92 lines
2.2 KiB
C++
92 lines
2.2 KiB
C++
// Included by NetworkDevice.cpp and TCPConduit.cpp to provide a platform-independent networking base
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#include <cstring>
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#include <stdlib.h>
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#include <time.h>
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#if defined(G3D_LINUX) || defined(G3D_OSX) || defined(G3D_FREEBSD)
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# include <sys/types.h>
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# include <sys/socket.h>
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# include <ifaddrs.h>
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# include <netinet/in.h>
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# include <net/if.h>
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# ifdef __linux__
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# include <sys/ioctl.h>
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# include <netinet/in.h>
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# include <unistd.h>
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# include <string.h>
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// Match Linux to FreeBSD
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# define AF_LINK AF_PACKET
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# else
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# include <net/if_dl.h>
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# include <sys/sockio.h>
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# endif
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#include <unistd.h>
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#include <errno.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <netinet/tcp.h>
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#include <sys/ioctl.h>
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#include <netinet/if_ether.h>
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#include <net/ethernet.h>
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#include <net/if.h>
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#include <sys/types.h>
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#define _alloca alloca
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/** Define an error code for non-windows platforms. */
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int WSAGetLastError() {
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return -1;
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}
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#define SOCKET_ERROR -1
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static std::string socketErrorCode(int code) {
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return G3D::format("CODE %d: %s\n", code, strerror(code));
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}
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static std::string socketErrorCode() {
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return socketErrorCode(errno);
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}
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static const int WSAEWOULDBLOCK = -100;
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typedef int SOCKET;
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typedef struct sockaddr_in SOCKADDR_IN;
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#else
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// Windows
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static std::string socketErrorCode(int code) {
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LPTSTR formatMsg = NULL;
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FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_IGNORE_INSERTS |
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FORMAT_MESSAGE_FROM_SYSTEM,
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NULL,
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code,
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0,
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(LPTSTR)&formatMsg,
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0,
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NULL);
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return G3D::format("CODE %d: %s\n", code, formatMsg);
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}
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static std::string socketErrorCode() {
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return socketErrorCode(GetLastError());
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}
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#endif
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#ifndef _SOCKLEN_T
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# if defined(G3D_WINDOWS) || defined(G3D_OSX)
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typedef int socklen_t;
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# endif
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#endif
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