/** \file G3D/TextInput.h Simple text lexer/tokenizer. \maintainer Morgan McGuire, http://graphics.cs.williams.edu \cite Based on a lexer written by Aaron Orenstein. \created 2002-11-27 \edited 2013-03-25 Copyright 2000-2013, Morgan McGuire. All rights reserved. */ #ifndef G3D_TextInput_h #define G3D_TextInput_h #include "G3D/platform.h" #include "G3D/Array.h" #include "G3D/Set.h" #include "G3D/ParseError.h" #include #include #include #include namespace G3D { /** For use with TextInput. */ class Token { public: /** More detailed type information than Type. */ enum ExtendedType { DOUBLE_QUOTED_TYPE, SINGLE_QUOTED_TYPE, SYMBOL_TYPE, FLOATING_POINT_TYPE, INTEGER_TYPE, BOOLEAN_TYPE, LINE_COMMENT_TYPE, BLOCK_COMMENT_TYPE, NEWLINE_TYPE, END_TYPE }; /** Strings are enclosed in quotes, symbols are not. */ enum Type { STRING = DOUBLE_QUOTED_TYPE, SYMBOL = SYMBOL_TYPE, NUMBER = FLOATING_POINT_TYPE, BOOLEAN = BOOLEAN_TYPE, COMMENT = LINE_COMMENT_TYPE, NEWLINE = NEWLINE_TYPE, END = END_TYPE }; private: friend class TextInput; /** Holds the actual value, which might be any type. If a number, it will be parsed at runtime. */ std::string _string; bool _bool; int _line; int _character; uint64 _bytePosition; Type _type; ExtendedType _extendedType; public: Token() : _string(""), _bool(false), _line(0), _character(0), _bytePosition(0), _type(END), _extendedType(END_TYPE) {} Token(Type t, ExtendedType e, const std::string& s, int L, int c, uint64 byte) : _string(s), _bool(false), _line(L), _character(c), _bytePosition(byte), _type(t), _extendedType(e) {} Token(Type t, ExtendedType e, const std::string& s, bool b, int L, int c, uint64 byte) : _string(s), _bool(b), _line(L), _character(c), _bytePosition(byte), _type(t), _extendedType(e) {} Type type() const { return _type; } ExtendedType extendedType() const { return _extendedType; } /** The value of a single or double quote string (not including the quotes), the name of a symbol, or the exact textual representation of a number as parsed from the input. */ const std::string& string() const { return _string; } bool boolean() const { return _bool; } /** Starting line of the input from which this token was parsed. Starts at 1. */ int line() const { return _line; } /** Starting character position in the input line from which this token was parsed. Starts at 1. */ int character() const { return _character; } /** Number of bytes from the beginning of the buffer that this token was parsed from. Begins at 0 */ uint64 bytePosition() const { return _bytePosition; } /** Return the numeric value for a number type, or zero if this is not a number type. */ double number() const; }; /** \brief A simple tokenizer for parsing text files. TextInput handles a superset of C++,Java, Matlab, and Bash code text including single line comments, block comments, quoted strings with escape sequences, and operators. TextInput recognizes several categories of tokens, which are separated by white space, quotation marks, or the end of a recognized operator:
  • Token::SINGLE_QUOTED_TYPE string of characters surrounded by single quotes, e.g., 'x', '\\0', 'foo'.
  • Token::DOUBLE_QUOTED_TYPE string of characters surrounded by double quotes, e.g., "x", "abc\txyz", "b o b".
