173 lines
4.4 KiB
C++
173 lines
4.4 KiB
C++
/**
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\file G3D/Vector3int16.h
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\maintainer Morgan McGuire, matrix@brown.edu
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\created 2003-04-07
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\edited 2011-06-24
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Copyright 2000-2012, Morgan McGuire.
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All rights reserved.
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*/
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#ifndef G3D_Vector3int16_h
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#define G3D_Vector3int16_h
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#include "G3D/platform.h"
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#include "G3D/g3dmath.h"
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#include "G3D/HashTrait.h"
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#ifdef _MSC_VER
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// Turn off "conditional expression is constant" warning; MSVC generates this
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// for debug assertions in inlined methods.
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#pragma warning (push)
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#pragma warning (disable : 4127)
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#endif
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namespace G3D {
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/**
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\class Vector3int16
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A Vector3 that packs its fields into uint16s.
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*/
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G3D_BEGIN_PACKED_CLASS(2)
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Vector3int16 {
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private:
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// Hidden operators
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bool operator<(const Vector3int16&) const;
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bool operator>(const Vector3int16&) const;
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bool operator<=(const Vector3int16&) const;
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bool operator>=(const Vector3int16&) const;
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public:
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G3D::int16 x;
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G3D::int16 y;
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G3D::int16 z;
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Vector3int16() : x(0), y(0), z(0) {}
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Vector3int16(G3D::int16 _x, G3D::int16 _y, G3D::int16 _z) : x(_x), y(_y), z(_z) {}
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explicit Vector3int16(const class Vector3& v);
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explicit Vector3int16(class BinaryInput& bi);
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void serialize(class BinaryOutput& bo) const;
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void deserialize(class BinaryInput& bi);
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inline G3D::int16& operator[] (int i) {
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debugAssert(i <= 2);
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return ((G3D::int16*)this)[i];
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}
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inline const G3D::int16& operator[] (int i) const {
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debugAssert(i <= 2);
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return ((G3D::int16*)this)[i];
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}
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inline Vector3int16 operator+(const Vector3int16& other) const {
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return Vector3int16(x + other.x, y + other.y, z + other.z);
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}
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inline Vector3int16 operator-(const Vector3int16& other) const {
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return Vector3int16(x - other.x, y - other.y, z - other.z);
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}
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inline Vector3int16 operator*(const Vector3int16& other) const {
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return Vector3int16(x * other.x, y * other.y, z * other.z);
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}
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inline Vector3int16 operator*(const int s) const {
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return Vector3int16(int16(x * s), int16(y * s), int16(z * s));
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}
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inline Vector3int16& operator+=(const Vector3int16& other) {
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x += other.x;
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y += other.y;
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z += other.z;
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return *this;
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}
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inline Vector3int16& operator-=(const Vector3int16& other) {
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x -= other.x;
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y -= other.y;
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z -= other.z;
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return *this;
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}
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inline Vector3int16& operator*=(const Vector3int16& other) {
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x *= other.x;
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y *= other.y;
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z *= other.z;
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return *this;
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}
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static Vector3int16 floor(const Vector3& v);
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static Vector3int16 ceil(const Vector3& v);
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inline bool operator== (const Vector3int16& rkVector) const {
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return ( x == rkVector.x && y == rkVector.y && z == rkVector.z );
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}
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inline bool operator!= (const Vector3int16& rkVector) const {
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return ( x != rkVector.x || y != rkVector.y || z != rkVector.z );
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}
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int dot(const Vector3int16& v) const {
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return x * v.x + y * v.y + z * v.z;
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}
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Vector3int16 max(const Vector3int16& v) const {
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return Vector3int16(std::max(x, v.x), std::max(y, v.y), std::max(z, v.z));
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}
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Vector3int16 min(const Vector3int16& v) const {
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return Vector3int16(std::min(x, v.x), std::min(y, v.y), std::min(z, v.z));
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}
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std::string toString() const;
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Vector3int16 operator-() const {
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return Vector3int16(-x, -y, -z);
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}
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Vector3int16 operator<<(int i) const {
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return Vector3int16(x << i, y << i, z << i);
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}
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Vector3int16 operator>>(int i) const {
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return Vector3int16(x >> i, y >> i, z >> i);
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}
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Vector3int16 operator>>(const Vector3int16& v) const {
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return Vector3int16(x >> v.x, y >> v.y, z >> v.z);
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}
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Vector3int16 operator<<(const Vector3int16& v) const {
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return Vector3int16(x << v.x, y << v.y, z << v.z);
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}
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Vector3int16 operator&(int16 i) const {
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return Vector3int16(x & i, y & i, z & i);
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}
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Vector3int16 operator&(const Vector3int16& v) const {
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return Vector3int16(x & v.x, y & v.y, z & v.z);
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}
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}
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G3D_END_PACKED_CLASS(2)
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typedef Vector3int16 Point3int16;
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} // namespace G3D
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template <> struct HashTrait<G3D::Vector3int16> {
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static size_t hashCode(const G3D::Vector3int16& key) { return static_cast<size_t>(key.x + ((int)key.y << 5) + ((int)key.z << 10)); }
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};
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#ifdef G3D_WINDOWS
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#pragma warning( pop )
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#endif
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#endif
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