82 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 @file BinaryFormat.cpp
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  @maintainer Morgan McGuire, http://graphics.cs.williams.edu
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  @created 2005-06-10
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  @edited  2005-06-10
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 */
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#include "G3D/BinaryFormat.h"
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namespace G3D {
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int32 byteSize(BinaryFormat f) {
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    switch (f) {
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    case BOOL8_BINFMT:
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    case UINT8_BINFMT:
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    case INT8_BINFMT:
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        return 1;
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    case UINT16_BINFMT:
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    case INT16_BINFMT:
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        return 2;
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    case FLOAT16_BINFMT:
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        return 2;
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    case UINT32_BINFMT:
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    case INT32_BINFMT:
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    case FLOAT32_BINFMT:
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        return 4;
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    case FLOAT64_BINFMT:
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    case UINT64_BINFMT:
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    case INT64_BINFMT:
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        return 8;
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    case INT128_BINFMT:
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    case UINT128_BINFMT:
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        return 16;
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    case VECTOR2_BINFMT:
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        return 2 * 4;
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    case VECTOR2INT16_BINFMT:
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        return 2 * 2;
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    case VECTOR3_BINFMT:
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        return 3 * 4;
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    case VECTOR3INT16_BINFMT:
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        return 3 * 2;
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    case VECTOR4_BINFMT:
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        return 4 * 4;
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    case VECTOR4INT16_BINFMT:
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        return 4 * 4;
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    case COLOR3_BINFMT:
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        return 3 * 4;
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    case COLOR3UINT8_BINFMT:
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        return 3 * 1;
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    case COLOR3INT16_BINFMT:
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        return 3 * 2;
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    case COLOR4_BINFMT:
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        return 4 * 4;
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    case COLOR4UINT8_BINFMT:
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        return 4 * 1;
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    case COLOR4INT16_BINFMT:
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        return 4 * 2;
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    default:
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        return -1;
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    }
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}
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}
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