  • Token::SYMBOL_TYPE legal C++ operators, keywords, and identifiers. e.g., >=, Foo, _X, class, {
  • Token::INTEGER_TYPE numbers without decimal places or exponential notation. e.g., 10, 0x17F, 32, 0, -155
  • Token::FLOATING_POINT_TYPE numbers with decimal places or exponential notation. e.g., 1e3, -1.2, .4, 0.5
  • Token::BOOLEAN_TYPE special symbols like "true" and "false"; the exact details can be configured in TextInput::Settings
  • Token::LINE_COMMENT_TYPE (disabled by default); generated for line comments as specified by TextInput::Settings
  • Token::BLOCK_COMMENT_TYPE (disabled by default); generated for c-style block comments as specified by TextInput::Settings
  • Token::NEWLINE_TYPE (disabled by default); generated for any of "\\r", "\\n" or "\\r\\n"

The special ".." and "..." tokens are always recognized in addition to normal C++ operators. Additional tokens can be made available by changing the Settings. Negative numbers are handled specially because of the ambiguity between unary minus and negative numbers-- see the note on TextInput::read. TextInput does not have helper functions for types with non-obvious formatting, or helpers that would be redundant. Use the serialize methods instead for parsing specific types like int, Vector3, and Color3. Inside quoted strings escape sequences are converted. Thus the string token for ["a\\nb"] is 'a', followed by a newline, followed by 'b'. Outside of quoted strings, escape sequences are not converted, so the token sequence for [a\\nb] is symbol 'a', symbol '\\', symbol 'nb' (this matches what a C++ parser would do). The exception is that a specified TextInput::Settings::otherCommentCharacter preceeded by a backslash is assumed to be an escaped comment character and is returned as a symbol token instead of being parsed as a comment (this is what a LaTex or VRML parser would do). Examples \code TextInput ti(TextInput::FROM_STRING, "name = \"Max\", height = 6"); Token t; t = ti.read(); debugAssert(t.type == Token::SYMBOL); debugAssert(t.sval == "name"); ti.read(); debugAssert(t.type == Token::SYMBOL); debugAssert(t.sval == "="); std::string name = ti.read().sval; ti.read(); \endcode \code TextInput ti(TextInput::FROM_STRING, "name = \"Max\", height = 6"); ti.readSymbols("name", "="); std::string name = ti.readString(); ti.readSymbols(",", "height", "="); double height = ti. readNumber(); \endcode Assumes that the file is not modified once opened. */ class TextInput { public: /** Includes MSVC specials parsing */ static double parseNumber(const std::string& _string); /** toLower(_string) == "true" */ static bool parseBoolean(const std::string& _string); /** Tokenizer configuration options. */ class Settings { public: /** If true, C-style slash-star marks a multi-line comment. See generateCommentTokens for rules on how this is applied. Default is true. */ bool cppBlockComments; /** If true, // begins a single line comment. See generateCommentTokens for rules on how this is applied. Default is true. */ bool cppLineComments; /** If true, otherCommentCharacter and otherCommentCharacter2 are used to begin single line comments in the same way cppLineComments is. See generateCommentTokens for rules on how this is applied. Default is true. */ bool otherLineComments; /** If true, \\r, \\n, \\t, \\0, \\\\ and other escape sequences inside strings are converted to the equivalent C++ escaped character. If false, backslashes are treated literally. It is convenient to set to false if reading Windows paths, for example, like c:\\foo\\bar. Default is true. */ bool escapeSequencesInStrings; /** If not '\\0', specifies a character that begins single line comments ('#' and '%' are popular choices). This is independent of the cppLineComments flag. If the character appears in text with a backslash in front of it, it is considered escaped and is not treated as a comment character. Default is '\\0'. */ char otherCommentCharacter; /** Another (optional) 1-comment character. Useful for files that support multiple comment syntaxes. Default is '\\0'. */ char otherCommentCharacter2; /** If true, comments enabled by cppBlockComments, cppLineComments and otherLineComments will generate their respective tokens. If false, the same settings will enable parsing and ignoring comments Default is false. */ bool generateCommentTokens; /** If true, newlines will generate tokens. If false, newlines will be discarded as whitespace when parsed outside of other tokens. Default is false. */ bool generateNewlineTokens; /** If true, "-1" parses as the number -1 instead of the symbol "-" followed by the number 1. Default is true.*/ bool signedNumbers; /** If true, strings can be marked with single quotes (e.g., 'aaa'). If false, the quote character is parsed as a symbol. Default is true. Backquote (`) is always parsed as a symbol. */ bool singleQuotedStrings; /** The character to use as a single quote. Defaults to "'" (backquote), occasionally useful to set to "`" (forward quote) or to "," (comma) for reading CSV files. */ char singleQuoteCharacter; /** If set to a non-empty string, that string will be used in place of the real file name (or in place of a pseudonym constructed from the buffer if given FROM_STRING) in tokens and exceptions. Default is empty. */ std::string sourceFileName; /** Added to the line number reported by peekLineNumber and in exceptions. Useful for concatenating files that are parsed separately. Default is zero. */ int startingLineNumberOffset; /** Parse "-1.#IND00" as the floating point number returned by G3D::nan(), "-1.#INF00" as - G3D::inf(), and "1.#INF00" as G3D::inf(). Note that the C99 standard specifies that a variety of formats like "nan" are to be used; these are supported by G3D::TextInput::Settings::simpleFloatSpecials. An alternative to specifying msvcFloatSpecials is to read numbers as: \htmlonly

