/** \file G3D/Image3.h \maintainer Morgan McGuire, http://graphics.cs.williams.edu \created 2007-01-31 \edited 2011-08-31 */ #ifndef G3D_IMAGE3_H #define G3D_IMAGE3_H #include "G3D/platform.h" #include "G3D/Map2D.h" #include "G3D/Color3.h" namespace G3D { typedef shared_ptr Image3Ref; /** RGB image with 32-bit floating point storage for each channel. See also G3D::Image3unorm8, G3D::GImage. */ class Image3 : public Map2D { public: typedef Image3 Type; typedef shared_ptr Ref; protected: Image3(int w, int h, WrapMode wrap); void copyArray(const Color1* src, int w, int h); void copyArray(const Color3* src, int w, int h); void copyArray(const Color4* src, int w, int h); void copyArray(const Color1unorm8* src, int w, int h); void copyArray(const Color3unorm8* src, int w, int h); void copyArray(const Color4unorm8* src, int w, int h); public: const class ImageFormat* format() const; /** Creates an all-zero width x height image. */ static Ref createEmpty(int width, int height, WrapMode wrap = WrapMode::ERROR); /** Creates a 0 x 0 image. */ static Ref createEmpty(WrapMode wrap = WrapMode::ERROR); static Ref fromFile(const std::string& filename, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color1unorm8* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color3unorm8* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color4unorm8* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color1* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color3* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color4* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromImage3unorm8(const shared_ptr& im); /** Loads from any of the file formats supported by G3D::GImage. If there is an alpha channel on the input, it is stripped. Converts 8-bit formats to the range (0, 1) */ void load(const std::string& filename); /** Saves in any of the formats supported by G3D::GImage. Assumes the data is on the range (0, 1) if saving to an 8-bit format.*/ void save(const std::string& filename); }; } // G3D #endif