/** @file G3D/Vector2int32.h @maintainer Morgan McGuire, matrix@brown.edu @created 2003-08-09 @edited 2010-09-03 Copyright 2000-2012, Morgan McGuire. All rights reserved. */ #ifndef G3D_Vector2int32_h #define G3D_Vector2int32_h #include "G3D/platform.h" #include "G3D/g3dmath.h" #include "G3D/HashTrait.h" namespace G3D { /** \class Vector2int32 A Vector2 that packs its fields into int32s. */ G3D_BEGIN_PACKED_CLASS(2) Vector2int32 { private: // Hidden operators bool operator<(const Vector2int32&) const; bool operator>(const Vector2int32&) const; bool operator<=(const Vector2int32&) const; bool operator>=(const Vector2int32&) const; public: G3D::int32 x; G3D::int32 y; Vector2int32() : x(0), y(0) {} Vector2int32(G3D::int32 _x, G3D::int32 _y) : x(_x), y(_y){} explicit Vector2int32(const class Vector2& v); explicit Vector2int32(class BinaryInput& bi); Vector2int32(const class Vector2int16& v); inline G3D::int32& operator[] (int i) { debugAssert(((unsigned int)i) <= 1); return ((G3D::int32*)this)[i]; } inline const G3D::int32& operator[] (int i) const { debugAssert(((unsigned int)i) <= 1); return ((G3D::int32*)this)[i]; } inline Vector2int32 operator+(const Vector2int32& other) const { return Vector2int32(x + other.x, y + other.y); } inline Vector2int32 operator-(const Vector2int32& other) const { return Vector2int32(x - other.x, y - other.y); } inline Vector2int32 operator-() const { return Vector2int32(-x, -y); } inline Vector2int32 operator*(const Vector2int32& other) const { return Vector2int32(x * other.x, y * other.y); } inline Vector2int32 operator*(const int s) const { return Vector2int32(x * s, y * s); } inline Vector2int32& operator+=(const Vector2int32& other) { x += other.x; y += other.y; return *this; } /** Shifts both x and y */ inline Vector2int32 operator>>(const int s) const { return Vector2int32(x >> s, y >> s); } /** Shifts both x and y */ inline Vector2int32 operator<<(const int s) const { return Vector2int32(x << s, y << s); } inline Vector2int32& operator-=(const Vector2int32& other) { x -= other.x; y -= other.y; return *this; } inline Vector2int32& operator*=(const Vector2int32& other) { x *= other.x; y *= other.y; return *this; } Vector2int32 clamp(const Vector2int32& lo, const Vector2int32& hi); inline bool operator==(const Vector2int32& other) const { return (x == other.x) && (y == other.y); } inline bool operator!= (const Vector2int32& other) const { return !(*this == other); } Vector2int32 max(const Vector2int32& v) const { return Vector2int32(iMax(x, v.x), iMax(y, v.y)); } Vector2int32 min(const Vector2int32& v) const { return Vector2int32(iMin(x, v.x), iMin(y, v.y)); } void serialize(class BinaryOutput& bo) const; void deserialize(class BinaryInput& bi); } G3D_END_PACKED_CLASS(2) typedef Vector2int32 Point2int32; } // namespace G3D template<> struct HashTrait { static size_t hashCode(const G3D::Vector2int32& key) { return static_cast(key.x ^ ((int)key.y << 1)); } }; #endif