            Token x = t.read();
            Token y = t.peek();
            if ((x.string() == "-1.") && 
                (y.string() == "#INF00") && 
                (y.character() == x.character() + 3) &&
                (y.line() == x.line()) {
                t.read();
                return nan();
            }
            // ... similar cases for inf
          
\endhtmlonly If the single-comment character was #, the floating point special format overrides the comment and will be parsed instead. If signedNumbers is false msvcFloatSpecials will not be parsed. Default is true. */ bool msvcFloatSpecials; /** Parses "+inf', "-inf", "inf", "nan" as floats instead of symbols. Defaults to true.*/ bool simpleFloatSpecials; /** Parse the following set of useful proof symbols: => ::> <:: :> <: |- ::= := <- Default is false. */ bool proofSymbols; /** When parsing booleans and msvcFloatSpecials, is case significant? Default is {true} */ bool caseSensitive; /** All symbols that will become the 'true' boolean token. See also caseSensitive. Clear this value to disable parsing of true booleans. Default is {true}. */ Set trueSymbols; /** See trueSymbols. Default is {false}*/ Set falseSymbols; Settings(); }; private: /** \sa pushSettings / popSettings */ Array settingsStack; std::deque stack; /** Characters to be tokenized. */ Array buffer; /** Offset of current character (the next character to consumed) in input buffer. */ int currentCharOffset; /** Line number of next character to be consumed from the input buffer. (1 indicates first line of input.) Note that this is the line number of the @e next character to be consumed from the input, not the line number of the @e last character consumed! */ int lineNumber; /** Character number (within the line) of the next character to be consumed from the input buffer. (1 indicates first character of the line). Note that this is the character number of the @e next character to be consumed from the input, not the character number of the @e last character consumed! */ int charNumber; /** Configuration options. This includes the file name that will be reported in tokens and exceptions. */ Settings options; void init(); /** Consumes the next character from the input buffer, and returns that character. Updates lineNumber and charNumber to reflect the location of the next character in the input buffer. Note: you shouldn't be using the return value of this function in most cases. In general, you should peekInputChar() to get the next character, determine what to do with it, then consume it with this function (or with eatAndPeekInputChar()). Given that usage, in most instances you already know what this function would return! */ int eatInputChar(); /** Returns the next character from the input buffer, without consuming any characters. Can also be used to look deeper into the input buffer. Does not modify lineNumber or charNumber. @param distance Index of the character in the input buffer to peek at, relative to the next character. Default is 0, for the next character in the input buffer. */ int peekInputChar(int distance = 0); /** Helper function to consume the next character in the input buffer and peek at the one following (without consuming it). */ inline int eatAndPeekInputChar() { eatInputChar(); return peekInputChar(0); } /** Read the next token, returning an END token if no more input is available. */ void nextToken(Token& t); /** Helper for nextToken. Appends characters to t._string until the end delimiter is reached. When called, the next character in the input buffer should be first the first character after the opening delimiter character. */ void parseQuotedString(unsigned char delimiter, Token& t); void initFromString(const char* str, int len, const Settings& settings); public: class TokenException : public ParseError { public: /** Name of file being parsed when exception occurred. \deprecated Use filename */ std::string sourceFile; virtual ~TokenException() {} protected: TokenException( const std::string& src, int ln, int ch); }; /** While parsing a number of the form 1.