__))
# include <tr1/memory>
using std::tr1::shared_ptr;
using std::tr1::weak_ptr;
using std::tr1::dynamic_pointer_cast;
using std::tr1::static_pointer_cast;
using std::tr1::enable_shared_from_this;
#else
# include <memory>
using std::shared_ptr;
using std::weak_ptr;
using std::dynamic_pointer_cast;
using std::static_pointer_cast;
using std::enable_shared_from_this;
#endif
namespace G3D {
/** Options for initG3D and initGLG3D. */
class G3DSpecification {
public:
/**
\brief Should G3D spawn its own network thread?
If true, G3D will spawn a thread for network management on the first invocation of G3D::NetServer::create or
G3D::NetConnection::connectToServer.
If false and networking is used, the application must explicitly invoke G3D::serviceNetwork() regularly to allow the network
code to run.
In either case, the network API is threadsafe.
Default: true.
*/
bool threadedNetworking;
G3DSpecification() : threadedNetworking(true) {}
virtual ~G3DSpecification() {}
};
namespace _internal {
/** Set by initG3D, defined in initG3D.cpp */
G3DSpecification& g3dInitializationSpecification();
}
}
// See http://stackoverflow.com/questions/2670816/how-can-i-use-the-compile-time-constant-line-in-a-string
// For use primarily with NUMBER_TO_STRING(__LINE__)
#define NUMBER_TO_STRING(x) NUMBER_TO_STRING2(x)
#define NUMBER_TO_STRING2(x) #x
#define __LINE_AS_STRING__ NUMBER_TO_STRING(__LINE__)
#endif // Header guard