#ifndef G3D_netheaders_h #define G3D_netheaders_h #include "G3D/platform.h" #ifdef G3D_WINDOWS # if (G3D_WINSOCK_MAJOR_VERSION == 2) # include <winsock2.h> # elif (G3D_WINSOCK_MAJOR_VERSION == 1) # include <winsock.h> # endif #else # include <sys/types.h> # include <sys/socket.h> # include <netinet/in.h> # ifndef SOCKADDR_IN # define SOCKADDR_IN struct sockaddr_in # endif # ifndef SOCKET # define SOCKET int # endif #endif #endif