\#IN?00, ? was not 'D' or 'F'. */ class BadMSVCSpecial : public TokenException { public: BadMSVCSpecial( const std::string& src, int ln, int ch); }; /** Thrown by the read methods. */ class WrongTokenType : public TokenException { public: Token::Type expected; Token::Type actual; WrongTokenType( const std::string& src, int ln, int ch, Token::Type e, Token::Type a); }; class WrongSymbol : public TokenException { public: std::string expected; std::string actual; WrongSymbol( const std::string& src, int ln, int ch, const std::string& e, const std::string& a); }; /** String read from input did not match expected string. */ class WrongString : public TokenException { public: std::string expected; std::string actual; WrongString( const std::string& src, int ln, int ch, const std::string& e, const std::string& a); }; TextInput(const std::string& filename, const Settings& settings = Settings()); enum FS {FROM_STRING}; /** Creates input directly from a string. The first argument must be TextInput::FROM_STRING. */ TextInput(FS fs, const std::string& str, const Settings& settings = Settings()); /** Creates input directly from a fixed-length, non-NULL terminated string. The first argument must be TextInput::FROM_STRING. */ TextInput(FS fs, const char* str, size_t strLen, const Settings& settings = Settings()); /** Returns true while there are tokens remaining. */ bool hasMore(); /** Temporarily switch parsing to use \a settings. Note that this will override the currently recorded sourceFilename unless you explicitly set it back. \sa popSettings */ void pushSettings(const Settings& settings) { settingsStack.push(options); options = settings; } void popSettings() { options = settingsStack.pop(); } /** Read the next token (which will be the END token if ! hasMore()). Signed numbers can be handled in one of two modes. If the option TextInput::Settings::signedNumbers is true, A '+' or '-' immediately before a number is prepended onto that number and if there is intervening whitespace, it is read as a separate symbol. If TextInput::Settings::signedNumbers is false, read() does not distinguish between a plus or minus symbol next to a number and a positive/negative number itself. For example, "x - 1" and "x -1" will be parsed the same way by read(). In both cases, readNumber() will contract a leading "-" or "+" onto a number. */ Token read(); /** Avoids the copy of read() */ void read(Token& t); /** Calls read() until the result is not a newline or comment */ Token readSignificant(); /** Read one token (or possibly two, for minus sign) as a number or throws WrongTokenType, and returns the number. If the first token in the input is a number, it is returned directly. If TextInput::Settings::signedNumbers is false and the input stream contains a '+' or '-' symbol token immediately followed by a number token, both tokens will be consumed and a single token will be returned by this method. WrongTokenType will be thrown if one of the input conditions described above is not satisfied. When an exception is thrown, no tokens are consumed. */ double readNumber(); /** Reads a number that must be in C integer format: [ '+' | '-' ] #+ | '0x'#+ */ int readInteger(); bool readBoolean(); /** Reads a string token or throws WrongTokenType, and returns the token. Use this method (rather than readString) if you want the token's location as well as its value. WrongTokenType will be thrown if the next token in the input stream is not a string. When an exception is thrown, no tokens are consumed. */ Token readStringToken(); /** Like readStringToken, but returns the token's string. Use this method (rather than readStringToken) if you want the token's value but don't really care about its location in the input. Use of readStringToken is encouraged for better error reporting. */ std::string readString(); /** Reads a specific string token or throws either WrongTokenType or WrongString. If the next token in the input is a string matching @p s, it will be consumed. Use this method if you want to match a specific string from the input. In that case, typically error reporting related to the token is only going to occur because of a mismatch, so no location information is needed by the caller. WrongTokenType will be thrown if the next token in the input stream is not a string. WrongString will be thrown if the next token in the input stream is a string but does not match the @p s parameter. When an exception is thrown, no tokens are consumed. \sa readString(), readStringToken(), readUntilNewlineAsString(), readUntilDelimiterAsString() */ void readString(const std::string& s); /** Read from the beginning of the next token until the following newline and return the result as a string, ignoring all parsing in between. The newline is not returned in the string, and the following token read will be a newline or end of file token (if they are enabled for parsing).*/ std::string readUntilNewlineAsString(); /** Read from the beginning of the next token until the following delimiter character and return the result as a string, ignoring all parsing in between. The delimiter is not returned in the string, and the following token read will begin at the delimiter or end of file token (if they are enabled for parsing).