/** \file G3D/Image4.h \maintainer Morgan McGuire, http://graphics.cs.williams.edu \created 2007-01-31 \edited 2011-08-11 */ #ifndef G3D_Image4_h #define G3D_Image4_h #include "G3D/platform.h" #include "G3D/Map2D.h" #include "G3D/Color4.h" namespace G3D { typedef shared_ptr Image4Ref; /** RGBA image with 32-bit floating point storage for each channel. Whenever a method needs to convert from RGB to RGBA, A=1 is assumed. Bilinear interpolation on Image4 is about 8x faster than on Image4unorm8 due to the large cost of converting int->float on modern machines. @sa G3D::Image4unorm8, G3D::GImage. */ class Image4 : public Map2D { public: typedef Image4 Type; typedef shared_ptr Ref; protected: Image4(int w, int h, WrapMode wrap); void copyArray(const Color1* src, int w, int h); void copyArray(const Color3* src, int w, int h); void copyArray(const Color4* src, int w, int h); void copyArray(const Color1unorm8* src, int w, int h); void copyArray(const Color3unorm8* src, int w, int h); void copyArray(const Color4unorm8* src, int w, int h); public: const class ImageFormat* format() const; /** Creates an all-zero width x height image. */ static Ref createEmpty(int width, int height, WrapMode wrap = WrapMode::ERROR); /** Creates a 0 x 0 image. */ static Ref createEmpty(WrapMode wrap = WrapMode::ERROR); static Ref fromFile(const std::string& filename, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color1unorm8* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color3unorm8* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color4unorm8* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color1* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color3* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromArray(const class Color4* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); static Ref fromImage4unorm8(const shared_ptr& im); /** Loads from any of the file formats supported by G3D::GImage. */ void load(const std::string& filename); /** Saves in any of the formats supported by G3D::GImage. */ void save(const std::string& filename); }; } // G3D #endif