mxwcore-legion/dep/g3dlite/source/BumpMapPreprocess.cpp

44 lines
1.1 KiB
C++

/**
\file BumpMapPreprocess.cpp
\maintainer Morgan McGuire, http://graphics.cs.williams.edu
\created 2010-01-28
\edited 2010-01-28
Copyright 2000-2012, Morgan McGuire.
All rights reserved.
*/
#include "G3D/BumpMapPreprocess.h"
#include "G3D/Any.h"
#include "G3D/stringutils.h"
namespace G3D {
BumpMapPreprocess::BumpMapPreprocess(const Any& any) {
*this = BumpMapPreprocess();
for (Any::AnyTable::Iterator it = any.table().begin(); it.isValid(); ++it) {
const std::string& key = toLower(it->key);
if (key == "lowpassfilter") {
lowPassFilter = it->value;
} else if (key == "zextentpixels") {
zExtentPixels = it->value;
} else if (key == "scalezbynz") {
scaleZByNz = it->value;
} else {
any.verify(false, "Illegal key: " + it->key);
}
}
}
Any BumpMapPreprocess::toAny() const {
Any any(Any::TABLE, "BumpMapPreprocess");
any["lowPassFilter"] = lowPassFilter;
any["zExtentPixels"] = zExtentPixels;
any["scaleZByNz"] = scaleZByNz;
return any;
}
}