*/ std::string readUntilDelimiterAsString(const char delimiter1, const char delimiter2 = '\0'); /** Reads a comment token or throws WrongTokenType, and returns the token. Use this method (rather than readComment) if you want the token's location as well as its value. WrongTokenType will be thrown if the next token in the input stream is not a comment. When an exception is thrown, no tokens are consumed. */ Token readCommentToken(); /** Like readCommentToken, but returns the token's string. Use this method (rather than readCommentToken) if you want the token's value but don't really care about its location in the input. Use of readCommentToken is encouraged for better error reporting. */ std::string readComment(); /** Reads a specific comment token or throws either WrongTokenType or WrongString. If the next token in the input is a comment matching @p s, it will be consumed. Use this method if you want to match a specific comment from the input. In that case, typically error reporting related to the token is only going to occur because of a mismatch, so no location information is needed by the caller. WrongTokenType will be thrown if the next token in the input stream is not a comment. WrongString will be thrown if the next token in the input stream is a comment but does not match the @p s parameter. When an exception is thrown, no tokens are consumed. */ void readComment(const std::string& s); /** Reads a newline token or throws WrongTokenType, and returns the token. Use this method (rather than readNewline) if you want the token's location as well as its value. WrongTokenType will be thrown if the next token in the input stream is not a newline. When an exception is thrown, no tokens are consumed. */ Token readNewlineToken(); /** Like readNewlineToken, but returns the token's string. Use this method (rather than readNewlineToken) if you want the token's value but don't really care about its location in the input. Use of readNewlineToken is encouraged for better error reporting. */ std::string readNewline(); /** Reads a specific newline token or throws either WrongTokenType or WrongString. If the next token in the input is a newline matching @p s, it will be consumed. Use this method if you want to match a specific newline from the input. In that case, typically error reporting related to the token is only going to occur because of a mismatch, so no location information is needed by the caller. WrongTokenType will be thrown if the next token in the input stream is not a newline. WrongString will be thrown if the next token in the input stream is a newlin but does not match the @p s parameter. When an exception is thrown, no tokens are consumed. */ void readNewline(const std::string& s); /** Reads a symbol token or throws WrongTokenType, and returns the token. Use this method (rather than readSymbol) if you want the token's location as well as its value. WrongTokenType will be thrown if the next token in the input stream is not a symbol. When an exception is thrown, no tokens are consumed. */ Token readSymbolToken(); /** Avoids the copy of readSymbolToken() */ void readSymbolToken(Token& t); /** Like readSymbolToken, but returns the token's string. Use this method (rather than readSymbolToken) if you want the token's value but don't really care about its location in the input. Use of readSymbolToken is encouraged for better error reporting. */ std::string readSymbol(); /** Reads a specific symbol token or throws either WrongTokenType or WrongSymbol. If the next token in the input is a symbol matching @p symbol, it will be consumed. Use this method if you want to match a specific symbol from the input. In that case, typically error reporting related to the token is only going to occur because of a mismatch, so no location information is needed by the caller. WrongTokenType will be thrown if the next token in the input stream is not a symbol. WrongSymbol will be thrown if the next token in the input stream is a symbol but does not match the @p symbol parameter. When an exception is thrown, no tokens are consumed. */ void readSymbol(const std::string& symbol); /** Read a series of two specific symbols. See readSymbol. */ void readSymbols(const std::string& s1, const std::string& s2) { readSymbol(s1); readSymbol(s2); } /** Read a series of three specific symbols. See readSymbol. */ void readSymbols( const std::string& s1, const std::string& s2, const std::string& s3) { readSymbol(s1); readSymbol(s2); readSymbol(s3); } /** Read a series of four specific symbols. See readSymbol. */ void readSymbols( const std::string& s1, const std::string& s2, const std::string& s3, const std::string& s4) { readSymbol(s1); readSymbol(s2); readSymbol(s3); readSymbol(s4); } /** Return a copy of the next token in the input stream, but don't remove it from the input stream. */ Token peek(); /** Returns the line number for the @e next token. See also peek. */ int peekLineNumber(); /** Returns the character number (relative to the line) for the @e next token in the input stream. See also peek. */ int peekCharacterNumber(); /** Take a previously read token and push it back at the front of the input stream. Can be used in the case where more than one token of read-ahead is needed (i.e., when peek doesn't suffice). */ void push(const Token& t); /** Returns the filename from which this input is drawn, or the first few characters of the string if created from a string. If settings::filename is non-empty that will replace the true filename.*/ const std::string& filename() const; }; void deserialize(bool& b, TextInput& ti); void deserialize(int& b, TextInput& ti); void deserialize(uint8& b, TextInput& ti); void deserialize(double& b, TextInput& ti); void deserialize(float& b, TextInput& ti); void deserialize(std::string& b, TextInput& ti); } // namespace #endif